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Reptillian
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PostSubject: born defects?   Mon Sep 13, 2010 6:39 am

as the title says. would it be possible to be born with defects in felarya, or does the soil prevent it?
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PostSubject: Re: born defects?   Mon Sep 13, 2010 8:08 am

Reptillian wrote:
as the title says. would it be possible to be born with defects in felarya, or does the soil prevent it?
I thought this had been covered but anyway:

If the defects are genetic:
No, the soil will not cover it. It might lessen the symptoms though, depending on what they are.

If the defects are acquired sure to trauma in the womb, then it might, slowly.
Example: A pregnant woman falls from a high place like a tree branch or a predator's hand (it is possible) and survives injured but alive. However, the baby sustains brain damage from the shock of the fall.

The soil would help repair the damage, however due to the fact that development at this stage is vital, it would not be complete. Over the course of their life they wold continue to heal until the damage was repaired.

Now to an interesting point:

Injuries do not always heal the right way. Brain damage in Felarya might have some interesting results as the brain repairs itself and makes unusual connections.
(Brain damaged mage, we get a magical savant?)

  • Of course, these could be beneficial in some areas but devastating in others. (Savantism).
  • All round beneficial (most original function is restored + more).
  • Normal (most original function is restored.
  • Weird (function is restored, but not as expected)
  • And then you'd just have things that couldn't really heal that well anyway.

This is applicable to injury in early life or in womb as well as later in life.

EDIT:
Just thought I'd better highlight that i was talking about some possibilities with the brain thing. The most common thing would still be very little healing; not enough to make a huge difference.


Last edited by Anime-Junkie on Tue Sep 14, 2010 7:11 pm; edited 2 times in total (Reason for editing : Making myself clear)
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rcs619
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PostSubject: Re: born defects?   Mon Sep 13, 2010 11:21 am

Now keep in mind, you're just counting the soil. Within Felarya there are a wide range of healing magics and natural remedies, as well as modern/futuristic medicine from dozens of worlds. It is fairly likely that birth defects the soil can't completely deal with could also be healed/lessened/treated by other means, be they magical or medical.
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Jew
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PostSubject: Re: born defects?   Mon Sep 13, 2010 5:09 pm

I think we need some clarification on what the soil can and can't do. Apparently it can't regenerate severed limbs, but it can slowly regenerate brain tissue and fix massive, fundamental damage done to a fetus while at a vital stage of development? Come on, the brain is pretty much -the- most difficult thing for the body to fix, and damage that is microscopic can kill someone, make them a vegetable or alter their personality forever. And generally speaking, they never get much better because the brain is such a complex and delicate organ, and regrowing a limb with magical assistance would be a crude and easy task compared to growing a few vital cells from scratch, and putting them in the right place, in the right order, at the right time.

I could see the healing factor really fucking up with brain damage though, growing cells too fast for the damaged brain to cope with, fusing cells together, all of that thing though. The way I see the healing factor is like Lego, if it's a simple model you want to make, you just put the pieces together without thinking it over and it works p well, but if you try doing that with the Death Star or one of the really fiddly vehicles you end up with an ugly, useless piece of shit that would have worked perfectly well if you hadn't rushed it.
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PostSubject: Re: born defects?   Mon Sep 13, 2010 5:33 pm

Jew wrote:
I think we need some clarification on what the soil can and can't do. Apparently it can't regenerate severed limbs, but it can slowly regenerate brain tissue and fix massive, fundamental damage done to a fetus while at a vital stage of development? Come on, the brain is pretty much -the- most difficult thing for the body to fix, and damage that is microscopic can kill someone, make them a vegetable or alter their personality forever. And generally speaking, they never get much better because the brain is such a complex and delicate organ, and regrowing a limb with magical assistance would be a crude and easy task compared to growing a few vital cells from scratch, and putting them in the right place, in the right order, at the right time.

