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Nyaha
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PostSubject: Re: Community Artifacts Index   Fri Oct 05, 2012 4:23 pm

Name: Temporal Stasis-Field Generator (TS-FG)
Rarity: Very Rare
Average Price: 70,000 - 250,000 SK

A Temporal Stasis-Field Generator is a very powerful magical artifact. Appearing as a black pendant with a gemstone of an orange colour and green core, it boasts the ability to transfer the wearer from the stream of time in which most beings exist, and allow them to travel on a faster one. This makes their movements seem five times faster to people in the regular time stream, and it allows the wearer perceive things in 'slow motion'. A drawback is that, however long it is used to keep the wearer in an alternate time stream (from the wearer's perspective), it takes exactly the same amount of time to recharge once re-entering the original time stream before it can be used again. While recharging, the gemstone becomes straight black. Another drawback is the limit for which the artifact can remain active; a side-effect of the gemstone used to give the artifact power causes it to sense the wearer's intentions. Because of this, for things like fleeing or travelling, the artifact can remain active for up to two hours from the wearer's perspective. Intentions involving anything to do with violence will cause the limit to shorten to five seconds. There is also the risk of becoming trapped in the alternate time flow; if the artifact is damaged or lost before the wearer returns to the original time stream, they will become trapped in the faster time stream, and without the protection of the artifact, their ability to percieve their surroundings at the speed their going would be reduced, making the danger of running into a very solid object while moving more than 25 km/h a high possibility. It would be possible to reclaim the artifact and return to the original time stream if it were dropped or taken away, but if it is damaged, it will not work at all, and the chances of ever finding a second one, even with the benefits of increased speed, would be extremely slim.

How to Use:

It takes one surprisingly little effort to activate a TS-FG. One must only wear it on some part of their body, presumably around their neck, and will the artifact to activate, and it will do so. Deactivation works in the same way. It will also deactivate automatically if its situational limit has been reached. Willing the artifact to activate whilst it is recharging will cause nothing to occur.


Last edited by Nyaha on Thu Oct 18, 2012 3:25 pm; edited 4 times in total
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PostSubject: Re: Community Artifacts Index   Fri Oct 12, 2012 3:46 pm

Spell Sling has been added. We have more than 15 ideas here now! ^.^ Come on, don't let it stop here! More ideas! More Feedback! MORE COMMUNICATIONS!!!
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PostSubject: Re: Community Artifacts Index   Wed Oct 17, 2012 8:39 pm

Nyaha wrote:
Spell Sling has been added. We have more than 15 ideas here now! ^.^ Come on, don't let it stop here! More ideas! More Feedback! MORE COMMUNICATIONS!!!

Woot! cheers We have fifteen and you liekd the Spell Sling! Sorry it too me so long to reply! I'm glad you liked it. I'm working on more ideas and I'll give you some feed back on the TS-FG tomorrow as I need to get up early tomorrow.
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PostSubject: Re: Community Artifacts Index   Thu Oct 18, 2012 11:17 am

Here's an idea I've had for a little while now:
_______

Phantom Baton (Precious)

250 SK

The Phantom Baton is a conductor's baton, usually made of wood, engraved with magical runes that spiral around the surface and appear to shift slightly when observed.

Waving the Baton to an imagined melody will cause an orchestral version of the song to play out of thin air, as though played by a philharmonic orchestra consisting of brass, wind, percussion, and acoustic string instruments. Songs with lyrics will typically have the lyrics omitted, though a few Phantom Batons will include the lyrics as though sung by an orchestral choir.

The music itself has no inherent magical properties and cannot create sound that a philharmonic orchestra would not typically produce. Despite being somewhat rare, they are generally considered useless by adventurers as they tend to attract unwanted attention from nearby predators.

How to Use: Imagine a song in your mind, and wave the baton to its rhythm.
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PostSubject: Re: Community Artifacts Index   Thu Oct 18, 2012 3:34 pm

I LOVE THAT! ^.^ I think I'd really like to add that if nobody else has anything to add to it or criticise it for!

