Here are two other characters that are in the story (if I ever get the thing set up
) Strange Friends.
Race: Rock Harpy
Height: 80 feet
Hair: Brown, very messy and about to her mid-back
Feathers: Sparrow brown
Special Abilities: Digestive control
Bio: A chatty harpy with a very big (and colorful) vocabulary.
Jab's name is short for Jabber, which is what she does . . . constantly. She can talk for hours at a time over even the most trivial subjects, and getting her started on a topic she likes will have you trapped in a verbal barrage for most of the day. This makes her something of an annoyance among the other sentient predators, so she doesn't have that many friends.
Like all harpies, she has the dialect that consists mostly of threats and swearwords. She very creative when it comes to inventing new swearwords, threats, and other "polite" phrasings, and a session between her and another harpy can make even sailors turn green and shudder. She usually tones her language down to "casual" when talking to creatures other than harpies (ie. Hey, jerkface, got a minute to run ya stupid big mouth before I rip it off?), as she realizes that her overt "politeness" bothers them.
Despite being talkative and care-free, Jab is no fool. She knows a lot of information gleaned from various sources she has spoken to and has a sharp wit. Many people underestimate the harpy and try to trick her only to fail and be eaten. She is very clever and good at predicting outcomes and reactions.
She isn't as voracious as most harpies, and is generally more interested in talking to her victims than immediately eating them. She will go after just about anything small enough to catch and restrain that can speak, and then will proceed to question them over everything they know. She can keep her prey for days, absorbing all the information they have to offer, before finally eating them.
Being the glutton for data that she is, Jab loves any kind of fact, statistic, or rumor someone has for her, regardless of how irrelevant or useless the information is. Interestingly, if you can give her a lot (and I mean A LOT) of information over various things (particularly new swearwords) she is likely to let you go on your way uneaten.
History: Jab is a Felarya native that grew up in the Great Rocky Fields as a chick. She was the runt of the clutch and often picked on by other harpy chicks as a child. She is small for a rock harpy even today, but she learned to accept her stature over the years. Jab spent most of her early years with her colony, keeping out of the way of bigger creatures like sphinxes and manticores. She developed quite the taste for Nekos while eating the Citas tribes out on the plains and loves their taste.
Jab developed an unusual talent to help cope with her meals often getting taken from her by the larger harpies. She can control her digestion and throat amazingly well, slowing it to avoid famine or speeding it up to digest faster. She can spit up whatever she has swallowed very easily, and can even make herself salivate on command!
Jab, fed up with being pushed around in her home colony and looking for more sources of information, left the Great Rocky Fields at fifty and headed out into central Felarya. She spent most of her time traveling around and harassing anyone she came across for tales. She went out into the Topazial Sea to learn swearwords from sailors and pirates, the fairy kingdom to discuss all manner of things with the fairies, and even went to the Dridder Forest to ask on the old civilization of the dridders.
That's Jab, my harpy character. Here's the terrifying Lythra
Race: Giant Gorgon Naga
Height: 113 feet head to ground, 300 feet total
Hair: Green serpents, can extend from her shoulders to her waist
Scales: Deep green with a black stripe down the spine
Eyes: Green, slitted
Special Abilities: Hypnosis, Stonegaze, Divination
Bio: A large and frightening gorgon naga that recently came to Felarya through the Ur-Sagol gate.
Lythra is truly terrifying to behold. She is quite large, and much more serpentine than most nagas. She has longer fangs (though she has no poison), slitted eyes, and a tongue that looks like a human's but is forked. She is adorned with a lot of giant and valuable jewelry, and has a kind of "royal" aura about her.
Despite her frightening appearance, Lythra is fairly relaxed and rather lazy, spending most of her time lounging around Ur-Sagol. She tends to stay put most of the time, keeping to the ruins, but she sometimes goes out into the Miragia Forest to look for prey.
She prefers not to get up and chase her prey, and it is a rare thing that she will actively chase something down. She is not as eating-inclined as most creatures in Felarya, and you are relatively safe if she isn't feeling hungry. Just don't ever take her lightly. She's definitely a man-eater, and you may well find yourself disappearing between her lips if you take her lazy smile for a friendly gesture. A large amount of treasure or a few "sacrifices" might be enough for her to release you.
If you think you can just keep out of her reach, you are probably going to get eaten. She can freeze small creatures that look into her eyes into stone like most gorgons can, but her main hunting asset is that she is a master of hypnosis and lulling people into a false sense of security. Her voice is very soft and soothing, and her snake-like eyes can drown the thoughts from your head. She can even hypnotize people by rhythmically moving any part of her body, from her snake hair to the tip of her tail.
History: Lythra was a renowned oracle and held a venerated position in her own world. There, humans, nekos and elves are all still in the early stages of civilization (say, ancient Babylon), and the giant races are extremely rare. However, the giant sentients occupy a peculiar position as semi-divine beings, feared and revered for their stature and power.
Lythra was taken into a great neko city and was kept as an idol and oracle, something like a high-priestess. She helped the king of the city with important decisions and prophesied for those who brought her sacrifices. Usually, these sacrifices were animals or treasure, but sometimes slaves and prisoners of war were given to her as payment. Mostly she was fed a steady supply of criminals and willing victims.
At last, a rival kingdom overthrew and conquered the palace, and the soldiers were going to kill the gorgon. Unable to live in her own world any longer, Lythra fled the city and escaped through a portal gate leading to Felarya, set up in ancient times as a punishment for the worst criminals.
With no one to feed her and used to a royal treatment, the lazy gorgon had trouble in Felarya at first, but her hypnosis abilities and size gave her the edge she needed to stay alive and relatively well-fed. Now she lives in Ur-Sagol, eating the unwary and going into Miragia Forest to find those who have appeared there.