Deeper Felarya. That name has sparked more legends and myths than any other place on this plane. In almost every map, the Deeper Felarya region is an ominous blank, with only the dire warning to stay away written on it. This strange place has fascinated many, with its bountiful massive trees, serene rivers, and fanciful creatures. Yet of those brave souls that venture into Deeper Felarya, few ever return.
However, of those that do return, they return bearing fabulous treasure, mysterious arcane artifacts, or strange magical abilities. Rumors tell of many ancient temples and ruins hidden within the depths of the azure rainforests of Deeper Felarya, waiting to be explored and plundered.. A wealth of fortune, power, knowledge, and adventure awaits those courageous enough to enter.
Provided you live long enough to find it.
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I'm going to try and make this RP somewhat more structured than the usual fare here. I was thinking I would function as a GM of sorts, describing the environment and the NPC's. From there, the characters could do whatever they wished. I was thinking of making a map of the areas that the group has explored. If you get any ideas, feel free to send them to me via PM.
Mind you, this is the first time I've tried something like this. I don't even know if it will work, but hey, I'll never know if I don't try.
Rules: general
The standard rules of no godmodding and no controlling other players characters without their consent apply.
Please don’t leave anyone behind. If someone hasn’t posted in a little while, wait for them. On the other hand, if you know you're going to be gone for a while, let us know.
Do try to be descriptive in your posts.
Bear with me if I can't post every day. I do have obligations in real life. I'll warn you if I'll be absent for long periods of time.
Please limit teleportation. It’s little fun when you can escape any situation with a thought. I’m not outlawing it, but have a reason not to use it all the time. For example, have the teleportation cause fatigue, making the user rest before teleporting again. Or have any teleportation spells use up something with each cast, like a gem or prepared totem or amulet.
No overpowered characters. It's fine if a prey character could be a challenge to a pred in an even fight, perhaps even somewhat superior. But no characters that are invulnurable or could destroy everyone else with relative ease. I want survival to be a challenge, not a cakewalk. On the same token, if your character has any super powerful abilities, put in something to limit it, like with examples I mentioned with teleportation
In your first post, please list your character’s abilities, possessions, and magical skill. And a quick description of your character’s appearance and motivation for entering Deeper Felarya would be helpful as well.
Example
Name: Myrah
Appearance: Myrah is an eighty foot tall dridder, with a glossy black spidery abdomen and legs, dark blue skin, indigo eyes, and black hair. She wears her hair long, and for some reason wears a blue ribbon and a small bell as a hair ornament. She has a pouch of silk slung to one side, and a sword and scabbard across the small of her back, bound in place with strong silk cords.
Possessions:
Sword and scabbard
A few weighted silk nets folded for throwing.
Silk pouch containing dried meat rations and several vials of spices and seasonings.
A few stones with runes carved on them. One with a heat rune, and a few with healing runes.
A silk covered waterskin.
A folded up sleeping web
A silk cloak.
Abilities:
Myrah is a superb cook.
Myrah is skilled in hand to hand combat, both with her sword and in unarmed wrestling.
Myrah, as a dridder, can produce silk and weave it into a variety of objects.
Myrah, as a dridder, has a venomous bite, with effects ranging from paralysis, sleep, to severe pain and tissue damage.
Motivation: Officially, to find new rare ingredients to cook with. Truthfully, she has a bit of wanderlust recently, and wanted to do something exiting.
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Characer list:
Codaman:Cody: Human/Angel hybrid. 5'8' 132 pounds. Dark Brown messy semi long hair. Light tanned clear white skin.Wears jeans with a black leather belt. shirt dependent on wing use. Has 2/4 white feathery angel wings.
GiantessFan:Jenny the blind neko
Vegeta002:Ha'dara: A 100ft Naga (about 300 from head to tail-tip) with orange/gold scales, spiked-up gold hair and green eyes. His hair and scales have a faint gold glow, that gets brighter when he uses Ki. He wears an orange shirt with an image of a Super Saiyan (yes, you read that correctly) on the front.