Also, I'm rethinking my position on those things that Nergal made:

Darth_Nergal wrote:
Juggling Spheres:
 

animated/magic board games:
 

Theater Props:
 

Sealed Window/Door frames:
 

Homophonic Instruments:
 

Felarian Plates:
 

I think I was wrong before. The fact is that they are really creative, and I think that maybe a lot of people wouldn't think to add things like these into their stories without seeing them. Or at the very least seeing them will inspire them to come up with similar ideas of their own. The only things I don't like right now are the juggling spheres - I think they come off more technological than magical - and the Felarian (Felaryan? Stupid Surrogia) plates - they seem a little futuristic-y to be native to a setting like Felarya, which doesn't even have TV (canonically) [as far as I know].

The board games and the theatre props seem, to me, like the most useful and likely-to-be-used ideas there. If nobody minds or has anything to add to them or criticise them for, I think I'd like to add them to the index. ^.^
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PostSubject: Re: Community Artifacts Index   Fri Oct 19, 2012 10:51 am

Okay now I can give proper evaluation of the Temporal Stasis Field Generator. I think it's a great idea. It provides safe short ranged travel and could have other Temporal applications as well with further study. My only issue is I too was working on a artifact with super speed properties XD Well nothing related to time but basicly a "Road-Runner" artifact. Does this mean I should trash it? Or can we have multiple artifacts that do almost basically the same thing? Just wondering.

Quote :
Phantom Baton (Precious)

250 SK

The Phantom Baton is a conductor's baton, usually made of wood, engraved with magical runes that spiral around the surface and appear to shift slightly when observed.

Waving the Baton to an imagined melody will cause an orchestral version of the song to play out of thin air, as though played by a philharmonic orchestra consisting of brass, wind, percussion, and acoustic string instruments. Songs with lyrics will typically have the lyrics omitted, though a few Phantom Batons will include the lyrics as though sung by an orchestral choir.

The music itself has no inherent magical properties and cannot create sound that a philharmonic orchestra would not typically produce. Despite being somewhat rare, they are generally considered useless by adventurers as they tend to attract unwanted attention from nearby predators.

How to Use: Imagine a song in your mind, and wave the baton to its rhythm.

Hmm sounds kinda neat. I wouldn't call it useless. If you can record magical Songs on it it'd be useful. Especially if it used the Baton's energy instead of the casters. Think about it this way. Wave the baton and use the Song of Heal All. Everyone in range's wounds begin to mend and heal. Or the Song of Chaos. This would make a small shock wave that tosses the targets about and damages them with debris spinning out from the epicenter of the spell.

Quote :
The board games and the theatre props seem, to me, like the most useful and likely-to-be-used ideas there. If nobody minds or has anything to add to them or criticise them for, I think I'd like to add them to the index. ^.^

Go ahead! I was the first to say they were more useful than they seemed.
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PostSubject: Re: Community Artifacts Index   Sat Oct 20, 2012 2:44 am

jedi-explorer wrote:
Hmm sounds kinda neat. I wouldn't call it useless. If you can record magical Songs on it it'd be useful. Especially if it used the Baton's energy instead of the casters. Think about it this way. Wave the baton and use the Song of Heal All. Everyone in range's wounds begin to mend and heal. Or the Song of Chaos. This would make a small shock wave that tosses the targets about and damages them with debris spinning out from the epicenter of the spell.

Allow me to repeat: The music itself has no inherent magical properties. That means no music that can do stuff that ordinary music can't do.
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PostSubject: Re: Community Artifacts Index   Sat Oct 20, 2012 11:18 am

To answer your question, Jedi, no! Please, go ahead and post it! Its not up to me to decide which idea is better, after all - that's why it's the community artifacts thread! So if you have an idea, even if its similar, it might be better, or serve its own purpose, okay? ^_^
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PostSubject: Re: Community Artifacts Index   Sat Oct 20, 2012 3:44 pm

itsmeyouidiot wrote:
jedi-explorer wrote:
Hmm sounds kinda neat. I wouldn't call it useless. If you can record magical Songs on it it'd be useful. Especially if it used the Baton's energy instead of the casters. Think about it this way. Wave the baton and use the Song of Heal All. Everyone in range's wounds begin to mend and heal. Or the Song of Chaos. This would make a small shock wave that tosses the targets about and damages them with debris spinning out from the epicenter of the spell.

Allow me to repeat: The music itself has no inherent magical properties. That means no music that can do stuff that ordinary music can't do.

Well it was just a suggestion. Embarassed No need to alter it if you like it as is.

Quote :
o answer your question, Jedi, no! Please, go ahead and post it!

