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+10Stabs JohnDoe Riverman Archmage_Bael WB20 BioHazard FalconJudge Running Scared Plant_Girl_23 Jætte_Troll 14 posters | |
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Reptillian Master cartographer
Posts : 1996 Join date : 2008-10-24 Age : 33 Location : Denmark, Europe.
| Subject: Re: Felaryian Trails Wed Jun 30, 2010 2:28 pm | |
| - BioHazard wrote:
- I'm just waiting for the RP to start. So don't think I'm not going to be posting or anything.
it's already started... here | |
| | | Darkstorm Zero Moderator
Posts : 727 Join date : 2008-02-06 Age : 43 Location : The road to Hell
| Subject: Re: Felaryian Trails Thu Jul 01, 2010 1:39 am | |
| Well, Geeran doesn't do the treasure hunting or mercenary stuff anyway, much too busy hunting evil doers, but he is more than willing to act as a caravan escort of sorts, plus, he can carry pretty hefty amounts of cargo in his holds...
I see much potential here, if only for sporadic apperances.... (Geeran doesnt particularly like mercs or greedy treasure hunters as a rule, but as long as they arn't bad people, he is willing to protect them.) | |
| | | Jætte_Troll Friend of the Jotun
Posts : 2769 Join date : 2009-02-02 Age : 33 Location : Over There
| Subject: Re: Felaryian Trails Thu Jul 01, 2010 11:28 pm | |
| Just to note, any questions on anything should preferably be asked here to keep the game thread uncluttered and easy to follow. Besides that, feel free to freeform RP character interactions and actions within Negav. I'll play nice and not have shit coming at you until you leave the gates.... | |
| | | Darkstorm Zero Moderator
Posts : 727 Join date : 2008-02-06 Age : 43 Location : The road to Hell
| Subject: Re: Felaryian Trails Fri Jul 02, 2010 1:48 am | |
| Alright, i'll throw in my hat. No use wondering if I don't try eh? Jaette let me know if this isn't ok, I've got other less powerful mecha to use if this one is too much. Name: Geeran Holden Nickname: The Steel Assasin Race: Human Age: 19 Height: 6 ft 2 inches Weight: about 192 pounds Apperance: Geeran is a slightly tall and slim to medium built young man with medium length black hair thats spiked up and back in a few places. Wears his pilot sout almost all the time, which is black exept for the sleeeves which are red and lined purple. Helmet matches this color scheme. Personality: Normally, Geeran is a good, kind natured person towards people he sees as innocent. Well mannered and honest, can be hot tempered sometimes, especially when he is interrupted from working on his machines, but otherwise a good kid. This changes when he gets into his suit to hunt... Towards Felaryan predators, Geeran is utterly cold, ruthes and violent... This anger is a tempered spear that he uses too destroy what he considers to be the enemy... Those that would do harm to the innocent for selfish and utterly unfeeling reasons. It is very hard to stop him from dispensing what he considers justice, which is why most people steer clear of him when he is preparing for a mission, and definintely don't try to persuade him from stopping his mission... This normally gets a very chilling stare from him that freezes most people in their tracks. Skills, Strengths and Abilities: He is an ordinary human in just about every way outside of his Machines. He is an exellent engineer and mechanic, capable of everything from field patch and weld jobs for most machines, to extensive construction and upgrading for his machines. Also displays seemingly supernatural skills in piloting his unit. Also gifted with an incredible strength of will and sense of right and wrong. He is an expert survivalist, fighter, and combat strategist. His uncanny fighting capabilities have saved his live more tan once, but because they are untrained, and for the most part still untested, his actual combat skill is the source of much speculation among the various other mercenaries and bounty hunters. Geeran is also a gifted singer, but this skill is never employed, he uses it only to remember the people of his village, singing soft melancholy songs. Background story: Geeran was once just a small boy living in one of the numerous, but separated villages of Humans that seem to rise and fall all over Felarya. He lived near the Dridder Forest at the foot of the Ascarlin Mountains. His village, known as Kayton, prospered for some time since the fall of Ur-Sagol due to the intelligent use of high technology, various magics, and good politics, striking a considerably advantageous deal with the local predators, especially the Dridder clans for resources in exchange for