Felarya

Felarya forum
Home­FAQ­Search­Register­Memberlist­Usergroups­Log in
Share | 
 

 Human Deviation, Mutation and Variation

View previous topic View next topic Go down 
Goto page : 1, 2  Next
AuthorMessage
Anime-Junkie
Great warrior
Great warrior


Posts: 425
Join date: 2007-12-17
Age: 16
Location: The Land

PostSubject: Human Deviation, Mutation and Variation   Sat Jul 25, 2009 5:53 pm

It seems to me that because Felarya 'connects' so so many worlds and universes, that there would be some variation in the humans that are in Felarya. Variations caused by such things as a harsher sun, making skin almost black and (much) thicker. Height variations caused by a slightly higher or lower gravity. Different colour skin, ie: Blue, green this can be caused by a number of things, (plant symbionts for example). Bark-like skin again possibly due to plant symbionts or naturally. Much longer arms and/or legs. Exceptionally good (or bad) night vision. Sight in other spectrums like ultraviolet, infrared etc, caused by a sun that emits in a slightly, or vastly different spectrum, this would be coupled with things like skin colour and thickness variations (because light is a spectrum, there is a great potential for variation here). I almost forgot to mention tails, extra limbs (mutation. there have been people born with them).
As yet, I haven't come up with any 'races,' but i thought it would be interesting to see what people thought of this. I believe Felarya deserves more than just what can be found on this Earth.
Back to top Go down
View user profile http://www.vorevictim.deviantart.com
Archmage_Bael
Great warrior
Great warrior


Posts: 422
Join date: 2009-05-05
Age: 21
Location: California

PostSubject: Re: Human Deviation, Mutation and Variation   Sat Jul 25, 2009 6:02 pm

that' interesting, and here's where fantasy meets the human imaginaton. being able to come up with ideas to warp our own species in felarya seems interesting. spider-webbing all these different connected species and planets could get hectic though.
Back to top Go down
View user profile http://www.myspace.com/swords_guy Online
Anime-Junkie
Great warrior
Great warrior


Posts: 425
Join date: 2007-12-17
Age: 16
Location: The Land

PostSubject: Re: Human Deviation, Mutation and Variation   Sat Jul 25, 2009 6:07 pm

Archmage_Bael wrote:
that' interesting, and here's where fantasy meets the human imaginaton. being able to come up with ideas to warp our own species in Felarya seems interesting. spider-webbing all these different connected species and planets could get hectic though.

I'll be glad to help/do with the spider-webbing. I have the time and the capacity.


Last edited by Anime-Junkie on Sat Jul 25, 2009 6:09 pm; edited 1 time in total (Reason for editing : Just fixing some minor grammactical errors.)
Back to top Go down
View user profile http://www.vorevictim.deviantart.com
Archmage_Bael
Great warrior
Great warrior


Posts: 422
Join date: 2009-05-05
Age: 21
Location: California

PostSubject: Re: Human Deviation, Mutation and Variation   Sat Jul 25, 2009 6:14 pm

I would feel more comfortable doing it on a PC. since im using the smallest laptop ever >_>

spider webbing all the places the differently evolved humans come from would take a while. At what level would a human still be a human with all the mutations they might have?
Back to top Go down
View user profile http://www.myspace.com/swords_guy Online
Anime-Junkie
Great warrior
Great warrior


Posts: 425
Join date: 2007-12-17
Age: 16
Location: The Land

PostSubject: Re: Human Deviation, Mutation and Variation   Sat Jul 25, 2009 6:22 pm

Archmage_Bael wrote:
I would feel more comfortable doing it on a PC. since im using the smallest laptop ever >_>

spider webbing all the places the differently evolved humans come from would take a while. At what level would a human still be a human with all the mutations they might have?

That depends... I think that cultural and social definitions of human would help there.
Back to top Go down
View user profile http://www.vorevictim.deviantart.com
Malahite
Cog in the Machine
Cog in the Machine


Posts: 2007
Join date: 2007-12-12
Location: Old World

PostSubject: Re: Human Deviation, Mutation and Variation   Sun Jul 26, 2009 1:56 am

Sounds like you're using anime / Sci-Fi physics humanity development instead of regular. For example, a plant-like human? That's putting them in a different Kingdom completely than regular humans, so you couldn't call them "humans" any more. They'd just be human-like.

For some of the other things, they make more sense. Heck, I've got amongst my own characters some people who were "Void"-born (several generations in low- / no-G environments). They might work a little better, but in their cases they wouldn't be humans who evolved on that planet but were introduced later (as otherwise, again, they would not be human. Furthermore, they'd have evolved differently due to environmental factor).

