Ah, thank you.
Karbo, if you don't mind my asking, what's your native language?
---------------------------------------------------
Felarya is widely known across
many dimensions for
its strange
dimensional particularities, but even more for its legendary treasures and its greatest wealth
; its soil.
The ground of Felarya cures all known diseases by simple contact. It revitalizes living beings and makes them grow - though the amount depends of the species - and grant
s a sort of immortality
(not invincibility). In short
, you won't age, your body won't register any damage caused by time and you won't die from illness as long as you are on Felarya. Any non-lethal wound would completely heal in just a matter of weeks or days.
They all failed
, though
, because of the extremely dangerous
environment.Indeed, on Felarya lives a wide variety of wild animals and dangerous beasts
; carnivorous apes, flying squids, dimensional trappers, crystal dragons, kensha beasts, stormseeker
s, tonorions,
and vortex tigers
, to name a few. Most of these species
weren't originally from this world
, making the
Felaryan fauna very varied, strange
, and often unpredictable.
A good part of vegetation and plant life
is deadly as well
; from poisonous creepers to a huge variety of carnivorous plants. The top predators and main dangers in Felarya
, however, are
the giant and voracious
hybrid creatures
; nagas, dridders, centaurs, fairies
, etc
.Lastly there are the guardians of Felarya
; mythical creatures with god-like powers capable of wiping entire armies in
an instant. They are the main reason why Felarya hasn't been conquered yet
, but they
appear extremely rarely.
The vast majority of Felaryan forms of life are carnivorous and, for some
reason, seem to have developped a liking
for swallowing their
prey (mostly adventurers) whole and alive
! Felarya's
Plane
An assault launched by some advanced
race that wanted to nuke Felarya from space wouldn't work either. Felarya
actually has no "space
." The world is contained
within a "self-plane
," meaning that if you fired a rocket
from Felarya's ground into space, the rocket would exit Felarya at a
certain point and enter a regular
, but random dimension
, of the universe,
one with which Felarya is currently connected. In short
, you can't target Felarya from space because it is just not there. The only way to do it would be to fire randomly in
to space and hope the shot would pass through
a dimension currently connected to
it and
hit it from there. And assuming the universe is infinite,
the chance of this would be one in... infinity.
Some humans or semi-humans manage to live very long and almost normal lives in Felarya despite all
of its perils. You have to find either a quiet place or a city, big enough to defend against predators, but not so big as to draw the attention of a guardian. Ur-Sagol, the city in ruin
on the map was just that: a city that grew too large and too powerful and
then which began to colonize its surroundings... until a guardian razed it in a single night.
Living in the jungle is very difficult
, but it's
not impossible. The best way is to make a zone "safe
." The jungle has many predators
, but they don't roam very much and tend to respect each others
' territories. The trick is
to become part of a zone by
dealing with the dangerous creatures living there, either by fighting them or, in some case, befriending them and knowing the zone perfectly. And of course
staying aware of
danger at every second. Needless to say very few manage it
. Efforts to characterize magic in Felarya are often difficult, due to the fact many people from
a variety of worlds
have their own ways
of drawing upon this force. What is
certain, however, is that Felarya is extremely magic-rich, allowing powerful spells to be cast and summoned beings to
remain indefinitely
.In such a dangerous world, many adventurers seek the protection of a
deity to aid them
on their journey. Thus many temples have been raised and many cults have appeared
and prospered. In the city of Negav alone you can count no less than 227
different religions! From stern warrior
monk orders, self
-righteous zealots, fiery preachers,
and holy war fanatics to greedy crooks or humble and peaceful religions, you can find
pretty much anything.
Being a world at a crossroad between dimensions, full of treasures, magic, and strange creatures, Felarya is teeming with legends and tales. Gathered
from ancient books, adventurers' stories, and rumors,
some are true and some are not. (<--I feel like you could do better splitting the second sentence up into two separate ones, along the lines of "Gathered from ancient books, adventurers' stories, and rumors, there are more than enough tales to hear. However, bragging to increase one's fame is common practice among journeyers, so how many of them are actually true is anyone's guess.")
The first problem an adventurer can run in
to when travelling
in Felarya
is finding out their money
is worth nothing
. Felarya use its own currency
, as well as several of the most common
types found in
the universe such as gols, platalis, skevols, Kejdoran shkings, Faldong gems, yolems, rainbow pearls,
and tetros. (<--All of these are your names, so I have no idea if any of them are wrong... Did you maybe mean "gold" instead of "gols," though? I only ask because the "S" and "D" keys are right next to each other...)
Most
normal transactions on Felarya are made in skevols,
with larger ones in Faldong gems or various local gemstones
, and the greatest exchanges (such as buying a battle cruiser or an imperial palace) being negociated in pure Ascarlin. This goes for most humanoid races
, although some
neko tribes possess their own currency as well. Most of the sentient predators
have little interest in money
. ---------------------------------------------------
Woot, there's the main page done! Now I'm off to read more fics. I'm currently trying to find a way to tie my personal story arc into the main backstory, and a way to include other peoples' characters interacting with my own.