protection. However, on one particularly calm night, a sudden explosion crippled Kayton's defences, and almost immediately the village was assaulted by every nearby predator in the area, including many of the formerly friendly ones. having witnessed the death of his family and friends at the hands of former friends of his village, Geeran fled. Geeran had managed to escape this nightmare scenario with only a handfull of villagers and soldiers, trekking their way to Negav in a damaged armoured vehicle, and losing another 3 people to the forest perils. The horror Geeran had experienced during these days shaped who he is now irrevocably... He began a crusade that would never end, and using his knowlege of technology and his tempered hatred to practice and build mecha suits that could be used to claim his vengence. However, Geeran had also come under the wing of a particularly ancient and powerful sorcerer known as Malacai III, a wise old wizard who understood the natural balance of Felarya, and it's inhabitants. This wizard had forged several friendly relations with many of the sentient beings far and wide, including predators. His widom is as valued as that of Vivian's. Malacai had retired partially to Neegav for obscure reasons, but remains partly active for the natives as a guide. Malacai had taken particular pity on Geeran, as the youngest survivor, he was alone. The others being adults did not wish to leave Geeran alone in the city, but had problems themselves, and where forced to abandon him to the homeless streets alone. Malacai took him in, and tutored him as best he could. The old wizard had refrained from teaching the boy any magics though, as Geeran displayed a burning hatred for the predators he deemed guilty of murder, and the wizard feared Geeran would use the knowlege of magic he would aquire for evil purposes. Many years passed, and Geeran had learned much, but his old hatreds burned ever hotter the more horror stories he heard from the various travellers that come to Neegav from all over Felarya. Eventually, he had completed construction of several dangerously powerful machines, his weapons of vengence and justice. Malacai could do nothing to disuade Geeran from this path, and the boy launched a terribe series of assaults against the natives. Throughout the years, the wizard had sought to instil in Geeran the knowlege of the balance, and the flow of nature in Felarya, but the memories of that night burned into Geeran's heart so brightly, they could not penetrate. Ever since then, he has been using these Robotic menaces to hunt down and destroy as many predators as he could find, and his first victims, where the ones surrounding the ruins of Kayton. In a single night, he layed waste to almost all of the countryside, especially those who tried to fight him. It was a severe bloody battle, and by it's conclusion, Geeran had claimed victory, but at a severe toll... his machine was badly damaged, it's head and weapon arm severed, and several systems where forcibly shut down, or operating at minimal performance... he had to retreat before he was overwhelmed. His navicomputer was non functional, life support was damaged, and ammunition was short... Geeran was lost, and it took days to find his way back, several scrapes with life and death per day had drained him, but his incredible willpower and survival instincts carried him and his broken machine home... finally. Since this time, Geeran has been developing more and more machines, testing them, and using them in his missions. He had learned much from his initial conflict with the Dridders, and other predators ever since, developing evermore complex and powerful machines. This caused a bout of dispair in Malacai, watching Geeran degenerate into a hatemonger and war hawk... secretely he bagan plotting ways to force Geeran to stop, but eventually this changed into a scheme to forcibly instil in Geeran the understanding he needs, and for that to happen, there was only one way... There has been several occasions when he has spared a predators, this instance occured when the child of his target attempted to stop him from attacking her mother. The tiny naga had wrapped herself around the foot of his machine, pounding on it with her fists, crying and begging for him to stop hurting her mother. Because the girl had never harmed a human in her life, Geeran treated her as an innocent... For that reason alone, he knew she would not survive on her own, and halted his attack. "Thank your child for your survival..." he had coldly said to the adult, and leaving them both behind without another word. Geeran's developed a sense of