Very well. Then let me present the Vortec Belt. Note: First version. I need to consult my note book when I find it and see what the beta looked like. For now here's the one I made from what little I remembered.

Name: Vortec Belt
Rarity: Precious
Average Price: 50,000 SK

The Vortec belt is a remarkable device developed to allow humans to become much more than they are. It uses Phase Crystals to increase the flow of time spacial particles around the wearer to increase thus increasing their own speed. Normally this would cause the equipped person to age rapidly but due to Felarya’s effect of making people ageless it cancels it out that negative effect. However it will effect clothes or items in your possession will decay. Clothes, weapons and food. The other problem is the fact the main component, Phase Crystals, are very, very rare. They only occur in small deposits near unstable areas of Felarya and are created when normal crystals are hit by unstable dimensional energy. Thus it’s impossible to mass produce the belt. You’ll not likely find it in a common shop around Negav. In fact it’s more common to find one discarded than in the open market. This is because of the fact most miss-use or break the device during use. You see if you turn the knob once it will increase your stamina, which will allow you to run longer, 10 fold. Twice will increase it 20 fold and trice well you get the picture. Most who choose to do so use the devices higher settings to escape predators, which was one of it’s intended uses. However doing this should only be done at the first setting or second since the faster the body moves the harder it is to control oneself and avoid obstacles or the gaping jaws of another predator working in tandem with the one chasing you.

How to Use:

Simply put the belt on and turn the dial to the desired setting. Note: trying to turn the dial beyond the third setting will break the device and cause dimensional combustion. If one is lucky they will only be flung into another time/ world. If unlucky well…Perhaps you will merely turn into jelly. Though stranger things have been reported.


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PostSubject: Re: Community Artifacts Index   Sat Oct 20, 2012 4:00 pm

So essentially, this makes people faster and increases their endurance at the cost of causing materials around them to decay? Interesting draw back, interesting idea. I think the grammar is a little awkward, but otherwise it seems nice. What's the purpose for the price range?
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PostSubject: Re: Community Artifacts Index   Sat Oct 20, 2012 4:12 pm

It's a little weird to me that you say it uses temporal properties, when not did you earlier state "Well nothing related to time but basicly a "Road-Runner" artifact", but you also alluded to it increasing the wearer's stamina for some reason? So which is it?
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PostSubject: Re: Community Artifacts Index   Wed Oct 24, 2012 7:10 pm

Archmage_Bael wrote:
So essentially, this makes people faster and increases their endurance at the cost of causing materials around them to decay? Interesting draw back, interesting idea. I think the grammar is a little awkward, but otherwise it seems nice. What's the purpose for the price range?

Thanks for the the positive comments and ah the grammar is partly off because I was trying to finish it up to get back to watching a TV show.

Quote :
It's a little weird to me that you say it uses temporal properties, when not did you earlier state "Well nothing related to time but basicly a "Road-Runner" artifact", but you also alluded to it increasing the wearer's stamina for some reason? So which is it?

Ah yeah I couldn't find the original design and was slightly distracted. ^^; I got rid of the temporal crystals and replaced them with phase crystals. The Stamina thing was supposed to help a person last though all that running! Hmm ya know maybe I should take it down. It's too simmular I think.
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PostSubject: Re: Community Artifacts Index   Thu Oct 25, 2012 2:38 pm

Well, it is pretty much the same thing, yeah. ^^; But I think since you've submitted it you might as well leave it up. It's still a good idea, I just got to it before you. Sorry!

FYI, if its increasing their speed by accelerating time instead of their body itself, they don't need more stamina; it'd just be like regular running to them, I would think.
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PostSubject: Re: Community Artifacts Index   Sun Nov 25, 2012 12:25 pm

If nobody has any complaints, I believe I am going to add Nergal's Theater Props to the index. Very Happy Also, new idea!
------------

Name: Blitzes' Shortsword
Rarity: Legendary
Average Price: 700, 000 SK

This is a unique artifact said to have once belonged to a powerful and free-spirited genie, after which the blade is named. Rumored to house an also-powerful elemental, stories claim that the weapon grants its wielder the power to call lightning from the sky and imbue the blade with its power, and it was paired with a shield that was able to deflect any offensive magic. Though it has been long since anyone has been seen wielding the weapon, many believe it is still out there, somewhere in Felarya.

