
Felarya Felarya forum |
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ZionAtriedes Veteran knight


Age : 20 Joined : 14 Jan 2008 Posts : 281 Location : Behind you. No, above! Oh, too late, I already got you. NINJA SKILLZ!
 | Subject: Re: RPG announcement Wed Jun 25, 2008 1:15 am | |
| Well, a battle system could be tricky. I mean, if you're playing as prey, you'd want mobility to be stressed in the system... which can be hard to do. _________________
"It is by striving to be so different from everyone else that you become just like them, in the same way it is cliché to hate clichés. True rebels are those who don't try to rebel." -Zion Atriedes |
|  | | The Rev Temple scourge


Joined : 10 Dec 2007 Posts : 604 Location : We can't stop here, this is Bat Country!
 | Subject: Re: RPG announcement Wed Jun 25, 2008 3:22 am | |
| Maybe you should post all of the ideas that are being used so far in the RPG, so that anyone who wants to contribute can know what is being done currently. _________________

He who makes a beast out of himself, gets rid of the pain of being a man! |
|  | | Karbo Evil admin


Joined : 08 Dec 2007 Posts : 1024
 | Subject: Re: RPG announcement Wed Jun 25, 2008 11:52 am | |
| Well the first question, and a very difficult one :
Do you think the game should be about a human adventurer, or more about a giant predator ? I think both have their advantage and flavor  |
|  | | zalzas Newbie adventurer


Age : 20 Joined : 26 Apr 2008 Posts : 70 Location : in you bed, stealing your sleeps
 | Subject: Re: RPG announcement Wed Jun 25, 2008 12:38 pm | |
| | Karbo wrote: | Well the first question, and a very difficult one :
Do you think the game should be about a human adventurer, or more about a giant predator ? I think both have their advantage and flavor  |
We could try having are cake and eating it to. If we have two converging story lines, one from the humans side and one from the preds side, then we could which back and forth between then as the story progresses. I will admit this would be very hard to pull of successfully, I have only seen it done well a couple of times. But I think it would leave everyone satisfied, and give them the option to eat AND be eaten. Now my question is, what’s the overall story going to be? Is it simply surviving while lost in Felarya, or is there going to be a main villain and an evil plot. |
|  | | Haar Marauder of the deep jungle


Joined : 19 Feb 2008 Posts : 334 Location : Behind you!
 | Subject: Re: RPG announcement Wed Jun 25, 2008 2:02 pm | |
| | zalzas wrote: | We could try having are cake and eating it to. If we have two converging story lines, one from the humans side and one from the preds side, then we could which back and forth between then as the story progresses. I will admit this would be very hard to pull of successfully, I have only seen it done well a couple of times. But I think it would leave everyone satisfied, and give them the option to eat AND be eaten. Now my question is, what’s the overall story going to be? Is it simply surviving while lost in Felarya, or is there going to be a main villain and an evil plot. |
Please hold still while I hurt you for suggesting an action that would double my workload.
As for the plot, I'll post it a little later. Right now, though, I want to get your opinions on something. I am thinking about making a text-based Felarya game before making the RPG with RPG Maker (As practice, and because RPG Maker costs $60.00 that I don't have). What do you guys think about a text-based Felarya game? _________________ "If you ain't laughin', you ain't livin'" - Carlos Mencia
Whatever you do, do not click this link! I'm warning you! Bad stuff will happen if you click that link!! I'm serious!!!
To save yourself if you clicked on it, go here! |
|  | | servomoore Naga food
Joined : 09 Dec 2007 Posts : 42
 | Subject: Re: RPG announcement Wed Jun 25, 2008 3:53 pm | |
| | I think we should ask Duatemuaf if he would be willing to be a consultant on this project. Sure, his Vore RPG ended up on Somethingawful, but I'm sure he's since learned from his mistakes. |
|  | | Mirukani Helpless prey

Age : 22 Joined : 16 Jun 2008 Posts : 25
 | Subject: Re: RPG announcement Wed Jun 25, 2008 6:22 pm | |
| | Haar wrote: | | zalzas wrote: | We could try having are cake and eating it to. If we have two converging story lines, one from the humans side and one from the preds side, then we could which back and forth between then as the story progresses. I will admit this would be very hard to pull of successfully, I have only seen it done well a couple of times. But I think it would leave everyone satisfied, and give them the option to eat AND be eaten. Now my question is, what’s the overall story going to be? Is it simply surviving while lost in Felarya, or is there going to be a main villain and an evil plot. |
Please hold still while I hurt you for suggesting an action that would double my workload.
As for the plot, I'll post it a little later. Right now, though, I want to get your opinions on something. I am thinking about making a text-based Felarya game before making the RPG with RPG Maker (As practice, and because RPG Maker costs $60.00 that I don't have). What do you guys think about a text-based Felarya game? |
I have a copy of RPG Maker... I never use it and probably would if I actually had some help learning it. |
|  | | Jibsy0 Helpless prey