honour in this way, he will not attack those who have not committed the crime of killing, and so only those predators who have partaken in the consumption of sentient innocent life would ever face his wrath, likewise, if an innocent is on the field of battle, and depended on a guilty one, his honour would leave him to value the lives of the innocent more than the death of the enemy. In his heart, those who are not guilty should not suffer the punishments intended for the guilty, and likewise, even the guilty deserve a second chance to change, but only if there is a cause for such a change, like the protection of the innocent. This display of honour for the innocent had convinced Malacai that Geeran was not entirely lost, and has since then refined his plan for Geeran, now the wizard was waiting for the right time to bring it to fruition. Only when Geeran has finally understood what it means to be a Felaryan, will the wizard impart upon the boy his entire vast knowlege and power... a power that is only to be used for the greater good... Weaknesses: Easily bated, Aggressiveness, Incompassionate towards others during combat, Is very succeptible to magic that is NOT direct energy attacks, Psychic power, is hamstrung by his idea of justice and honour. Posessions: Besides the vast multitude of war machines he has built, Geeran posesses very few things. He always wears a small locket with a picture of his family inside. other than this one item, he has a Diary and a photo album that he rescued from the remains of his village when he escaped the predators that assulted his village. He usually wears a protected flight suit along with his own customised survival armour. it carries everything he needs, from food supplies and equipment, to advanced weapons and repair kits for whatever machine he is currently piloting. He usually carries a small plasma pistol and about 4 plasma grenades for personal protection when working outside of his machines. each machine also carries enough food supplies and camping equipment to last Geeran up to a month in complete isolation in the Felaryan wilderness, Or a week if rationed amongst 3 or 4 other people.
- the details of the mecha are here:
Model number: GHG-00W0 Code name: Grevious Angel Unit type: multiform assault unit (Humanoid biped with angelic wings) Manufacturer: Geeran Holden Operator: Geeran Holden Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 122 feet Weight: empty 180 metric tons; max gross weight unknown Armor materials: Felaryan Alloys Powerplant: ultracompact fusion reactor, output unknown Propulsion: Feet. Primary back mounted rocket thrusters. Underfoot mounted directional verniers. Wing mounted multidirectional thrusters.
Equipment and design features: sensors, range 8 miles; Biosensor , range 4 miles; self-destruct system; Lightwave Barriers, located in Wings and Strike shield.
Fixed armaments: 2 x MMI-GAU27D 31mm CIWS, fire-linked, mounted in head; MGX-2235 "Callidus" multi-phase beam cannon, mounted in torso; 4 x MA-M02G "Super Lacerta" beam saber, 2 are stored on in recharge holsters on hips, 2 are stored in recharge racks in wing binders, hand-carried in use; 2 x MMI-M15E "Xiphias 3" rail cannon, folded underneath hips, spread out in use; 2 x M100 "Balaena" plasma beam cannon, stored in wings, mounted over shoulders in use; 2 x MX2200 beam shield generator, mounted on forearms; Strike shield, handheld in use, mounted over back when not in use.
Optional hand armaments: twin buster rifle, can be separated into two separate single-barrel buster rifles; 2 x MA-M21KF high-energy beam rifle, stored on hips, hand-carried in use, can be combined; Strike Shield, mounted on right arm.
Remote weapons:30x EQFU-3X Super DRAGOON (Disconnected Rapid Armament Group Overlook Operation Network), mounted on sepharic wings, used as vernier feathers when mounted.
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| | | Jætte_Troll Friend of the Jotun
Posts : 2769 Join date : 2009-02-02 Age : 33 Location : Over There
| Subject: Re: Felaryian Trails Fri Jul 02, 2010 10:02 am | |
| Er, its really cool and all. I'm just concerned that a 122 foot mecha wandering about with the group would sort of ruin the flavour and point of this RP.
Compare it to playing The Oregon Trail and heading out west with a massive tank. | |
| | | Darkstorm Zero Moderator
Posts : 727 Join date : 2008-02-06 Age : 43 Location : The road to Hell
| Subject: Re: Felaryian Trails Fri Jul 02, 2010 10:06 am | |
| Oh, I won't be joining the party per-se, There is a reason why Geeran would only be making sporadic visits to the group, unless of course they hire him.