Jætte_Troll:Fenja: Fenja is a Jotun - she has a tail resembling that of a cow, pointed ears and tusks (being a female these tusks are pretty small and not that noticable) She has long messy blond hair and light brown eyes, with an open friendly face. She wears only a leather vest and a fur wraparound skirt. She carries a traveling sack on her back and the Travel Sphere at her side in a sling.
Grip: Grip is a human, tall and slim. He has blue eyes and brown hair that is a bit long. He wears a white shirt, with black coat, pants and boots. Often has tinted goggles on hand, or on forehead.
The Joker:Cazaria: Cazaria is usually 75 feet tall, but when she's shrunk down to human size, she comes off around 5 feet. She has white skin with red hair and green eyes, and four dragonfly wings on her back. She wears her hair down to her shoulders, and has a cloth pouch tied around her hip with rope.
Darkstorm Zero:Geeran "Felitaur" Holden: Geeran is a slightly tall and slim to medium built young man with medium length aubourn hait thats spiked up and back in a few places. Wears his pilot suit almost all the time, which is black exept for the sleeeves which are red and lined purple. Helmet matches this color scheme.
DINN:
Picture in this page.Malahite:Rand Gascoigne: Rand is a 5'11" human with leathery skin and slick black hair. He's suffering from premature baldness, and has his hair combed over to conceal this fact when not wearing a hat / helmet. There are light sideburns on the left side his face, as well as a notable burn-scar covering most of his right. He is often wearing light button-down clothing, though he will wear anything from commoner's clothes to heavy furs - depending on his area of activity. Along with the right side of his face, his right neck-side & shoulder is burnt heavily, while his right ear is nigh-useless after being almost fused shut. His build is standard, though with a somewhat bloated belly.
Morys Archer: Neko that's almost 6'7" in height, built like a weight lifter. Fine cream-colored fur covers his chest, upper arms and legs, with the rest of his skin a reddish color. His ears are humanoid, though his chestnut-brown facial hair is abnormally thick - almost giving the look of a mane. Morys's hands are about as dextrous as paws, and have the claws to match. There's a recent injury to his side still healing from the last raid - a spear jab through a gap in his armor - which slows him down. He's usually wearing light, soft clothing of decent quality beneath or alongside his armor.
Helen Maison: A half-elf roughly 5'4" in height with fair-but-scarred skin. Her curly red hair is short but cleanly, while her body is kept decently shaved otherwise. Her left foot is a wooden replacement, with a cold-iron dagger built in that may be released & withdrawn with a proper tapping. Helen's endowment is only an a-cup. Wears 'loose' clothes of comfortable but cheap material.
Catherine Wake: Human standing 5'10" with a c-cup endowment, and a somewhat pudgy build. Her straight blonde hair goes down to her shoulders, and her slightly puffy face sports deep blue eyes with thick eyebrows. She's usually dressed in a light brown robe, with shoes instead of the other's boots.
JohnDoe:Joseph Stranger: Height: 6 ft 2 inches, weight 230 lbs. Scruffy looking character, in a wide brim hat and a duster over homemade clothes made out of hides. Brown hair covers both his head, and the stubble on his unshaven face. Has elongated canines if you look closely. He would also have claws on his hands and feet, but he cuts and files them down to normal size and shape.
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Myrah came to a stop, halting just before the bank of the Chordoni River, widely regarded as the southernmost border of Deeper felarya. She stood, gazing across the river ford, as tiny wavelets lapped against her foremost spidery feet. Ahead of her, the blue leafed trees towered high, dwarfing even her formidable size and bathing the ground ahead in a dim aqua light.
“Well, this is it,” Myrah said to herself, grinning as she gazed into the beautiful, yet dangerous forest. “I’ve been sitting in my lair for too long. This is gonna be great!” With that, Myrah started walking again, wading through the shallow part of the water. She forded the river, holding her silk pouch and sword and scabbard above her head. Climbing up on the opposite bank, she put her pouch and scabbard back on, and walked forward, into Deeper Felarya.