Joined : 20 Jun 2008 Posts : 20 Location : on my naga friends shoulder careful shes looking at you
 | Subject: Re: RPG announcement Wed Jun 25, 2008 11:57 pm | |
| | really i'm pretty good at what should go in an rpg (its the only type of game i play also different in opinion) so really having both sides to a story (prey pred) would be good of course they would both have to have a reason (pred would be better for this).Your choice if you want to let a person make chars of their own or have it so that they get a story char. Prey i think would have to have gear and stealth missions like avoiding nagas or other big things. Also should have when a naga catches you, you would be able to talk your way out of it and gain a friend that would protect you if close (this would be hard to do...maybe) i think should have level up system and some guage that when full you could do an instant kill if you hit what it tells you to do at the right time (this wouldn't work on big things until you level the skill up enough) well all this is just my opinion ^.^ |
|  | | Karbo Evil admin


Joined : 08 Dec 2007 Posts : 1024
 | Subject: Re: RPG announcement Thu Jun 26, 2008 1:30 am | |
| Mhh I think the idea of having the two point of view is definitely a great one  Now to imagine a plot according to that ^^;
I also love the idea of having a chance to talk your way out if you are caught by a sentient predator. It's great for roleplay value, though it should be quite difficult  |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: RPG announcement Thu Jun 26, 2008 1:37 am | |
| | Karbo wrote: | I also love the idea of having a chance to talk your way out if you are caught by a sentient predator. It's great for roleplay value, though it should be quite difficult  |
If one can, I'd say implement something in so that higher intelligence / wisdom gives more dialogue options or marks certain 'wrong' choices. They wouldn't give the definite answer (Some Pred's may not even have one), but they would make escape easier. Charisma would like help as well. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | /Fish/ Veteran knight


Age : 17 Joined : 04 May 2008 Posts : 311 Location : The Stream of Consciousness
 | Subject: Re: RPG announcement Thu Jun 26, 2008 10:50 pm | |
| All kinds of factors such as the predator's hunger could influence how the interaction will go. You could beg, which never works, you could bribe (sell out your teammates), or fight (better be a high level!). Something such as one bar for predator HP, one for hunger, and another for influence. Once your influence meter is full, it is possible to befriend the predator. Unfortunately, the hunger meter would climb much faster on its own, making this tactic very difficult. Plus if you sell out your teammates to a predator, human interaction will be more difficult. So being stealthy would be the first thing you'd worry about.
Also, there must be sexy "voretality" clips, but that's a given.^^
As for races- humans/nekos/elves for prey mode. Human class could mean better weapons, but nekos would have greater speed. Elves could have more HP. For predator classes, I suppose that this would be much like the prey version, as it is also a survival game. Don't catch enough prey and you starve. Also, fights with other predators over food could be a driving force in this mode.
Instead of simply going to a Crisis-level pred, though, I think a system of beating the game at the first level and unlocking the next level in the food chain would be better for replay value. Let's say that after you beat the game with a human, they can be turned into a naxyla dridder; still small enough to have to watch out for greater preds, but can hunt humans. From there they move to a giant dridder. I know that's a hell of a lot of work, but that's just my suggestion.^^; _________________ http://forty-two-fish.deviantart.com/ "Is it better to out-monster the monster or be quietly devoured?" - Friedrich Nietzsche |
|  | | ZionAtriedes Veteran knight