I could see the healing factor really fucking up with brain damage though, growing cells too fast for the damaged brain to cope with, fusing cells together, all of that thing though. The way I see the healing factor is like Lego, if it's a simple model you want to make, you just put the pieces together without thinking it over and it works p well, but if you try doing that with the Death Star or one of the really fiddly vehicles you end up with an ugly, useless piece of shit that would have worked perfectly well if you hadn't rushed it.

http://felarya.forumotion.com/ideas-discussion-f3/non-human-growth-t2219.htm

Second post from the bottom goes into some detail. It super-enhances the body's natural immune and healing systems. Doesn't do a whole lot to genetic disorders though, I think. That's kind of hard-coded into the person's body.
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PostSubject: Re: born defects?   Tue Sep 14, 2010 2:06 am

rcs619 wrote:
http://felarya.forumotion.com/ideas-discussion-f3/non-human-growth-t2219.htm

Second post from the bottom goes into some detail. It super-enhances the body's natural immune and healing systems. Doesn't do a whole lot to genetic disorders though, I think. That's kind of hard-coded into the person's body.
That doesn't explain how it can apparently heal stuff such as damage done to a fetus still in the womb, which isn't genetic. Wounds don't heal continuously, and the body isn't perfect at fixing itself either. An unsplinted broken bone will fuse back together in time, but it will be crooked, and there have even been cases where nerves have been severed or pinched by the bones coming together, which at best makes it harder to control the limb and at worse leaves it paralyzed.

The reason doctors actually help people is because they know about the human body, and ways to help it heal itself properly, instead of leaving it to its own devices. As far as I know, the healing factor is not some invisible, sentient being that knows how the body works and in what order you should put individual cells, it merely speeds up the natural healing process. But humans, and no other mammals I know of cannot, naturally or (so far) unnaturally heal a broken spinal cord, most kinds of blindness, regenerate lost limbs, or a myriad of other conditions, so I don't see why the healing factor should give them a 'get out of jail free' card.

Also IMO removing the possibility of permanant disfigurement or disability is a massive cop-out and aborts many chances for story and character development. A Harpies wing breaks, possibly grounding her forever? Naaah, don't worry, she'll be flying normally in a few weeks, just like every other Harpy. A naga spits acid into your eyes? Don't you worry about learning braille or getting a cane or anything those silly real blind people do, you'll be up and about before you know it. And if a character, deliberately or otherwise, goes around blinding or paralysing people or otherwise disabling people, they aren't a monster who changes/ruins lives forever, any more than someone who just punches you in the face.
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PostSubject: Re: born defects?   Tue Sep 14, 2010 4:25 am

mutants?
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PostSubject: Re: born defects?   Tue Sep 14, 2010 4:58 am

Quote :
Also IMO removing the possibility of permanant disfigurement or disability is a massive cop-out and aborts many chances for story and character development. A Harpies wing breaks, possibly grounding her forever? Naaah, don't worry, she'll be flying normally in a few weeks, just like every other Harpy. A naga spits acid into your eyes? Don't you worry about learning braille or getting a cane or anything those silly real blind people do, you'll be up and about before you know it. And if a character, deliberately or otherwise, goes around blinding or paralysing people or otherwise disabling people, they aren't a monster who changes/ruins lives forever, any more than someone who just punches you in the face.

You do remember that this is Felarya right? If you can survive out there blind, or seriously handicapped for the week or more it would take to for your body to heal, then you deserve to survive.

It isn't like this is instant healing. It still takes time.

Felarya is a place where people live FOREVER. Without the healing factor, you'd have a massive population of the permanetly handicapped. Would you want to be a quadrapeligic for all eternity in a place that wouldn't have things like electric wheelchairs and other conveinances? That is a fate worse than death right there.

Its not like they're just going to sleep off a broken limb like its nothing. It is still going to hurt, they are still going to need to set it for it to heal right, and it is going to take several weeks to heal (instead of several months like in the real world). Unless they're in a settlement, things are going to be pretty damn hard on them for those weeks. Handicapping injuries are still VERY big deals, they just eventually get better...if you can survive that long.
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PostSubject: Re: born defects?   Tue Sep 14, 2010 5:02 pm

rcs619 wrote:
Felarya is a place where people live FOREVER. Without the healing factor, you'd have a massive population of the permanetly handicapped. Would you want to be a quadrapeligic for all eternity in a place that wouldn't have things like electric wheelchairs and other conveinances? That is a fate worse than death right there.
Dude... are you serious? It's really stupid, not to mention offensive to say shit like 'being blind/paralyzed/deaf/ whatever is WORSE THAN DEATH because as a perfectly functional human being I know ALL ABOUT THAT LOL. The fact that they live in a world where you can potentially live forever makes little difference, as you rarely see human characters that live that long anyway.

