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PostSubject: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 11:24 am

Well, I brought up on the chatbox the fact that the Constructs page on the wiki mentions Golems but doesn't go into any details about them. Eventually several ideas about how golems would function in Felarya were come up with, and it agreed upon that a thread should be made to discuss them and other artificial constructs.

Basically, this thread is for everyone to discuss and make suggestions on golems and such, as well as come up with ideas for how they play a part in the world of Felarya.


Last edited by Jasconius on Tue May 25, 2010 7:42 am; edited 1 time in total
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 11:59 am

Golems would be an amazing tool in Felarya, not in the least because most Giant Predators would have absolutely zero interest in fighting one. While my idea of a Clay Golem character / mage had existed for a while, it took all of five seconds to realize the advantage they'd have in Felarya - pretty much nothing would try to eat or bother them.

That's just talking about their effect against Predators, too. Imagine if you wanted to fight someone: Unlike a similarly sized Naga, a Clay Golem does not have vitals. It's just a lump of clay. Sure, you can arguably dismantle it much easier, but in return you could fire dozens of NATO rounds into an eight foot Clay Golem and merely force it to be repaired after it clubs you into the earth. The eight-foot predator? It's going to be SoL.

Golems I can imagine being the most common on Felarya by natives are Clay, Stone, Wood, and - possibly - Bone. Mostly because the availability of metals seems to be limited due to the lack of excessive mining endeavors (most of it spent on getting the plethora of valuable ores and minerals instead of finding copper or iron for weapon-making). Clay and Wood would seemingly be the most frequent (anything akin to a D&D "dig" spell could turn up the materials, and just harvesting a branch from some of the larger trees might hold enough material to build several Wood Golems).

Clay Golems would probably be the best for combat situations, mostly because of how much easier it'd be to add clay to one golem than place wood in another. They'd be heavier, but that would be more of an advantage than disadvantage in Felaryan combat (where most of the materials are seemingly built to handle excessive amounts of weight). A mage might - if they are exceptionally powerful and care greatly about the Caravan - even lend up to a half dozen of their Golem creations to protect it: Imagine what six eight-foot beings weighing a little over half a ton could do during a Kensha Beast assault even unarmed - let alone given size-appropriate weapons. I don't see them having too much given in the way of intelligence, however: You are mostly using them as guards and the like, they aren't meant to be servants or diplomats or anything of the sort. If you're seen as a threat, you're attacked or driven off. If you're seen as neutral or friendly, you're tolerated until you show signs of hostility.

Wood Golems, I'd imagine, would be used more as sentries and the like. You could arguably make one look akin to a small tree, especially in the dark, which would do allow them to observe someone approach and intercept if need be. With Felarya's magical nature, they would - while having less of a resistance than the Felaryan-earth Clay Golems - still have some magic resistances, and their attacks could arguably be more dangerous than a similarly sized Clay Golem's due to their natural hardness and such. These I could see being used less as the Clay Golem shock-troops, but more like a supplement to regular fighters (especially as Sentries). The main advantage of these would be that - while harder to repair - they're likely easier to maintain.

The main advantage of Wood Golems, however, would be using them as magical amplifiers. Specifically: Making them out of rare and magical woods that - while useless to the Golem - would amplify a Wizard's power so long as their servant remained close. An over-glorified staff, if you will, that can protect its user as they sleep.

Stone Golems would be the shock troop even with standard stone, being some of the hardest to damage with conventional means as well as being some of the hardest hitting. Even harder to replace than Wood Golems, they'd make up for it with the fact that they are literally living battering rams plus-two. Heck, while not exactly large enough to ward off a Giant Predator, a Stone Golem (say, fifteen feet tall) punching a Giant Pred could very likely cause puncture wounds depending on the shape of their limb - having a good three or four feet of stone jabbed into a Slug Girl's side / a several hundred pound lump of rock slam into a Dridder's leg would hurt like a bitch.