Cultural changes would be good, though. And preferably not a cliche thing, such as "Aztec Planet" or "Nordic Planet".

_________________
Commander Fleyitch wrote:
Ogryns. If we time it just right, the Eldar will all be going "What the..." just when what's left of the Company breaks cover over here and piles into them. No spreading out, no fancy stuff, just smash through. Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.

"We die standing."
Back to top Go down
View user profile Online
Archmage_Bael
Great warrior
Great warrior


Posts: 422
Join date: 2009-05-05
Age: 21
Location: California

PostSubject: Re: Human Deviation, Mutation and Variation   Sun Jul 26, 2009 5:19 am

well a lot of ideas stem from manga and anime. (this I know I said in a different thread, but to reject the fact that we get drawing styles and ideas from anime and manga is to deny the felarya manga itself...*place rant stop sign here*)
Back to top Go down
View user profile http://www.myspace.com/swords_guy Online
Malahite
Cog in the Machine
Cog in the Machine


Posts: 2007
Join date: 2007-12-12
Location: Old World

PostSubject: Re: Human Deviation, Mutation and Variation   Sun Jul 26, 2009 3:59 pm

And people wonder why Felarya's called "High Fantasy" lol!

Anyways, just beware doing something cliche is all I ask. Try to refrain from making Kryptonian Humans, "We are the people Aztec from the planet Aztecistan", "We are a dimensional hunters working to protect the stability of the Multiverse", etc.

_________________
Commander Fleyitch wrote:
Ogryns. If we time it just right, the Eldar will all be going "What the..." just when what's left of the Company breaks cover over here and piles into them. No spreading out, no fancy stuff, just smash through. Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.

"We die standing."
Back to top Go down
View user profile Online
Anime-Junkie
Great warrior
Great warrior


Posts: 425
Join date: 2007-12-17
Age: 16
Location: The Land

PostSubject: Re: Human Deviation, Mutation and Variation   Mon Jul 27, 2009 7:15 am

Malahite wrote:
Sounds like you're using anime / Sci-Fi physics humanity development instead of regular.


Yes, I am using sci-fi development here. Why not? Felarya isn't exactly fantasty. Unless you define fantasy as "magic & wizards + swords = fantasy."

Malahite wrote:
For some of the other things, they make more sense. Heck, I've got amongst my own characters some people who were "Void"-born (several generations in low- / no-G environments). They might work a little better, but in their cases they wouldn't be humans who evolved on that planet but were introduced later (as otherwise, again, they would not be human. Furthermore, they'd have evolved differently due to environmental factor).

That's kind of what I'm thinking of here (But it doesn't always have to be the case). It's definitely a part of science fiction and you find it in fantasy too, look at Raymond E. Feist's work. Human fleeing "the Enemy" through a magical portal too another world.

Malahite wrote:
For example, a plant-like human? That's putting them in a different Kingdom completely than regular humans, so you couldn't call them "humans" any more. They'd just be human-like.

I didn't make myself clear enough. Humans. Who have been 'infected' with plant symbionts from their enviroment, which make their skin green/bark-like etc. So they are still human.

Malahite wrote:
Cultural changes would be good, though. And preferably not a cliche thing, such as "Aztec Planet" or "Nordic Planet".

Hell no. I hate that kind of cliche.
Back to top Go down
View user profile http://www.vorevictim.deviantart.com
observer88
Marauder of the deep jungle
Marauder of the deep jungle


Posts: 377
Join date: 2007-12-10
Age: 21
Location: Oradea, Romania

PostSubject: Re: Human Deviation, Mutation and Variation   Mon Jul 27, 2009 12:11 pm

Malahite wrote:
Anyways, just beware doing something cliche is all I ask. Try to refrain from making Kryptonian Humans, "We are the people Aztec from the planet Aztecistan", "We are a dimensional hunters working to protect the stability of the Multiverse", etc.


