
Felarya Felarya forum |
| | | Trade routes, paths, etc. | |
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observer88 Marauder of the deep jungle


Posts: 377 Join date: 2007-12-10 Age: 21 Location: Oradea, Romania
 | Subject: Re: Trade routes, paths, etc. Sun Jul 27, 2008 8:58 pm | |
| | TheQuantumMechanic wrote: | I think the most successful Felaryan trading companies would probably have a number of routes with "safehouses" along them, and use several couriers carrying light packages. Maybe mounted on horses or other swift animals; they just make a run for the city, along a route chosen right before they depart, and hand off their package to the trader at the destination. |
Fast is good. Though for those more technologically inclined, they could use a light all-terrain vehicle like a motorbike, quad ATV or even a buggy. Hover-vehicles are also viable, especially when crossing the Akaptor Desert.
Also if business is cuttthroat, then competitors would be weary of accepting the offer of a checkpoint. |
|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Trade routes, paths, etc. Sun Jul 27, 2008 9:30 pm | |
| Which is why you don't offer it to them. You let them steal it, and make them work just hard enough at obtaining the information that they think they got away with something.  _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | gwadahunter2222 Hero


Posts: 1381 Join date: 2007-12-08 Age: 26
 | Subject: Re: Trade routes, paths, etc. Mon Jul 28, 2008 12:38 am | |
| I'm thinking about guild system with secret codes knows by the members to try to travel safe. There are a group of scout in charge to find new and safe path everyday and signs on for the caravan. What do you think It's classical but I don't have no better idea sorry. _________________ I can call the snows, and wind, and lightning. The trees may bend to me when I ask. The rivers may flow where I ask them to. But I am granted these things because I ask , with respect in my heart, and I am willing to offer something in return. I request only the barest needs for myself and my people.
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|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Mon Jul 28, 2008 5:16 pm | |
| Forget securing a route. If I am managing the convoy, I'm going to rely on heavy firepower. Railguns. And if I can hire psykers from across the dimensional rift then I'll pay A-1 friggin top dollar. In my opinion? In Felarya, you travel with the firepower to take out a Tonorion-Canopy Fairy hybrid waiting for you behind every tree, or you might as well travel naked with salt and pepper shakers. _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Trade routes, paths, etc. Mon Jul 28, 2008 5:42 pm | |
| | Raveolution wrote: | Forget securing a route.
If I am managing the convoy, I'm going to rely on heavy firepower. Railguns. And if I can hire psykers from across the dimensional rift then I'll pay A-1 friggin top dollar.
In my opinion? In Felarya, you travel with the firepower to take out a Tonorion-Canopy Fairy hybrid waiting for you behind every tree, or you might as well travel naked with salt and pepper shakers. |
The problems with "superior firepower" as an answer to everything are many.
First of all, you make a LOT of noise. You might as well be ringing a dinner bell.
Secondly, you can only carry so much ammo... if you're carrying a month's worth of ammo, exactly where are you going to put those tradeable goods that were the reason for you making the trip in the first place? 
Third, you can only cover so many directions in a three-dimensional realm. Our minds are really only set up to think in two-dimensional terms; when we discuss creating a perimeter, we most commonly picture drawing a circle around us. In a place like Felarya, that simply isn't going to cut it, because threats can come from the sky as well as underground.
Fourth, you're particularly vulnerable to threats approaching from underground; not only can they approach undetected until they strike, but the ground provides an additional layer of defense for them. What are you going to do, blindly fire railgun rounds at the ground, and hope you hit something? Even a railgun round will only travel so far through a solid before it's slowed or deflected off course.
For so many reasons, extreme amounts of firepower is not a catch-all solution to every problem one enouncters on Felarya. Most of the time, you're better off using your brains than your guns._________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Mon Jul 28, 2008 8:36 pm | |
| | TheQuantumMechanic wrote: | | Raveolution wrote: | Forget securing a route.
If I am managing the convoy, I'm going to rely on heavy firepower. Railguns. And if I can hire psykers from across the dimensional rift then I'll pay A-1 friggin top dollar.
In my opinion? In Felarya, you travel with the firepower to take out a Tonorion-Canopy Fairy hybrid waiting for you behind every tree, or you might as well travel naked with salt and pepper shakers. |
The problems with "superior firepower" as an answer to everything are many.
First of all, you make a LOT of noise. You might as well be ringing a dinner bell.
Secondly, you can only carry so much ammo... if you're carrying a month's worth of ammo, exactly where are you going to put those tradeable goods that were the reason for you making the trip in the first place? 
Third, you can only cover so many directions in a three-dimensional realm. Our minds are really only set up to think in two-dimensional terms; when we discuss creating a perimeter, we most commonly picture drawing a circle around us. In a place like Felarya, that simply isn't going to cut it, because threats can come from the sky as well as underground.
Fourth, you're particularly vulnerable to threats approaching from underground; not only can they approach undetected until they strike, but the ground provides an additional layer of defense for them. What are you going to do, blindly fire railgun rounds at the ground, and hope you hit something? Even a railgun round will only travel so far through a solid before it's slowed or deflected off course.
For so many reasons, extreme amounts of firepower is not a catch-all solution to every problem one enouncters on Felarya. Most of the time, you're better off using your brains than your guns. |
Hmmm. Then perhaps the best investment is an aerial convoy. Modern US Air Force tech can scour the ground and sky for incoming threats.
If I had to choose one weapon to defend an aerial convoy, I would set my engineers to work on a magneto-flak system. Basically, throw out a bunch of sharp objects and magnetic rocks and let your magnet gun pull them in and push them out, creating a churning storm of deadly metal and blunt objects. One solution easily eliminates ALL attacking harpies, "angels", sphynxes and most fairies in your path. Succubi as well; the silver succubus would be in trouble once the flak gun reverses polarity.
I'd spring for the air convoy, it costs less than ground convoys in Felarya, counting losses.
For a ground convoy, decoy trucks loaded with C4 can take out tunnelers. Normal flak guns and SAMs can take down aerial attackers. _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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|  | | Mirukani Helpless prey