As with Wood Golems, their strengths would really shine depending on the materials used to make one. A Scintilla Golem, for instance, would have the advantage that melee attacks are highly discouraged as they'll just set the attacker on fire. Boralite Golems could be used to fight things such as Fire Elementals and Fire Mages, negating the effectiveness of their attacks on a nearby target. Most impressively, a skilled mage could use Actinite to make a Golem that's super-charged, used as a literal shock-weapon against beings normally several times too large to be effective against (making its punches into a taser that could drop an Elephant even barring the kinetic energy, for instance).


Bone Golems, well, they'd mostly just be used because they're available and could probably work to discourage superstitious beings. Use them as guards to a village, and have the villagers dress like dead people who only show up at night to make the Predators think something's wrong. "Don't go there, the whole place smells wrong. The people... they look like they shouldn't be moving! And they have all those white bone-things walking around during the day and night! Something's wrong, you shouldn't go near them." Mostly effective for psychological warfare, basically, and not much else (well, not necessarily: Find a big enough skeleton, you could probably hide a small family of tinies in the head and use it as a 'secret' transport for them).


For more advanced people, those with the resources to make things like Metal Golems, they can probably make mechs already. However, a lot of the special Stone Golems I mentioned above probably count more as an ore instead of a stone, so they can be put here. Similarly, one really cannot deny the power of some of them: If the thing is about three times the size in all dimensions (that'd result in a x9 volume, yes?), than a man-shaped Golem - only 18-ish feet tall - made of iron would weigh a little over three-and-a-half metric tons. If you then cover it in large spikes (say only about 100kg of spikes, or 1/36th its final weight then), being tackled by the thing would hurt for a Giant Predator. Heck, just by wrestling a Kensha Beast to the ground and rolling against it said Iron Golem would turn the critter into a nice, extra-chunky salsa in a few moments.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 12:15 pm

I had a theory on golems that I quite liked. See golems must have some method o moving. I propose that the magic spell imbued on them imposes molecular thermodynamic and mechanical order on the material used.
Why?
Well that amount of clay or metal moving will cause friction, and therefore heat. Therefore thermodynamic order is required to prevent cracking or weakening of the limb and body structure.
Mechanical order is required to enable the joints and other moving parts to actually move as well as minimising friction.


A better spell would impose better thermodynamic and mechanical order and would therefore enable the golem to last much longer. But even a relatively sloppy or simple spell would have a golem lasting for a long time, as they are very tough.
Simple spells would still have uses though, as they do not impose as much order, they can have allowances for the way the golem is made. For example, a complicated spell cast on a clay golem may not recognise arms and legs that are made separately and then joined to the main body with slip because the arms and legs are not defined as part of the main structure. But a simple spell will because has less definition and will group and attached clay parts as part of the golem.
Still, simple spells would not be able to have golems with such things as fine manipulative fingers, as these require clear definement.

As for movement, I am undecided on how this will work but one idea is:
Movement is then achieved through correct application of heat, as this causes the material used to expand, generating movement.
Any better ideas in this respect would be greatly appreciated.


The only downside of this is that wood golems are impossible, as the wood cells already have a mechanical and thermodynamic structure and will not be easily modified by magic.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 12:22 pm

I like those ideas.

Some things I cam up with concerning golems, as well as some ideas influenced by the chatbox discussion.

Golems, unlike robots which appear to be surprisingly rare in Felarya despite the advanced races that have "stumbled" upon it, do no require an energy source like electricity or solar power in order to run. They instead use background magical energy in order to function, and should they be exposed in area where it is very faint or even nonexistent, they will eventually cease to function and enter a "hibernation" mode until they are recharged. Unlike living statues, golems do not resemble any specific person and instead simply bear a humanoid form, with the exception being for constructs.

Very powerful giant golems could have existed in the past, and may have been the original golems in Felarya. Constructed by the titans, they aided them and the elementals in their war against the Guardians. Most were destroyed, buy a very few survivors still exist, imprisoned by the Guardians in hidden places throughout the world

The next time golems would once again appear in great numbers would be during the golden age of Ur-Sagol. Used in combat, servitude, and a variety of other tasks, they were at most only twice as tall as their human constructors but still very powerful. When Ur-Sagol finally fell, most were destroyed, though some still lay hidden within the ground or still haunt the ruins of the once grant city.

