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 Monster Hunter: Felarya

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PostSubject: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeTue Jul 21, 2015 6:46 pm

So, as it turns out, we do everything we can to discourage pred hunters from being written. But... we know that it happened during several points in the chronology. The Titans fought some preds (and didn't always lose), the Sagolians hit them for massive damage, the elves could bring 'em to their knees, and the Fist isn't a one-way trip down the gullet either. In fact, for at least one of those civs, it was more cost-effective to fight fairies than to absorb 'em.

And you know, the little guy's gotta try and win. So... maybe we can address how it usually goes? I mean, they're gonna find out eventually! Neutral


We know the Fist has to beat some off from time to time to keep them from loitering too close to the Eye (people go out there, after all!). This might be a chance to highlight how are we gonna look at weapons, from a literary perspective: I get it's not realistic if a gun doesn't pierce their skin, but that only means, to me, that we ought avoid that kind of gun in the setting. Even if it were realistic that normal bullets bounced off (lol), all it takes is raising the caliber and barrel length until they start hurting for it to be manageable, and it wouldn't be unrealistic for people to be smart 'nuff to figure it out either. 'eck, even the guys who think predskin should be concrete reinforced with immortanium just give their charas bigger superguns to compensate.

Way I see it, some guns are gonna hurt preds (If the author says it's big enough, it is. If it hurts them and it shouldn't b/c plot, replace by an itsy-bitsy .22 handgun), and some aren't. Some magic's gonna hurt preds (if you get a rocket launcher, why is my spell of Transmute Butts to Lava* wrong?) and some isn't. Some explosives are gonna kill preds, and some are not. Some preds are gonna kill other preds, and some aren't.

Also, given the general squishiness of humans, it should be pointed out that going after a predator is best done in groups... of people who know what they are doing, because predators aren't stupid (usually). There ought to be a way to highlight that the expectation isn't superhumans, just well-coordinated humans with nerves of steel.



As for "not being stupid", I imagine predators might be willing to look at what you're bringing (from a distance), see how you react to noise (if you run towards it, they know you want to fight), check for magic (if they have predator sense), check how much energy you spend to move a certain distance (so they can tell whether you've been there before, or if you're gonna tire yourself out anytime soon), see how a dumber predator does against you, check your trail for signs of a fight (to see how you did) and finally, decide if you're worth the risk.



*that was a joke, but the point of the example stands. angel
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeTue Jul 21, 2015 7:52 pm

One question, could a magician/slayer type hero be able to at least ward of Predators and make a name for himself/herself?
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeTue Jul 21, 2015 8:37 pm

A predator often has advantages in crown control by capture/eating preys, lessening the number of threat to deal with instantly. People who are actively hunt for predators should have be equipped to prevent being eaten in the first place, or at least still be able to support even after being eaten.

Suits coated paralyzing/sleeping poison, for example. Or at least, terrible taste.

By the way, where's the magic users? Not every mage needs to be able to zap or hurl badass fireballs. Illusionist that make you appears as a group of few humans, then suddenly appears as more than thirty armed to the teeth when the pred jumps out from ambush, or create a fake firewall that stop a predator from running away. Hydromancer that can create ball of water big enough to choke predator out of commission. Geomancers cause holes on the ground or tremors, which can throw balance giants or dridders off. Though I guess capable magic users are rare, though, but they would certainly be useful in dealing with predator, if you use them right.

And, magic combines with technology too. Use magic to make heavy weapon as light as feather, throwing gas weapon and trap the predator in a magic barrier to nullify the wind disadvantage and increase effectiveness.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeTue Jul 21, 2015 9:23 pm

Disclaimer that this is just my personal opinion:

Imagine a really slow mouse that made it its goal to hunt down and kill the world's best professional athletes. I think that best sums up how this would go. Even if the mouse had an oversized gun compared to its own size or could cast mouse-sized bursts of fire, it'd take an immensely imbalanced situation to turn the tables. The numbers advantage would have to be pretty big.

