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 Felarya MMORPG

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Archmage_Bael
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Xeno-the-Hedgehog
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PostSubject: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 11:31 am

It's bound to happen at some point. Your thoughts?
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Cypress
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 11:39 am

coders... we need so many coders...
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Karbo
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 12:14 pm

Well seeing the subject I doubt it ^^;
But maybe one day a RPG or an action game, yes Smile
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Plombard
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 12:36 pm

You can use RPG-maker XP, I've heard about a good netplay on it for MMORPG... and the graphics can be really good I they're made buy a good drawer... And it's very simple to program a game with it.
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Pendragon
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 12:53 pm

Sounds reasonable.

Now, how would the story go about? What materials would you need? Is there a basic, yet unique, battle system that you can implement?
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lami
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 1:07 pm

if someone makes it i hope its more enjoyable than the other vore rpgs out there z.z

I might make one myself time permited, but i still have to work out a system for it, as it will be Table top ropleplaying based, I'm basicaly making a bunch of differen worlds all using the same system, felarya could be one of them.

if and when i do, i will be using stencyl, not rpgmaker
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Sephimink|Kyle
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 1:55 pm

An RPG/Game would be epic. The only thing I would ponder about is how the story/characters would play out.
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Xeno-the-Hedgehog
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 4:49 pm

maybe it could be like WoW, but with vore.
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lami
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeTue Dec 18, 2007 9:11 pm

Xeno-the-Hedgehog wrote:
maybe it could be like WoW, but with vore.
I would strongly encourage people to not make it like WoW or any other dollar a billion mmorpgs
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nksrocks
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeWed Dec 19, 2007 6:23 am

lami wrote:
Xeno-the-Hedgehog wrote:
maybe it could be like WoW, but with vore.
I would strongly encourage people to not make it like WoW or any other dollar a billion mmorpgs

Yep. let's squeeze our brains and come out with something original Neutral
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Pendragon
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeWed Dec 19, 2007 8:36 am

nksrocks wrote:
lami wrote:
Xeno-the-Hedgehog wrote:
maybe it could be like WoW, but with vore.
I would strongly encourage people to not make it like WoW or any other dollar a billion mmorpgs

Yep. let's squeeze our brains and come out with something original Neutral

I agree.

For starters, if you're a naga warrior, you could carry humans around as nourishment. Gold humans increase your health. Eating a mage increase your magic abillity. So on and on.
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Xeno-the-Hedgehog
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeWed Dec 19, 2007 10:13 am

Naga warriors? why the heck didn't I think of that? Which other species should be playable?
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Ravana3k
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeWed Dec 19, 2007 10:42 am

RPG maker is a good idea, I'vebuilt a rpg a few years beforw with it, and it is very easy. A MMORPG would be very difficult but a good and nice telled vore-rpg would be something very rare and excellent
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dlausactor6373
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeWed Dec 19, 2007 6:47 pm

I might have ideas for human classes.

Soldier=Strength +
Sharpshooter=Accuracy +
Explorer=Luck +
Bounty Hunter (ie: Samus)=Intellegence +
Mage=Defense +, magic-based attacks
Vampire=All +, but can't move around in daylight, must constantly consume blood to survive, and is weak against holy magic
Giantess (ie: Elle)=Predatory

Just some class ideas. I doubt any of the enhancements will save you from a giant predator's stomach. Maybe there should be a charm factor where you could chat with a predator and persuade it to not eat you?
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Malahite
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeThu Dec 20, 2007 12:16 pm

Playing as a human / Neko would likely be the best bet. Naga's and such couldn't really interact with a Town and such, don't tend to use any real weapons, etc.

Besides, the power curve would be too great if you started with Naga's and such as playable races. Nothing short of other giants would even slow you, so unless you did PvP there wouldn't be all that much reason to play as 'em.
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Pendragon
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeThu Dec 20, 2007 12:42 pm

Malahite wrote:
Playing as a human / Neko would likely be the best bet. Naga's and such couldn't really interact with a Town and such, don't tend to use any real weapons, etc.

Besides, the power curve would be too great if you started with Naga's and such as playable races. Nothing short of other giants would even slow you, so unless you did PvP there wouldn't be all that much reason to play as 'em.

Hmm... well, you could allow the humans some advantage over the nagas, like increased power, magic, etc, things that could take down a pred. Oh, and alot more agility, of course. The preds have speed, but I've yet to see one get through a slalom course without knocking something over.

The larger creatures can have their own abilities. I'm not sure what, though.
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Xeno-the-Hedgehog
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeThu Dec 20, 2007 2:05 pm

Actually, I think it could work both ways. Yes, it'd be best to start out with humans and other species of similar size, but suppose a feature were added to the game that would, in extremely rare circumstances, allow the player to "pull an Anna" so to speak.
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Malahite
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeThu Dec 20, 2007 2:11 pm

Xeno-the-Hedgehog wrote:
Actually, I think it could work both ways. Yes, it'd be best to start out with humans and other species of similar size, but suppose a feature were added to the game that would, in extremely rare circumstances, allow the player to "pull an Anna" so to speak.
Best bet would be to make it something you had to work very, VERY hard to get to.