Age : 20 Joined : 14 Jan 2008 Posts : 281 Location : Behind you. No, above! Oh, too late, I already got you. NINJA SKILLZ!
 | Subject: Re: RPG announcement Fri Jun 27, 2008 3:48 am | |
| Actually, as to the races, I think that instead of elves having more HP, perhaps they should have more MP/magic skill. Plus, as we know, there are different types of humans, and different roles. For instance, someone from Zion's world (Gaea) could be anything from a master-techie Technician or a magically-potent Sorcerer, or a merchant who's out of his zone. However, if the human was Jurdean (also a creation of mine), he'd be a die-hard warrior who rarely fights alone, and could probably take down a lesser pred on his own. Not that I'm saying those types in particular should be written in (I'm not so presumptuous as to assume my story is anything more than minor semi-canon at the moment), I'm only tryint to illustrate the sheer variety of human ability. For this reason, I think they should be the most flexible of them all.
As to skills... I personally am not fond of class systems. I think they limit you, and are unrealistic. However, I don't like totally-ambiguous skill trees, either. My idea is this: one chooses their race. Let's say human, since they're what I've just talked about. First, I think an origin should be chosen. It doesn't have to be too specific, just basic options. How about a Felarya Native, for starters? Probably not very technological, but an expert at survival, understanding preds, and probably a few magic skills. Things like charming predators could be easier, and other bonuses could apply, like better connections throughout the town, and other advantages a native would have over an outsider.
After that, we'd choose a basic profession, or background. This could differ based on origin, ranging from a soldier from a techno-world, to a sorcerer or knight from a medieval one. Each would have different bonuses and basic abilities. After that step, one chooses their character's strengths and weaknesses, perhaps by putting points in certain areas. For instance, a technician form a tech world would automatically have good understanding of computers and machines, and maybe basic gun knowledge, but you could put more points in weapon handling skills, so maybe he's a techie-soldier. More points like this could be gained from experience, but they can't be added to whatever one wants. For instance, listening to a scientist from another world talk about computers would raise your tech skills a little, unless they're already high, in which case, you'd need to seek advanced sources of progression. Practice in something would also raise it, of course. Perhaps this could go for weapons, too: each weapon type could have a familiarity level, and your skills with them would increase based on familiarity. A technie wouldn't be too good with a sword, or maybe even a gun, but he might have electro-pulse generators or even nanomachines. A knight would be excellent with a sword (and armor?), but he wouldn't know what to do with a gun.
It doesn't stop there, oh no. You start out with basic skills (passive and active, of course, anyone familiar with RPGs should know about those) based on background, and maybe a few more due to the points you spent on attribute customization. You can learn new skills by getting points and practice in certain fields and attributes, and also you can learn some from others, if you meet the requirements. I mean, you can't learn master-level sword skills from even the best teacher without first being good with a sword (which goes back to weapon familiarity). This allows you to take your character in a completely new direction if you want... but it won't be easy. Skills and weapons that go against your background or primary talents would be harder to master. If that knight worked hard, or trained with the right people, he might become a demolition specialist over time.
I know, this may be hard, and I realize this is idealism. But hey, I'll suggest it, and we'll see if a little bit can be integrated into the game. If it sounds good, just tell me, and I'll try elaboratin' a little more. This idea is based on several RPGs and MMOs I've seen, and I combined elements I liked from them, to try to imagine a system that would have unparalelled character development and customization. I doubt all of it will be in-game. Maybe none of it will. But hey, if there's ever a second version, or a sequel... hey, who knows? _________________
"It is by striving to be so different from everyone else that you become just like them, in the same way it is cliché to hate clichés. True rebels are those who don't try to rebel." -Zion Atriedes |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: RPG announcement Fri Jun 27, 2008 4:02 am | |
| | /Fish/ wrote: | | me at the first level and unlocking the next level in the food chain would be better for replay value. Let's say that after you beat the game with a human, they can be turned into a naxyla dridder; still small enough to have to watch out for greater preds, but can hunt humans. From there they move to a giant dridder. I know that's a hell of a lot of work, but that's just my suggestion.^^; |
That limits it to both females and Predator wannabees. Similarly, I hope that Mages and the like would be allowed to continue to grow their spell books and such if not choosing to become a pred.
And I have been for Homeworld Benefits / Penalties since Silent_Eric started writing the Pen & Paper version. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | /Fish/ Veteran knight


Age : 17 Joined : 04 May 2008 Posts : 311 Location : The Stream of Consciousness
 | Subject: Re: RPG announcement Fri Jun 27, 2008 4:33 am | |
| | Malahite wrote: | That limits it to both females and Predator wannabees. Similarly, I hope that Mages and the like would be allowed to continue to grow their spell books and such if not choosing to become a pred. |
I'm not suggesting that be the only option, of course! And that example was a bit too specific.^^; And as for "predator wannabees", you just tell Artemia that.
If you unlock a higher status in the food chain that gives you an edge, you may want to just take that opportunity to increase your chances of survival and get to play the "pred" game. But developing your human/neko/elf skills could be just as, or more so, rewarding if you're willing to brave Felarya to increase those skills. _________________ http://forty-two-fish.deviantart.com/ "Is it better to out-monster the monster or be quietly devoured?" - Friedrich Nietzsche |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: RPG announcement Fri Jun 27, 2008 4:42 am | |
| Burn one bridge and cross another, eh? _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
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