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Karbo
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PostSubject: Corrector design   Tue Jun 10, 2014 3:05 pm

I have started sketching various designs for the correctors and their machines.
I wanted to convey that living statue feel, with decorative elements mixed with monstrous ones, to have something really alien and bizarre.

There is some inspiration from the Antispirals in Gurenn Lagann as well as the enemy ships in Noein ^^



Your opinion is very welcome Smile
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Amaroq
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PostSubject: Re: Corrector design   Tue Jun 10, 2014 3:46 pm


I would try to go with medium grey, Dark grey to almost black chitin/stone as armor or skin, maybe some glowing green or glowing purple elements mixed within, to show the magical nature of some, maybe?


Also, some of these look like creatures from the Super Metroid series back from 1995. Especially the top right one.
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PostSubject: Re: Corrector design   Tue Jun 10, 2014 7:28 pm

I think a massive living flying ship would be cool. Almost sort of like a whale/insectoid inspiration.

Your goal is to show that correctors are some weird biological machine, but unlike a cyborg?

Also, can you number these? I like the one on the top right corner, the spidery one to it's left at the top, the one on the bottom middle, and the one on the lower left corner. However that last one meshes with the face really weird, and I think that part needs a little redesign.

The rest look okay, but not necessarily great. I've always gotten the feel they're less organic, save for some life forms that they may have which is like "encased" within the ship somehow when it operates. Or the ship itself is alive, sort of like the reapers from Mass Effect.
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parameciumkid
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PostSubject: Re: Corrector design   Tue Jun 10, 2014 10:50 pm

They look a little bit like some of the enemies from Bayonetta, so I suggest looking into that if you haven't.
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PostSubject: Re: Corrector design   Wed Jun 11, 2014 11:55 am

parameciumkid wrote:
They look a little bit like some of the enemies from Bayonetta, so I suggest looking into that if you haven't.
I've played Bayonetta and super agree with this, it's first thing that came to mind too.
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PostSubject: Re: Corrector design   Wed Jun 11, 2014 1:10 pm

Now those are some awe inspiring designs! Very Happy They do convey the feeling of an amalgam of living entity and functional machine, artifacts of great supernatural power; reminds me of one of the factions on Rise of Legends.
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PostSubject: Re: Corrector design   Wed Jun 11, 2014 3:06 pm

Yup. Putting faces in places they shouldn't be usually has that kind of effect. ^_^
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Karbo
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PostSubject: Re: Corrector design   Thu Jun 12, 2014 7:16 am

Thanks for your feedbacks ^_^

Well i didn't play Bayonetta but after googling the enemies from it, indeed this is pretty much exactly what I had in mind ^^;
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PostSubject: Re: Corrector design   Thu Jun 12, 2014 9:26 am

... First off. It is hard to say which design is good for all of them are really interesting.

Though, some remind me of a mythycal creature that could change its face every so often to the different types of expressions it had. >_< The one second to the bottom to the far left reminds me of that mythical creature.
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PostSubject: Re: Corrector design   Sun Aug 03, 2014 5:16 am

very good job so fare Karbo
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