And hasn't it been basically established that most people don't live FOREVER anyway? Think of how utterly fucked the food chain would be if you had predators that had lived for thousands of years, most likely reproducing loads of offspring during that time. Yes, I am perfectly aware that anything on Felarya has the potential to be immortal, but unless 99% of them ended up getting killed by something, you'd just have the same ancient, boring predators, year after year after year. FOREVER is a damn long time to get bored of something, as well as a character who survived in a perilous jungle for thousands of years and learned everything about it pretty much screams Mary Sue.

rcs619 wrote:
Its not like they're just going to sleep off a broken limb like its nothing. It is still going to hurt, they are still going to need to set it for it to heal right, and it is going to take several weeks to heal (instead of several months like in the real world). Unless they're in a settlement, things are going to be pretty damn hard on them for those weeks. Handicapping injuries are still VERY big deals, they just eventually get better...if you can survive that long.
Did you not read my question about the healing process? Unless it was a sentient being that put wounds back in EXACTLY the right way, you would end up with lots of cripples, regardless of how repugnant you may find them. And as I said before, the spinal cord and most of the eye don't naturally heal, and since the healing factor can only bulk up what is natural, it wouldn't be able to do anything about them. At least, not without a nice, convenient handwave so that people don't have to endure seeing characters forced to change their way of life, it isn't as though that sort of thing happens IRL anyway. A story about a human girl being turned into a giant hybrid predator, and her struggles to accept her new fetish-tastic body and new position on the food chain is much better.
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PostSubject: Re: born defects?   Tue Sep 14, 2010 5:07 pm

I've asked Karbo about it once. If someone burst your eye, it would not heal. Well, I guess it would be fixed, but you wouldn't see with it again I think. Need to ask him again to double-check.
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PostSubject: Re: born defects?   Wed Sep 15, 2010 6:37 am

guys... you're discussing the wrong thing now^^' please stay on topic. you could create another thread about what injuries the soil heals.
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PostSubject: Re: born defects?   Wed Sep 15, 2010 6:52 am

So what would happen if it were defects in the sense of, say, extra fingers or a second head?

I'd assume that the soil may lessen these traits, but wouldn't get rid of them completely. So if you were born with a third arm, later on it may be just an useless stump
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PostSubject: Re: born defects?   Wed Sep 15, 2010 7:36 am

Slimetoad wrote:
So what would happen if it were defects in the sense of, say, extra fingers or a second head?

I'd assume that the soil may lessen these traits, but wouldn't get rid of them completely. So if you were born with a third arm, later on it may be just an useless stump
Genetic defects like that are not covered by the soil since those are hard coded into the body.
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PostSubject: Re: born defects?   Wed Sep 15, 2010 8:15 am

Aaaaah, makes sense then

Kind of unrelated but, if the soil makes it impossible to die ofl sickness in Felarya, then that would mean that bacteria or viruses that are potentially lethal in our world, like rabies or the black plague or ebola, are absent or went extinct. Because how can they adapt or spread if their hosts will always eliminate them from their systems?
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PostSubject: Re: born defects?   Wed Sep 15, 2010 8:38 am

Slimetoad wrote:
Aaaaah, makes sense then

Kind of unrelated but, if the soil makes it impossible to die ofl sickness in Felarya, then that would mean that bacteria or viruses that are potentially lethal in our world, like rabies or the black plague or ebola, are absent or went extinct. Because how can they adapt or spread if their hosts will always eliminate them from their systems?
Pathogens that rely mainly on humans (and related species) as hosts will probably be mostly absent from Felarya.
Viruses especially would be rare as they are parasitic in nature as they are unable to reproduce on their own.
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