A one-culture world sounds like fail to me. I don't think they'd have an entire planet to themselves. Or they'd think so from a certain perspective. For example the Ancient Greeks had a very limited knowledge of the world, so when Alexander the Great reached the banks of the Indus river, he believed he had conquered the whole world. Or when Gulliver said to the Liliputians that he came from outside of the two islands of Liliput and Blefuscu, they thought he fell from the Moon, as they refused to believe that there were other lands.
Back to top Go down
View user profile http://observer88.deviantart.com/
Anime-Junkie
Great warrior
Great warrior


Posts: 425
Join date: 2007-12-17
Age: 16
Location: The Land

PostSubject: Re: Human Deviation, Mutation and Variation   Tue Jul 28, 2009 5:47 am

observer88 wrote:
Malahite wrote:
Anyways, just beware doing something cliche is all I ask. Try to refrain from making Kryptonian Humans, "We are the people Aztec from the planet Aztecistan", "We are a dimensional hunters working to protect the stability of the Multiverse", etc.


A one-culture world sounds like fail to me. I don't think they'd have an entire planet to themselves. Or they'd think so from a certain perspective. For example the Ancient Greeks had a very limited knowledge of the world, so when Alexander the Great reached the banks of the Indus river, he believed he had conquered the whole world. Or when Gulliver said to the Liliputians that he came from outside of the two islands of Liliput and Blefuscu, they thought he fell from the Moon, as they refused to believe that there were other lands.

Well, if you have people of a certain ethnicity moving to a new area, they will eventually colonise the whole planet (assuming no other sentient life, and even then). The people will then develop their own sub-culture (you can't have a culture that started in the tropics in the arctic). The problem with a multi-cultural colony world is that the old conflicts can flare up when people need to work together to get the colony/settlement going.
That's only if we're talking about colony worlds, parallel evolution is a different matter.
Back to top Go down
View user profile http://www.vorevictim.deviantart.com
Oldman40k2003
Moderator
Moderator


Posts: 141
Join date: 2007-12-09

PostSubject: Re: Human Deviation, Mutation and Variation   Tue Jul 28, 2009 7:44 am

My opinion on single culture species...

observer88 wrote:
A one-culture world sounds like fail to me. I don't think they'd have an entire planet to themselves.


A species' homeworld would almost never be a "single culture" world. To be a "single culture" world requires that communication and travel to any part of the world be very cheap any easy, and this would not be the case in the thousands of years before the invention of modern technology. Even our modern travel speeds are probably not fast enough to create a single culture world, especially not when there are thousand year old entrenched cultures.

A single culture world is probably possible for a colony of a space fairing species; it would require that all the inhabitants either come from the same culture, or be descendants of the same culture, but so long as travel is fast (like planet wide maglev trains) and communication is easy (an internet), I think it would be unlikely for a "culture fracture" to occur.

Now that I think about it, there is a way to have a "single culture" homeworld: one culture exterminates all the others. Basically, you could have a single culture homeworld if that culture was like the NAZIs.
Back to top Go down
View user profile Online
Jætte_Troll
Friend of the Jotun
Friend of the Jotun


Posts: 1601
Join date: 2009-02-03

PostSubject: Re: Human Deviation, Mutation and Variation   Tue Jul 28, 2009 1:08 pm

Felarya vs. the Planet of the Nazis? Sounds like the best B-Movie ever.

_________________
"Out yonder, under the shining vault,
among men the saying goes: “Man, be thyself!”
At home here with us, ’mid the tribe of the trolls,
the saying goes: “Troll, to thyself be—enough!”"
Back to top Go down
View user profile http://jaettetroll.deviantart.com/
French snack
Veteran knight
Veteran knight


Posts: 254
Join date: 2009-04-05
Location: in Milly's stomach. Care to join me?

PostSubject: Re: Human Deviation, Mutation and Variation   Tue Jul 28, 2009 1:20 pm

Jætte_Troll wrote:
Felarya vs. the Planet of the Nazis? Sounds like the best B-Movie ever.


Oh, please, no. Laughing
Back to top Go down
View user profile
Jætte_Troll
Friend of the Jotun
Friend of the Jotun


Posts: 1601
Join date: 2009-02-03

PostSubject: Re: Human Deviation, Mutation and Variation   Tue Jul 28, 2009 4:12 pm

Hey, the Nazis were into the occult. Wonder how WWII would have turned out if they used portals to Felarya as weapons... Shocked

_________________
"Out yonder, under the shining vault,
among men the saying goes: “Man, be thyself!”
At home here with us, ’mid the tribe of the trolls,
the saying goes: “Troll, to thyself be—enough!”"
Back to top Go down
View user profile http://jaettetroll.deviantart.com/
 

Human Deviation, Mutation and Variation

View previous topic View next topic Back to top 
Page 1 of 2Goto page : 1, 2  Next

Permissions of this forum:You cannot reply to topics in this forum
Felarya :: Idea forums :: Ideas discussion :: Humans and Nekos-