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 Brethren Moon Vs. Felarya, who would win?

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3 posters

Who would win in the fight?
Brethren Moon stomps
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Brethren Moon wins
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Brethren Moon barely wins
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Stalemate
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Felarya barely wins
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Felarya wins
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Felarya stomps
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Total Votes : 2
 

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Sovsan
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PostSubject: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeThu Oct 22, 2020 9:49 pm

Welp, being a fan of lots of sci-fies and fantasies for it's worlds!

Two worlds that I like are the world of Dead Space and the world of Felarya.

The Brethren Moons (Or Brother Moons and Blood Moons) are gigantic and space-faring Necromorphs which are discovered to be the source of the Marker signals. They are believed to be the final life cycle stage of the Necromorph. Due to their agenda, the Brethren Moons are the central antagonists of the Dead Space franchise.

I wanna know what you guys think would come out on top if a single Brethren Moon were to invade Felarya. Pick a side and state your points, with evidences and calculations if you will. Please, keep this reasonable. Both sides are in character. The Brethren moon cannot get affected by Felarya's dimensional anomalies.

*For Mods: If this thread seems to be something that you don't want here, then I'd completely understand taking it down before it starts*

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Stabs
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeFri Oct 23, 2020 8:24 am

It's not against the rules, and in fact many such discussions have happened over the years. But it is a bad idea.


The brethren moons are intended to happen in a context without magic, other than their own departures from thermodynamics, etc. Felarya allows for far more departures, but it ultimately doesn't deal much in biosphere-consuming planetary despoilers the size of the moon: it's not intended to.

Short of tremendously ad-hoc'ing it, like saying that the Brethren Moons are powerless against the crystal that turns biological things that touch it into more crystal and thus it dies shortly after squeezing into the biosphere, or that despite not being technically magical it's affected by the moth that makes undead melt so it's OHKO'd, or that Felarya's plane is too narrow for it to fit, and thus if it tries to get in it will simply go right through and end up back outside, the exercise's outcome is obvious. They are just too large.

Even the powers of special actors, such as Notys, will involve assumptions that are key to the outcome: if you assume they can and will stop the Moon from eating everything, then the outcome is that, and the outcome is the opposite if you make the opposite assumption. There's very little to be reasoned here- everything hinges directly on your assumptions, and that's not very amenable to discussion. That's why I say it's a bad idea.

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Sovsan
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeFri Oct 23, 2020 5:02 pm

How about the markers?

What are some things that can be matched to Felarya that is not considered a bad idea?

Even if the brethren moon cannot directly attack, can't he mindrape the individuals/deploy the Markers?

And shouldn't they be intelligent?

Stabs wrote:
it's affected by the moth that makes undead melt so it's OHKO'd
And also, aren't they technically not undead? Just super mismorphed creatures? I think that this will fare well against that fauna you're talking about

Sovsan wrote:
The Brethren moon cannot get affected by Felarya's dimensional anomalies.

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Stabs
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeFri Oct 23, 2020 5:24 pm

Sovsan wrote:
Stabs wrote:
it's affected by the moth that makes undead melt so it's OHKO'd
And also, aren't they technically not undead? Just super mismorphed creatures? I think that this will fare well against that fauna you're talking about

I didn't say they would be affected, Sovsan. I said it can only end one way, unless you assume something that directly changes that. There is just too much brethren moon for anyone to do anything about it, because the brethren moons are miles upon miles across. In Felarya, big thing eats small thing, and the brethren moons are very very big.

Welcome to the forum!

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Sovsan
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeFri Oct 23, 2020 8:12 pm

Thank you!

Btw, where can I get the detailed descriptions of the rules? Can I necro a thread?

And, what if not the brethren moon, but a Marker is deployed to any human settlements?

What are matches that can be considered good?
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeSat Oct 24, 2020 1:15 pm

Sovsan wrote:
Btw, where can I get the detailed descriptions of the rules? Can I necro a thread?
Only the material in the wiki is considered official, though discussion can proceed endlessly.
You can find the wiki at http://www.felarya.com but be warned that there are no strict rules because this isn't a game. It's a setting mainly for pin-up pictures and stories, and thus has never had any need of rules.

Sovsan wrote:
Can I necro a thread?
It is bad etiquette to necro threads, and even if you did, the forum's been rather dead itself for years now.

Sovsan wrote:
And, what if not the brethren moon, but a Marker is deployed to any human settlements?
Eating the necromorph makes you necromorph, so it's pretty much a no-brainer that the Marker eventually overtakes whatever.

Sovsan wrote:
What are matches that can be considered good?
None, really. Felarya was never written with much balance in mind, let alone matchups between monsters. Anything with some amount of flexibility ought to be more than a match.