Currently golems are being used once again, though they are uncommon as the practices and rituals used to make them are mostly lost. The Ps'isol Magiocrats keep strict secrecy on this knowledge so that no one man can build an army. Only mages who have passed their tests are told the secrets of creating golems. They are not as powerful as their ancestors, they are still useful and willingly perform their tasks. Some, after years of existence, have developed personalities and have been "freed" by their masters in order to live out their days as free citizens.

Some golems can enter a "statuette" form in which they are small and handheld. This specialized hibernation form allows them to be carried with ease. The one drawback is that a moderately lengthy ritual spell is required to reawaken them, so they cannot be simply activated in the middle of combat.

Constructs are specialized golems in which a living soul can inhabit them. They are typically built in the form of the person who is too use them. They are nearly impossible to tell apart from the real thing save for the runes that are placed on the body in order to maintain the soul.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 12:29 pm

If going by theory, golems would be able to exist without a magical power source if there was a heat source nearby, as they would be able to use the heat to power their thermodynamic "muscles"
So they would be able to last as long as they had a heat source and the magic spell didn't wear off.


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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 1:13 pm

The one problem I see with your Golems Jasconius is they become more a race than anything else. They have free wills, personalities, and so on. Heck, some of them appear to be a living person by their very nature.

But then, that's just me. And, personally, I hate stuff like mass-produced Sapient Golems, Robots that are more human than Robot, and so on. However, the more human-like than object-like would probably be the favored approach for most people into Felarya.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 18, 2010 1:27 pm

I'm only implying the modern versions are potentially capable of gaining "sapience". The very old titan-produced ones could have possessed it as well. I also said it took many years to develop sapience.


--------------------------------------------

Chlaenas shapers have developed their own brand of golem on their own. Built from living coral, these golems perform menial tasks for their creators within their masters city. Purely aquatic beings, little is known of their construction, and some theorize that they shouldn't be labeled as golems as they are made of living material.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSun May 23, 2010 2:15 am

It's a very interesting thread Razz

And I agree that Golems just make sense in Felarya : it allows humans to be less exposed, and the fact Felarya is rich in magic means they are easy to power up. It will come up very handy to flesh up the construct pages, thank you ! Wink
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSun May 23, 2010 8:02 am

I have thought about golems some too.

My idea is for a smaller, more specialized type of magic that has broken off from geomancy.

Essentially, the mage forms a concentrated ball of magic and a little of their own life-force, and hurls it at the ground. They then use geomancy to form the golem as it claws its way out from the ground. The concentrated magic they used is spread throughout the golem, and is what allows it to hold its shape.

Controlling a golem takes a fair amount of willpower and training in the art of geomancy, and it is said that some of the most highly tranined golem mages can control a dozen or more at once. Most only can do one, maybe two.

Golem forms vary, but the two most commonly used by Golem mages are a large, bulky melee variant that uses brute force, and the ability to form its limbs into blades and bludgeoning weapons...and a long-range variant that is little more than a semi-humanoid mass of floating, razor-sharp rocks. It hurls portions of itself at enemies, and then rips new chunks out of the ground to re-form its body.

(Whether its accepted as an "official" golem type or not, its going to play a big part in my stories =P Worst case, its just a type of geomancy and only called "golem" magic because of the similiarity)
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 25, 2010 3:31 am

Added them ^_^
I especially liked that part about giving them special abilities according the material they are made off. It just makes sense.
Any thoughts/remarks about it ? Smile
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 25, 2010 7:03 am

Automatons:

Often confused for robotic machines, automatons are in fact closer to golems as they are built with the aid of magic. They are typically used for either labor or combat. Often constructed , with metal, in the form of a knight or paladin, automatons are unique from golems as they are bound to a specific being, such as their creator, or powerful magical object, such as an enchanted jewel. They cannot function if this source is killed or destroyed, or if it travels to another world in another universe. They typically possess a jewel of some kind marked with a rune and typically located on their chest or on the back of their heads. This jewel links them to the main magical energy source and allows them to be directly controlled by their creator. If this jewel is destroyed, the automaton will literally fall apart.

