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jedi-explorer
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PostSubject: Re: Updating the map   Mon Nov 03, 2014 5:03 pm

Ah another thing the map needs hit me today: color coordinatinated sectors that match their backgrounds in the wiki. Such as how the Forest of Whispers. In it's artwork the foliage is blue-green but on the map it looks light green. Just a little thought.
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PostSubject: Re: Updating the map   Mon Dec 22, 2014 1:02 pm

Here is a glimpse at the outline of the new map Smile

It's still very basic for now. I just took the old one, redrawed it a bit, played a bit with the size of various elements, and expanded it westward. There is no new elements and no scale grids yet. The only indication of distance is basically that Crisis take one full day to go from the giant tree to the chordoni waterfalls.
I didn't add yet any of the things you people suggested but don't worry it's in the card and it's still a very early version  Wink



bigger version http://sta.sh/0kyghibb277
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PostSubject: Re: Updating the map   Mon Dec 22, 2014 1:55 pm

If I remember the wiki correctly, Imoreith Tundra is at a very high elevation, isn't it? Thus, I think the shape of the border between it and Evernight Forest right next to it should be shaped less like the tops of trees and more like a drop-off cliff or something. It might actually make sense for there to be a small gap between them to illustrate that they're not on the same level or something.

If I'm wrong about the elevation, though, nevermind. ^^; That's really the only helpful thing I can think of to say right now. Otherwise it seems to look a lot more detailed already. ^_^
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PostSubject: Re: Updating the map   Mon Dec 22, 2014 4:19 pm

Karbo wrote:
Here is a glimpse at the outline of the new map Smile

It's still very basic for now. I just took the old one, redrawed it a bit, played a bit with the size of various elements, and expanded it westward. There is no new elements and no scale grids yet. The only indication of distance is basically that Crisis take one full day to go from the giant tree to the chordoni waterfalls.
I didn't add yet any of the things you people suggested but don't worry it's in the card and it's still a very early version  Wink



bigger version http://sta.sh/0kyghibb277

You are amazing!! O.o Seems some of the topography changed a bit more than I expected. Slight slant here, little more curve there. <.< Me thinks you've been drawin' the giant ladies too long, my friend. XD Still looks like there's plenty of room for all new sub zones in places I'd never expected! ^-^
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PostSubject: Re: Updating the map   Sun Feb 15, 2015 3:58 pm

I have been working hard on the map those last two days Smile

It's turning to be probably the biggest picture I have done. When it's open, it takes 1,2 GO of memory from my computer XD

There is still a good way to go but it can give you a good idea of what it will look like. They are not here yet but in the end there will be the Isolon eye indicator as well as a discreet grid.

http://sta.sh/01nkmsepy4ap


Last edited by Karbo on Wed Feb 18, 2015 10:57 am; edited 1 time in total
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PostSubject: Re: Updating the map   Sun Feb 15, 2015 4:10 pm

detailed maps of each major location other than negav.
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PostSubject: Re: Updating the map   Sun Feb 15, 2015 5:33 pm

I think it would be worth pointing the name of the rivers besides just Jewel River.
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PostSubject: Re: Updating the map   Mon Feb 16, 2015 4:05 am

Sprix wrote:
detailed maps of each major location other than negav.
Sprix, you should understand that, first, doing a detailed map is a lot of work. And second, how do you make a map of the jungle? A jungle is a living place that's constantly changing. Even if the giant trees are millenarian, everything else can come and go in the blink of an eye. A giant creature practically changes the landscape at its wake with all the plants and rocks it crushes underfoot, and the occasional fire can reshape the area with its destructive force. Even if you do manage to make a general map, a vanishing land can come to say hello and decide to stay forever in the middle of your masterpiece of a map. Felarya is like that, ever the wild land. You can map its general shape, you can set down temporarily permanent lines with your buildings and walls, but nothing lasts forever.


So, back to the topic at hand, I find the Chomikai Commons a bit too forest-y. I had thought that the area around the city was a bit more clear, with some space for fields and such. It is true, now that I cross-check it with the Negav map, that even there they don't take up much space before the forest starts, but I still feel that space is needed. Not only for cultivation purposes, but also for strategic ones. Vishmital cannon defences would need a certain degree of visibility for them to be effective, and the route from the Ascarlin Mines to Negav should likewise be open and easy to defend. Carting the mineral between the trees, even when protected by the Isolon Fist, calls for an ambush.