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Sovsan
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeSat Oct 24, 2020 9:46 pm

How about the Guardians? Can they fight the moon?
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeSun Oct 25, 2020 12:38 am

I am not overly well versed in Warhammer 40k outside of a few memes mostly but I can tell you this both from experience first hand and from watching others fail at it for years: no force can truly ever succeed in a military campaign against Felarya. The world was designed by a fellow who didn't particularly want it to become a sandbox for power pissing matches solely and in order to prevent this he made the most OP living Firewall that many will note, for a fetish series especially, are mind-bending impossible to play around. They are the Guardians and unlike your typical world protectors and eldritch powers that be they are brutally effective at stopping invasions. The few that have happened cost the invading force monumentally. Felarya is a wild world and crossroads of many different civilizations but only two forces have ever held any lasting dominion there: The angels and demons' tiff and the Corrector's War. In fact, if you haven't studied the chronology of our world, please do so at the original wiki and note the many time's local forces caused the Guardians to stir and what happened, let alone outside forces. ^^; With Felarya you can't simply draw up a battle plan and send armored super-soldiers and such through a breach and expect to do anything more than become another Ur-Sagol at the best. In fact, Felarya has it's own supplies of those in canon and fanon in droves XD Some of which actually have lived to regret their mistakes.

This is why I re-wrote my villain's plan in my first fanfic a few years after watching actual people try this not just the lore state it from a large world spanning conquest to simply using what was there for his purposes and making sure it was too SMALL too be noticed by the all-powerful Guardians. On our Discord server, we have somebody who attempted to conquer all the males of Felarya only to be foiled by a handful of offworlders and giants. XD With Felarya trying to conquer it as a land expansion effort is laughable at best, insanity at worst because this world is unstable and in flux. Heck maps have to be enchanted and compasses are worthless here. Sometimes whole settlements will vanish or other worlds will find themselves washing up on the shore like flotsam only to be washed back...if they are lucky enough.

There are some, a select few, who consider themselves rulers of this place but they are all fools, my friend. Felarya devours the careless and cunning alike.

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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitimeSun Oct 25, 2020 4:46 pm

Necromorphs are the main antagonists of the Dead Space franchise. They are mutated and reanimated corpses, reshaped into horrific new forms by a recombinant extraterrestrial infection. The resulting creatures are extremely aggressive and will attack any uninfected organism on sight.

The sole purpose of almost all Necromorphs is to acquire more bodies to convert and spread the infection. They are believed by some to be the heralds of humanity's ascension, but on a more practical level are the extremely dangerous result of exposure to the enigmatic devices known as the Markers.

The Necromorphs are controlled via the Markers by a group of entities known as the Brethren Moons which are massive Necromorphs created once every living organism on an ecosystem unlucky enough to come into contact with a Marker was killed and infected. The Necromorphs' motivations are to create a mass of necrotic flesh to be collected by the Markers during a Convergence Event with the intent to create another Brethren Moon.

The generation of Necromorphs begins with Markers. These structures re-broadcast a highly concentrated electromagnetic signal that alters any dead tissue in range on a cellular level, converting it into Necromorph tissue and re-animating the corpse of the host organism. This signal also affects the minds of intelligent life forms, usually manifesting as dementia and resulting in homicidal and suicidal actions, laying out a rich field of fodder for the Necromorph infection. The infection is also spread directly through the Necromorph pathogen – that is, the reanimated cells created by the Markers and which compose the Necromorphs. Typically, the infection is passed on to new host bodies via specialized Necromorphs such as Infectors or Swarms. In order for the Necromorph pathogen to infect a host body, the host must first be killed; for reasons unknown, living victims who come into contact with the microbes do not undergo transformation, although symptoms of paralysis, catatonia, and impaired breathing can occur. While these symptoms do not necessarily ensure the death of the host, they can make it easier for nearby Necromorphs to catch and kill the victims. Living victims that ingest Necromorph tissue in quantity undergo a slow transformation, eventually dying and becoming Feeders. Infection via Necromorph Swarms, witnessed during said creature's death scene, shows that the host immediately turns into a Necromorph; as the screen immediately fades, the host's new form can't be ascertained, but has been speculated to be a Fodder. Swarm-infected hosts retain their appearance prior to being "hijacked". Once the host is dead, the recombinant properties of the infection take hold. The process is extraordinarily rapid, and predictably violent. Cellular functions go into a self-destructive overdrive, creating new biologically active compounds which are then metabolized by reanimated flesh to fuel further mutations. Bones are broken, put together in new configurations, or reshaped into entirely new forms. All of this takes place in a matter of seconds, and generates tremendous amounts of heat. More often than not, the violently spasming corpse becomes so hot that stagnant blood boils in the veins and arteries, rupturing the skin. Vital and digestive organs that are no longer needed are turned into additional musculature, giving all Necromorphs increased physical strength. Pure Necromorph tissue is light pink and translucent; it is capable of independent movement and sticks to surfaces. The pink tissue is capable of consuming and reconstructing necrotic flesh, and can transform living flesh when injected directly into a living person's bloodstream. The type of Necromorph created during infection largely depends on the location and circumstance. For example, Lurkers are usually created from the infant-like organ banks used for medical transplants, human-born infants or in other cases, dogs. Guardians are created from hosts who have been affixed to the Corruption, and Stalkers are believed to be created from human twins. However, some Necromorphs are clearly composed of more than one human (see Brute, Tripod or Graverobber), which is an indication that some form of intelligence is at work allocating biomass for specific use. In certain cases, Necromorphs have been created via the insertion of Necromorph tissue into the brain of a living host. This results in exceptionally powerful Necromorphs capable of regenerating severed appendages in a matter of seconds. The most well-known Necromorph of this type was the Hunter, an experiment of the crazed Unitologist Dr. Challus Mercer. Other similar Necromorphs include the Ubermorph encountered on Titan Station and the infected members of the S.C.A.F. Deep Dig Team on Tau Volantis. All Necromorphs are extremely hardy and capable of surviving in lethal environments such as the vacuum of space. This implies a total lack of respiration or reliance upon vascular activity, which explains the Necromorphs' resistance to wounds that would cause massive blood loss due to hemorrhaging in uninfected humans. Many Necromorphs feature yellow, luminescent tumor-like growths or pustules; these sacs often explode violently when ruptured. It is possible that these organs serve as sources of energy for the Necromorph. The Necromorph infection is not only limited to humans. Dead Space: Martyr describes a Necromorph fish which behaves like all other Necromorphs, as it attacks another fish in order to kill and infect it. Lurkers, although typically created from cloned organ banks and human babies, can also be created from dogs. On the planet Tau Volantis, numerous Necromorphs created from native extraterrestrial species were encountered. Thus, this implies any living organism in the universe can be infected, no matter the species.