Or if you preffer, he could follow from a distance. | |
| | | FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: Re: Felaryian Trails Wed Jul 07, 2010 9:12 pm | |
| ... You know, Biohazard, it is very difficult to reply in a roleplay after someone posts something completely off-topic and away from the action... | |
| | | Jætte_Troll Friend of the Jotun
Posts : 2769 Join date : 2009-02-02 Age : 33 Location : Over There
| Subject: Re: Felaryian Trails Wed Jul 07, 2010 10:15 pm | |
| Biohazard, the main group is in Negav, not even in the forest at all.
I know you may mean well, but at this point you are contributing only confusion to an already hectic roleplay and it may be best if you sit this one out.
To the others, pray continue as if that post did not exist.
That is all. | |
| | | Asuroth Marauder of the deep jungle
Posts : 346 Join date : 2009-03-24 Age : 38 Location : Your guess is as good as mine...the computer
| Subject: Re: Felaryian Trails Wed Jul 07, 2010 11:43 pm | |
| Wish I would have looked at the RP section more...this looked geniunely interesting haha. I'll sit this one out but watch your game unfold...if you ever do another I'll consider it though- I've never really RPed before but the idea behind this one seems really fun. Kinda didn't want to ruin anything by being too unfamiliar with RPing so I'll just watch and learn from your first go through . You may now return to your regularly scheduled programming. | |
| | | FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: Re: Felaryian Trails Sun Jul 11, 2010 2:16 pm | |
| The posts are coming pretty slow... | |
| | | Riverman Roaming thug
Posts : 86 Join date : 2010-04-09 Age : 37 Location : Land of Heavy Metal
| Subject: Re: Felaryian Trails Sun Jul 11, 2010 2:40 pm | |
| Promise to have the RP made into a comic. That will keep them interested. | |
| | | FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: Re: Felaryian Trails Sun Jul 11, 2010 6:22 pm | |
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| | | Doc Roaming thug
Posts : 86 Join date : 2010-07-09 Age : 33 Location : Find momument valley
| Subject: Re: Felaryian Trails Sun Jul 11, 2010 10:41 pm | |
| Kind of late, but u guys haven't left Negav yet..Plus this is going to seem very interesting and helpful for me here.
Name: Alynne Doctrine Makarov(Goes by her middle usually) Race: Dhampire (Human/Vampire hybrid) Gender: female Age: 27 in appearance (270 in reality due to her race classifications) Hair: Dark blue Eyes: goldish amber Height: 6’4"
Appearance: Aylnne is a tall, slender woman with a healthy well built outwardly appearance. Most the time she's wearing a Robe from her original home world around negav with her hair kept long and straight. When going outside she puts on light weight but dense armor made out ceramic and various other protective material. With the addition of a high-tech back pack from a friend so she can perform her business with relative ease.
Personality: Alynne is a very empathetic and caring person, no matter if the person is a total Asshole. She's really well mannered, and is afraid to actually make someone on her bad side for anything other than her being nice. She can also be sincerely sarcastic sometimes, playing along with her humor as well.
Alynne has trained herself not to be under pressure much. With her vampire side, her senses are wildly eccentric and sometimes unstable. Especially in the case of seeing too much blood; ironically works on victims with issues like that. It doesn't really matter who's she's working on. Friend or foe, she'll fix them up. Though to say this hasn't got her stabbed, shot at, or what would be considered a 'serious' injury to a human. Which she's pretty laid back on that, and can see why a person would naturally do so. It doesn't affect her much unless the blow was towards her head.
She is really fascinated with machines, especially ones that have to do with medical technology. This is due to her home world. Which was kind of entering the industrial age and new inventions were coming out. Though this doesn't deter her from understanding machines, she learns quickly when and adapts when she operates with one. Example: she knows how to build you a great prosthetic arm, but putting weapons on it. Then you'll have to give her a basic understanding on how to build one.
Skills, Abilities, strengths: She can heal people through various ways. Cast a spell to make the allies around her have an adrenaline rush. Close serious wounds with her personal magical aura alone. Synthesizine natural materials to force the toxins out of a victim’s bloodstream. Even build machines to a certain degree. She's pretty versatile on anything to do healing. That doesn't make her great at everything though. You can find other doctors with better at a specific skill, but at least she can get the job done at a good quality.
