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 Neko Tribes, Communities, and Variations

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Silent_eric
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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 1:38 am

Hm. If this is true, than this is an important distinction. By your definition, they are an entire tribe of wanderers. They don't follow a prey's migratory pattern. And due to the intelligent nature of their own predators, following a set route would be a bad thing. And so they have to move in a random pattern. As for the Rocky fields being barren, says who? It never says the fields are barren. It has lots of grass, which means there would be things eating the grass that the nekos can hunt. And there are always neeras or tomthumbs or efrii hidden in the grass as well. So a wanderer's lifestyle could work fine.

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 5:26 am

Silent_eric wrote:
Hm. If this is true, than this is an important distinction. By your definition, they are an entire tribe of wanderers. They don't follow a prey's migratory pattern. And due to the intelligent nature of their own predators, following a set route would be a bad thing. And so they have to move in a random pattern. As for the Rocky fields being barren, says who? It never says the fields are barren. It has lots of grass, which means there would be things eating the grass that the nekos can hunt. And there are always neeras or tomthumbs or efrii hidden in the grass as well. So a wanderer's lifestyle could work fine.


A wanderer's lifestyle is fine for one or three people. But an entire tribe which has babies, pregnant women, ailing, cannot survive on such a pattern.


Also, I still dislike your idea. They're just over hyped idiots who seem to only race each other. For no reason. At all. And there's nothing that makes them anymore special from other nekos.

Once again, I like Fish's idea because it makes them more distinct rather then another bunch of fuzzy wuzzy kitties that get om nomed.

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 6:28 am

Silent_eric wrote:
Hm. If this is true, than this is an important distinction. By your definition, they are an entire tribe of wanderers. They don't follow a prey's migratory pattern. And due to the intelligent nature of their own predators, following a set route would be a bad thing. And so they have to move in a random pattern. As for the Rocky fields being barren, says who? It never says the fields are barren. It has lots of grass, which means there would be things eating the grass that the nekos can hunt. And there are always neeras or tomthumbs or efrii hidden in the grass as well. So a wanderer's lifestyle could work fine.


Except all their descriptions shown they are based not on power but vitality, the fact they train constantly, the desire of competition, they tend to wanders and can't stay on the same place shows they have a strong excitation due to a strong vitality which is not the case of a feline creature but more to a creature close to wolves or dogs.

The description of /Fish/ has more sense because it respects cheetah are fast but only on one run.

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 10:56 am

Ok there is an important confusion that I have made in the neko page of the wiki between tribes and sub-species. the two are mixing together.. I am going to correct that.
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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 11:50 am

Confusion between tribes and species? That's actually prevalent in fantasy. You know, one race, one culture.
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PostSubject: Re: Neko Tribes, Communities, and Variations   Sun Jul 26, 2009 11:54 am

Well, drama aside, I think this idea could be very interesting, have to say I like Fish's idea of cheetah nekos more. Now I can't help but wonder if there would be other subspecies of neko, like maybe leopard-based ones that live in trees, or lionish ones. Because I have to say, the neon-coloured generic kitty ones are a bit dull to me these days.

I looooove how you kept that feature of cheetahs, the only partially retractable claws, Fish. The animal nerd in me is pleased. Maybe they'd also have some other funny cheetah traits too, such as the babies chirping and having a funny little mohawk thing? Because oh God, that'd be the cutest thing ever.

Also, maybe it would be common for them to have dark skin and short-cut hair to keep cool? Because if they live in a hot, savanna enviroment light skin would probably burn pretty easily, and wearing too many clothes to cover up would slow them down considerably. And I really think it'd just suit them too, just an idea.
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PostSubject: Re: Neko Tribes, Communities, and Variations   Mon Jul 27, 2009 8:00 am

Alrighty then, after a discussion with eric we have come to an agreement that the Vite/Vithe tribe of nekos, with the citas as their base would be acceptable. Here I have somewhat modified versions of their original entries so that they support one another better, and in my opinion offers a much more fleshed out product.

-----

Citas

This species of plains-neko is mostly concentrated in tribes residing in grasslands such as the Great Rocky Fields and the Ivokan Savahnah. Physically they have very slender and toned bodies, the legs of a cat, paw-like hands, semi-retractable claws, and long muscular tails. They also usually have spotted fur and skin, with black teardrop-like markings beneath their eyes. Citas are renowned for their superior dashing speed, running on all fours to reach their full accelaration.

Citas can indeed run very fast- however, they are not build for prolonged running and must stop to rest often between full bursts. If a galloping centaur threatens them, they will scatter at high speed and attempt to out-maneuver the predator. Their main natural - and often considered traditional- prey is plains duiker but they do enjoy easily-swallowed and live prey like other nekos.

Out of their native plainslands... Citas tend not to do so well at first. Their habit of running instead of hiding has been known to get them into trouble in the jungle, where the environment takes away some of the advantage of speed. Citas are known for being naturally curious, and so they may be drawn to areas besides their native lands in spite of the possible disadvantages they may face. Citas are relatively rare nekos, and most that are known of work as couriers.

Vithe Tribe

The Vithe are a tribe of cita nekos which lead a nomadic lifestyle in the Great Rocky Fields. Their nature and existence of often relying on being athletic enough to catch fairly large and nimble prey and to escape from predators has resulted in the Vithe holding physical prowess above anything else, regularly training their lean, edgy bodies to survive the harsh conditions the Rocky Fields throws at them.

The Vithe Tribe emphasize speed in their culture, loving to race each other as a competitive sport. This activity also serves both as a training exercise and to show off one's physical prowess, the competitions commonly helping to decide a Vithe's ranking and duties.

They create housing out of the greenish blue grasses that grow there, making their huts easy to assemble and disassemble quickly. It also gives them some protection, as the structures blend in with the grass, hiding them from the zone's flying predators.