Something like the old SWG Jedi, not simple(r) like the new one.

There would also need to be a reason to make it a choice. Make it so humans are too powerful at such a level (For example, Black Mage level Wizards), no-one would have any reason to choose a Naga / Dridder / Etc. Similarly, make it so there's no incentive to be a human beyond a certain point (Like leaving a curve around Beowulf-level), and there's no reason TO stay human.
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lami
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeThu Dec 20, 2007 7:14 pm

Malahite wrote:
Playing as a human / Neko would likely be the best bet. Naga's and such couldn't really interact with a Town and such, don't tend to use any real weapons, etc.

Besides, the power curve would be too great if you started with Naga's and such as playable races. Nothing short of other giants would even slow you, so unless you did PvP there wouldn't be all that much reason to play as 'em.

thats why you factory in ECL into RPGS with unbalaned races.

for example, the half dragon in tabletop D&D is very popular, Who dosent want to be a human type dragon like mink, wings tail claws and teath, a breath weapon, its super cool, but its much more powerfull than a standard human, infact its so powerfull that it counts as 3 character levels, so in a fourth level campaign (every character starts at level 4) each character could take 4 levels of the available classes but the half dragon only takes one level in a class, not only that, but it counts as his or her fourth level, and to gain the second he would need to gain the experience required to reach level 5.
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Xeno-the-Hedgehog
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeFri Dec 21, 2007 12:07 pm

Malahite wrote:
Xeno-the-Hedgehog wrote:
Actually, I think it could work both ways. Yes, it'd be best to start out with humans and other species of similar size, but suppose a feature were added to the game that would, in extremely rare circumstances, allow the player to "pull an Anna" so to speak.
Best bet would be to make it something you had to work very, VERY hard to get to.

Something like the old SWG Jedi, not simple(r) like the new one.

There would also need to be a reason to make it a choice. Make it so humans are too powerful at such a level (For example, Black Mage level Wizards), no-one would have any reason to choose a Naga / Dridder / Etc. Similarly, make it so there's no incentive to be a human beyond a certain point (Like leaving a curve around Beowulf-level), and there's no reason TO stay human.

who says they have a choice in the matter? What happened to Anna was entirely spontaneous and beyond her or anyone elses control.
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Malahite
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeFri Dec 21, 2007 12:22 pm

Xeno-the-Hedgehog wrote:
who says they have a choice in the matter? What happened to Anna was entirely spontaneous and beyond her or anyone elses control.
Because not everyone might want to be a Naga / Drider / Mermaid.
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Xeno-the-Hedgehog
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeSat Dec 22, 2007 1:01 am

True, but that's part of the thrill. You never know what you'll end up with. You may find yourself transformed into a species that you normally wouldn't associate with, only to discover that it's abilities are to your liking.
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Malahite
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeSat Dec 22, 2007 5:07 pm

Xeno-the-Hedgehog wrote:
True, but that's part of the thrill. You never know what you'll end up with. You may find yourself transformed into a species that you normally wouldn't associate with, only to discover that it's abilities are to your liking.
And if you play for the Roleplaying games?

After all, it wouldn't be fun for my human character to be unable to leave a city beyond a certain point just to stay human.

Now, if they provided an easy way for the player character to 'fix' themself (But made it into something permanent), then I'd be fine with it. I see no problems in playing a Felaryan beastie, though I see a problem in being forced to play one.

Could you imagine WoW if, after level 40, you were forced to be Tauren no matter what? Or, in Everquest, an Elf? FFXI, a Mog?
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeSun Dec 23, 2007 2:28 pm

Hate to be the naysayer, but I don't see how this is feasible. From whose perspective are you going to be playing? Predator or Prey? After a while, it doesn't matter how badass a human warrior is, Crisis is going to pick them up by their scrawny little neck and toss him/her into her mouth like they're popcorn. If you're playing a predator, what happens later in the game when humans are like popcorn? Yeah, sure, you have a devoted vore following, but what about normal gamers? Who would want to play a game with nothing left to achieve?

And, save for Anna, 'evolving' into another species seems rare at best.
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lami
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PostSubject: Re: Felarya MMORPG   Felarya MMORPG Icon_minitimeSun Dec 23, 2007 2:30 pm

Malahite wrote:
Xeno-the-Hedgehog wrote:
True, but that's part of the thrill. You never know what you'll end up with. You may find yourself transformed into a species that you normally wouldn't associate with, only to discover that it's abilities are to your liking.
And if you play for the Roleplaying games?

After all, it wouldn't be fun for my human character to be unable to leave a city beyond a certain point just to stay human.

Now, if they provided an easy way for the player character to 'fix' themself (But made it into something permanent), then I'd be fine with it. I see no problems in playing a Felaryan beastie, though I see a problem in being forced to play one.

Could you imagine WoW if, after level 40, you were forced to be Tauren no matter what? Or, in Everquest, an Elf? FFXI, a Mog?
unless its entirely fan made i cant see Karbo accepting changing into a creature randomly at all, it has the same ammount of chance as anything you can do with quantum mechanics at a human sized level, the chance is probably one/infinity.
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