The thing about a powerful magic user is that they'd need to be insanely overpowered for their magic to have effect. From their perspective, the spell output would have to be mountainous. Illusionists might be the most effective if they can use illusions to make the predator cause itself harm, but it'd take some pretty big illusions to do that.

For the idea of a suit that has a paralyzing agent or sleeping potion, that'd be a pretty hilarious addition to a story since it's unlikely the predator would know about it, so it'd result in one unexpected nap. Even then, the suit would have to be completely saddled with toxin to have any impact on a predator that big. Taste could have a shot of working as a 1x tactic, but it's not reliable in the long term. No guarantees it'd work, though, because it may be difficult to judge what would taste good to the predator.

**EDIT** I reread the last post and saw that the poison suits were to assist others in the fight, which would work toward better effect. The point still stands about it needing to be an extremely strong substance or an extremely high quantity, though.

There's also a question of incentive. Why would a hunter go out to fight a giant? They'd never be able to carry anything they harvest, even if you had a large crew. Off the top of my head, that leaves me with two other obvious motives, though I'm sure you can come up with more:

1) Stave off a threat to an area. As Stabs mentioned, this is the kind of thing that happens (with a high number of powerful fighters/casters), but in this case it's much easier to deter the predator than to actually kill it.

2) Glory seekers. But realistically, someone who's willing to dive into a challenge like this probably hasn't thought it all the way through, and the attack would most likely end hilariously badly.

I'm not remotely saying you can't make a fun story with this concept. Just that it wouldn't work to have a badass character that can stand toe to to with giant predators.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeTue Jul 21, 2015 11:56 pm

To counter a predator, magic has to be either:
-Very strong direct magic affect predators in meaningful ways other than just a light burn or a bruise: only magic-users with extraordinary talents can hope to fend off predators alone, or in a group of few, in this fashion. Such one-man army must be very elite and rare to see, except for top priority mission.
-Tactical use on predators: fire on Dryads, zapping on merfolk, tripping giants by make a platform rise up at their feet... Offensive magic that make use of environment, predator's weakness... which less costly and maybe more useful than direct magic, but still need skilled mages to do this.
-Tactical use on human side: self-buff to gain advantages (lighter weapon, faster running speed...), illusion magic to hide/clone army, freezing slug girl's slime for the army to pass safely, clean dridder web with fire... Anything that common to above-average mages can do for their group to gain advantages against predators, not just simply zapping or fire-ball hurling.

For poisoning from inside tactic, I think it's the last resort. Each soldiers may be wear poisonous suit, or given with a bottle of poison, either for themselves to die peacefully, or to cause sickness to the predator. Some poison can kill things with just a single drop, but let ignore that fact and say that poison in Felarya may just make them feel some indigestion and sluggish instead, and the effectiveness will grow if the same pred eats more than one of such soldiers. Unhealthy preds make them easier prey.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 1:14 am

Seeing how I do have a human sized monster hunter, named Narame, I have put quite an ordeal of thinking into this very topic before and would like to provide you with what I came up with.  I will refer to Monster hunters as humans, though any species on a similar size level may count on the same things, and seeing how humans are often depicted as even slightly inferior to Nekos, Inus, etc, its useful to go with them first, but all i say can be applied to other species as well.



Humans do have up quite a lot of advantages over the common jungle threat, which the beasts and demi giantesses usually don't have.

1: Strength in numbers and diversity:

Before I start: Monsters and giant preds tend to be loners. They need their hunting grounds and its rare for them to work in large groups as there is only so much food to find and giant preds are, in fact, rare. Also, if you encounter a pack of Kenshas, who are out to get you, and they have the strength in numbers, well, your best bet would be to hope they (won't) chew too much on you.

