
Felarya Felarya forum |
| | | Magic the Gathering: Felarya Block | |
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/Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | |  | | mdbear84 Roaming thug


Posts: 111 Join date: 2009-04-14 Age: 25 Location: Florida, USA
 | Subject: Re: Magic the Gathering: Felarya Block Sun Jun 14, 2009 3:26 am | |
| how bout this idea i just got out of no where... Artifact Subeta's glove 3 Equipped creature has +2/+2 and has "T, 2: Remove target Artifact until end of turn" |
|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | Subject: Re: Magic the Gathering: Felarya Block Sun Jun 14, 2009 4:42 am | |
| | mdbear84 wrote: | how bout this idea i just got out of no where...
Artifact
Subeta's glove 3
Equipped creature has +2/+2 and has "T, 2: Remove target Artifact until end of turn" |
Artifacts, what fun!
Subeta's glove is really one of the more powerful, I don't think anyone's really quite sure all it can do, apparently it can blast walls apart, make fairy shrinking magic work on insects, and has some humorous applications as well.
So it could be like:
Mysterious Glove 8
Legendary Artifact
T: 2: Remove target Artifact until end of turn Equipped creature has +3+0 against Walls Equipped fairy may use its abilities against tonorions (which I'd specifically have state that fairy magic doesn't work on).
As for Subeta herself, if I can work out a Fairy card that doesn't take up all the space with the basic Fairy abilities, I'd make her have affinity for artifacts, and she'd likely work in an artifact-themed deck, like I believe Anna would. |
|  | | mdbear84 Roaming thug


Posts: 111 Join date: 2009-04-14 Age: 25 Location: Florida, USA
 | Subject: Re: Magic the Gathering: Felarya Block Sun Jun 14, 2009 4:51 am | |
| | /Fish/ wrote: | | As for Subeta herself, if I can work out a Fairy card that doesn't take up all the space with the basic Fairy abilities, I'd make her have affinity for artifacts, and she'd likely work in an artifact-themed deck, like I believe Anna would. |
Well, maybe you can make the two work together in some sort of combo, like "Eight-and-a-half tails" and "Pious Kitsune" from the Kamigawa block.
Like maybe if Subeta is in play, Anna's search ability is doubled or something like that. |
|  | | mdbear84 Roaming thug


Posts: 111 Join date: 2009-04-14 Age: 25 Location: Florida, USA
 | Subject: Re: Magic the Gathering: Felarya Block Wed Jun 24, 2009 3:40 pm | |
| come to think of it, why don't we make some of the major felaryan artist planeswalkers. Though im not quite sure what abilities they would have or what color they would be. In fact, with the exception of Karbo, i don't even know who they would be? I suppose Zoekin would be another one.... but i can't think of anyone else. any ideas? _________________ The wise man knows nothing, while the fool claims all knowledge.
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|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | |  | | Jætte_Troll Friend of the Jotun


Posts: 1601 Join date: 2009-02-03
 | Subject: Re: Magic the Gathering: Felarya Block Thu Jun 25, 2009 7:22 pm | |
| Was thinking about this more and I really like the idea. Do you have any other plans for it? So, would most black cards be insects? It would be cool to just do basic land cards but with "updated" artwork. _________________ "Out yonder, under the shining vault, among men the saying goes: “Man, be thyself!” At home here with us, ’mid the tribe of the trolls, the saying goes: “Troll, to thyself be—enough!”"
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|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | Subject: Re: Magic the Gathering: Felarya Block Thu Jun 25, 2009 8:29 pm | |
| | Jætte_Troll wrote: | | Was thinking about this more and I really like the idea. Do you have any other plans for it? |
I'm glad you're interested. : ) Aside from basically translating Felarya into workable Magic cards, I wasn't thinking beyond that. If there is an easy-to-use program that lets you use custom cards made with Magic Set Editor, then that would be really neat to use them with for action.
| Quote: | | So, would most black cards be insects? |
I was actually going to make insects primarily green, though I was making Tonorions hybrid black/green. Most creatures can be characterized by their environment, so things that live in swamps, horrific and dark magic-using things would be black.
| Quote: | | It would be cool to just do basic land cards but with "updated" artwork. |
Yep, I used a forest panorama from early on in one of the pages of the Felarya manga that Karbo showed on deviantart for a basic Forest, I think it turned out well. I intend to get all the basic lands covered if I can find some more artwork that coincides with them.
I also just did an upload of some more fauna and edited a few others. Comparing Felarya's giant races to creatures of comparable stature and strength of other existing Magic cards, I reached the conclusion that a basic guide to go by for Felarya giant races is to give them 5/5, differing somewhat between individuals, and of course each race has its own specialized abilities.
I finally worked out the Vore ability, as I didn't think the existing Devour ability really fit. Devour sacrifices your own creatures to give a bonus to the Devouring creature, but as I've worked out the Vore ability, it basically gives up your creature's chance of attacking this or doing anything next turn, in exchange for removing a certain amount of your opponent's creatures up to a certain amount of power and toughness- denoting size. Vore assault! |
|  | | Jætte_Troll Friend of the Jotun


