
Felarya Felarya forum |
| | |
| Author | Message |
|---|
Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Nature Elementals Sun Jul 27, 2008 6:18 pm | |
| This is only a draft for another type of Elemental. Nature Elementals are elementals that chose a tree, or a giant plant to create its body. Usually the spirit who chose trees will have a body made almost entirely of wood, which are often called Wood Elementals. Most Wood Elementals are confused for Dryads. It's actually easy to distinguish between the two. A dryad will have the upper body of a human, while a wood elemental look almost entirely like a tree. The other type is if the spirit chose a huge plant, or vines to create its body. Those are more refered as Nature Elementals. Nature Elementals look a lot like vine golems, except the shape of the elemental is a lot less bulky and looks a lot more like a humanoid, while a golem would look like an automaton. Both Wood and Nature Elementals are found in forests and jungles, where they blend in the background to help in their hunt. If a bunch of vines or roots suddenly appears out of nowhere from the ground and wraps you up, it's most likely a nature type of elemental. Dryads are said to enjoy the company of said elementals, as they are more reliable to tell a secret to than another dryad. This is mostly a rough draft. If you got any suggestions to expand them, don't hesitate to start a brainstorming. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 7:05 pm | |
| At first, I wasn't too crazy about the name "Nature Elementals", but then I re-read your post and got a better idea of what you meant. There's some potential here, if you use "Nature Elemental" as a broad category, with many subtypes of elementals. I do think that you should only use the term Nature Elemental in that way, though; don't use the name for that second type of elemental as well. In fact, you might want to split that up, so that there isn't just two types of Nature Elemental (Wood and Plant). Come up with some interesting subtypes, like a "Snapdragon"- a Nature Elemental that created a Komodo Dragon-like body out of carnivorous plants. You've come up with a very good base to build on, you could do some very creative things with it.  Basically, instead of having them divided like so: Nature Elementals --> Wood Elemental (Tree) --- Nature Elemental (Plant) Do something like this: Nature Elementals --> Treant (Tree) --- Snapdragon (Venus Flytrap) --- Swamp Thing [Needs a better name] (Marshy Plants) --- Kudzu/Morrenia/Evernight Strangler (Vines), etc. Pretty cool idea.  _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 7:09 pm | |
| Okay, there's wood elemental (tree), flora elemental (plant) and vine elemental (vine). Nature Elemental is just a broad term. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 8:33 pm | |
| Alright, I think I have a basic extension ready, I'll do more later. Nature ElementalsNature Elementals are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. While a spirit that manifests as a Nature Elemental will always manifest as a nature elemental, they are unlike other elementals in that they are capable of changing types; while Nature Elementals often develop a preference for a certain plant/form, they are capable of reconstituting bodies from other types of plants when neccessary. There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals. All Nature Elementals that physically manifest are classified under these categories. Wood Elementals are Nature Elementals that have inhabited and shaped a tree, shrub, or other woody plant into their physical body. Notable species of Wood Elemental include Treants and Bramblewolves. Treants are elementals that resemble mobile, humanoid trees; unlike Dryads, which are partially human, Treants are non-human in appearance. Treants can commonly be found in the presence of Dryads, who are said to enjoy their company and treat them as trusted confidants. Bramblewolves are small wood elementals (1.5x to 2x the size of humans) with vaguely canid bodies, which are formed out of thorny bushes and shrubbery. They often have leafy manes or "socks" around their feet, and long, branch-like bushy tails. They have long, thin spines protruding from their manes and along their bodies for defense, and their teeth and claws are formed from thick, wickedly sharp large thorns. Bramblewolves are sightless and hunt entirely by vibration, travelling in packs of 3-5; they are nonsentient and of animal intelligence, vicious and nearly fearless when it comes to running down prey. Pretty much the only thing they fear is fire, since they are as vulnerable to it as most wood elementals are. (More to come...) _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 8:39 pm | |
| That works, but what if a sentient spirit formed its body out of brambles, would it become non-sentient? _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 8:47 pm | |