As said before, Humans can gather in large groups and try to fell a monster as a team. Humans, being able to communicate and learn, so they could even communicate via a complex sign language to prevent being spotted or rely on comms, telepathy or even mere codewords so at least the target doesn't understand whats going on. Coordinating an attack on a giant beast like that is an advantage as the group can strike from different angles, identify and communicate weakpoints or simply attack them on occasion. In large enough numbers, the swarm might also make it hard for the predator to spot the high priority targets, while the humans could even rely on baits, meant to distract the predator long enough for them to get a critical hit in.

Diversity is the second big issue here. There are not only humans but Demis of all kinds, where humans could make the backbone of the group, you can add Nekos for night vision, Inus for heavy weapons or scouts, Reynke for especially powerful magicians and so on. By making use of a combination of different specialists, you enhance the group as a total. Just imagine how adding a friendly fairy would drastically increase the chances of survival against most threats compared to a pure human group. You dont need a fairy though, to a certain extend, every species should have their advantages (yes, even a tiny or two). The next thing is specialisation. A person can only learn so many things in their life, and you cannot necessarily say that giant preds always outlive human sized characters to a large degree. by having diverse specialists in your group you can rely on a vast amount of knowledge and tactics, giving you an edge to come up with something new or unexpected.  

Naturally, any amount of cavemen will not really be able to do much against a giant threat, so numbers are only one aspect the human monster hunters might want to consider and remember, even Snipers usually work better in a team. Now that we have enough people who want to slay a beast, let's talk about the next issue: How do we arm them?

2: Strength in science & technology:

Humans can make good use of technology and most gadgets are meant to be used by members of their size category. Suuure, e have exceptions (Lookin at you, pink haired Naga! Yes you!) but even with technological knowledge it is unlikely for them to gather enough ressources to craft something useful on their level.
Humans do have technology, moreso than any other species to make up for their lack of natural advantages. Technology IS their advantage, and thus they should not refrain from using it, even though it might be hard in the rough and moist jungles with little to no resupply. But you're a monster hunter, so I assume you have your basics covered.
Guns, to a certain degree can help, mostly you need to worry about piercing power. For monsters, I wouldn't opt for anything less than military grade equipment, where rockets or sniper rifles would best do the trick, especially when using high velocity rounds or hollow point ammunition. There are a lot of types of ammunition that turns to shreds once inside the target and causes VERY grotesque wounds, hence why they are banned on earth, but I assume that nobody cares if they are used against monsters. The idea is that normal ammunition is too weak to do much other than maybe hit an eye or an artery or something, so you either want to get damage in via explosions, shrapnels once the bullet is INSIDE the target or simply through a lot of piercing and damaging. Many people might not be aware that sniper rifle ammunition is designed to shoot through walls, and even more lethal on a target - if you shoot a modern sniper rifle at a humans arm, a large part of their torso will simply be gone.

Another word about guns and gunfire. Many people do tend to make the misassumption that gunfire would attract more predators. That is something I do not agree with, simply for 2 reasons. First of all, the jungle is a VERY LOUD environment. All kinds of animals communicate to each other, causing a constant level of noise, so gunfire might not be heard over too much of a distance and also not be too surprising to a predator to immediately head into thata direction. Its just a super loud animal, so what? The jungle has enough food to find, so there is not much reason to go there other than curiosity. Though, curiosity killed the cat, and preds should instinctively know that. Because, Second, and thats more important, loud noises tend to scare off animals and people rather than attracting them. Something that can make such a loud bang that hurts your ears? That must be something you DONT want to deal with! (Its like hearing a super loud roar of a beast) Remember, animals often use loud noise as a way to scare off enemies. Also, while a predator may learn that it is, in fact, human gunfire, the predator might also be aware that human guns do hurt, and thus, the hunt might not even be worth the hassle of going through being shot at and risking your life. Remember, even for a giant pred, ANY wound is a huge risk to their survivability. A predator cannot afford to get severely wounded when hunting their prey, so they would better try to AVOID any gun bearing person before getting an eye shot out or even a large enough fleshwound that prevents them from using their body to its full potential.