Posts: 1601 Join date: 2009-02-03
 | Subject: Re: Magic the Gathering: Felarya Block Fri Jun 26, 2009 1:25 am | |
| Oh, right, that was a question I was going to ask about the vore mechanic. I'm not sure it would always work so well based on power - you could have Kensha beasts and such being swallowed whole, which makes not so much sense. What you could do is mainly have the lower power creatures be humans, elves, nekos and the like, while higher power creatures tend to be... well, creatures. Else, you could simply say that vore affects creatures with "human, neko, elf" or maybe even a term "prey". Just my opinion. Er... well, I think this is a good idea - people should contribute ideas for their own characters, creatures. factions and lands. Once you get the staple characters down. As for the bugs - yeah, your way makes much more sense. I think on Felarya colour would be more about... style, rather than overall species or general group. So, bugs like Tonorians would be part black... er, I guess the nagas will all be a bit different... a river harpy may be blue/white opposed to a rock one etc. etc. So yeah, your area idea fits that the best. Anything else I was thinking...? I forgot... just considering cards. Since Vivian is a shadow mage would she be a blue/black? And she needs to have an ability that prevents a card from attacking/blocking... as it's too distracted.... Yeah and some other cool things.... *mutter mutter mutter* _________________ "Out yonder, under the shining vault, among men the saying goes: “Man, be thyself!” At home here with us, ’mid the tribe of the trolls, the saying goes: “Troll, to thyself be—enough!”"
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|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | Subject: Re: Magic the Gathering: Felarya Block Fri Jun 26, 2009 2:12 am | |
| | Jætte_Troll wrote: | | Oh, right, that was a question I was going to ask about the vore mechanic. I'm not sure it would always work so well based on power - you could have Kensha beasts and such being swallowed whole, which makes not so much sense. What you could do is mainly have the lower power creatures be humans, elves, nekos and the like, while higher power creatures tend to be... well, creatures. |
Well, naturally humans and similar-sized creatures would have low power and toughness; the average human and neko would be a 1/1 creature. And I'm not sure what you mean about kensha beasts being eaten, unless by something that has a higher ability for vore, like a giant squid.
Vore is different from attacking since it is limited, among the 'taurs at least, to much weaker creatures, which the majority translates to much smaller creatures. You won't have predating on a kensha beast from an average naga; however they may be defeated in normal combat.
| Quote: | | Else, you could simply say that vore affects creatures with "human, neko, elf" or maybe even a term "prey". Just my opinion. |
The problem with designating a creature type, is that is less reliable than stating power and toughness. Some elves are going to be giants, and possibly some nekos as well. If you can't size up a creature, there's more of a chance that it would end up unrealistic.
| Quote: | | Er... well, I think this is a good idea - people should contribute ideas for their own characters, creatures. factions and lands. Once you get the staple characters down. As for the bugs - yeah, your way makes much more sense. I think on Felarya colour would be more about... style, rather than overall species or general group. So, bugs like Tonorians would be part black... er, I guess the nagas will all be a bit different... a river harpy may be blue/white opposed to a rock one etc. etc. So yeah, your area idea fits that the best. |
Yep, a middle ground between species/ elemental alignment and environment. And actually, I'd think harpies would mostly be overall full blue creatures, apart from desert harpies that may be part white, rock ones being part red possibly...
Giant nagas are definately going to differ the most, aside from, obviously elementals. For a naga that dwells in the forest but say has water magic, I'd just make them mostly green but payable alternately with blue mana, and give them an ability associated with 'blue' and their element.
| Quote: | Anything else I was thinking...? I forgot... just considering cards. Since Vivian is a shadow mage would she be a blue/black? And she needs to have an ability that prevents a card from attacking/blocking... as it's too distracted....
Hehe Yeah and some other cool things.... *mutter mutter mutter* |
Vivian would likely be blue/black as you say, and probably has an ability to tap a creature.. Lol something along the lines of this card (not tournament legal): http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Sex%20Appeal |
|  | | Jætte_Troll Friend of the Jotun