With ranged modern weapons she actually has a pretty decent shot. Unlike most people’s problems with guns Aylnne can't really feel the recoil of most small arms weapons. Due to the fact that her being half vampire side gives her good amount of strength to overwhelm the tension a gun as if it didn't have any recoil at all. Sniper rifles included. Since she has been unfamiliar with weapons to this degree, she would have a shot compared to a marksmen being in sniping school for a couple of weeks.
In martial arts, she's excellent with staffs, lances, double edged, and bayonets due to the fact she's been fight for a century. Her long age rate can give her enough time to perfect an art without really loosing what is essential to most people; Time. Naturally she can go hand in hand combat against anything human with ease. As her strength is 6 times stronger than a well built Adult human (earth standards) its considered average for Female dhampire standards. Since most people don't really know much of her race. Any combat with Ayelnne and the victim/’s has a high chance of accidentally being killed. She can't really tell how frail a person really is in addition to her surroundings most things around her.
Blood rage: When Alynna sees/taste too much blood, or hasn’t had any for a long while. Her whole personality shifts in a very striking way. She becomes very cynical, crude, and very insolent when around people. Her whole mind set seems to shift on tearing living things apart until they’re nothing but too a bloody pulp. Even to the point where she may savagely suck on the victim’s blood (or others) till mental disorder wears off. Self-awareness seems to be non-existent with her no matter how much injury or harm she takes till the problem that got her agitated in the first place is dealt with. On her out wardly appearance, the only change is that the colors of her eyes change to red, and glow when there’s no light present. This doesn’t happen so often because Felarya if full of things to feed on and her personality prevents it from ever coming to be.
Being a Dhampire she can use the senses that vampires would use to snuff out people. Taste blood to tell who a person is and find them. Move faster than a typical runner. Body can self heal significantly fast and Take wounds/injuries that a person would call fatal without too much of a loss. And can carry most equipment or heavy weapons with ease. People who know of her can call her kind "Human war machines.”or “Vampire killers." Aylnne very much detest of being recognized as one, and can get very moody when mentioned.
Background: (Coming soon but is definitely planned out)
Possessions: She usually has a ridiculous variety of scrolls, syringes, potions, etc. What a healer would typically take (or more in her case). Her super human strength allows her to carry big toys around. Often you'll see on her back large rifles, ammunition, or camping equipment if nothing else. She Carries a sword she named "heavens break" around with her in any place goes. It’s a fairly sturdy, long, and light weight sword made out of a dense metal that seems to come from her home world. It has magical attributes that make it very anti Daemon, or anything with significant amount of dark/negative magic, Weapon. She tells people that it came from the saint that was saving her world from Destruction until she was warped with it too Felarya. Without its attributes, it is still a formidable weapon of design that can handle a lot conventional combat before it begins to even show the slightest signs of bending. In which case would have to be a lot of demon fighting or people that are a similar threat.
Good or no Jaette?
Last edited by Doc on Sun Aug 08, 2010 11:10 pm; edited 1 time in total | |
| | | Riverman Roaming thug
Posts : 86 Join date : 2010-04-09 Age : 37 Location : Land of Heavy Metal
| Subject: Re: Felaryian Trails Sun Aug 01, 2010 8:06 pm | |
| Is Jætte_Troll still with us? | |
| | | Jætte_Troll Friend of the Jotun
Posts : 2769 Join date : 2009-02-02 Age : 33 Location : Over There
| Subject: Re: Felaryian Trails Fri Aug 06, 2010 4:31 pm | |
| Hey, sorry about the absence. No, I haven't forgotten about you all. XP
Unfortunately I am having some very stressful personal stuff to deal with in my life and I've not really been spending much time on the forum at all. Hopefully this will resolve itself in not too long an amount of time.
Thanks for the patience. | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: Felaryian Trails Fri Aug 06, 2010 5:22 pm | |
| - Jætte_Troll wrote:
- Hey, sorry about the absence. No, I haven't forgotten about you all. XP
Unfortunately I am having some very stressful personal stuff to deal with in my life and I've not really been spending much time on the forum at all. Hopefully this will resolve itself in not too long an amount of time.
Thanks for the patience. I know exactly what you mean. Take however long you need. | |
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