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 Felarya game (RPG Maker VX)

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billion
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Join date : 2010-10-18

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PostSubject: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeMon Oct 18, 2010 10:25 am

I ended up in the mood to program this last week, so I downloaded RPG Maker VX and started coding a game set in Felarya. It's currently so incomplete it's not funny, but my programming mood seems to be waning, so I'm putting it out for the moment.

Mediafire:
http://www.mediafire.com/?wsbq3nva6pqj0ka

Rapidshare:
http://rapidshare.com/files/425656981/Felarya.exe

Megaupload:
http://www.megaupload.com/?d=3FG0IKR4

(These are all uploaded without accounts, so they'll be automatically deleted eventually.)

You'll need the RPG Maker VX run-time package (RTP) if you don't already have it:
http://www.rpgmakerweb.com/download-rtp.html

Be sure to hit Serrakmos' statue as you pass; it'll tell you what to do next.

When it comes time to "wait two days", head to the post to the right and hit enter. That'll increment the appropriate variable. Also on that screen, hit the other doodads for battles with the two creatures I've designed so far (this is more to display their graphics; I haven't made their stats yet).

I figure in a week's time I'll return to it and kick out some more code.

The idea I had for the game is quite extensive and involves a lot of coding and a lot of graphic design. I'm going to be overhauling RPG Maker VX's character stats, skill and item system, leveling up, and encounter algorithm.

The character stats are obvious, I think. If you're going to have stats from tinies to titans, the HP stat simply needs to cover a huge range- if a four-inch character has 1 HP, an eighty-foot character would have about 14 million. VX's native system caps the stat at 999,999- and that's for enemies. Player characters can't exceed 9999.

I want to overhaul the skill system to do a bunch of stuff. I want the player to be able to design spells- giving them a set list of spells would be a crock for exactly the same reason the character stats wouldn't work. If "Fire" costs 4 MP at the beginning of the game, and the game allows your MP to go up in the millions, the list of spells would be ridiculous- and that's just for one school of magic. The item system needs to be similarly extendable- something to the tune of item-crafting.

The encounter algorithm is going to be fun- I want to be able to have predators stalk you on the map. Not visibly; once you can see them, it's basically too late. It'll be an essentially hidden value- until you get "prey sense", I suppose.

Leaving only the level-up system... I'm throwing out typical RPG fare here. No EXP, no levels. You gain stats by voring stuff.

Only appropriate for Felarya, right?

As for what I've got so far- I've got three original characters and I use Alvar, due to the setting up to now being the Jungle of Perils and Deeper Felarya.

Now, if you play this, you'll get the impression of a big, empty game world. And this is just the beginning. What it needs is stuff to fill it up- leading to me releasing this incomplete. If you think this is a good idea, help me fill this world.

On the other hand, if nobody thinks this is a good idea, I'll just crack some more stuff into it whenever the mood strikes me. Nothing wrong with it being a hobby on my back burner.
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Anime-Junkie
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeMon Oct 18, 2010 10:43 pm

To be honest I think the story could do with a bit of work. A schoolgirl isn't going to survive in Felarya unless she discovers some hidden power (which sounds a bit dues ex machina).

As for gaining stats by voring stuff... If the main character is a human schoolgirl, wouldn't she find the concept of eating another sentient being horrific? I certainly believe so.
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Archmage_Bael
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeMon Oct 18, 2010 11:10 pm

AJ and I had an idea regarding a felarya game that would be made using flash, but that hasn't kicked off because we need people who can do background artwork. I wonder if there's some way to get the best of both worlds?
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Anime-Junkie
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeMon Oct 18, 2010 11:30 pm

Archmage_Bael wrote:
AJ and I had an idea regarding a felarya game that would be made using flash, but that hasn't kicked off because we need people who can do background artwork. I wonder if there's some way to get the best of both worlds?
And you need to hammer out exactly what it's going to be. Anyway, for now I'm working on the Character Database.
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Archmage_Bael
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeMon Oct 18, 2010 11:50 pm

we can talk about the specifics later.
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Karbo
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitimeTue Oct 19, 2010 6:27 am

arghh sadly I'm on Mac so I must use an elumator to get Rpg maker games running, and then some work, some don't. It seems yours is in that latter category so I'm trying to find another way to run it sweatdrop
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PostSubject: Re: Felarya game (RPG Maker VX)   Felarya game (RPG Maker VX) Icon_minitime

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