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 Just how profitable IS adventuring anyway?

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PostSubject: Just how profitable IS adventuring anyway?   Sun Dec 22, 2013 2:20 pm

I have to come a realization that most RPers, and probably a good deal of story writers haven't realized yet. It's very expensive to live in Negav! o.o; In fact I did the math...

3 SK for a average meal according to the wiki
10 SK for a change of clothes per outfit
80 SK for rent for a average place.

So let' say you're renting a pretty small, but okay place, that's 560 SK a week and 9 SK for meals or meals a week and let's say about seven changes of clothes so another seventy. Now you're still not done. You need Adventuring Outfits too so you'll at least have the illusion that you're a tough adventurer so that's 160 for two outfits (one active set and backup). Okay so how much in totall did it take to live just a week in Negav? 263 SK for a week now that's two Fadong gems worth of SK before you get your gear, supplies and of course your other miscellaneous bits. After all you're not just going to sit in your home comfortably and read are you? (Which reminds me there needs to be section on "Entertainment" and other expenses in that Pratical Example section of the Wiki.) So since the wiki doesn't have section on Entertainment nor Gear and Maintenance we'll just say about 1,000 for a decent sword and another five hundred for a okay pistol or cross bow. Then ammo will be about 150 per cartridge or 100 for a full quiver (though you could save by making your own in theory but you don't. You're lazy in my example.). Now upkeep of said weapon will cost something too right? So how about thirty for a wetstone, oil and cleaning kit? Which will last a month so...What's the cost now? 1,153 Getting pretty hefty eh? So you better have a big sack to carry all that treasure home in, yes? XD Though how does one measure the worth of plunder? O.o No system for that either. So shall we endeavor to make one, as well as promise to make some separate columms or threads on Entertainment and Gear and Maintenance? After all we have thread for just about everything on Negav already.
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PostSubject: Re: Just how profitable IS adventuring anyway?   Sun Dec 22, 2013 2:56 pm

Adventuring is not profitable and it's certainly not a business. When people go out to adventuring in Felarya, it's purely personal gain. It may have been lost over the years, but one of the main reason so many people came to Felarya was because there's supposed to be treasure all over the place, most likely relics from the distant past. Usually it was people from other worlds who have no idea what they're getting themselves into, hence why they were so helpless when they inevitably ran into one of the giant predators. When you add settlements like Negav and Kelerm, I'm of the mindset that most people from such settlements wouldn't even consider leaving the safety of their settlement under normal circumstances. Negavians already have a stable life, so they have no incentive to go out into certain death. When the term "adventurer" is used in Negav, I think it means the people who came from another world up hearing the tales of shiny treasure and managed to make it to Negav. They're usually not Negavians and they don't make a job to go out of the city and collect shiny things, unless of course they're mercenaries and under contract.

Also, I think you're numbers are off. Way off. First of all, firearms are rare and expensive. I made a whole thread to discuss this, and we learned that swords, axes, and bows are far more common in Negav than firearms, as it seems that very few people in Negav understand firearms. Second, 1000 skevols for a sword is a sham. Just to give you some numbers, in D&D, a normal longsword is worth 15 gp. If your normal sword costs five times the price for a specialized armor, you're being ripped off. Those prices would be better for low-power magic weapons or just made of special materials, and even then, you're most likely not gonna find that kind of stuff in sale, chances are if you want your shiny sword made of magic-repelling metal, you're gonna have to hunt for that ore yourself and give it to a blacksmith. I generally never bother with listing exact prices for everything, cause it makes no difference if the price is listed or not in a story. If this was a game system, then it would make sense, but it's not a game system.
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PostSubject: Re: Just how profitable IS adventuring anyway?   Sun Dec 22, 2013 10:38 pm

Also note that living two weeks is not necessarily twice as expensive as living one week. The second week, you already have your clothes (not counting anything you lost or ruined). Same goes for durable items like swords and stuff. And instead of buying every meal individually, you can buy groceries with which to make several meals for the price of one.
You still have a point. "Adventuring" is not a day job any more frequently than gold farming is here on Earth. It CAN pay enough to sustain a career, and failing that it can add some extra side income, but for the majority of people it isn't a worthy aspiration at all.
Why have so many OCs be adventurers then? Because the biography of Steve Jacobs, middle-class plumber who holds a boring day job to make ends meet so he can feed his homely wife and hopefully save up for their hypothetical kid's college fund and perhaps a decent retirement is hella boring. You knew that though xP
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PostSubject: Re: Just how profitable IS adventuring anyway?   Mon Dec 23, 2013 6:36 am

Well if it's treasure hunting, then the idea is surposed to be that one trip will be the payoff that will set you up for life rather than a career.

As for the budget for starting the adventure in the first place, well I am sure the 'Adventurer guild' will be happy to loan equipment as long as they are confident that your little venture is a worthy one and will result in them getting paidback with included interest.

And while most adventurers will just be in it for the passion, they should have the skills that can be applied to jobs if they ever needed any money to sustain their passion. They could be part time discoverer, bounty hunter, tutor, fairy hunter, treasure hunter and so on.