Aside from guns,
Humans can invent vehicles to move faster or for mobile protection, or to simply carry a larger payload, if the terrain and distance allow for it.
They can also rely on toxins to further increase their odds. By using the correct venom and a large enough dosis, any wound can prove fatal, but even paralyzing or even drugging toxins might do the trick. Most animals that bear poison can use it to kill beings of a much larger size, and humans are perfectly capable of gathering the knowledge to aquire and use those poisons. It literally is the tinies greatest weapon and thus should find extensive use.

3: Strength in Magic (at least specific branches):

Sure, a fist sized fireball won't do shit against a huge pred other than causing them to flinch. But there ARE magic powers that are unaffected by any size difference. Mind control, mind affection, Illusion, should not care about whether you have a huge brain or a small one. Any soul affecting magic works wonders. Also, Magic can be cast upon oneself rather than the enemy, granting you invisibility, enlarging you to at least somewhat brawl with the predator, or other abilities such as levitation, super speed, the ability to climb any surface, etc. Most magics cannot be simply countered by predator mages, and even if they themselves posess the ability to use magic, humans might adapt to it and bring more diverse magicians with them. Their advantage here is to try and retreat, then adapt, and come back with an optimized team. A predator cannot do that.





I do have more, but i need to leave now, so I will continue my analysis later today!


Last edited by Amaroq on Wed Jul 22, 2015 7:52 am; edited 1 time in total
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 7:47 am

4. Strength in Enchantments (Technology 2.0):
One could say that technology is hard to come by in Felarya, even with the offworld trade thats going on. And I agree. But I would also say that, if you dont have access to a huge amount of fire power, you shouldnt go monster hunting in the first place! Luckily, we also have magic to combine it with weapons and other gadgets. I am speaking of enchanted items which, with few exceptions, can be used by anyone trained to use it, much like technology is. The same is applied here, you need powerful weapons, and even though the predator sense might pick up on enchanted items a little bit easier, you have less trouble of maintaining them (usually) and they SHOULD be less susceptible to malfunctions as most enchanted items are RELATIVELY sturdy compared to technology. Of course, an enchanted rifle or bullet is even more useful and proper monster hunters might want to think about doing that. Enchantments in Felarya are cheap and common, as long as youre around Negav or a military base that features magic users, but many tribes should have an enchanter among their kinsmen as well.  

5. Strength in Knowing your enemy:
When monster hunting, the target and its abilities are usually well known. If the Hunter is tasked with the elimination of a specific individual or species, they will know what they are getting into. A Predator usually doesnt do that. They know what kind of prey they hunt, what it can do and where to find it, but rarely more than that. Once that is done, they must do what they can do to eat and survive. The hunter on the other hand can prepare specifically for that foe and try to exploit weaknesses. Libraries are filled with knowledge a predator doesnt have access to, but a smart human hunter would try to find out as much as possible about their targets and work according to that knowledge.

6. Strength in Stealth and the element of surprise:
Whats most dangerous about predators is that they can catch you unprepared and off guard. Now when the hunter becomes the hunted, you can use stealth and the element of surprise yourself. Especially in small groups or even solo, humans can take a huge advantage through cover, because of the huge surroundings in Felarya scaled to the convenience of giants, humans are about as hard to spot as a tiny mouse in the woods unless someone is specifically looking for them. Most predators posess another kind of sense to make up for this difficuilty, such as the infamous predator sense, heat vision and similar things, but those senses actually DO work to the advantage of the monster hunter. A normal predator relies on their senses to work properly, because they usually have no reason to assume otherwise. A monster hunter knows about those things (as I stated above) and will try to work around this: Alter the smell, wear camouflague, cover themselves in mud, close in through water bodies, climbing above ground or even flying come to mind. By working around the predators natural strength they are able to get the surprise attack, and hopefully take down the predator on the first strike (using the poison or high damage ammunition, poerful spell, etc.) Human monster hunters would usually loose in an open and fair fight, unless they seriously outnumber or outsmart their opponent, but most fights in nature are decided by the first blow of attacks. After that, if the fight is not done yet, its usually waiting for the enemy to be weakened by endurance, bloodloss or venom.