| Hmm, that's an interesting question. I'm going to tenatively say "No", since that wasn't really what I was implying. I was thinking more along the lines of these being types of Nature Elementals that commonly appear. Explorers have had frequent enough encounters with animalistic wolf-shaped elementals that they eventually named them Bramblewolves. Not all elementals who form a body out of brambles will be Bramblewolves, just the non-sentient wild spirits that manifest in that shape. There could be a Treant-like sentient elemental made out of brambles, for example. But the reason your question is so interesting is because I suppose there's nothing to stop a sentient elemental from making a Bramblewolf-like body. Maybe it's common for Bramblewolf packs to be led by a sentient but not-very-powerful elemental, who is larger, tougher, and more intelligent than the others. Definitely deserves further consideration, but at the moment, I'm just tossing ideas and examples out there.  _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 8:49 pm | |
| Okay.... _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 9:28 pm | |
| Flora Elementals are Nature Elementals who have shaped physical bodies from vegetation, raw plant matter, or pretty much any plants other than trees or vines. Notable species of Flora Elementals include Crimson Snapdragons and Mire Shamblers. Crimson Snapdragons are elemental creatures resembling a Komodo Dragon. Large, quadrupedal, and powerful animals, they are ravenous and rarely give up pursuit of prey once they have began. Their bodies are formed from the carnivorous plants in the Jungle of Perils, with large, spiked jaws resembling a Venus Flytrap; as one might imagine, they swallow their prey whole. Like Bramblewolves, Crimson Snapdragons are blind, lacking eyes. However, their ability to sense vibrations is limited, and only effective within their immediate area. They mostly lay in wait for creatures to pass by, blending in with the scarlet background of the jungle; once they sense the vibrations of a passing creature, they spring forward and spew a cloud of fine spores at them. These spores are harmless; but if their initial attack is unsuccessful and their prey manages to escape their jaws, the spores allow a Crimson Snapdragon to track the marked prey over incredible distances. They have an amazing sense of smell, and can detect even the faintest trace of the spores from miles away, allowing them to follow their prey tirelessly; the spores are very difficult to remove or wash away, and to remove them with water would require multiple baths. Mire Shamblers are elementals formed from marshy plants and decaying vegetation, only found in swampy areas. They are vaguely humanoid in shape, resembling the earth creature known as Swamp Thing, but they possess only rudimentary intelligence and awareness. Mire Shamblers are named because they resemble shambling heaps, moving slowly and awkwardly. Although generally peaceful, they do pose a significant threat to explorers in swamps, due to the fact that they are carnivorous. When hungry, a Mire Shambler will eat anything that it can get ahold of that is small enough... and some have been known to latch onto the roots of Swamp Dryads, until removed. They are rather dim, after all. Mire Shamblers are virtually immune to physical attacks; to significantly harm one requires inflicting a massive amount of damage at once (such as with explosives). Striking one is not a good idea, as your weapon or limb will simply sink into the soft mass of their bodies... with the rest of you soon to follow. Mire Shamblers "eat" by absorbing prey into themselves, much like an ooze; prey swallowed in this fashion is slowly digested alive. How they survive inside is a mystery, considering that a Mire Shambler is made up mostly of water and plant material, but researchers theorize there is some sort of magic responsible that allows someone swallowed to continue to breathe. Mire Shamblers are also unusual in that they are one of the few species of Nature Elemental that is not vulnerable to fire; Mire Elementals are constantly surrounded by swamp gas that they emit, and have such a high water content that they do not burn. Instead, a fire-based attack upon a Mire Elemental will ignite the gas around it, turning it into a shambling heap of plant material and water with a flame aura. This makes them much tougher to deal with than most Nature Elementals; however, they are vulnerable to water-based and nature-based magic, due to their watery vegetation composition. Mire Shamblers seem to be in the process of developing a primitive civilization, and can often be found gathering around Swamp Dryads. Researchers have observed them sometimes offering objects, animals, and humanoids to the Dryads in a form of tribute; but at the moment it is uncertain as to whether or not the Mire Shamblers are worshipping the Dryads, or view them as a sort of royalty. Also worthy of note is that there are unconfirmed reports of a larger, intelligent form of humanoid swamp elemental dubbed a "Mire Lord". These beings are aggressive, faster, and much more dangerous than Mire Shamblers. Rumors say that they possess powerful magic and are hostile to most living creatures, including Swamp Dryads. Despite their name, no one is sure whether or not Mire Lords are related to Mire Shamblers, or if they actually rule over them. _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 9:38 pm | |
| If they are mainly composed of water, how can they be considered nature elementals? Normally, spirits can only bound to one element. In the case of the Mire Shambler, that would be two, water and nature. I don't think swamp vegetation are that much composed of water. But then again, I have pathetic knowledge. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | Cypress Wise dryad moderator


Posts: 237 Join date: 2007-12-10 Age: 24 Location: The Jungle Bowl....