Posts: 25 Join date: 2008-06-16 Age: 23
 | Subject: Re: Trade routes, paths, etc. Mon Jul 28, 2008 10:04 pm | |
| You're not exactly taking into account the magical aspect of Felarya. A lot of predators, especially the sentient ones, can use magic. All the firepower in several different worlds won't mean much if an earth-magic user terraforms a ground-based convoy into a convenient cave, or a wind-magic user can fling the missiles straight up before they hit. Keep in mind, those are just really, really basic examples. I do like the idea of trade routes, like I'd said before. There are plenty of prey species in our own world that use the same paths for whatever reasons, making a convenient game trail for predators and even human hunters. In Felarya, humans would make a "game trail" for profit, providing a speedy, if considerably more dangerous, way to get their merchandise of choice from Point A to Point B |
|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Tue Jul 29, 2008 1:55 am | |
| | Mirukani wrote: | You're not exactly taking into account the magical aspect of Felarya. A lot of predators, especially the sentient ones, can use magic. All the firepower in several different worlds won't mean much if an earth-magic user terraforms a ground-based convoy into a convenient cave, or a wind-magic user can fling the missiles straight up before they hit. Keep in mind, those are just really, really basic examples.
I do like the idea of trade routes, like I'd said before. There are plenty of prey species in our own world that use the same paths for whatever reasons, making a convenient game trail for predators and even human hunters. In Felarya, humans would make a "game trail" for profit, providing a speedy, if considerably more dangerous, way to get their merchandise of choice from Point A to Point B |
Humans in Felarya also have access to magic. Really, it boils down to who sees who first.
Anti magic is also possible in Felarya - if your convoy is laced with anti magic armor of some sort, the Preds are closer to being stuck fighting on the humans' level.
It was, of course, my mistake NOT to list resistance to magic as a dire necessity for a convoy. Darwin clearly says those who employ anti-magic against Felaryan preds, have a greater chance of survival if it isn't Crisis you're dealing with. _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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|  | | TheQuantumMechanic Temple scourge