7. Strength in the reign over animals and giants:
Sometimes the best weapon against a beast is another beast. Humans are able to make other beings their pets, and having large beasts fight for them is as old as humankind itself. Some prefer to create teams loosely as efficient as lets say a Human and an inu, or a Human and a dog, other things are more like "point it this way and make it VERY upset" like Hannibal and his elephants. A monster hunter might keep a giant monster around for themselves to fight with in a similar fashion and either fight along with it, on its back, let it fight for them, use it as a distraction, as bait, decoy or simply as a force of nature fire and forget type biological weapon. Alliances and cooperations with friendly giants would also count to this, for obvious reasons and are a veeeeery common thing in felaryan writing.


8. Strength in the rule of cool, or making the unexpected happen:
Turning giant to brawl it out with your opponent, giving them a high five to the face might not sound like the most efficient thing to do, but Felarya is first and foremost a fantasy setting, and sometimes a lighthearted as that, sometimes as grim as the dark future of the 40th millenium where there is naught but war.

If your monster hunter CAN enlarge and suddenly punch a monster in the face, it will most likely come off as unexpected and give them an advantage though surprise and the fact that the predator cant possibly know what else is going to happen. If your monster hunter gets eaten and has a pack of dynamite around its belt, and uses it since they are going to take down that pred with them, then that will be unexpected and most likely lethal for your pred as well.

Cool things are those that are unconventional, and authors usually feel appealed to make their characters come up with new and interesting ways to win. This is less a "real life application" of a strength, even though it might work, but its about weird or silly things that seem so crazy they just HAVE to work. In the end, Felarya is fiction after all, so any kind of craziness has a high likelyhood to be rewarded, simply by the plot of things or because the monster in question is absolutely dumbfounded, creating an opening for the hunter/s to strike.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 2:24 pm

Poisons, I can't stress how useful poisons are for prey trying to defend itself. And it's not like you need a ton. For example, "It is estimated that a single teaspoon of botulinum toxin would be sufficient to kill over 1 billion people." And that stuff isn't rare, " botulinum toxin has found a role in the medical and cosmetic world. It is used to treat excessive sweating, migraine headaches and unsightly wrinkles on lady’s foreheads in the from of Botox." You can weaponize it so that you don't have to feed it to someone. An injection from, say, a bullet would work perfectly, and if a teaspoon can kill around 1 billion people, how much would a teaspoon do to a single giant naga?

And you don't need to use lethal poisons either. Mustard Gas or Tear Gas would make an effective predator deterent as well. They may not be deadly, but both of those cause severe iritation to the skin, eyes, and lungs. Chlorine Gas could work as well.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 3:37 pm

I like how everyone is eager to list ways to kill giant when the core fundamental of Felarya is that humans are at the bottom of the food chain and are at a huge disadvantage facing even a single giant.

When things like these happen, I never once see anyone bring up accessibility into the equation. Sure, some weapons can take down a giant, but how common are these weapons? Are they easy to make? Are they inexpensive? Or spells. How many hours does it take to learn one good sleep spell? How many hours more does it take to truly become proficient with it? Or poisons and potions. Where do you find it? Is it common? How hard are they to make? Do you have to trek halfway through the jungle where everything is trying to kill you just to find one ingredient?

This is what kills bad monster hunter plots. Nobody ever questions how accessible any of their cool shit, and so when you do add it to the equation, then the sheer contrivance necessary for someone or even a small group of people to gain access to all of this comes to the forefront. Think about it, if those things were easily available for everyone, why are giants such a big deal? We're supposed to think that giants are this humongous threat and are the reasons humans are no longer on top of the food chain. But if they can get their hands on all of that, then why are they still mostly sequestered in Negav and other notable settlements?

