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 Weaponry 101 + Story "Soundtrack"

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Krisexy26
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PostSubject: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeMon Oct 24, 2011 9:48 pm

Just a couple of things: I've bee checking a lot of threads, and read a lot of stories, and there are a couple of inconsistencies I wanted to address. First, a lot of stories mention weapons use by humans against giant preds, and the minimal effect these seem to have, typically causing little more than stinging pain, and momentarily slowing them down. I came across one of my new favorite YouTube channels "FPSRussia" a few days ago, and think it's a great resource for authors looking to add some realism to their writing. The second is the "deafness" of a lot of the stories I've read. After sight, sound is the second most important sense we use to perceive the world around us, and few, if any of the stories I've read have a good "Sound Palatte" as it were: the crash of metal, the roar of engines, the sound of scales, or myriads of legs as a pred advances, the creak of the tendons in a massive fist as it closes...

Back on point, here are a few videos I thought might provide good reference material for anyone looking to guage the comparative strength of a Felaran pred vs. conventional weaponry.

First, here are some practical weapons that might be found by adventurers, and more organized fighting forces:
Take note of how LOUD these weapons are.

The AA12 Automatic Shotgun:


The Glock 17+ Explosive Ammo:


The Ultimax Machine Gun:


The M240:


The M4 and Knife Revolver:


The ACR:


The SRS:


And, the Flamethrower:



And now, the slightly more impractical, but no less awesome:


Armored Car + 50Cal:


RC-XD:


Explosive Crossbow:


The BAD NEWS AR:


The 40mm Bofor:


And, my personal Favorite:


Have Nice Day!
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ZionAtriedes
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeMon Oct 24, 2011 10:25 pm

Unit ZER0 wrote:
First, a lot of stories mention weapons use by humans against giant preds, and the minimal effect these seem to have, typically causing little more than stinging pain, and momentarily slowing them down
Well, you s- wait, actually, you have a point. Cliff and I were discussing this in MSN a bit ago. Even a rifle round to the chest should cause a decent amount of bleeding, and a .45ACP pistol to the eyeball would probably be deadly. However, understand that the majority of weapons won't kill UNLESS they hit the eye at point-blank range. They'll cause pain, sure, and probably drive a pred off, but nothing lethal. Believe it or not, and take it from a guy who actually has some goddamn military training, heavy weapons are a fucking pain in the ass. Ammo is heavy, and so is the weapon. Logistics is a nightmare. Just the maintenance requires some training. Not to mention cost!

My advice? Rifles and carbines, boy. Won't kill the bigger preds, but they'll probably make her think you're not tasty enough for the pain.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeMon Oct 24, 2011 10:31 pm

ZionAtriedes wrote:
My advice? Rifles and carbines, boy. Won't kill the bigger preds, but they'll probably make her think you're not tasty enough for the pain.

Thanks for the advice... For base defense, would you recommend the Bofor, or the Minigun?
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ZionAtriedes
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeMon Oct 24, 2011 10:37 pm

Depends. Base defense in Felarya is probably useless. Jungles tend to encroach slowly.

However, if it's got to happen, I'd go for more subtle and hidden defenses. A big, mechanized front is just an invitation for a storm or ferro sprite to fuck with you.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeMon Oct 24, 2011 10:43 pm

In the story I've written, the characters base is located on an islet, with a powerful shield, and concealed defenses. Just wanted to draw on your military experience for a moment, the base layout is Here: http://unit-zer0.deviantart.com/gallery/29307845#/d3g7rvj paragraphs 2-4
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Krisexy26
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeTue Oct 25, 2011 3:26 am

Well, to be honest, I'm agaisn't this kind of thread showing guns and all. Theres so many other things we can develop in Felarya, guns should be the least of our worries...


Last edited by Krisexy26 on Tue Oct 25, 2011 5:13 am; edited 1 time in total
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeTue Oct 25, 2011 4:16 am

Quote :
Just a couple of things: I've bee checking a lot of threads, and read a lot of stories, and there are a couple of inconsistencies I wanted to address. First, a lot of stories mention weapons use by humans against giant preds, and the minimal effect these seem to have, typically causing little more than stinging pain, and momentarily slowing them down.
Assault rifles and below are only going to cause stinging pain. A lot of stinging pain, enough to make them think twice, but that's about it.

There are already threads on this subject that have reached informed conclusions based on the knowledge and calculations of people who have had education in relevant fields. There is no point going over all this again. I suggest you use the search function.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeTue Oct 25, 2011 6:09 am

Krisexy26 wrote:
Well, to be honest, I'm agaisn't this kind of thread showing guns and all. Theres so many other things we can develop in Felarya, guns should be the least of our worries...

It has to be discussed though.

A LOT of people either think that...

A: Guns do nothing to preds

or

B: If I want to be able to hurt a pred, I need an anti-tank rifle or an antimatter bomb (or other such silliness)

Both of these are totally incorrect.