Posts: 646 Join date: 2008-06-25 Age: 31 Location: Fresno, California, USA
 | Subject: Re: Trade routes, paths, etc. Tue Jul 29, 2008 2:06 am | |
| | Mirukani wrote: | | You're not exactly taking into account the magical aspect of Felarya. A lot of predators, especially the sentient ones, can use magic. |
Indeed, this is a commonly recurring problem. Now, I love military hardware as much as the next guy, and even more than the guy next to him, but people seriously overestimate how effective it would be in certain situations. Mainly because they fail to take into account environmental considerations, which are a major factor when dealing with any type of conventional weapon.
This:
| Mirukani wrote: | | All the firepower in several different worlds won't mean much if an earth-magic user terraforms a ground-based convoy into a convenient cave, or a wind-magic user can fling the missiles straight up before they hit. Keep in mind, those are just really, really basic examples. |
...Is dead on accurate. Regardless of the existence of any other types of magic, an enemy who can control the terrain or atmospheric conditions is going to have a major advantage over any modern military force. I assure you, it doesn't matter how many tanks or helicopters/fighter jets you have, if my side can make the ground open up and swallow the tanks, or create a storm that prevents the aircraft from taking part in the battle. They immediately become irrelevant; you might as well not have even brought them in the first place.
There's an old Army saying: "You can't prepare for everything. All you can do is prepare for the situations you know you'll encounter, develop contingencies for the situations you're likely to encounter, play it by ear and hope you don't screw the pooch on everything else."
| Raveolution wrote: | Humans in Felarya also have access to magic. Really, it boils down to who sees who first.
Anti magic is also possible in Felarya - if your convoy is laced with anti magic armor of some sort, the Preds are closer to being stuck fighting on the humans' level.
It was, of course, my mistake NOT to list resistance to magic as a dire necessity for a convoy. Darwin clearly says those who employ anti-magic against Felaryan preds, have a greater chance of survival if it isn't Crisis you're dealing with. |
Not to nitpick, but some Humans in Felarya also have access to magic. Most of them don't have access to magic AND tanks, choppers, railguns, and fighters. The average trading convoy just doesn't have the resources and manpower to go around decked out like they're ready to fight World War Felarya.
Really, it boils down more to who is prepared to take on whom, and who's faster.  _________________ " Common Sense tells us, 'If it isn't broken, don't fix it!'." " Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." " Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'." ------------------------------------------- For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | S-Guy Temple scourge


Posts: 692 Join date: 2008-07-15 Age: 14 Location: My very own cardboard box!
 | Subject: Re: Trade routes, paths, etc. Tue Jul 29, 2008 2:24 am | |
| Well, If I had to choose any non-magic example, I would choose a small, fast, but efficient VTOL. VTOL, for the uninformed, stands for Vertical-take-off and landing. It basically lifts off from the ground vertically, but once it's in the air it can travel forward like a fixed wing aircraft, or hover like a helicopter. Now, my bet would be a small, lightly armed one that can carry a moderate amount of cargo. Maybe a wing of those. Something along the lines of the VTOL from crysis. I loved those things.  |
|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Sat Aug 02, 2008 6:26 pm | |
| Okay, I think I've worked up a good solution for a convoy defense. There is a device called a "Cloaker" from the anime Crusher Joe OAV "The Ultimate Weapon: ASH". It's about the size of a basketball and it flies. It seeks out living things - especially humans - and attaches themselves to the limbs or arms, and goes boom. They come from roving land-based mother ships that hide underground, churning rocks into Cloakers (in other words, they replicate endlessly). Enhance their explosive yield, tune them to seek out Felaryan predators, and slather each one in anti-magic. They should be able to intercept things under the ground, in the sky, and even dig in deep during a horrendous storm. When a Great Pred comes for your convoy... surprise. A dozen of them latch onto a Giant Naga's head and kaboom. Even Vivian casts her dark magic and watches it fizzle: she's now facing swarms of explosive drones that never stop coming and she cannot destroy. A storm sprite's magic fizzles; she can't short circuit them. Harpies drop like flies. _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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|  | | vegeta002 Hero


