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Nyaha
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PostSubject: Going Down in Felarya   Sun May 27, 2012 3:33 pm

Has anybody else thought or wondered about what's below the ground in Felarya? We know on most planets, or Earth at least, when you go down deep enough it eventually becomes lava and eventually the core of the planet, but since Felarya's not technically a planet, what do you think is down there? Does the ground just go on forever?
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PostSubject: Re: Going Down in Felarya   Sun May 27, 2012 8:36 pm

There is some information about this available... although I don't remember specifically where. Anyway, as for what I know: I think somewhere in the Physics section on the wiki it's explained that both the sky and ground have vertical limits that act rather like huge portals, such that if you fly very high, eventually you end up in some random part of space (whatever was in the sky at the time), and if you dig very (very) deep in the ground, you end up underground in some random planet - I suppose this probably also changes around randomly. If I remember correctly this is several miles down and purportedly deeper near the geographic center of Felarya wherever that is.
Other than that there was a contest long ago in the Felarya DA group about things going on underground, so you might want to browse the submissions for that.
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PostSubject: Re: Going Down in Felarya   Sun May 27, 2012 10:57 pm

I believe that in the wiki somewhere it states that there is a dimensional rip connecting Felarya's 'core' to Felarya's 'sky', though I can't be certain. I imagine it sort of like this: If one were to dig and dig and dig until he/she reached this rip in space, he/she would find him/herself passing through a cloud of mist and then falling out of Felarya's 'sky'. Likewise, if someone flew up even higher than Felarya's boundaries, they would pass through a mist cloud and find themselves deep underground in Felarya.

That's just my thoughts though.
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PostSubject: Re: Going Down in Felarya   Mon May 28, 2012 3:22 am

Para was right, it's there in the Physics page: http://felarya.com/wiki/index.php?title=Physics#The_Felaryan_plane
The last paragraph of that section, though it's pretty much as Para described it.
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PostSubject: Re: Going Down in Felarya   Mon May 28, 2012 12:19 pm

Oh. Sad Okay. Thanks...
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parameciumkid
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PostSubject: Re: Going Down in Felarya   Mon May 28, 2012 5:08 pm

ur welcome ^w^
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PostSubject: Re: Going Down in Felarya   Thu May 31, 2012 8:38 pm

I think it would of been more fun if there was nothing but void down there, you just break through the lowerest layer and then keep falling through blackness for the rest of your existance. If your'e lucky you would fall unconscious at some point, if not then you simply lose your mind due to the neverending blackness.

Fun place


Last edited by DarkOne on Fri Jun 01, 2012 12:16 pm; edited 2 times in total
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PostSubject: Re: Going Down in Felarya   Fri Jun 01, 2012 10:45 am

Actually the rift thing confused me.

It was to my knowledge for a long time that you cannot leave Felarya's space simply by going up or down. It would just feel like you're going somewhere, but if you look back Felarya isn't getting any further away. I'm guessing that is logical for the sky, though, since it takes in light from around the universe, you'd just appear in the same star system that Felarya is taking light from, and in that case you should, logically, just be able to go right back in. It doesn't make any sense to go through the sky in Felarya that is taking its light from a specific star, and instead shoving you out somewhere random, those dots just don't connect for me.

As for the ground? I imagined there could be cool underground caves and lakes and stuff, but going all the way to the bottom? I guess the wiki's explanation can make sense, but bottom of Felarya is literally the end of the universe in Felarya's plane. You would stop. I think. Or loop back around like going from one side of the screen to another in an older video game. Warping to another place in Lydus randomly could work, I guess, but once again, doesn't make a lot of sense to me. Though the ground one I can make sense of moreso to the sky one.

