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Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | |  | | spartan62893 Tasty morsel
Joined : 10 May 2008 Posts : 2
 | Subject: Re: Dawn of War II Sun May 11, 2008 12:46 am | |
| I can't wait for it to come out. I'll play Dark Crusade until then |
|  | | Rythmear Survivor


Age : 19 Joined : 09 Dec 2007 Posts : 941 Location : The place you fear.
 | Subject: Re: Dawn of War II Sun May 11, 2008 1:29 pm | |
| Truly it shall be made of win. _________________
 |
|  | | Flare Veteran knight


Age : 23 Joined : 14 Apr 2008 Posts : 271 Location : Iraq.
 | Subject: Re: Dawn of War II Sun May 11, 2008 7:50 pm | |
| I heard Dreadnaughts can crush people underfoot.
Looking forward to it. *Goes back to SoulStorm* _________________ These sinners never sin....
<@Nervan> Oh god, I got nekos in my pants! Nekos in my pants! Agh! ---Gotta love chatroom antics. |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Thu Jun 12, 2008 7:16 pm | |
| Gameplay Montage released. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Sun Jul 20, 2008 4:48 am | |
| New Teaser / Trailer. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Wed Jul 30, 2008 1:40 pm | |
| (Somewhat) hot off the Relicnews forum:
| Quote: | 1. There will certainly be devastator squads. This is from both Ebbert's mouth and unit descriptions in the gameplay video shown. 2. There will be a major announcement in 5-6 weeks, revealing much new information including but not necessarily limited to information about the game's multi player aspect. This will be found on major gaming news websites, Ebbert could not mention a specific news site to watch. (when questioned, Ebbert did not mention any special party, event, or presentation that fans could attend) 3. For now, Relic is still not willing to talk about the possibility of Tyranids or, really, anything outside of the SM campaign. When further questioned about Tyranids, Ebbert responded to the effect that 'we're not blind, deaf or stupid. we watch the forums and are trying to give the players what they want' 4. It's confirmed that squad leaders don't die permanently. Loss of all forces or mission failure results in an emergency evacuation by Thunderhawk gunship so that your leaders, at least, are not lost. Part of what drives this decision is the design team's stance against taking away the player's carefully constructed army and forcing the player to start over from nothing as so often happens in a traditional RTS. DoW 2 is clearly borrowing heavily from the force persistence that was central to the Homeworld series. 5. The campaign is to be a compromise between the free-form DC and SS style of campaign and the story-driven but linear WA and vanilla DoW campaigns. The intent is that the player will decide for him/herself how and where to go about 'saving an entire sector of the galaxy' rather than going along with a plan of action devised by the story writers, but the story will still be central to the action. 6. When questioned as to whether the story will tie in with or continue from the events of DoW 1, Ebbert responded to the effect that we will be seeing some familiar faces in the DoW2 story. 7. When questioned regarding chaos, specifically whether or not fans will get to see gods other than Khorne represented at some point, Ebbert indicated that as a tabletop Chaos player he would ensure that Chaos players received some love. his specific wording, which I was unable to record, did hint that Chaos might be featured or expanded upon in a later expansion rather than in the initial release.
Careful observation of the few new screens and video shown at the presentation gives us the following: 1. Suppression and retreat exist in a form quite similar to CoH, though the specifics are not 100% clear. Ebbert also stated that retreating AI squads should be wiped out to prevent them alerting larger forces to your presence and calling reinforcements. 2. based on what looked like a mockup squad selection screen, the SM campaign will feature the Force Commander (possibly a squad unto himself or a command squad), 2 tactical squads (one of the Sergeants had a bolter, the other a flamer) 2 devastator squads (one Sgt. had HB, the other ML) a scout squad, an assault squad (jet packs may be optional, the sergeant didn't seem to have one) and 2 vehicles (looked like a rhino/razorback and a predator if memory serves). As to whether the player chooses 6 of these, or the FC and vehicles don't count towards the '6 squad limit' previously established, I didn't think to ask. 3. Jump pack assault marines leave craters upon landing. These craters can be used for cover. As in CoH, directional cover, deformable terrain, and destructible buildings will all interact to affect the battlefield, creating and destroying cover while opening and closing possible routes of advance. 4. meltabombs and other wargear are as useful for clearing paths through difficult terrain (such as taking down tall walls or possibly occupied buildings) as for killing enemies. 5. based on a concept/render pic showing a vast array of melee weapons and a second pic of the scout squad outfitting screen, there will be a very huge variety of wargear available to your squads, leaders. Fans of swords, axes, and hammers will be well pleased, though I don't recall seeing much in the way of maces or other melee weapons. That said, I don't think the 2 pics shown represent all the possible wargear choices. |
_________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | TheQuantumMechanic Temple scourge