How to Use:

According the stories, raising the blade upwards over one's head was all that had to be done to call a bolt of lightning down from above. It would enter the blade of the shortsword and imbue it with its power, which could be used to augment the wielder's close-range strikes or be fired at a target from a distance. The circular shield it was paired with was able to stop and deflect any magic attack thrown its wielder's way simply by raising it up in the attack's path.
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PostSubject: Re: Community Artifacts Index   Mon Nov 26, 2012 12:00 pm

Nyaha wrote:
If nobody has any complaints, I believe I am going to add Nergal's Theater Props to the index. Very Happy Also, new idea!
------------

Name: Blitzes' Shortsword
Rarity: Legendary
Average Price: 700, 000 SK

This is a unique artifact said to have once belonged to a powerful and free-spirited genie, after which the blade is named. Rumored to house an also-powerful elemental, stories claim that the weapon grants its wielder the power to call lightning from the sky and imbue the blade with its power, and it was paired with a shield that was able to deflect any offensive magic. Though it has been long since anyone has been seen wielding the weapon, many believe it is still out there, somewhere in Felarya.

How to Use:

According the stories, raising the blade upwards over one's head was all that had to be done to call a bolt of lightning down from above. It would enter the blade of the shortsword and imbue it with its power, which could be used to augment the wielder's close-range strikes or be fired at a target from a distance. The circular shield it was paired with was able to stop and deflect any magic attack thrown its wielder's way simply by raising it up in the attack's path.

Well it's a good idea and I like the fact you posted a legendary artifact that sounds legendary but believable. Though what i love most is this sounds like what Aprha does with her sword all the time. Laughing Though it's more her own latent Storm Naga abilities but still I found that the coincidence amusing.
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PostSubject: Re: Community Artifacts Index   Mon Nov 26, 2012 12:30 pm

Don't shit me. XD You got the idea from Skyward Sword, too!
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PostSubject: Re: Community Artifacts Index   Wed Nov 28, 2012 6:52 am

Rare

Enchanted Hide: Skin of the Mumansi

It is unknown how many of these enchanted suits of armor were created, though less than a score remain to be accounted for and studied. Created from the tough flesh of a Mumansi and enchanted with powerful magic, this armor has a series of boons offset by a particularly crippling bane.

Wearers of Mumansi are sufficed with a great toughness and strength, able to (albeit slowly) pull a plow under their own strength and shrug off most non-fatal injuries that their armor does not. Something of the original owner's will remains in the suits as well, protecting wearers from being mentally dominated by all but the most powerful magics.

All these boons come with a price, however. The preserved will of the armor has been known to slowly turn the wearers paranoid, fiercely independent and aggressive over both their possessions and home. While there is no conclusive proof of such, more than one owner previously known for their friendly disposition has been put down by Magiocrats for snapping in public and disturbing the peace. Worst, any recorded instance of a Skin of the Mumansi wearer encountering a Giant Predator, Kensha Beast, or other creature generally larger than a small home has ended in a suicidal berserker charge.

As a result of such, very few sets of this enchanted hide remain in use by adventurers. While it offers a fair deal of protection against like-sized foes and tips the physical scale in the wearer's favor, few are willing to brave the risk of being one large fauna away from zealously throwing themselves at their hunter's mouth.
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PostSubject: Re: Community Artifacts Index   Wed Nov 28, 2012 11:26 am

Nyaha wrote:
Don't shit me. XD You got the idea from Skyward Sword, too!

No. Actualy I never played that one. Honestly I don't have the systems to play it. ^^; No Next-Gens in my home. I think it was actually Soul Calibur 3. The Gladiator Class had a move where it would summon lightning to it's sword and throw it at you as a part of special devasting blow. Laughing I loved the Gladiator class. It's the one I beat the game with.

Quote :
Enchanted Hide: Skin of the Mumansi

It is unknown how many of these enchanted suits of armor were created, though less than a score remain to be accounted for and studied. Created from the tough flesh of a Mumansi and enchanted with powerful magic, this armor has a series of boons offset by a particularly crippling bane.

Wearers of Mumansi are sufficed with a great toughness and strength, able to (albeit slowly) pull a plow under their own strength and shrug off most non-fatal injuries that their armor does not. Something of the original owner's will remains in the suits as well, protecting wearers from being mentally dominated by all but the most powerful magics.