So a poor bastard gets curious so he can prove the theory, but then gets trapped? ouch.
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parameciumkid
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PostSubject: Re: Going Down in Felarya   Fri Jun 01, 2012 9:19 pm

I see your point on the sky / random solar system bit. Probably if you paid attention to where you were going in the sky you could turn around and reenter Felarya's atmosphere, but if your luck is bad Felarya might change is mind about what's in the sky while you're en route and you'll end up trapped in space.
And I don't like that endless void idea at all! It's like the Void in Minecraft, or what happens when you accidentally fall through the ground in Halo - a terrible, terrible way to die. Plus it implies some weird physics in relation to gravity, even weirder than we have already.
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PostSubject: Re: Going Down in Felarya   Sat Jun 02, 2012 12:28 pm

I made a picture if you're still a bit confused.



Green = Felarya
Blue = Sky
Black = Space
Yellow = Star

The grey arrows going into felarya represent the light going through space, and into felarya's realm. The other grey arrows represent going from felarya's realm at the same point in the sky and exiting into space, the same area where the star's light is being borrowed from. (does that make it a variation of a vanishing land, but in space/the sky?) That is what A represents.

B represents going through the same felarya sky that is taking light from the star, but instead, getting shoved out somewhere else. That's what the wiki says will happen. Personally I don't like that, as it doesn't make sense at all, but B is what the wiki states.

I think its impossible to make it so people going out leave though somewhere else, and people going in get in through another point. Its like the gungan sheilds in Star Wars. You can shoot out of the bubble, but not into the bubble. Let me put this another way. When you're in a car and it's hot outside, you put your hand against the window. Its cool in your car because of the air conditioning, but the window will be hot on both sides. Not hot on the outside, and cool on the inside. Some windows are layered and that's still the case.

Rant over. Everything else you'll have to figure out on your own XD
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PostSubject: Re: Going Down in Felarya   Sat Jun 02, 2012 1:00 pm

First time ever a visual representation made the subject at hand more confusing.
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PostSubject: Re: Going Down in Felarya   Sat Jun 02, 2012 1:21 pm

This topic was broached previously in the Q&A thread. (link) The conversation continues to page 25ish. It was also discussed in the Felarya Physics Thread (link). In particular, Karbo's quoted portion defines what it would look like if you were to dig to deep and cross the 'plane', and basically it comes down to a 'you're screwed in this scenario' since there would be no way back into Felarya and unless you could dig up and out you'd be stuck in some other planet's ground. Though most likely you'd just be crushed by the weight of earth above you when it attempts to fill in the random void you suddenly created.

Edit: I know Forumotion's search feature sucks but all these various threads that discuss relatively the same information just makes it even more difficult to effectively group the information.
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PostSubject: Re: Going Down in Felarya   Sat Jun 02, 2012 3:09 pm

Here's the problem with that, though: if you dig deep and exit felarya, you're in some planet's ground. there would be no cave or human-sized hole or whatever species said person is that would be magically missing from that point. You'd literally overlap with existing matter, and that breaks the laws of physics. In other universes, we have to defer to that universe's set laws, and when you break them, it no longer becomes plausible.

Back in the old days, I believe we solved that problem by assuming the person digging would just get warped to some random place in felarya instead of warping out into another dimension/universe entirely. I mean, aside from the first issue I brought up, it can work, but it just doesn't sit well with me beyond all that.
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PostSubject: Re: Going Down in Felarya   Sat Jun 02, 2012 3:31 pm

Archmage_Bael wrote:
Here's the problem with that, though: if you dig deep and exit felarya, you're in some planet's ground. there would be no cave or human-sized hole or whatever species said person is that would be magically missing from that point. You'd literally overlap with existing matter, and that breaks the laws of physics. In other universes, we have to defer to that universe's set laws, and when you break them, it no longer becomes plausible.

Back in the old days, I believe we solved that problem by assuming the person digging would just get warped to some random place in felarya instead of warping out into another dimension/universe entirely. I mean, aside from the first issue I brought up, it can work, but it just doesn't sit well with me beyond all that.