(optional)
Legend speaks of an ancient army of automatons buried deep within the Akaptor desert alongside their master. His name long since forgotten to the sands of time, all that is known was that he attempted to invade Felarya from a distant land across the desert where he ruled. As his vast army began to cross the desert, he was apparently placed under a spell by, some say, either a guardian or a very powerful elemental. He was entombed deep within the sand, along his army who now silently stand guard within his cursed tomb. Some say that should he ever be awoken, he will unleash his ancient wrath upon all the known world...


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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 25, 2010 7:06 am

Karbo wrote:
Added them ^_^
I especially liked that part about giving them special abilities according the material they are made off. It just makes sense.
Any thoughts/remarks about it ? Smile
Yeah, if the material is already extraordinary. (Example: Lydronite Golem. It'd be able to fly.)
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeTue May 25, 2010 9:38 am

I agree with the materials giving advantages for golems. Possibly if more than one material is used for a golem, it can be stronger in some areas such as greater strength or durability, but at the same time being held together weaker, making it easier to "break" or "deconstruct" them.

Another Artificial Creation

Animated Armor:

Animated armors are, like their name suggests, suits of armor given life through the use of magic. Non-sapient beings, they are typically used for the sole purpose of being both ornamental while at the same time being a indefatigable guard who will willingly give their lives to defend their master(s). The upper class, and if the rumors are correct, the Ps'isol Magiocrats, typically use these to guard their homes from assassins and, to a lesser extent, thieves. One can rarely tell them apart from a regular suit of armor, which are typically intermingled with them, until it is too late. Once activated by an intruder, they will tirelessly hunt it down until they are ordered to stop, they have destroyed the intruder, or they have been defeated themselves.

A subtype exists, known as cursed armor. Unlike animated armors, the construction of these involves forcefully binding a living soul into a suit of armor, usually against ones will. The being is then completely bound to their "master" as their will is destroyed. Obviously, creating cursed armors is banded within many worlds such as Felarya, though the practice still continues.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeFri May 28, 2010 8:15 am

Mhh that automaton army is an intriguing idea ^^
I can imagine them sometimes ermerging out of the sand, scaring poor travellers passing in that zone XP
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeFri May 28, 2010 8:32 am

Jasconius wrote:

A subtype exists, known as cursed armor. Unlike animated armors, the construction of these involves forcefully binding a living soul into a suit of armor,
*Cough*Fullmetal Alchemist*cough*
Images:
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeFri May 28, 2010 9:00 am

Anime-Junkie wrote:
Jasconius wrote:

A subtype exists, known as cursed armor. Unlike animated armors, the construction of these involves forcefully binding a living soul into a suit of armor,
*Cough*Fullmetal Alchemist*cough*
Images:

Ya, I realized that it would be like that, though I figured I would have to mention it as it is likely to occur in Felarya.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeWed Jun 02, 2010 1:14 pm

All this is good and well, but the way it is, it's too prone to abuse. We need to add more limiting factors to their existence than just the rarity of the knowledge. Negav's a big city, but it's not the only place in Felarya where you can get time to learn anything.

The Bengalian Tiger Trap comes to mind, it would be pretty effective against golems.

Anime-Junkie wrote:
I had a theory on golems that I quite liked. See golems must have some method o moving. I propose that the magic spell imbued on them imposes molecular thermodynamic and mechanical order on the material used.
Why?
Well that amount of clay or metal moving will cause friction, and therefore heat. Therefore thermodynamic order is required to prevent cracking or weakening of the limb and body structure.
Mechanical order is required to enable the joints and other moving parts to actually move as well as minimising friction.
Junkie, I don't really agree with this, I'm studying engineering and I can't understand what you said; heat actually makes most metals recover their ductility. But I think we can make it one option, and the best wizards wouldn't pass up this advantage while making their golems unless they found it more cost-efficient to do so.