The Necromorphs had specific vulnerabilities depending on their archetype. Wounds that may "kill" certain Necromorphs may not necessarily kill human beings and vice versa. Despite their apparent similarities, one should not assume that the vital organs of either forms are similar. For example, most human beings can survive having all of their arms and legs amputated cleanly while most Necromorphs can survive having (all of) their heads amputated cleanly with the reverse being fatal in almost all cases. However, both organisms as it is with all known organic systems seemed to assume a state of lifelessness after a sufficient volume of blood loss is induced. When dealing with a Necromorph, it is advisable to induce as much blood loss as possible by any means necessary while shooting at the torso or head are inefficient ways to deprive a Necromorphic host body of blood. Enough shots to the head or body will eventually drain the body to the point where it assumed lifelessness i.e. the physical inability to mobilize themselves despite the presence of any functional limbs still connected to the host. The typical Necromorphic limb had for all practical significance, similar characteristics to a shaped mass of spongy muscular tissue made hard via engorgement with the host's blood. It is commonly observed that removal of such limbs will cause the host to lose a substantial amount of blood while the limb itself turns flaccid.

The second method to dispose Necromorph is incineration. Most Necromorphs will be killed if they sustain heavy burns.

Countless combatants died due to not knowing a specific Necromorphs' specific vulnerability via dismemberment. One systematic approach to "killing" these creatures is to chop them to pieces by removing their heads, arms, legs and other extremities until the body assumed lifelessness. Some Necromorphs such as The Hunter, The Ubermorph and The Hunters (Tau Volantis) are ineffectively neutralized by dismemberment alone as they are able to regenerate their limbs quickly. One way to permanently kill these Necromorphs is by destroying the entire creature at once as it is seen when Isaac killed the Hunter by burning it with a shuttle's engines.

The act of strategically removing the limbs from the creatures is dubbed "Strategic Dismemberment" by the Dead Space game team. Each creature had their own strategies when it came to dismemberment and to know them is indispensable in a game where the supply of ammo is low by definition: Some creatures will simply die after enough limbs are removed. Some creatures will die instantly if a specific limb is cut off while some creatures will become even more of a threat if shot in the wrong place. Learning how to dismember creatures is mostly done through trial and error. However, dismemberment is the only effective way to truly stop the reanimated horrors in their tracks and is the best way to survive. In Dead Space 3, dismemberment did not play as big of a role in killing the Necromorphs. If a weapon did a large enough amount of damage per hit, a damage upgraded Seeker Rifle for example, it can kill them with a single hit in the chest or one of the limbs even on the hardest of difficulties. The Feeders are also the only Necromorphs whose weak point is the head. With every other variant, shooting the head will only drive it into a berserker like rage causing it to swing their arms wildly and keep walking toward their prey.

As of Dead Space 3, the various types of transformations that certain Necromorphs took on after specific limbs are cut off made it hard to safely know which limb to dismember and which one not. The most surefire way of subduing these creatures is to remove an arm and a leg as this will prevent almost any kind of further transformation of the torso and legs. This method is highly advisable on Wasters, Slashers and Pukers as they died instantly when this is done. Wasters will also not be able to mutate.

Eat a necromorph, you will become a necromorph. Touch a necromorph, you willl become a Necromorph. Get bitten/slashed by a necromorph, you will become a necromorph.

Felarya's soil won't weaken the necromorphs, but strengthen them.

How powerful even are those guardians? Can they destroy a planet (Earth)? Can they repel a Death Star blast? Can they tank a Supernova?

Also, in WH40K scale, the Correctors and the Ur-Sagol are laughable, even to the weakest faction.
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PostSubject: Re: Brethren Moon Vs. Felarya, who would win?   Brethren Moon Vs. Felarya, who would win? Icon_minitime

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