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 Subzone- Luminous Hallows

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melancholy-melody13
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PostSubject: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeMon Nov 09, 2009 8:09 pm

Subzone of the Evernight forest:
Luminous Hallows
Danger: High


The Luminous Hallows is a strange place, stretching out quite far beneath the Evernight Forest. There are only a few openings to it and once inside you'll arrive about a hundred meters below the ground. Within, the ceiling of the cavern is so high and the walls spread so far apart, that it's difficult to tell if you're actually underground. Ironically, while the forest above is pitch dark, the underground is surprisingly more lit. Growing here are odd bioluminescent plants including trees with leaves that glow with a wide spectrum of colors- mostly purples, reds and blues. Often the ceiling of the cave, which stretches sometimes hundreds of feet up, is covered with many upon many glowing flowers. Due to this, some mistakenly judge that they've made it back to the surface in the forest above.

Despite the mild visibility for those without perfect night vision, the properties of the darkness are unaffected by the kind of light produced by the illumination-producing plants. Therefore creatures such as shadow fish can swim around freely without 'drowning' in the light. Also, those sensitive to light such as the creatures native to the forest aren't negatively affected by the light- those reasoning that this would be a safe haven from the creatures dwelling here would be sadly mistaken.

Another odd property of the plants is that they can't survive in normal light; even a little exposure will often be enough to cause them to wither slightly. Obviously this is why they're only found deep underground, where there is almost no chance of light reaching them. The more knowledgeable explorers know to bring flashlights or light-producing spells to ward off the more carnivorous species.

A large river system runs through parts of the cave, the plants within causing the water to light up, giving the water it's self bioluminisent, the waterfalls spread through the hallows that travel down into a large underground lake are a magnificent sight to behold.

Merfolk who live in these waters usually have very pale white or bluish coloration. This is because they live much deeper, beyond where even the luminescent plants grow. Due to their environment, they mostly have limited vision or even blindness. However, they are very attuned to slightest vibrations, originating from within the water or not. Even if adventurers think that staying clear of the water will keep them safe from what predators may be in it, the merfolk can simply slide onto land to intercept prey. Though they're still fairly clumsy on land, they are often able to catch prey by surprise.

Dryads living here are usually fairly shorter than those on the surface. The colorful-glowing plants of the area grow on and around them in a uniquely decorating fashion. To an extent they can control the glowing of the plants, at times dimming and brightening them to attract prey. Many more dryads of the underground are the wandering sort rather than primarily staying rooted down to one spot as most dryads are known for.

This area is very well known for the dridder population, many of which have bioluminescent patterns on their abdomens. Chilotaurs are also numerous here, along with other varieties of insect hybrids that may differ from their above-ground counterparts in a similar manner- physical differences noted among Luminous Hallows populations is dridders possessing multiple eyes and chilotaurs having more insect-like features.


Unique Fauna and Flora

Tentacle Orb
Size: 5-10 ft
Threat: Low

A strange totally round creature that possess similar abilities to shadow fish. They float slowly through pitch-black areas. While light doesn't kill them, it does cause them to drop to the ground. They are relatively harmless to humans, but will occasionally frighten a passerby if they bump into one floating in the dark. The way they feed is much like a jellyfish, possessing 2-6 tentacle-like appendages that are usually stored within its body. If it senses movement of nearby potential prey- mostly birds, insects and currently small fairies- the tentacles will emerge, moving surprisingly fast to snatch its target up. The tentacles deliver a nasty paralyzing venom to subdue the prey while they consume it. Stings to humans by smaller ones are rare, while larger ones are known to occasionally eat humans.

Moseura
Size: 3 inches
Threat: Very Low

Easily mistaken at first for fairies, they are in fact a more insect-like creature. They are resistant to magic with a few magical abilities themselves. They possess a limited intelligence, which is best described as childlike. They appear to be unrelated to Felaryan fairies, possessing a moth-like appearance. They often travel in groups of 3-5 but may be seen in groups of about thirty and normally not many more. Their diet appears to consist of plant matter, including berries and fruits.

A common prey species, they have developed a survival tactic through what little magic is available to them. This is to let loose a strong flash of light-based magic which brightens a small area for a short amount of time. This hopefully stuns an attacker unfamiliar with strong light. When they are in even bigger groups, this tactic can create even larger flashes. With rare truly massive groups, the flash is blinding even to those far away. They also use this flashing to communicate over distances, a code that only they seem to be able to understand. They tend to get along well with tinies, humans and even some dusk nymphs that share the same territory.

Burrower
Size: 30 ft long
Threat: Low

A long, segmented insectoid creature that burrows beneath the ground and can be seen as a travelling bulge just below the surface, which may give someone a scare should they see it going about its business. Their appearance is similar to that of the frightening tonorions, though they are only distantly related. Burrowers are not a great threat to humans as they instead prey on smaller creatures.

Creeping Weed
Size: 8 ft
Threat: Medium

A carnivorous plant which grows primarily throughout the caverns of Luminous Hallows. It looks like an octopus of sorts with a large bulbous 'head', a bit inflated, which is around 8ft wide on average with vine-like tendrils attached to it in varying amounts and length; 10-12 tendrils of 22- 30 feet in length.

It slowly crawls across the ground with its vine-like appendages, creeping silently to sneak up on unsuspecting prey. Its hunting method is simply to lay flat on the ground until it picks up the vibrations of something nearby; once determined to be the right size it begins creeping up to it steadily. When its target is reached it snatches them in tangles of vines, pulling them into the mouth-like opening on its bulb's underside where strong muscles clamp shut to prevent escape. Its prey mostly consists of human-sized creatures and it even attempts to snag creatures such as fairies by sensing just their wing vibrations. They seem to be somewhat intelligent, as a learned behavior demonstrated is to damage a fairy's wings before ingesting it so it can't escape.

