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| My post-rapture, left behind ideas | |
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+10buddha66667 aethernavale AisuKaiko Slimetoad Jætte_Troll Anime-Junkie Shady Knight Karbo Archmage_Bael TheLightLost 14 posters | |
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TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Jan 03, 2011 10:57 pm | |
| - Charon Harpies with information relating to Torin:
The Harpies the Charon Oasis ( Idea modified... again........ and again) Danger Level: High in flocks, Moderate alone Occurrence: Rare
The savage harpies that originated at the Charon Oasis in the Akaptor Desert have seen their infamy rise within the last century. At one point there was a single flock that was fairly typical but they took a distinct turn for the worst after the death of their dominant member and chaos ensued. Out of desperation to keep their flock strong amongst fierce rivals they dared to mate with the Terror Hyenas of the Great Rocky Fields. The resulting generations of Harpies were truly wild and savage creatures, hardly resembling sentient beings at all. Their hair and feathers were ruffled and unkept, and they could barely put together an intelligible sentence.
Many have speculated on how high, or low, their I.Q. really was but no matter what the case may have been they formed a very formidable threat. Whatever they lacked in intelligence they made up for in tenacity and the dangerous quills hidden in their plumage that could be ejected at targets. These quills filled with paralyzing venom were an odd development considering the Terror Hyenas possessed poisonous claws, not quills; somehow this trait manifested in their offspring in a completely different way. When threatened, the Charon Harpies could make these quills stand on end giving them an almost porcupine-like appearance, although their quills are not quite as long.
They were very dependent on their flock and would almost never been seen straggling. As an example of how strong their flock mentality is, even when out matched none of these savage harpies would relent during an attack until the dominant harpy called for a retreat; they would all simply fight to their death. Luckily for them, their dominant member has never been killed first. The Harpies of Charon have also inherited the eerie laughter of the Terror Hyenas which they do almost uncontrollably when excited. Their color patterns usually range from brown to black and sometimes feature spots.
Smaller humanoids need only fear Charon Harpies if they are in groups seeing as how a lone humanoid obviously won't feed a flock. These harpies typically pose a much bigger threat to other giant creatures. They have no qualms about ambushing a lone centaur or even a harpy in mid-air.
In spite of the rumors of seeing Charon Harpy flocks as far as the Pyrale Mountains, the prevailing belief is that there is just this one flock which migrates around the Shimmering Sea. Their flock is currently lead by a particularly wicked Harpy named Morta and are not on good terms with any of Iracal Island's inhabitants. They've even managed to get on the bad side of the Gigan-meras who are usually very tolerant. Recently they have begun flying up Mount Litocoro on Iracal Islands east side, all just to visit the city of Torin and pluck a few Humans to eat. There are Humans, Inus, and Elves elsewhere on the Island but they would rather eat Torinians for their unique flavor and as payback against Ourana for the past events that took place within their flock. Unlike the Sphinxes who declare their arrival before launching large scale attacks, the Harpies of Charon will attack without warning, laughing as they snatch many Torinians before they are eventually driven off. If the Harpies can't make a satisfying meal out of humans, they will try to carry off at least one giant harpy to eat. Sadly, some Torinian Harpies have indeed been killed defending the humans from these vicious Terror Hyena half-breeds.
================================================================================= The Winged Centaurs of Helicon IslandDanger Level: Medium Occurance: Rare (Common on Helicon Island) Moved to page 7.======================================================================================== Reposted>>Species Ideas Reindeertaur Added Snow DancesPreferring to reside in cold climates the Reindeertaurs have well adapted bodies to thrive in perennial frost. The snow-white fur on the lower half of their bodies is very thick and some even have fur over large portions of their humanoid torso. There are many more rumors than facts surrounding this Centaur sub-species, including fantastic tales of seeing the Reindeertaurs' antlers and hooves glow brightly just before the enormous creatures leap into the air, galloping out of sight. Their antlers are seen as the most important feature on their bodies and they can even determine a Reindeertaur's social status. Affection between them is shown by rubbing the antlers on each other's heads. If ever you are about to be eaten by one of them, it could save your life if you are somehow able to signal her that you want to rub her antlers. It's not guaranteed to work, but it's better than doing nothing. They are also very fond of jingling sounds and may allow a prey to escape if they were to recieve a bell as a gift; so wearing bells to signal the predators of your presence may not be such a bad idea when traversing these regions. As part of their culture, the Reindeertaurs are very social and family orientated. They are known to be extremely playful and love to dance in groups. These dances are said to bring snowfall, even on a sunny day. Inus are the Reindeertaurs' favorite food and they will not pass on the opportunity to dine on them, hungry or not. Humans, Nekos, or Elves have a fighting chance of not being eaten, that is unless the Reindeertaur judges that person to be naughty. They are said to have an innate ability to judge character that is linked to their antlers. Depending on how naughty they deem one to