I don't see how this is any different than the sky. It is more empty, but the chance still exists that if you exited Felarya's atmosphere going up you might mesh into something in the 'borrowed' atmosphere. A satellite, a passing meteor shower as it burns up, a plane, a floating city, what have you. Technically, if you truly aim to throw physics at it, in this scenario of passing through the sky and into another sky you are also suffering the same problem as with the ground, since your body is colliding with a separate set of air molecules. While we like to think of air as generally empty - pop, in and out - it is not, and without some sort of protocol to prevent it your organs could mesh with particulate / matter / water in the atmosphere. Try surviving with water in your lungs because you materialized in a dense cloud.

Transportation / teleportation magiks are flawed from the outset no matter how you classify them in a physical sense; without guidance of some sort the probability that your matter suddenly becomes part of something else is high. Thus, in general, to maintain physics one has to assume that passing through 'portals' or the use of other teleportation magiks invokes the 'bubble' principle. That is to say, whatever is being 'transported' is contained within a bubble which preserves the integrity of that bubble for some moments of time after being moved to the next plane. We don't need many moments of time, just enough to ensure that the integrity of our transport material is sustained when it is passed into the new environment. However, if the opposite side is uninhabitable, you're still FUBAR once the bubble 'pops', but at least you didn't learn what it would be like to experience interspersion and point defection of your body.
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PostSubject: Re: Going Down in Felarya   Sun Jun 03, 2012 8:30 am

Let's just set some ground rules for safety: don't fly too high, and don't dig too deep.

All this talk of getting catapulted into random space and getting buried alive scares the crap out of me.
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PostSubject: Re: Going Down in Felarya   Sun Jun 03, 2012 5:25 pm

Yes, but if you pop into space you'd be using a vehicle to fly that high, and you'd be safer, not to mention there'd be nothing there, in the literal sense. Where as the ground is the complete opposite.

Though, yes, it's quite horrifying, and yet another way to be screwed. Unless if you're a mage and there's a spell that acts as a sort of "interdimensional thread" so to speak that will tug you back if you get too far. some kind of "dimensional anchoring" spell. Anyway, whatever.
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PostSubject: Re: Going Down in Felarya   Mon Jun 04, 2012 2:17 am

Archmage_Bael wrote:
Yes, but if you pop into space you'd be using a vehicle to fly that high, and you'd be safer, not to mention there'd be nothing there, in the literal sense. Where as the ground is the complete opposite.

Though, yes, it's quite horrifying, and yet another way to be screwed. Unless if you're a mage and there's a spell that acts as a sort of "interdimensional thread" so to speak that will tug you back if you get too far. some kind of "dimensional anchoring" spell. Anyway, whatever.

Space is not empty; I've already commented on that. Being in a vehicle would not save you without some mechanism for preventing the other side from recombining with you. It is no different than the ground. We visualize it as being empty, we think of it as empty, it is not empty. Less dense than ground by leagues - but not empty. Particularly not if you happen to materialize in a solar wind.

Also;

Quote :
Of course, if Felarya has a vertical barrier to its plane, there must also be a subterranean one as well. The ground of Felarya is layered and structured similar to a normal planetís. But if you were to dig down deep enough for many miles, you would pass through the subterranean rift. You would then appear several miles under the ground of a random planet in the universe. If you kept looking straight ahead, you would just seem to be digging like normal, but once you pass the rift, looking back would only reveal a wall of dirt. Felarya would be gone and you couldnít go back. This scenario is highly unlikely though, since it would be nearly impossible for any living creature, or machine to dig that deep.

You would be using a vehicle to dig that deep as well. You're not going to make it with shovels or claws. Let us put this into perspective, shall we?

Spoiler:
 

You will notice that the deepest we've gone in our world is 12 km... ~7.45 miles. Earth's continental crust is ~31 miles deep at it's largest points (oceanic crust is around 6 miles deep with the deepest ocean as seen here on top of that). The mesosphere, or crust to mantle transition, is anywhere from 250-406 miles in depth. Felarya is not Earth, for certain, but these numbers show us that the digging thing still isn't working without a vehicle.
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