I think adventuring is plausable, but not the way it's often portrayed. Most adventurers in stories are just there, often with vaguely established goals and not are even prepared for the congo, let alone Felarya. And they have no acknoledgement of the world around them, you'd think they woulden't be so surprised to find gaints after spending days in a obviously gaint forest, you can't exactly fail to notice the avarage size of the trees.


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PostSubject: Re: Just how profitable IS adventuring anyway?   Mon Dec 23, 2013 7:17 am

Like I said, this dates back to when the setting was first made, people from other worlds heard there was big treasure in Felarya, but not that there were giant monsters everywhere, cause too few people made it back alive to report it, hence why their equipment are so inadequate. That said, I don't think it excuses people going out by themselves, cause even if Felarya didn't have so many giant monsters, anyone with a properly-functioning brain would form an adventuring party, because strength in numbers is how we survived in the first place. It also doesn't excuse people who go out with only a backpack, because again, even if Felarya had no giant monsters, or very few monsters at all, you wouldn't want to go in the jungle without carrying a weapon and a backup weapon, otherwise you're asking for the wild animals to rip you apart when you inadvertently intrude in their territory. I can excuse people who just stepped in Felarya and didn't expect it to be Giant Land, thus weren't well prepared for it, or arrived in Felarya against their will, but I can't excuse violation of common sense where people willingly go solo with nothing but a shirt on like it's a picnic trip. And if they started their adventure from Negav, then they should know what they're signing themselves for and prepare more adequately.
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PostSubject: Re: Just how profitable IS adventuring anyway?   Mon Dec 23, 2013 10:26 pm

It's for the above reason that I try to make my characters who are supposed to be prepared actually prepared as best I can, even if it makes them seem overqualified for the quest. But on the other hand I concur with Shady, Felarya was originally designed to draw in incompetent fools so the predators would have a reliable supply of tasty treats.
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PostSubject: Re: Just how profitable IS adventuring anyway?   Wed Dec 25, 2013 6:50 pm

Adventuring can be profitable provided that you have access to good information and know what you're getting into. When thinking about making an adventurer, I already went over the question 'How would he make money, anyway?' even before going to think about his accommodation and gear. There are a few lesser sources of money in the form of not-too-rare material and gear; mostly the skin shed by Giant Dridders and Nagas, equipment left behind by other deceased adventurers and ore. The bigger source, however, is treasure. There are a few spots considered to be rather 'safe' for plundering, and even some have infinite plundering perspectives, such as the Mysterious Temple. I'm pretty sure the Adventurer Guild must have information on that one. If the adventurer is pretty adventurous, then he might go for less safe areas or even look for the ruins and temples on his own, and may group with other adventurers or not, your choice.

Whatever it is, though, I don't think real adventurers would rent a place in Negav. They are adventurers, they are away in the wilderness for unforeseen periods of time, so I don't think they would get into a rent if they are rarely going to be at home anyway. When they come back, they would just get a room in an inn for a few days while they sell their findings, gather information and plan their next trip. Maybe a locker business would have profit, seeing as it would be an affordable way for adventurers to leave in Negav some belongings they can't carry while they are adventuring without having to rent a whole house or flat.

Getting back to adventurers, I'm with Shady for the most part; a really high number of adventurers that come to Felarya are lured in by the rumours of treasure everywhere and they don't have any idea where they're getting into. Most of those that live in Negav get their money from working safely inside Negav and won't think about leaving the range of the Eye. The advantages and disadvantages of going around in a party, however, are to be weighted individually by each adventurer (and author). Some adventurers will prefer to go alone, though well equipped for it, and some others would rather team up and count on their partners.

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PostSubject: Re: Just how profitable IS adventuring anyway?   Thu Dec 26, 2013 6:47 am

This is a bit of a tangent, but do we know for a fact that nagas and dridders shed? It has never been outright confirmed, and if they did, wouldn't the presence of giant shed skin alert you that there's a giant naga or dridder nearby? Also, as far as temples or dungeons or whatever, I severely doubt anyone has an exact idea of where they would be. Maybe they heard rumors of some tomb or whatever somewhere in that region, but nothing concrete. The only exact "dungeon" anyone in Negav would know offhand is the Jadong Temple (it got a very recent name change) and the ruins of Ur-Sagol, if there's still relics to be found there. As far as infinite money, only the Jadong Temple has such a trick, as far as we know, which makes me wonder, when the treasure regenerate, is it really all the gold and gems that has been stolen teleporting back to where the pile used to be? Cause otherwise, I think money from that place would be absolutely worthless once someone figure out that the treasure regenerates. Even still, I think a lot of people would be hesitant to go there. First of all, it's a long trek, and second, I think people in Negav heard of a giant mermaid that guard access to the temple itself. Sure, Anko's not always there, but if she is, and she knows you're there, you're gonna have a hell of a time trying to get past her, and you definitely don't want to take your chances with what passes for a bridge.
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PostSubject: Re: Just how profitable IS adventuring anyway?   Thu Dec 26, 2013 11:51 am

Yeah I think adventurers would have limited information about the temples they are visiting, otherwise it would be werid how they knew alot about the temples but almost nothing about the monsters on the way there.
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