To me, this is the hardest thing about Felarya to balance. Forget the vore, it's how hard it is for humans to fight back against the giants that really makes or break the stories. Humans being completely defenseless and, at worst, coming out in swarms with nothing but their shoes on just so that they can be staple diets of all the giants is mindless (*cough* *cough* Felarya Express), but at the same time, the giants are supposed to present this massive threat and be the worst thing humans could possibly encounter. Yet, people come up with suggestions that seem like a really easy solution that makes the giants seem like not that big a deal, which then begs the question of why people fear them so much and why they haven't been dispatched years ago already.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 3:53 pm

The poison is pretty easy to get shadey. Each of the ones I listed are easy to obtain. Hell, the botulinum toxin is used in botox treatments, so I'd say its easy to make, and I would think it is somewhat easy to get ahold of.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 3:58 pm

You didnt read my post.

Shady Knight wrote:
When things like these happen, I never once see anyone bring up accessibility into the equation.  Sure, some weapons can take down a giant, but how common are these weapons?  Are they easy to make?  Are they inexpensive?  Or spells.  How many hours does it take to learn one good sleep spell?  How many hours more does it take to truly become proficient with it?  Or poisons and potions.  Where do you find it?  Is it common?  How hard are they to make?  Do you have to trek halfway through the jungle where everything is trying to kill you just to find one ingredient?

Amaroq wrote:

One could say that technology is hard to come by in Felarya, even with the offworld trade thats going on. And I agree. But I would also say that, if you dont have access to a huge amount of fire power, you shouldnt go monster hunting in the first place!


Shady Knight wrote:

To me, this is the hardest thing about Felarya to balance.  Forget the vore, it's how hard it is for humans to fight back against the giants that really makes or break the stories.  Humans being completely defenseless and, at worst, coming out in swarms with nothing but their shoes on just so that they can be staple diets of all the giants is mindless (*cough* *cough* Felarya Express), but at the same time, the giants are supposed to present this massive threat and be the worst thing humans could possibly encounter.  Yet, people come up with suggestions that seem like a really easy solution that makes the giants seem like not that big a deal, which then begs the question of why people fear them so much and why they haven't been dispatched years ago already.
I already covered all that and said that are humans strengths. and if monster hunting they should rely on that. I never said "do one of these and youll succeed". A giant IS a threat, and I stated that if lets say the giants do have the advantage youre screwed. You WILL loose in a conventional fight. thats what i wrote. My suggestions are ways to stack the odds in your favor, and if you got plenty points covered, there is a realistic chance to fell a giant monster / maneating girl. Giants are still mortal. I also find it very disrespectful to not read the others comments and then complain about nobody coming up with something you knew all along.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 4:29 pm

Darth_Nergal wrote:
The poison is pretty easy to get shadey. Each of the ones I listed are easy to obtain. Hell, the botulinum toxin is used in botox treatments, so I'd say its easy to make, and I would think it is somewhat easy to get ahold of.
But if it's so easy to make and so potent, why didn't people make more use of it?
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 4:33 pm

Mega-Fauna, or Giant Predators? Major difference between the two.

Mega-Fauna could theoretically be hunted by any standard-tier fantasy "Monster Hunter" (Those from the game of the same name, Guts, Titan-hunters, etcetera). There's exotic exceptions requiring abnormal kit, but the same holds true in their home-universe. Generally if you can hunt one unintelligent big rig-sized / -massed monster, you can hunt most (especially when they lack magic). For more grounded / realistic characters you're going to start needing more numbers and creative thinking / better gear, but at this point you're most-probably tailoring your Monster Hunter party towards a specific threat.