Posts: 1033 Join date: 2008-08-01 Age: 20 Location: Wandering around Felarya
 | Subject: Re: Trade routes, paths, etc. Sat Aug 02, 2008 6:31 pm | |
| | Raveolution wrote: | Okay, I think I've worked up a good solution for a convoy defense.
There is a device called a "Cloaker" from the anime Crusher Joe OAV "The Ultimate Weapon: ASH". It's about the size of a basketball and it flies. It seeks out living things - especially humans - and attaches themselves to the limbs or arms, and goes boom. They come from roving land-based mother ships that hide underground, churning rocks into Cloakers (in other words, they replicate endlessly).
Enhance their explosive yield, tune them to seek out Felaryan predators, and slather each one in anti-magic.
They should be able to intercept things under the ground, in the sky, and even dig in deep during a horrendous storm.
When a Great Pred comes for your convoy... surprise. A dozen of them latch onto a Giant Naga's head and kaboom. Even Vivian casts her dark magic and watches it fizzle: she's now facing swarms of explosive drones that never stop coming and she cannot destroy. A storm sprite's magic fizzles; she can't short circuit them. Harpies drop like flies. |
Sounds like a beautiful sight to see. Much better than my preference of nuking everything in the area (which ain't smart). _________________ Name: Ha'dara - Species: Genki Naga Age: 190 - Gender: Male Element: Ki energy - Height: - 100 foot Diet: Fruit, vegetables, animals Hair: Gold & spiked - Scales: Gold/Orange Eyes: Bright Gold
"There is an upside to shit fanfics... it reminds you that no matter how bad you do, your not the writer of that stuff" - Me
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|  | | Karbo Evil admin


Posts: 1658 Join date: 2007-12-08
 | Subject: Re: Trade routes, paths, etc. Sat Aug 02, 2008 6:33 pm | |
| I am sorry but I must say I prefer to not have this sub-forum become yet another "best tactical offense against predators" type thread ^^; It's still ok, just to make things clear. | Karbo wrote: | Also in the human/nekos forum, please don't create additional threads on how humans can defeat the rest of Felarya.. this is not the point of the species forum at all ^^; |
Last edited by Karbo on Sat Aug 02, 2008 6:34 pm; edited 1 time in total |
|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Sat Aug 02, 2008 6:33 pm | |
| | vegeta002 wrote: | | Sounds like a beautiful sight to see. Much better than my preference of nuking everything in the area (which ain't smart). |
Nukes are inelegant. They also may not work against canopy fairies that are phased out. Plus they screw up the environment, etc. _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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|  | | Raveolution Great warrior


Posts: 562 Join date: 2008-03-29 Location: Zentraedi Macronization Chamber
 | Subject: Re: Trade routes, paths, etc. Sat Aug 02, 2008 6:35 pm | |
| | Karbo wrote: | I am sorry but I must say I prefer to not have this sub-forum become yet another "best tactical offense against predators" type thread ^^; It's still ok, just to make things clear.
| Karbo wrote: | Also in the human/nekos forum, please don't create additional threads on how humans can defeat the rest of Felarya.. this is not the point of the species forum at all ^^; |
|
Okie dokie! _________________ Innovations Under Fire, Inc. -==+ Tactics for survival, triumph and dire deterrence +==-
"Because the best way to escape a Felaryan predator's stomach... is to never be there in the first place!"
Because Rumor #75 is no friggin joke, y'all. Nor is #73. Or #37. And especially not #38.
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