((reposted from deleting earilyer and now with more stuff =D still spelling errors though cause I suck at spelling AND no spellcheck still feedback detailed stuff on what you like or would like to suggest would be loved))

(((Edited by /Fish/ with permission)))


Last edited by Moonlight-pendent on Fri Nov 13, 2009 4:49 pm; edited 1 time in total
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Asuroth
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeTue Nov 10, 2009 12:20 am

Good to see this zone back and more! The Moseura are probably one of my favorites for their self defense thing of using that flash of light thing against the most of the light sensitive creatures dwelling there as is. I'm curious though since they are moth related- are they affected/drawn to any of the natural lighting given by the plants etc around the rest of the zone as well? They seem to be affected by each other's signals already- so if this were the case I imagine some other rare predators (I say rare because most of them are sensitive to light already) might be able to capitalize on that if they got an ability to similarly confuse and lure them. Just a random thought that came across reading them to add a little more to the ecosystem of this zone if you feel you like it at all.
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeTue Nov 10, 2009 12:51 am

Nice work. You've obviously put quite a bit of thought into this; a whole new, interesting layer of Felarya. You've given it its own "feel", frightening yet enchanting in its own way.

I particularly like the idea of moseura communicating through flashes of light. In that kind of setting, I can picture it being quite eerie.
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Karbo
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeTue Nov 10, 2009 6:33 pm

I think it's really an interesting zone with an original feel to it ^^
And it's also a nice and coherent development to the evernight forest. good job Razz
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melancholy-melody13
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeThu Nov 12, 2009 9:01 am

Asuroth wrote:
I'm curious though since they are moth related- are they affected/drawn to any of the natural lighting given by the plants etc around the rest of the zone as well? They seem to be affected by each other's signals already- so if this were the case I imagine some other rare predators (I say rare because most of them are sensitive to light already) might be able to capitalize on that if they got an ability to similarly confuse and lure them. .


Actually yes I didn't think of that at first but that is a fantastic idea! I shall make some kinda creature/plant like that, using light as a lure, thankyou for the idea ^^ and I'm happy you like the area thus far
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melancholy-melody13
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeThu Nov 12, 2009 9:17 am

Owl Harpys: ((name probably tempt)) A species of mostly human sized harpys Usually ranging from 7-9ft tall on average. they are spread throughout luminous hallows usually living by themselves, they tend to be reclusive and hermit like. Disliking being in others company for long.

They are known for the errie aspects of their eyes, which are very large and round to capture every little thing of light in the area from the plants and bioluincint creatures ((giving the extremly good vision)), like an actual owls. Due to their eyes being so large they are set in place, they can't move them around, insted they have an extremely flexiable neck, able to twist all the way around and quickly, which gives more to their already creepy reputation. Also like actual owls they have soft tipped feathers making their flight dead silent, letting them swoop down on their prey which consists of small rodents, bugs, nerras, mosesuras and tinies

When they do talk they usually have raspy voices and speak very slowly. Unlike their other harpy counterparts they do not use insults in their speech, if anything they're quite polite. Just very antisocial.

They due to their apperance and overall how they act pick up very bad reputations even though they're not dangerous in the least to humans, they're avoided because seeing or talking to one is said to be a bad omen.

((shit keyboard is shit, lots of spelling errors and everything WILL FIX AND CLEAN UP LATER lol for now bare with me this is a rough idea I got down just so I don't forget))
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Karbo
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeThu Nov 12, 2009 1:47 pm

ok from now on, each time I add an idea, I will give a detailled explanation as to why.
I think this sub-zone is a nice continuation to the evernight forest which is a pretty unique place with lot of potential, yet it stays rather undevelopped still.
This zone is easy to visualize, well described and the idea of having a ceiling forming a sort of sky is a nice touch as well. I don't know why, but I imagine a small network of rivers from the evernight, cascading over there, with the water slighty illuminated by the faint glow from the plants. It really strikes the imagination.
It's really up to the mind to think what sort of strange creatures could live and lurk here ^_^

Nice job on that Smile
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Archmage_Bael
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeThu Nov 12, 2009 4:11 pm

nice karbo, yeah i can also see thin waterfalls cascading down from places as well.
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Archmage_Bael
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeThu Nov 12, 2009 5:06 pm

lemme rephrase what i said a little better.
"its great that you're analyzing and explaining what you think more, your ideas about the river network and such fits well. I can see the zone having thin waterfalls cascade down from high places"

thats more what i meant. i was in a hurry.
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melancholy-melody13
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeFri Nov 13, 2009 4:23 pm

Archmage_Bael wrote:
lemme rephrase what i said a little better.
"its great that you're analyzing and explaining what you think more, your ideas about the river network and such fits well. I can see the zone having thin waterfalls cascade down from high places"

thats more what i meant. i was in a hurry.

*cough* just quick question here on that last part. Why are you complimenting Karbo for the idea of the waterfalls and river. When that was my idea and he's complimenting it?

That just doesnt make much sense and kinda puts me off. I don't care to fish for compliments but you're complimenting karbo... for complimenting me????
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Archmage_Bael
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PostSubject: Re: Subzone- Luminous Hallows   Subzone- Luminous Hallows Icon_minitimeFri Nov 13, 2009 5:00 pm

im complimenting him more on the fact that he's explaining what he means when he says "good job" more so that complimenting you.
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