Giant Predators, however, are something else entirely. Especially since some people subscribe to the philosophy that even the "average / slow" Giant Predators are bullet-timing, Mach 3-traveling, brain with AI-esque processing power monstrosities whose skin is tougher than steel and has more magical talent in a pinkie than an Elven Archmage who studied under a Guardian. The more things that get tacked on to this mess, the harder it is to have even the equivalent of a 20th Level D&D Caster or someone in a Gundam pose more than a speed bump.

For some basics, sticking to terrain that favors you is an obvious choice. Cover in the form of enormous briars might do nothing to reduce your visibility or mobility, for example, but will limit both their own line-of-sight (baring, again, super-vision interpretations) as well as their attack opportunities (presuming they aren't given skin on their hands / faces that no-sells the house-sized thorns being smashed into at what some argue to be supersonic strike-speeds). Likewise magic and / or tech that seeks to befuddle or mislead is another good bet: Even +200 to Perception hearing doesn't help if you literally make no sound, visual cues / remains, or so-on in your passing and there's a commotion elsewhere to capture their attention (presuming no author-fiat "recognizes every false / misleading cue so perfectly as to pinpoint the normal spot someone must OBVIOUSLY be hiding in").

Next, intelligence. Specifically, education-based smarts (physics, magical arts / lore, geographic and local history, etcetera). Most probably, unless you're hunting Fairies or a few other specific Felaryan Giant Predator species, you're going to have a major leg-up here since the vast majority of GP's rely on oral communication and records at best, personal experiences and gut feelings at worst. Knowledge will be your friend, especially since this sort of knowledge is what allows people to learn from others' mistakes and avoid making them their self.

I could point out one of the biggest, most obvious / practical kit solutions that works even if we assume the average athletic adult Human could get run rings around by a child Neko (if they weren't busy arm-wrestling a pair of human musclemen with ease at once), but… it's extremely boring. Unmanned Drone / Golem spam, specifically.

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Lockheed X-17
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 6:03 pm

I have a character who is in the path of vengeance to avenge the death of his parents (ala batman style) and he is one heck of an illusionist that uses the things around him. He is also an engineer capable of massive construction (even with his tomthumb height) that could be paired with his knowledge of magic.

Also, if Miratans are able to build war machines, and Delurah too, How come they don't build heavy machinery (Delurans could use different polymers to counter the natural rusting of their steel)?
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Lockheed X-17
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 6:08 pm

They could also use highly potent poison attached to their swords, arrows, etc. to kill predators and it might make them able to colonize Felarya, with the aid of Magic. Unless a Guardian is trying to prevent it...
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 7:58 pm

Shady Knight wrote:

But if it's so easy to make and so potent, why didn't people make more use of it?

In our world? They have. The botulinum toxin has been used in the past for assassinations, and both Mustard Gas and Chlorine Gas were used in WW2. As for use in Felarya, I suspect it isn't used because people don't do their research when writing their stories. They just vaguely use the term "poison" without mentioned what kind it is.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 9:17 pm

There are several ways we could naysay the use of botox, Nergal.

a- contest that botulinum toxic was ever used for assassinations.
b- nitpick complications involved in synthesizing weapons-grade botulinum toxin.
c- contest that botulinum would kill a predator.
d- nitpick about the onset of effects in botulism.
e- contest whether Felarya must have cheaply produced toxins.
f- question the sense in insisting on being realistic only about the contents of the Anarchist's Cookbook in a fantasy setting that's never been intended as a vindication of- Very Mad Evil laugh terminator drunken .


Right now, I'll settle for saying that it probably wouldn't make a great story.


Last edited by Stabs on Wed Jul 22, 2015 9:55 pm; edited 3 times in total (Reason for editing : Too rude.)
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeWed Jul 22, 2015 9:19 pm

Darth_Nergal wrote:
Shady Knight wrote:

But if it's so easy to make and so potent, why didn't people make more use of it?