Personally, I think there needs to be a wiki article describing the different effects different guns have, to clear this up once and for all. Both to prevent people from thinking they NEED OP or silly weapons to fight preds, and to let people know that yes, guns do, in fact, hurt giants. Last time i suggested it though, I believe karbo's response was something about not wanting to set definative rules, or something.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeTue Oct 25, 2011 6:44 am

Anime-Junkie wrote:

Assault rifles and below are only going to cause stinging pain.
See, I know what you're saying, but the use of the word "only" may confuse some people. It'll hurt them, badly, and trivializing it gives the wrong impression. It won't kill, it won't eviscerate, it won't disembowel... but a rifle round isn't something a pred laughs off and continues on its merry way. Comparing it to a bee-sting is way off. Bee-stings don't draw blood, whereas a rifle round would. Nothing arterial, so she won't die from blood loss, but I can't see a pred going through a couple of those just for a snack.

Rifles will not kill preds, but preds are not going to attack you head-on if you use one competently. You won't instantly become a nightmare to predators, though... these guys aren't totally stupid, and they'll begin forming tactics to deal with you and your gun. Remember that some predators are very stealthy, even at their size, in the jungle. Big trees are not your friend.

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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeThu Oct 27, 2011 9:24 pm

One problem a lot of people seem to have with firearms is the misconceptions caused from movies and games. Bullet wounds are clean, rarely overpenetrate, and often exactly the same size of the round that went in. Oddly, Sixth Sense gets this right when they show the exit wound being hilariously (until you realize it's sort-of factual) bigger than the entry wound. Except now realize that such is not an exit wound on the Giant Predator, merely a large gouge taken out.

The example often made is "it's like a needle being shoved in". For the initial hole? Perhaps. What you're forgetting is to heat the needle (because rounds are HOT from the friction of their being shot and going through the air) and then spin its tip around inside. While this is unlikely to be fatal, it will (quite obviously) hurt like crazy. Add in that many weapons will be firing either in groups or in burst (or, worse, both), imagine the above... now imagine that happening about three times in four separate areas of your body in about two seconds. Your reaction will probably be along the lines of "Stop it, stop it stop it stop it!"

That's assuming you target basic flesh, too. Imagine the unlucky Predator that has a shot hit them under a nail, or against the inside of their mouth (ouch to whoever has a large chunk blown off their tooth), or into their eye (can you say "Eye Scream"?).
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeFri Oct 28, 2011 7:05 pm

Malahite wrote:
One problem a lot of people seem to have with firearms is the misconceptions caused from movies and games. Bullet wounds are clean, rarely overpenetrate, and often exactly the same size of the round that went in. Oddly, Sixth Sense gets this right when they show the exit wound being hilariously (until you realize it's sort-of factual) bigger than the entry wound. Except now realize that such is not an exit wound on the Giant Predator, merely a large gouge taken out.

The example often made is "it's like a needle being shoved in". For the initial hole? Perhaps. What you're forgetting is to heat the needle (because rounds are HOT from the friction of their being shot and going through the air) and then spin its tip around inside. While this is unlikely to be fatal, it will (quite obviously) hurt like crazy. Add in that many weapons will be firing either in groups or in burst (or, worse, both), imagine the above... now imagine that happening about three times in four separate areas of your body in about two seconds. Your reaction will probably be along the lines of "Stop it, stop it stop it stop it!"

That's assuming you target basic flesh, too. Imagine the unlucky Predator that has a shot hit them under a nail, or against the inside of their mouth (ouch to whoever has a large chunk blown off their tooth), or into their eye (can you say "Eye Scream"?).

And that's completely discounting that most mid to large caliber weapons nowadays have ammo variants that include explosive, or incendiary types. Not to mention the havoc one could wreak with something that fired APFSDS rounds. And those aren't limited to tanks... Meet the Steyr IWS 2000. It's been around since the 80's...
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeFri Oct 28, 2011 7:42 pm

Unit ZER0 wrote:
Thanks for the advice... For base defense, would you recommend the Bofor, or the Minigun?

Neither. Both are expensive and plain overkill. Especially the minigun.
M2 Browning HMG turrets would do fine.

Honestly. I suggest you stop pretending to know what you are talking about and actually do some research.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeFri Oct 28, 2011 8:01 pm

Easy there, AJ. A fixation on impressive-looking weaponry is nothing to get worked up over!

He does have a point though, ZERO. Looking at the price tags might not seem like much for a single operation, but any military that isn't swimming in cash will have to save money where it can. Those few thousands of credits of difference can add up to saving millions every year, and you know what?

Fifty dollars are a good idea in a survival kit, just in case you find a truckstop once you make it out of the woods or somewhere you can get a fill of real food. It's kind of an unrelated example, but I'm sure any military force has a few ideas on what to do with cash they saved.
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PostSubject: Re: Weaponry 101 + Story "Soundtrack"   Weaponry 101 + Story "Soundtrack" Icon_minitimeFri Oct 28, 2011 8:02 pm

Anime-Junkie wrote:


Neither. Both are expensive and plain overkill. Especially the minigun.
M2 Browning HMG turrets would do fine.

Honestly. I suggest you stop pretending to know what you are talking about and actually do some research.

Oh, but I do do my research... I just love overkill! Especially because there is no such thing as Overkill... there is only OPEN FIRE, and RELOAD.

But, to your point, not much can stand up to good ol' Ma Deuce.
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