All these boons come with a price, however. The preserved will of the armor has been known to slowly turn the wearers paranoid, fiercely independent and aggressive over both their possessions and home. While there is no conclusive proof of such, more than one owner previously known for their friendly disposition has been put down by Magiocrats for snapping in public and disturbing the peace. Worst, any recorded instance of a Skin of the Mumansi wearer encountering a Giant Predator, Kensha Beast, or other creature generally larger than a small home has ended in a suicidal berserker charge.

As a result of such, very few sets of this enchanted hide remain in use by adventurers. While it offers a fair deal of protection against like-sized foes and tips the physical scale in the wearer's favor, few are willing to brave the risk of being one large fauna away from zealously throwing themselves at their hunter's mouth.

Not a bad idea. I like the the fac ti has up and down sides that seem ballanced and fair and even has a pretty neat little back story too but I think you need to add rarity and price. ^_^;
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PostSubject: Re: Community Artifacts Index   Wed Nov 28, 2012 1:30 pm

Hmm, I like this idea, Malahite. Could be good for construction work.

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PostSubject: Re: Community Artifacts Index   Wed Nov 28, 2012 2:28 pm

jedi-explorer wrote:
Not a bad idea. I like the the fac ti has up and down sides that seem ballanced and fair and even has a pretty neat little back story too but I think you need to add rarity and price. ^_^;
I intended it to be Rare, but in theory there's nothing about the idea that prevents it from being more or less common. The only limitations are "How much Mumansi hide do you have?", "How materially- / magically- / labor-extensive is it to create?", and "How often is it lost to Adventurers trying to Berserker-punch Vivian?" Mumansi seemingly are neither particularly rare nor particularly common, and considering their size it'd be easy to turn a single adult into many regular hide armor sets. "How often is it lost to Adventurers" matters mostly in regard to if it's still being produced, or is a lost art with the remaining sets the only supply.

Thus, it's the "How extensive is it to create?" question that matters most for availability, and once more while I intend it to be "Infinite cost / impossible to recreate refer to remaining sets" it's anyone's choice. Heck, even if they are "Impossible to recreate", how old they are hasn't been defined in the above blurb so if someone has their protagonists / antagonists from some time in the past it's simple to claim either "They were still somewhat common at the time" or "They were still in production at the time".

So... I guess in Modern they're either Rare or Very Rare if out of production, Uncommon or Semi-Precious if still in production. When they were being created they'd fall in the same Uncommon or Semi-Precious range, again depending on how extensive people want the creation process to be.

Stabs wrote:
Hmm, I like this idea, Malahite. Could be good for construction work.
Just don't let your workers keep the outfits for more than needed. Wink Standard eight hour work days for a few weeks? Nice boost in production. Same worker for a few months / years? Starting to look at a rise of incidents amongst your employees.

Keep the artifact good enough that it's worth considering in some circumstances, but not so good as to be an obvious choice for anyone with the coins to rub.
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PostSubject: Re: Community Artifacts Index   Wed Nov 28, 2012 3:33 pm

I do like the idea, too. Very Happy Once you've got the average going price figured out (I think that's a necessary field for any artifact but as always it is up for debate if you disagree), I'd love to get Skin of the Mumansi on the Index.

Also, Theater Props have been added. Very Happy
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PostSubject: Re: Community Artifacts Index   Sun Dec 30, 2012 12:38 pm

Okay, I'm making some changes to the Index Threads. Instead of ideas only being added once they've been judged as good enough, which I think now is a terrible way to do it and it makes people not want to try because of the pressure and it suuuuuuuuuuuuuuuuuuuuuuucks, I'm going to leave it more open-ended, and the ideas will be added to the index for ease-of-access only. That way, everyone can decide for themselves whether an idea is good enough or not to be used! Very Happy Which I think will work much better. Hope you all enjoy posting more ideas!
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PostSubject: Re: Community Artifacts Index   Thu Jan 03, 2013 4:09 pm

New idea time! Very Happy You know I'm full of 'em!

Name: Ansagalu
Rarity: Legendary
Average Price: 675,000 SK

Ansagalu is the name a legendary sword said to be able to harness the power of the elements produced by nature: fire, water, wind, earth, lightning, ice, and perhaps even darkness and light! Shaped like a katana, the blade can be imbued with these forces of nature by the wielder's whims, with some few limits. The blade is reportedly still in existence, however, there is only much speculation on where in Felarya it is. Some say it is currently offworld.

