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asaenvolk
Marauder of the deep jungle
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PostSubject: Re: necromancy problem   Sun Dec 20, 2009 7:34 pm

That was simply my point, Necromancy incompases alot more than simply makeing the undead, and yes summoning souls of the dead, raiseing ghosts, talking to ghosts, draining the life force and or soul of anouther is ALL necromancy. Honestly, if you dont want people to be able to make zombies and vampire plauges thats fine, but you might want to narrow it down form "necromancy"
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Archmage_Bael
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PostSubject: Re: necromancy problem   Sun Dec 20, 2009 7:40 pm

because the term in fantasy refers to necromancy in a different way than it does in real life.

in fantasy talking to dead ghosts is magic along the lines of telepathy or divination, which is separate from necromancy. generally.
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asaenvolk
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PostSubject: Re: necromancy problem   Sun Dec 20, 2009 10:46 pm

no necromancy in fantasy is often more than simply raising zombies, If your draining some ones life, removing some ones soul and eating it, making a ghost, talking to a ghost, etc it is Necromancy, it might ALSO be Divination, but its still necromancy. Okay so you dint want Reanimation, fine, no big deal, I have no problems with no zombie plagues or vampire armies, but reanimation is necromancy, but necromancy is not reanimation. Swans (except one Australian breed) are white, but white are not swans. I recommend fixing or at least clarify what you cant do with necromancy in Felarya, because you clearly can eat some one's soul and commune with ghosts but can't reanimate the dead.
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JohnDoe
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PostSubject: Re: necromancy problem   Sun Dec 20, 2009 11:22 pm

Eh I always say, if you want a mindless horde, better to go with golems/robots then the undead.

They smell less.
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