Anime-Junkie wrote:
A better spell would impose better thermodynamic and mechanical order and would therefore enable the golem to last much longer. But even a relatively sloppy or simple spell would have a golem lasting for a long time, as they are very tough.
Simple spells would still have uses though, as they do not impose as much order, they can have allowances for the way the golem is made. For example, a complicated spell cast on a clay golem may not recognise arms and legs that are made separately and then joined to the main body with slip because the arms and legs are not defined as part of the main structure. But a simple spell will because has less definition and will group and attached clay parts as part of the golem.
Still, simple spells would not be able to have golems with such things as fine manipulative fingers, as these require clear definement.
So you're saying, simple spells have greater tolerances for the freedoms you take with the golem creation, but won't do anything fun.

Anime-Junkie wrote:
As for movement, I am undecided on how this will work but one idea is:
Movement is then achieved through correct application of heat, as this causes the material used to expand, generating movement.
Any better ideas in this respect would be greatly appreciated.
No, Junkie. Thermal expansion couldn't ever reach such a point; the second law of thermodynamics states that you can never fully recover energy from a heat source; the sheer power to move such a thing would require a potency measured in the kilowatts, the golem would have to be past the melting point of iron. This is just a characteristical guesstimate, I'll see what can I do for you.

Anime-Junkie wrote:
The only downside of this is that wood golems are impossible, as the wood cells already have a mechanical and thermodynamic structure and will not be easily modified by magic.
So they're made by a different method. If you want, come to the magic thread...
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeWed Jun 02, 2010 1:47 pm

I have an idea for a golem limiting factor. The main "abusable" trait is their ability to be autonomous over long ranges and last damn near forever after being made. I know they should be able to suck up ambient magic to help keep them held together...but think about it. Several hundred pounds of rock, metal, etc....held in a specific form and moving around would require a LOT of energy to keep going. Ambeint magic would help, and while Felarya is full of magic, it isn't like there are extreme amounts just floating in the air all the time.

If it becomes necissary for a mage to "top off" a golem's magical reserves then they become less abusable. They have definate ranges and amounts of time they can go before they either get re-fueled or fall apart. They could still be used as laborers or scouts, but they just can't travel forever and ever. They are artificial contructs, essentially magical machines. No machine can run forever without maintenance or refueling. Golems should be no different.

This seems like a decent enough middleground. They can still retain their ability to move around autonomously and potentially cover good sized chunks of territory, but they'd have SOME limits, and even Felarya's ambient magic cannot sustain them forever. High-exertion activities like rapid movement or fighting would cause their reserves to drain faster as well...meaning a couple golems can't just go around beating things up with inpunity. At some point, they would need to retreat and be refueled by their mages.


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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeWed Jun 02, 2010 1:58 pm

Smaller ones use less energy but have smaller energy taps, larger ones have bigger energy reserves but drain more in a similar time.

I find it funny that the prospect of a rare guardian of human forces that in numbers can beat off a Kensha Beast "Is way too prone to abuse". You'd - unless the Wiki entry changed since Karbo posted it - need a small army of them (well, more like a dozen or two) to sufficiently ward off a single Giant Predator, but these are prone to abuse? The most I could see these being abused against is other humanoids, not the main things people are worried about them with.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeThu Jun 03, 2010 2:22 am

No, I have to agree that having them going on forever after they have been activated would be problematic. They would accumulate and you could truly end up with a swarm of them.
It's better to put some limitations to their autonomy here I think.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeThu Jun 03, 2010 10:39 am

Karbo wrote:
No, I have to agree that having them going on forever after they have been activated would be problematic. They would accumulate and you could truly end up with a swarm of them.
It's better to put some limitations to their autonomy here I think.
The flaws are very obvious, the fact they are just lump of matter can make them ineffective in ground like swamp, mud or desert, sinking sand, rivers can be fatal for golem made with minerals because they doesn't float and they are 100% solid except argile and wood which them difficult to switch their weight of their body contrary to living creature which are both solid and liquid which allow them to be flexible. Of course this flaw can be corrected but it will make their construction more complex.