How to Use:
Ansagalu is able to absorb elements of nature into its blade, transforming it and giving the wielder some power over them. The blade needs only to physically touch one of these elements- e.g. thrust into the ground, struck by lightning or electric current - and the blade will be imbued with the power of that element. According to tales of its use, when imbued with an element, that force of nature can be bent somewhat to the wielder's will, but only by as much as their strength of will. Some sources say that after five minutes of discontinued use will the sword's blade revert to its metallic form, though others say it will do so when returned to its sheath.

---------------------

Name: Stoichia Blade
Rarity: Uncommon
Average Price: 350 SK

A stoichia blade is a man-made "reproduction" of the legendary sword Ansagalu, which were made when a group of smiths and alchemists attempted to recreate it. They are obviously much more common than the latter, and though they are of the same shape, their powers are much different from their ancestor. A stoichia blade is able to adapt its blade by taking on the properties of any naturally-occurring, solid substance the sword touches. Despite that it is less powerful than the Ansagalu itself, it is easy to use and doesn't have many glaring weaknesses as a weapon. Be warned: there are "reproductions" of these "reproductions".

How to Use:
An authentic stoichia blade is paired with a sheath, and is equipped with a crystalline orb on the pommel. This is what is used to absorb the properties of the material which will be applied to the blade of the sword. This means to use the sword's magical ability, one must physically touch the pommel to a substance of nature. The substance must be solid and exist as a singular mass with a volume of minimal three cubic centimeters to qualify for absorption (this prevents the blade from absorbing substances like dirt or dust), and must be inanimate. The original source of absorbed material should be unaffected by absorption in genuine articles. The blade can be returned to normal by being replaced into its sheath.
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jedi-explorer
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PostSubject: Re: Community Artifacts Index   Fri Jan 25, 2013 11:01 am

Name: Augerel
Rarity: precious
Average Price: 7,500 SK

Description

It's a Artifact to turns the earth your standing on into an elevator by cutting a round in circle as you turn it's handle. About the size of a small staff and greenish grey, with a long tube-like handle. On one end is a a smooth spike for sticking in the ground on the is the crystal a large section in the middle is reserved for the panel with glyph indicators and the crank to make the device star cutting in a circle. It's used to make an elevator or dig down real deep into the ground in less time. It's used by archaeologists, minners and even some secret organizations as means of keeping the entrance of their lair hidden. The only downside is it requires a special type of enchantment and materials to create both of which come from the Orlesk Plateu and hard to mine due to the dangers of the area. An Augerel can be used on rock but it's not advised as it seems to have harder time with it and may break during use causing you, the artifact and the rock floor your standing to all suddenly plummet into the more solid rock with no hope of escape.

How to Use:

First place the sharpened end into the ground it should meld with the dirt and the ready glyph will blink once then flash again until you turn the handle.. The crystal atop the artifact will then raise into the air and begin to rapidly fire out a beam and cut in a counter clockwise fashion. Again don't touch the beam or it may cut through you. Once you have a glowing circle the glyph will flash yellow then green. Pressing it will cause the Augerel to begin descending it. You can increase the speed to have it dig faster but this is not advised as the speed settings on most Augerels are very senstive. One tap is enough unless you want be the star of "Journey to the Center of Felarya".


Last edited by jedi-explorer on Wed Feb 27, 2013 10:16 am; edited 3 times in total
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PostSubject: Re: Community Artifacts Index   Fri Jan 25, 2013 12:07 pm

"Really? That's all you got? That's it?"
--Kanbe Kuroda, Sengoku Basara: Samurai Heroes

I thought you had so many more ideas! D: But I guess if you're busy this is good to get started. Anyway, let's have a look.

It looks pretty creative, I'll say that. Very Happy I like creative, myself. Seems pretty useful for getting around, especially if you want to go from ground travel to massive Felaryan tree travel. Smile Though I have trouble seeing how it could be used to create a basement. Wouldn't it get difficult having to cut a bunch of circles in a square room over an over again? O.o Or am I thinking too inside the box here? Also, what does it look like? Some kind of fancy corkscrew? Also, how would one go about adjusting the speed settings? Other glyphs? Details can be useful, however small, am I right? ^_^ Again, a nice, useful, creative idea. I hope to see more from you, and everyone else here!
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