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:04 pm | |
| the definition of an elemental is basically "spirits inhabiting nonliving matter" therefore defining a "nature Elemental" should be as simple as: an elemental who constructs its body out of living matter. rare but possible i guess. further we could define a necro elemental as " a elemental that builds its body form once living material" just as a water elemental is just that only because it chose to use water as it s body material. _________________ 私は英語を分りません。 XD
|
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:06 pm | |
| | Cypress wrote: | | the definition of an elemental is basically "spirits inhabiting nonliving matter" therefore defining a "nature Elemental" should be as simple as: an elemental who constructs its body out of living matter. rare but possible i guess. further we could define a necro elemental as " a elemental that builds its body form once living material" just as a water elemental is just that only because it chose to use water as it s body material. | The Necro Elemental sounds more like an undead. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:06 pm | |
| | Sean Okotami wrote: | | If they are mainly composed of water, how can they be considered nature elementals? Normally, spirits can only bound to one element. In the case of the Mire Shambler, that would be two, water and nature. I don't think swamp vegetation are that much composed of water. But then again, I have pathetic knowledge. |
They are mainly composed of swamp vegetation, which is saturated with water, just like marine plants are. Plants living in arid conditions can have a very low water content, but the structure of marshy plants are roughly 99% composed of water. Mire Shamblers are not water/plant elementals, they are plant elementals that happen to contain a lot of water, just like an elemental made out of seaweed would be.
A circle of elemental protection vs. water would not protect you from a Mire Shambler, because it is not bound to the water element. It's just mostly made up of water, the same way humans are. The reason I thought to make them vulnerable to water-based magic is because without a constant infusion of water, they quickly dry up and become just a solid mass of vegetable matter. Plus, it's nice to have plant-based elementals that don't have the typical vulnerability to fire._________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:08 pm | |
| Wouldn't using water against it soak it more? That's what most hydromanders would do. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:12 pm | |
| | Sean Okotami wrote: | | The Necro Elemental sounds more like an undead. |
One of the many projects I'm working on is a story focusing on the nature of the Undead, and their place (or lack of one) in Felarya. The use of "undead" as a catch-all term for a construct animated from something that was once living is a personal peeve of mine, so I took the opportunity to do something about it.
| Sean Okotami wrote: | | Wouldn't using water against it soak it more? That's what most hydromanders would do. |
There's a limit to how much water anything can hold; past a certain point something stops being a barely coherent mass of water and plant material, and starts being a large puddle with plants floating in it. Aside from that, there's plenty of other options for dealing with it, like freezing the water inside the plant cells, or siphoning as much water out of the creature as you can (making it dry out).  _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Sean Okotami Hero


Posts: 1373 Join date: 2008-01-20 Age: 19 Location: Shinnos
 | Subject: Re: Nature Elementals Sun Jul 27, 2008 10:14 pm | |
| Okay.... In my stories, I intended to have some rare encounter with undeads. Just found one out of pure luck. _________________ "I don't need an excuse to act or think." - Sean Okotami
|
|  | | |
| Page 1 of 3 | Goto page : 1, 2, 3  |
| | Permissions of this forum: | You cannot reply to topics in this forum
| |
| |
| |
|