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 Culture, History, and other bits.

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Jætte_Troll
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PostSubject: Re: Culture, History, and other bits.   Mon Jul 27, 2009 6:11 am

Well yes, I expect mostly oral storytelling. People kept information that way for a very long time. I know that 80 isn't long for a naga, but timewise things could happen. The Dridder Naga rivalry was actually one I'm thinking of. I'm sure Naga's have some stories on that. Maybe just general fables even, not real stories. Not all nagas are orphans like Crisis - many would have stories given to them by parents.

Speaking of which, I wonder what sort of stories the fairies have...

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PostSubject: Re: Culture, History, and other bits.   Mon Jul 27, 2009 6:58 am

Malahite wrote:
Er, aren't most Predators not civilized? Furthermore, don't most of the Predators only interact with a small number of other Preds - even less outside their species?

Exactly, which is why I didn't include them in the suggestions for legends.

Malahite wrote:
Dridders and Fairies I could see culture being made for easily, but you'd have a bit of trouble for things like Nagas and Slug Girls considering the greatest connection most seem to have is the Vore-Gods they worship.

My suggestions for the nagas was for the human sized nagas.
Driddlers do have a culture, how else do they have a queen?


Last edited by Anime-Junkie on Mon Jul 27, 2009 7:13 am; edited 1 time in total
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PostSubject: Re: Culture, History, and other bits.   Mon Jul 27, 2009 7:12 am

Silent_eric wrote:

The only problem of a history of Tomthumbs is that in, say, a radius of on mile, there could be a dozen tomthumb societies, each radically different and with their own trials, tribulations and unique history.


Of course. That's what I've shown so far. Tomthumb societies are diverse. But it might be interesting to look at how one or two of them record their history.

Nagas may have ancestral stories that they pass down, within a family rather than a wider community.

Fairy culture and society would be quite fascinating to look into...
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PostSubject: Re: Culture, History, and other bits.   Thu Jul 30, 2009 3:17 am

Anime-Junkie wrote:
Driddlers do have a culture, how else do they have a queen?
Even then, all dridders do not necessarily have a queen. Some hail from different worlds and may have never heard of Sineria. Felarya is a big place, after all.
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PostSubject: Re: Culture, History, and other bits.   Fri Jul 31, 2009 10:17 pm

which shows that they have a culture.

and by the way, i posted a chat log in the new forum about the history of felarya. the chat log is from the irc:

http://felaryanews.com/modules.php?name=Forums&file=viewtopic&t=52
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PostSubject: Re: Culture, History, and other bits.   Fri Aug 07, 2009 7:38 am

I'd like to add descriptions of cultural features of settlements in Felarya in from of footnotes or travelguide entries. I restrict myself for startes on human villages along the coastline of the mian continent.
If it shapes out very well, maybe I can contríbute to the culture of Dridder or Naga settlements as well. In a teamwork effort, anything could be possible.
Here are two examples, so you can see yourself, what I'm talking about.

Chnurz’ Catalogue of Curious Coastal Customs

Entry 01: The Catapult of Mawport

In the small coastal town Mawport, a strange and unique capital punishment is executed by the local people. On the far side of the harbour, where the terrain gets rocky and almost impassable, a small path leads to a tongue of land stretching out to the deep water like a natural landing stage. The path ends at an odd construction resembling a catapult. Fish, mermaids and other creatures of the sea are engraved in the woodworks. The seating at the business end of the throwing arm features carvings that make it appear like an open maw. The construction is big enough to fling a full-grown human being.
Once, religious events took place on this site. Superstitious fishermen and pearl divers handed over sacrifices adorned with flowers, fruits and special ointments in a festivous ceremony to soothe the destructive forces of the sea. However, the lengthy rituals have come to an abrupt end, when a curious Chlaena surprised and devoured the performing priest and a number of the attendees of the last ceremony.
Since then, the procedure has considerably changed. The cult has dissolved and the town council has ordered the erection of the catapult. Now, the executioner instead of a priest is responsible for the maintenance of the site. Dangerous criminals get punished by being catapulted into the sea. The event is every time well-attended by a cautious audience that gathers on the rocky raise at the beginning of the land tongue. Citizens usually applaud the execution of the spectacle, especially if the criminal is caught by a predator before touching the water surface.
Attendance is for the audience free of entry, children under the age of twelve are to be accompanied by elders.

Chnurz’ Catalogue of Curious Coastal Customs

Entry 02: The Anchored Buildings of Mudville

Many of the buildings of the coastal village Mudville feature a curious yet picturesque architecture that can’t be seen anywhere else on the continent. Especially on houses close to the shoreline, no windows appear beyond the first floor and the entrance can only be reached over ramps or stairs. If one is allowed to visit the inside of one of these buildings, one can see that there is no cellar and the wooden walls converge in the middle of the floor to a bow-like bulge. The house of the mayor even shows the equivalent of a figurehead on the ocean pointed side of the house. For reasons unknown to the author, the unusual decoration looks like a rooster with a fat belly. The uncommon design is in any case completed by strong ropes that tie the building to the precipitous terrain that is so characteristic for this part of the east coast.
The original story behind that tells about a farmer, who was a building a shelter for his sheep, when coincidentally a Naga came about looking for a lunch. Panicked, he lunged into the shelter that promptly flipped over and sledded with its constructor down the slippery slope towards the sea. The speed was enough to carry the farmer in the miraculously only slightly leaking construction into the deep water. Thus, the farmer escaped the Naga, only to be devoured by a Mermaid that happened to pass by.
The idea, however, was recognized to be a great way to evacuate the village in case of emergency, enabling the citizens to not only save their lives but also their riches. Since then, a few of the houses, built in the new style, have already taken to the sea, be it by accident or by the malicious intent of neighbours or pranksters. Most of them have capsized after the water landing and sunk with the precious possessions of their proprietors. Yet the remaining owners of anchored houses are confident that the system will work for them “when time is right” and that the failings of the others have only been unfortunate accidents.
To wander around in the village with saws or axes is considered as felony by the local law.