The Vithe are particularly well known by their habit of moving around very often- as if they just couldn't stand to be in one place for very long at all. It may be this particularity that has attributed to individuals who apparantly cannot stand even to move every few days, and leave the tribe to wander aimlessly throughout Felarya.

Often, such individuals become couriers, selling their natural abilities to deliver messages, news, and warnings quickly. Many a tribe has been saved from a predator's stomach by the timely arrival of a Vithe with a friendly warning. Negav has several citas of this tribe in it's employ, and they can occasionally be seen racing through the streets to deliver their dire messages punctually.

Of course, some of the nekos who leave the tribe end up running straight down a predator's throat, so to speak; others simply wander Felarya aimlessly for as long as they live. Nekos of the Vithe tribe who have survived are typically well-travelled and have seen a lot. If you could ever get one of them to sit still long enough to talk to you, who knows what they'd be able to reveal from their travels!

-----

So, let me know what you think.
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PostSubject: Re: Neko Tribes, Communities, and Variations   Mon Jul 27, 2009 10:04 am

It makes more sense to me Very Happy

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PostSubject: Re: Neko Tribes, Communities, and Variations   Tue Jul 28, 2009 9:12 am

fine with me ^_^
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PostSubject: Re: Neko Tribes, Communities, and Variations   Sat Aug 01, 2009 3:00 am

Hey! Here's some things that can help flesh out the tribe more. Or, it could be used to design a totally new tribe of nekos. Anyway, here's a plant, a drug, and a dwelling!


Voba Plant

The Voba Plant is native to the Vithe's homeland and its roots are the main hallucinogenic ingredient used in Vithe Dream Paste. Eating the root by itself produces a similar but more dangerous affect and has been known to induce hazy flashbacks, even of someone else's life. Only the Vithe really know how to properly prepare the voba root. The paste created from the root is often abused by teenage Vithe nekos, but the raw root itself is sought after even more by those with the dream paste munchies.


Vithe Dream Paste

The root of the voba plant, is the main hallucinogenic ingredient used in the production of Vithe Dream Paste, which is highly popular with mystics and teenage Vithe. The Vithe mystics use the Dream Paste when squatting upon the Sacred-but-Unimpressive Woodpile in hopes of receiving a vision from the quasi-sentient oracle. They also use it for many other Vithe rituals, or when bored.

The abuse of this substance has lead to more than a few adolescent Vithe awaking the next morning to find something less than tasteful shaved into their fur, causing them to wonder what they actually did last night while in the psychotropic state brought on by the paste. The fur of some young adult Vithes sometimes seem more decorated than most of their peers, and the usual reason is that they have added the extra rings and designs to cover up the obscene and embarrassing inscriptions often gained from a Dream Paste fueled night on the town.

Several inexperienced Vithe weavers who first try the Dream Paste while working, have managed to knit themselves right into a straightjacket when attempting to produce a regular shirt. However, there have been many innovations created while weaving under the influence; the most notable of which is the Vithe Two-Story Grass Tent


Two-Story Grass Tent

The Vithe Two-Story Grass Tent was developed by a group of adolescent Vithes who had recently ingested a large does of Vithe Dream Paste. The tent was a complete accident; they weren't even trying to weave a single-story tent, but in fact an intricate wall hanging. With so many weavers, all under the hallucinogenic influence of the dream paste, all weaving with both hands and feet, the wall hanging went terribly wrong and ended up as a two-story tent.

Once the dream paste's effects had worn off, the weaving team was very embarrassed to learn that they had failed to create the requested wall hanging. This embarrassment was short-lived, as the other Vithes celebrated the invention of the two-story tent and praised the innovative young weavers.

There are very few Vithe Two-Story Grass Tents in existence, and each one of them is unique. This is because there is no known method of intentionally creating one, and they only seem to happen when a group of teenage weavers ingest dangerous amounts of Vithe Dream Paste and begin a frenzied group weaving. And even then, they more often than not just end up with a tangled mess of grass and a few broken limbs.

Because of the random nature of the creation of the Vithe Two-Story Grass Tent, it is also unknown how the dwelling actually works. It is unclear how to second story of the tent supports the weight put on it by its residents, but it seems to work fairly well so nobody really questions it.

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sat Aug 01, 2009 3:10 am

These nekos sound like they know how to party, at least. B)
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PostSubject: Re: Neko Tribes, Communities, and Variations   Sat Aug 01, 2009 3:44 am

i'm not giving criticism here, at your first post you said that if we have written about interresting nekos, then post the idea, and so i shall ^^

in the story i'm writing right now, i came up with a neko CITY, yes a city huge an stock full of nekos(from different tribes all around felarya), just read the story to get the basic idea^^ ... cause i haven't really made out the whole city yet...^^'

Use this link or see my DA acc(i suggest the DA^^)

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sat Aug 01, 2009 3:53 am

Well alright man. Cool. I'll peruse that at my leisure. Thanks for using this thread for it's intended purpose. Try to write up an actual description of the place for convenience sake.

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PostSubject: Re: Neko Tribes, Communities, and Variations   Sat Aug 01, 2009 4:06 am

will do...when i get the whole image of it straight inside my head. As i said i haven't made it out completely yet^^

EDIT: i don't even have a name for it yet scratch

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PostSubject: Re: Neko Tribes, Communities, and Variations   Tue Sep 08, 2009 9:30 pm

Neko scientists?

A race of agile and energetic neko that run around capturing creatures their size or smaller, humans sometimes included.
They normally live in small groups in hidden bases underground cities or in trees near well traveled roads.

They examine and sometimes dissect creatures to find out every possible secret about them, sometimes hunting magic-using beings for research and experiments to possibly strengthen the neko race
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