Other point, if a golem the limited intelligence can be problematic. For example sending a wood golem to carry a message in jungle look simple except but even that can be more complicated thant tha even if it can equipped by a GPS like system even that can be flawed by the land configuration. Because GPS give you your current locations it doesn't inform you there are a huge hole just in front of you. It happens to a guy who lost in forest the night he used his GPS to locate himself and where he had to go except the gps didn't indicate the location in 2D but not in 3D, you need to have a good knowledge of the place too.

To come back to the wood golem claim is safest way is not a factor of quality. To be stealthy is something is something you learn with training and experience, you know how to avoid a danger because someone told you to do that or you see someone dies due to that. Let's take an example your wood golem has to pass a river but many days before it has rain during many days before. Someone who is experienced or even an animal will search another way or wait it calm down because he know the danger or its instinct prevent it from that of course there are some exception but a creature which is simply animated wood does it will know that or does it possess a mechanism which allow it to detect the danger knowing few golem are able to distinct a friend from a foe the answer is the golem will try to pass the river and get transporter on many miles by the river of course it will survive but in the end the message will take more time to be delivered than it was a normal messenger. If it was an important message from the lives of many people were depending on it. You will lose more live that it has been a simple experience messenger.

I recommend to avoid you the system of remote control solution why it's simple. If you play on line game you should know what is a "lag" or "latency" which define the time take the communication between the server and the client of a remote application. This kind of transfer are made at the speed of light but the problem the longer the distance is the less effective it becomes unless you system to power it like a bigger internet connections or send many signal divided in small fragment but the treatment of the date will vary to the speed of the processors to decipher it. Which is difficult when it's a lump of matter with no specific organs of course you can add it but it will make the development more complex.

I quote the wiki.
wiki wrote:
Boralite Golems are used to fight things such as Fire Elementals and Fire Mages, negating the effectiveness of their attacks on a nearby target
Unfortunately it won't work why it's simple due this statement:
wiki wrote:
Golems, do no require an energy source like electricity or solar power to power-up.
when read the definition of Boralite we can read this:
wiki wrote:
These gems absorb heat from their surroundings and typically serve as cooling mechanisms for various machinery.
it creates a bug why it's simple if the speed the boralite adsorb heat if adsorb too fast the golem will be very slow and will consume more energy to move why it's simple first law of classical thermodynamic. Any system using energy emit heat so the boralite negate the heat of the moving golem however if the boralite can negate the power of fire mage or fire elemental in a few second the golem will be literately static and few mobile. And system heat faster than it can be cool down and cold as a physical limit contrary to heat. To be simple you will have few change to find system to cold down a star, a volcano or simple forest completely in fire during the hot seasons. The proof you can light a fire in a cold chamber. The cold can negate low temperature. To come back to a fire mage in many fiction a fireball can act in a similar way than a rocket or depleted Uranium rounds. To be simple if you throw a fireball into a golem knowing it consume the surrounding magical energy if you throw a fire ball to great speed consuming magical energy too, even if the shock release at the impact and put the golem in flire in addition the magical energy the golem draw from the surrounding will be consume by the flame and even if the boralite adsorb the heat a system heat faster than it can be cool down and instant cool down can made all structures to break down.

The true can said a with a Scintilla the constant energy magical supply and the minarals will increase the heat of the golem which will faster than any golem because the whole structure is melting slow and made less resilient to resolve this problem we can use Boralite but we come back to the previous problem with the boralite.

The example of Actinite one is problematic too why to the shock be effective he had to touch its target. If a simple mind one it will simply charge the situation will become a bull fight effective against animal but less about intelligent or more agile ones who will think to dodge or avoid a direct blow to compensate that you have to made the golem more effective you have include some tactical operation but even that how the golem will know to use each move it more effective than another. A golem has no learning ability of course the mage can integrate strategy into it but experience is based on success and failure to the golem be more effective it has learn from itself it include thinking by itself. There are two solution first you have to wait the golem learn and have its own experience the problem it can be very long or simply you bind the soul of an experienced warrior or fighter. The problem you have to wait the warrior is dead or to do it when he was alive but the problem what become the original body of course it can be conserved but if you want an army of golem you have to conserve many body at the same time. but it raise another issue if the body is not in Felarya when the golem is damaged or destroyed how can you be sure it will return to its original host.