In our world? They have. The botulinum toxin has been used in the past for assassinations, and both Mustard Gas and Chlorine Gas were used in WW2. As for use in Felarya, I suspect it isn't used because people don't do their research when writing their stories. They just vaguely use the term "poison" without mentioned what kind it is.

It would be hilarious if this is what resolves the plot of any upcoming King Kong, Godzilla, or Pacific Rim movies. Laughing
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 8:21 am

Well, Hyde...

Spoiler:



As Amaroq has pointed out, there's a number of advantages that anyone looking to beat predators could seize.

Shady, as before, I try to consider that, given equipment is arbitrarily decided by the author, maybe we can suggest guidelines regarding access to cool toys? After all, so long as an author wants things we have not explicitly pointed out not to exist, they shouldn't be penalized for it.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 3:35 pm

Biological agents would work fairly well for hunting Giant Predators. The main issue with those is that they would similarly work on anything else in the exposure area that isn't securely sealed. And remaining completely sealed between acquisition, transport, and release might be easier said than done in a jungle environment with overgrown insects. You would also have issues in regard to larger dosages being necessary (unless you were going for a prolonged death from things like infected / necrotic injuries), and that only furthers the necessity of a properly sealed transport / armor.

… Alternatively, an up-scaled Cloudkill-like spell could work (if I recall right something analogous already exists as an environmental threat in some area of Felarya), but presumably such magic in a realm like Felarya would be highly taxing compared to other options available.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 6:30 pm

I have a question, can a nuclear weapon or radioactive material be used against these preds? I really have thought about it for a long time...
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 6:54 pm

Lockheed X-17, the question isn't whether you can use something, the question is whether it fits the tone envisioned to the best of our criteria.

(P.S: The answer to your question is yes  pale  )
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 7:42 pm

I wonder if Felaryan native creatures would handle well against environmental pollution. If regardless of environmental side effects, than prey-sized people can try to poison water, plants and animals around where a predator lives to make her sick and wear her down.

Put a barrel of radioactive/industrial waste at the upstream of a spring, for example.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeThu Jul 23, 2015 10:19 pm

Personally, in my video game I actually programmed the characters to be able to aquire AND use a davy Crockett - style mobile nuclear launcher. Scripted everything from the blast to the fallout and radiation, including having characters and all following enemies in the area suffering from radiation. You kinda had to backtrack back to some healer who could decontaminate you in order to get rid of it or soon face the consequences, seeing that being right next to the nuclear blast would contaminate you soo heavily that its unlikely for you to survive for much longer without help - not even the Soils regenerative powers would be THAT fast (i imagine the soil to be similar to a weak passive regeneration effect on everything, rather than the be-all-end-all infinite lifegiver.)

In the end, I decided it is not fun, and not fitting to both use and experience this and the nuke got cancelled. Yes, technically one COULD have nuclear power in Felarya but... I don't see a way to make it happen and still have it FEEL like Felarya. Because it kinda doesn't. And if we're honest, that's for the better.
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PostSubject: Re: Monster Hunter: Felarya   Monster Hunter: Felarya Icon_minitimeFri Jul 24, 2015 9:39 am

tkh1304 wrote:
I wonder if Felaryan native creatures would handle well against environmental pollution. If regardless of environmental side effects, than prey-sized people can try to poison water, plants and animals around where a predator lives to make her sick and wear her down.

Put a barrel of radioactive/industrial waste at the upstream of a spring, for example.

You'd do well in a Cliché human military, TK. Destroy the monsters at the expense of allies. Polluting the world you're living in not to mention killing the possible friendly Human sized Geridis, Mermaids and numerous other who don't live in Negav and thus must get their water from sources like say Myriad or one of the minor rivers that criss cross Felarya. Or what about Dimensional shift? If it can occur on land then it should theoretically be able to occur in liquid too. Or the rumor that one of these rivers mysteriously can take you to other unconnected ones and the oceans?
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