Insights and comments of improvement are greatly appreciated.
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PostSubject: Re: Culture, History, and other bits.   Fri Aug 21, 2009 1:01 am

those are two very good things to start with, thanks Smile i like the first one a lot
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PostSubject: Re: Culture, History, and other bits.   Fri Aug 21, 2009 9:29 am

hehe great ideas here indeed ! I found them really interesting and well thought out, especially the second one Razz
I'll follow this thread closely

I think a page for customs would be a nice addition in the wiki ^_^
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PostSubject: Re: Culture, History, and other bits.   Thu Aug 27, 2009 10:40 pm

thanks Smile

I think a brief, somewhat general background for the felarya's history would be suited for the "customs" page. would history be suited with customs then? since customs as a part of each species would be based on their species' history?

some of this would be common sense, but its good to have it outlined just the same. for example, a thick tree trunk can support many branches Smile

Some brief pointers for the "general" history could be:

*In the beginning it is said that there was one prey species and one predatorial species, but as time went on they evolved depending on location and the amount of magic they know or was gifted with. (like fairies and dryads, and elves and humans)

*different religions sprouted in different areas depending on what part of felarya was abundant in a particular predatorial species (like the elves' goddess, Lloth, if there are elves in her "area")

*Earlier on predators fought more with eachother, and for the prey species. Since the prey was more rare their stomachs evolved to handle different types of food (naga's could have developed strong stomachs at this point due to a possible lack of decent nutrients, forcing them to eat poisonous plants). As prey became more and more abundant predators became lazier, and just strategized where to live due to multiple prey coming in their direction each day.

*the prey species learned different ways to hide, some probably became extinct to due being hunted too much, the successful ones, such as elves and humans slowly became more populous as the centuries and mellinia progressed.

(and maybe the elves could have tried to come up with a sort of "slave" species for them, and created dryads because of that, having elves being the "arrogant" ones for a change, instead of the humans, but this idea may have to be panned out more)

anyway this is what i have so far. just some average obvious stuff, but would nonetheless help as a reference i think.
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PostSubject: Re: Culture, History, and other bits.   Fri Aug 28, 2009 12:43 am

No no no no no no no. I disagree with all of the above there. Can't be can't be.

Prey where never rare. There could never be just one prey species. Same with predators.

Listen, I can tell you put no small amount of work in this, and it's good! Just not Felarya. None of it fits at all. You are forgetting the biggest part, the most important aspect of Felarya.

What you have works fine for some other dimension that isn't Felarya though.

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PostSubject: Re: Culture, History, and other bits.   Fri Aug 28, 2009 1:17 am

Archmage_Bael wrote:
(naga's could have developed strong stomachs at this point due to a possible lack of decent nutrients, forcing them to eat poisonous plants).
Er, to my knowledge strong Naga stomachs are an uncommon thing. I remember there being a debate brought up a while back that not every Naga had a stomach as strong as Crisis'.
Quote:
having elves being the "arrogant" ones for a change, instead of the humans
You don't get to read much fantasy, do you? There's a reason many people find "Elves" synonymous with "Dicks", and I can tell you right now masculinity is not part of it. lol!

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PostSubject: Re: Culture, History, and other bits.   Fri Aug 28, 2009 2:54 am

Elves are ALWAYS the arrogant ones.

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PostSubject: Re: Culture, History, and other bits.   Fri Aug 28, 2009 1:04 pm

Jætte_Troll wrote:
Elves are ALWAYS the arrogant ones.

I will say elves are elitist, in their culture is always to be on the top in all the domains. Many of their creations and development show this tendency. They are perfectionnist.

Humans are ambitious, it's at the same time a quality and a drawback because without ambition we wouldn't progress and evolve but this same ambitions make us to take risks and to achieve our goal we are able to do everything.

The difference between elves and humans, where an elf will refuse to do something he thinks disgraceful a human won't hesitate on this kind of details because it's he estimates it's necessary, he will do it.

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PostSubject: Re: Culture, History, and other bits.   Sat Aug 29, 2009 5:45 am

alright well that deal between humans and elves is debatable apparently

as for the prey species, in the beginning, keyword being 'beginning' there wouldnt be many kinds species at all.

as with predators i cant see any other possibility. they ALL have human torsos? how would they evolve that way? it would have to be someting that has to do with being magically imbued or sensitive. otherwise you wouldn't be able to have dryads. a plant/human hybrid wouldn't make sense.

and prey would be rare, because they'd be hunted so much.
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PostSubject: Re: Culture, History, and other bits.   Sat Aug 29, 2009 8:53 am

It is possible for prey to be rare. If prey is rare, predators are rare. I believe it was established that a naga must eat around 5 humans or other prey species a day to stay healthy. So if there are 5 predators in an area, the must be many humans, nekos etc, to support them or the predators will move on. The influx of new adventures, explorers and the plain lost into Felarya would play a huge part in this, if felarya was to be cut off (which, to my knowledge is impossible because of the very nature of Felarya itself) the predators would eventually eat all prey.


Last edited by Anime-Junkie on Sat Aug 29, 2009 1:05 pm; edited 1 time in total (Reason for editing : grammar and spelling fixes)
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