Age : 30 Joined : 25 Jun 2008 Posts : 646 Location : Fresno, California, USA
 | Subject: Re: Dawn of War II Wed Jul 30, 2008 3:30 pm | |
| I'm looking forward to DoWII, but I've decided to take a "wait and see" approach. They really need to come up with a way to get 'Nids into the game, and I would also like to see some differentiation between the various Astarte and Chaos armies. Rather than having a generic Khorne Chaos force, let people play an actual Space Wolves or Thousand Sons army (not just a generic SM/Chaos force colored like them).
Even if it's just releasing them in further expansions as extra forces (along with additional "real" armies), that would be fine. Most of the work is already done, since they're basically Space Marines and Chaos Marines underneath; all that needs to be done is coming up with new models for them and tweaking their abilities. The same principle can be applied to other forces, like the IG; give us the option to build an entirely Death Korps, Elysian, or Catachan-themed force if we want to.
Dawn of War was a wonderful first effort, but now that Relic's shown they know what they're doing, they really need to turn it up a notch for the sequel. People are going to be expecting a major improvement on everything, not just the same old stuff done over again. _________________ "Common Sense tells us, 'If it isn't broken, don't fix it!'." "Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." "Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'."
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For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | |  | | TheQuantumMechanic Temple scourge


Age : 30 Joined : 25 Jun 2008 Posts : 646 Location : Fresno, California, USA
 | Subject: Re: Dawn of War II Thu Aug 21, 2008 1:59 pm | |
| Effin' LOVELY.
Exactly the kind of thing I needed to see before Biology class.  _________________ "Common Sense tells us, 'If it isn't broken, don't fix it!'." "Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." "Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'."
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For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Thu Aug 21, 2008 2:02 pm | |
| | TheQuantumMechanic wrote: | Effin' LOVELY.
Exactly the kind of thing I needed to see before Biology class.  |
Hive Minded Space Dinosaurs at their finest. What you would do for a [quite assuredly] dead specimen, eh? _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | S-Guy Great warrior


Age : 13 Joined : 15 Jul 2008 Posts : 563 Location : A Fully Furnished Cardboard Box complete with cable. Go figure.
 | Subject: Re: Dawn of War II Thu Aug 21, 2008 7:16 pm | |
| Now, I know everyone is probably going to pounce on me the moment I say this, but I've never really been a fan of tabletop games. I learned about Warhammer 40k when I tripped over Dawn of War and grabbed it. After I played the game for awhile I found out about the tabletop game, and decided to look up Warhammer 40k online. But finally, we're getting Tyranids? I just hope that we can get more Necrons, they've always been my favorite. _________________ I can has cheezburger? http://icanhascheezburger.com/
Fun Fact: My listed birthday is only the day and month. I'm much too old to be recorded in human history.
http://s-guy.deviantart.com/ SteamID: S-Guy. I look forward to killing you! ^^ |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Thu Aug 21, 2008 7:25 pm | |
| | S-Guy wrote: | Now, I know everyone is probably going to pounce on me the moment I say this, but I've never really been a fan of tabletop games. I learned about Warhammer 40k when I tripped over Dawn of War and grabbed it. After I played the game for awhile I found out about the tabletop game, and decided to look up Warhammer 40k online. But finally, we're getting Tyranids? I just hope that we can get more Necrons, they've always been my favorite. |
There's always expansion packs.
I'm just hoping that the introduction of Chaos in an expansion offers more variety than the Table-Top difference between Loyalist and Chaos. But yes, the 'Nids are finally in. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
|  | | TheQuantumMechanic Temple scourge


Age : 30 Joined : 25 Jun 2008 Posts : 646 Location : Fresno, California, USA
 | Subject: Re: Dawn of War II Sun Aug 24, 2008 4:51 am | |
| | Malahite wrote: | | Hive Minded Space Dinosaurs at their finest. |
And I say unto you, "HELL YEAH!"
| Malahite wrote: | | What you would do for a [quite assuredly] dead specimen, eh? |
See, this is the kind of thing I KNOW would end badly, and yet I find myself in complete agreement anyways.
Man... watching that video really makes me reevaluate the merits of a 'Nidzilla army for the tabletop game... ^^; _________________ "Common Sense tells us, 'If it isn't broken, don't fix it!'." "Scientific Method tells us, 'If it isn't broken, break it and figure out how it works!'." "Quantum Mechanics tells us, 'If it can be fixed, it isn't really broken!'."
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For a larger version of my avatar, see http://img209.imageshack.us/img209/9602/quantummechanicsxn2.jpg |
|  | | Malahite Hero


Joined : 12 Dec 2007 Posts : 1384 Location : Old World
 | Subject: Re: Dawn of War II Sun Aug 24, 2008 5:10 am | |
| | TheQuantumMechanic wrote: | | See, this is the kind of thing I KNOW would end badly, and yet I find myself in complete agreement anyways. | What's the worst that can happen? I mean, beyond one of the weapon's ammunition systems remaining functional. _________________
| EarthScorpion wrote: | Imagine a baby hamster. It's still blind, cute, wriggly. It puts its nose against something, hoping to get its first drink of milk.
That something is a fruit blender's blades. It is activated.
This is what you have done to the Star Wars galaxy. |
"Litany of Fury" |
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