As you can see the golem is a good theory but in practice is use will be limited and rise many issue to its owner and the degree of awareness of the golem of its own capacity and its personal experience.
Of course someone can argue with me by I'm wrong or didn't understand anything. Or we can stay with the base definition and say it's fine without trying to explain it or define.
I don't care I don't pretend to be the god of this universe I'm just a mere mortal but honestly the current definition is more simplistic and lead to an easy situation of over abuse.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSat Jun 05, 2010 9:27 am

You know, I've always had this idea about using golems for more mundane things rather than fighting and guarding.

Take farming for example. All the people in Negav have to get their food from somewhere. Hunting and fishing are very hazardous, and inefficient, but not enough territory is covered by the guns of Negav and the eye for the needed farmland. The farmland required to feed Negav's population would take up many square miles. And Farmer Joe and his ox pulling a plow would be all to easy a prey for the wandering naga. But if golems did the farming, it would avoid this problem. As stated before in this thread, predators would ignore them, who'd want to eat a lump of moving stone or wood anyway. And the golems would be strong enough to pull plows and wagons on their own, eliminating the need for tasty beasts of burden. And if needed, they could defend their fields and harvests from dangers, or from vegan predators.

This might be part of the reason for how the magiocrats got into power. Sheer magical strength aside, the threat of famine would help to keep their office secure.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSat Jun 05, 2010 9:47 am

Tuc135 wrote:
You know, I've always had this idea about using golems for more mundane things rather than fighting and guarding.

Take farming for example. All the people in Negav have to get their food from somewhere. Hunting and fishing are very hazardous, and inefficient, but not enough territory is covered by the guns of Negav and the eye for the needed farmland. The farmland required to feed Negav's population would take up many square miles. And Farmer Joe and his ox pulling a plow would be all to easy a prey for the wandering naga. But if golems did the farming, it would avoid this problem. As stated before in this thread, predators would ignore them, who'd want to eat a lump of moving stone or wood anyway. And the golems would be strong enough to pull plows and wagons on their own, eliminating the need for tasty beasts of burden. And if needed, they could defend their fields and harvests from dangers, or from vegan predators.

This might be part of the reason for how the magiocrats got into power. Sheer magical strength aside, the threat of famine would help to keep their office secure.
We call that an animated scarecrow Laughing

Other details since many people are coming from advanced civilisations, I think they used modern tools like truck and computer science you will be surprised how farmland invested in high technology this day. It's the case since the industrial revolutions. It's been a long time farmer Joe traded his ox for a truck and a solid wireless internet connections. But indeed a golem is more useful than a truck and hiring workers Razz


Last edited by gwadahunter2222 on Sat Jun 05, 2010 9:55 am; edited 1 time in total (Reason for editing : add the modern farmer)
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSat Jun 05, 2010 10:26 am

The point is, farmers, whether they use a plow or tractor, are at risk. And golems aren't.While negav may be technologically advanced, I've not seen any mention of them using robots of any sort. I don't know if that technology even exists in negav, while on the other hand, I don't doubt that the Magiocrats are capable of animating some stone or wood.
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PostSubject: Re: Golems and Artificial Creations   Golems and Artificial Creations Icon_minitimeSat Jun 05, 2010 10:29 am

Tuc135 wrote:
The point is, farmers, whether they use a plow or tractor, are at risk. And golems aren't.While negav may be technologically advanced, I've not seen any mention of them using robots of any sort. I don't know if that technology even exists in negav, while on the other hand, I don't doubt that the Magiocrats are capable of animating some stone or wood.
Don't forget the vishmintals who are an advanced civilisations as powerful as the magiocrats in Negav. And their pikes are famous among the explorers and travellers to be an effective weapons. Magic is not the only solutions.
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