On the other hand, I like the improvement in detail of certain areas, like the Ixtapal Marshes and the new Navroze chain, as well as the intermediate colours that help some of the colourful forests blend into the surrounding areas. I know I said it gave a better sense of interlocking areas if colours suddenly changed to the next one in a clear line, but this way it's visually appealing as well.

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PostSubject: Re: Updating the map   Mon Feb 16, 2015 8:13 am

Ilceren wrote:
Sprix wrote:
detailed maps of each major location other than negav.
Sprix, you should understand that, first, doing a detailed map is a lot of work. And second, how do you make a map of the jungle? A jungle is a living place that's constantly changing. Even if the giant trees are millenarian, everything else can come and go in the blink of an eye. A giant creature practically changes the landscape at its wake with all the plants and rocks it crushes underfoot, and the occasional fire can reshape the area with its destructive force. Even if you do manage to make a general map, a vanishing land can come to say hello and decide to stay forever in the middle of your masterpiece of a map. Felarya is like that, ever the wild land. You can map its general shape, you can set down temporarily permanent lines with your buildings and walls, but nothing lasts forever.

I mean a map of a place like chordoni waterfalls, or maybe a side-view map of the great tree
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PostSubject: Re: Updating the map   Mon Feb 16, 2015 8:29 am

That's better. Putting it in a more specific way helps, as being too general might see your idea disregarded swiftly. I do agree that a map of the Great Tree might be interesting, but I do not understand why would a map of the Chordoni Waterfalls would be needed. Isn't the picture of the place drawn by Karbo enough to give you an idea of the location?


P.S.: I edited your post. You should try to keep quotes brief, instead of quoting a whole, long post out of which not even half is relevant to your comment.

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PostSubject: Re: Updating the map   Mon Feb 16, 2015 9:09 am

Sorry. I meant in the general area as well.
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PostSubject: Re: Updating the map   Mon Feb 23, 2015 1:10 pm

The map is done Smile
http://karbo.deviantart.com/art/Felarya-map-V2-515872160

There is no indicators of distance yet and I believe the rendering is not 100% finished on some areas. But I released it anyway because I worked way too much on it already ^^;  I'll add what is missing later. I hope you like it ^^
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PostSubject: Re: Updating the map   Mon Mar 09, 2015 5:31 pm

There's only one thing about the new map I can say sucks and it's that e-akahele's interactive map has become outdated as a result.
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PostSubject: Re: Updating the map   Tue Mar 10, 2015 8:14 am

Shady Knight wrote:
There's only one thing about the new map I can say sucks and it's that e-akahele's interactive map has become outdated as a result.

That's sorta their own fault though. That map has technically been out of date for ages. Never added all the basic locations or any updates really at all. Think 'ol E-akhale is MIA these days though.
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PostSubject: Re: Updating the map   Mon Sep 21, 2015 1:36 pm

hey so i still have a question about this new map. I'm really troubled by the aspect ratio and depth perception of how i try to imagine how big the known continent is to felarya. So to make it easier on myself i tried to look at the mountains as geographical as possible compared to the state I live in:

Map of Utah:
 

I tried to shrink that mountains down to relation to the mountain ranges.

Where i'm confused at is how big in relative size is the Pyrael mountain range, Ascarlin mountains, Navroze mountain range, and Orelosk plateau>

Is compared to the one in my state so i can get a better geoprahical measure and depth of how big the main continent actually is so I can figure issues like air travel and living space for other potential towns/villages with their population could be for the future.

If you want a better estimate scope of the ranges:



There it is, but do you see what I mean? If I'm going to judge now, The main continent compare to my states geographical description means that it's telling me that felarya is only a few states big (which a continent can be classified to be that big but i'm sure that wasn't the intent for felarya). How I want to imagine it is felarya is about the size of central europe, but i don't know that because there was no clear explanation on that unless i missed something?

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PostSubject: Re: Updating the map   Mon Sep 21, 2015 2:51 pm

a long time ago I made a topic about felaryas size and that in fact it is only 1/3rd of the total US size by using known distances for measurement, but nobody cared about what I said and called it inconsistency of the map, with everyone stating Felarya was much bigger.
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PostSubject: Re: Updating the map   Mon Sep 21, 2015 6:19 pm

So...basically the map isn't accurate geographically, now was that with the old map or the one we have now? Not much a difference but yeah...
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