Posts: 1601 Join date: 2009-02-03
 | Subject: Re: Magic the Gathering: Felarya Block Fri Jun 26, 2009 6:33 am | |
| Ah, yeah, I think I mis-worded with the Kensha beast. I guess as long as you keep the prey people on the low points then it will work. And now that I think about it, the prey that would be hard to catch would probably be character prey anyways... Is there going to be something for the prey to do, I guess? It would seem sort of a waste to just be tossing them out there to be gobbled up. Maybe you could make them easier to get out on the field somehow... some of them could be "unblockable" if their quick ones. I guess the prey sort of need a "role" in this style of play. Though you could give varied abilities that could be good - if you can get them off before your prey gets eaten. _________________ "Out yonder, under the shining vault, among men the saying goes: “Man, be thyself!” At home here with us, ’mid the tribe of the trolls, the saying goes: “Troll, to thyself be—enough!”"
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|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | Subject: Re: Magic the Gathering: Felarya Block Fri Jun 26, 2009 6:18 pm | |
| | Jætte_Troll wrote: | Ah, yeah, I think I mis-worded with the Kensha beast. I guess as long as you keep the prey people on the low points then it will work. And now that I think about it, the prey that would be hard to catch would probably be character prey anyways...
Is there going to be something for the prey to do, I guess? It would seem sort of a waste to just be tossing them out there to be gobbled up. Maybe you could make them easier to get out on the field somehow... some of them could be "unblockable" if their quick ones. I guess the prey sort of need a "role" in this style of play. Though you could give varied abilities that could be good - if you can get them off before your prey gets eaten. |
There is definitely a gameplan for smaller creatures; 'weenies' as they're called. In Felarya, the humans and demihumans best suited for survival, know when to hide, stay alert, and only try to take on something bigger than them when they know they have the advantage. Playing human and demihuman 'prey' will be about fending off the larger creatures, hiding and using resources like lands and spells to sneak damage in until they have an advantage.
Alternately, you could throw them in a deck with creatures that have Devour- not Vore-, and sacrifice them to bulk these creatures up. 'Tossing them out there to be gobbled up' by your own creatures = not really much better than them being vored by the opponent's. ~_~ |
|  | | bigman27622 Seasoned adventurer


Posts: 145 Join date: 2008-01-12 Location: somewhere
 | Subject: Re: Magic the Gathering: Felarya Block Sat Jun 27, 2009 8:59 pm | |
| man i am sorry but i must say that Crisis would be at least as strong as the BFM.... big furry monster _________________ if i think therefore i am then...... if i think i am a great then i am great.....holy sht it worked
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|  | | /Fish/ Survivor


Posts: 906 Join date: 2008-05-05 Age: 18 Location: The Stream of Consciousness
 | |  | | Jætte_Troll Friend of the Jotun


Posts: 1601 Join date: 2009-02-03
 | Subject: Re: Magic the Gathering: Felarya Block Sun Jun 28, 2009 12:11 am | |
| Yeah, but right now Crisis is only about as tough as a Kensha. Surely she could beat a Kensha... right? Has she ever fought one...? _________________ "Out yonder, under the shining vault, among men the saying goes: “Man, be thyself!” At home here with us, ’mid the tribe of the trolls, the saying goes: “Troll, to thyself be—enough!”"
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