be, even gifting the Reindeertaur with a shiny bell may not be enough to save that person from a one-way trip down their esophagus. With the belief that their velvety antlers contain magical properties and the perception of the Reindeertaur as being naive, poachers have targeted them in the past. What most don't know is that while Reindeertaurs are naturally less threatening than most predators species, they can also hold grudges and display unbelievable cruelty towards those that have done them, or a loved one any harm. For those that defy the odds and get on the bad side of these normally peaceful giants, the Reindeertaur herd will initiate a manhunt that ends only when the humanoid perpetrator is captured. He/She is not eaten then, but carried away and never heard from again. Rumors abound of the unspeakable torments awaiting that unfortunate soul. There is even a saying among experienced travelers that goes, "Those that invoke the wrath of the Reindeertaurs pray for Hell's relief."=============================================================================== Mocking HarpiesCategory/Titles: Siren (due to the fact that they use Sound Transformation magic) Size: 5 - 6 feet Danger: Moderate Comical Threat: Critical Mocking Harpies are know to range from small size to, most recently, giant size. They have colorful feathers and are normally found in jungles, or near tropical shores, though they have been known to seek out human civilizations and the small variety will settle in on occasions. They are very playful and possess the innate magical ability to transform sound allowing them to mimic practically any voice they hear and even throw it in a multitude of distances and directions. Their favorite pass-time is pranking other species, especially humans. Whenever they see a single human or a goup, the harpies will carefully observe them, gathering amo before they unleash an tirade of insults; and they always know just to get under the person's skin. Sadly, these harpies are not above making fun of sick or even handicapped people either. Yes, it takes <b>very</b. thick skin to traverse regions that these maddening Harpies inhabit. Another way they love to prank humans in the wild is by mimicking them. After listening carefully to the human's voices, they will call out for someone in the voice of another, like a friend. Sometimes they throw insults while mimicking a friends voice to cause the humans to start fighting each other. Other times they will call out for help and lure humans right into the clutches of a waiting predator and laugh hysterically while they are eaten alive. When all else fails, they will resort to the old <i>"echo trip,"</i> which is relentlessly copying every word that comes out of a person's mouth in a taunting tone of voice; something that can drive even the most disciplined man to try to take one of these Harpies out with whatever he can get his hands on. In cities like <a href="http://gt500x.deviantart.com/art/Idea-The-Torinians-186784596">Torin</a>, where Mocking Harpies are known to reside, their crude sense of humor has gotten them seriously injured in street fights and even bar fights. It's doubtful that even a guard who is trained not to move under any circumstances will be able to resist strangling a Mocking Harpy. Flare HarpiesDanger Level: Moderate Flare Harpies are a rare breed of Harpy that have an affinity for fire magic. Although they have been known to live in cold regions, most can be found in dry tropical climates such as deserts. Flare Harpies typically have a light-brown or bronze skin tone, with white hair and feathers. Their wing span is very wide, which make them one of the slower flying species of Harpy, but they are very graceful in motion. Although Flare Harpies have an affinity for fire magic, very few know how to manifest it, and even fewer are trained with it. The simplest and most natural way most put their fire magic to use is by engulfing themselves in flames. For those without great mastery of their fire magic, this fiery display is geared toward intimidating rivals to avoid a direct confrontation and risking having their lack of technique exposed. This fiery display has often led them to being mistaken for the legendary Phoenix. Flare Harpies are so rare because they are able to mate without producing eggs. When they do lay a batch of eggs, those eggs can take anywhere from months to a year to hatch. Their eggs shells have a shiny red coat with sparkling gold dust that makes them highly sought after by collectors looking to make a considerable profit, and by mages that believe the eggs grant the holder with strong fire magic. The problems that collectors face is that the Flare Harpies incubate their eggs in fire and hide the nests very well. These nests that sustain the fire are made of flamable material that is held together by material that is non-flamable. Out of a batch of three or four, only two eggs may hatch. They instinctively begin fighting each other to establish their pecking order. The surviving hatchlings emerge from their flaming nest to call out for their mother. In general, maturity in a Flare Harpy brings the natural instinct to be the leaders of a flock and force out potential rivals. When they reach maturity the Flare Harpy challenges any Harpy in command for dominance. Losing the battle means they must either become submissive members of the flock or leave to search for another to infiltrate and take charge of. While Flare Harpies tend to make strong leaders, in the end they are also known for being willing to exploiting anything, or anyone for their own personal gain. They are respected more than liked by other Harpy species. Centharps Danger Level: Moderate Centharps The offspring of a deerataur and a harpy typically have an earthy color schemes. They also possess the ability to use the ambient magic radiating from the soil to accelerate the growth of plants, though not with the same efficiency as their fathers. They tend to be more mild mannered than most harpies and have good relationships with Dryads. Voluptas Danger Level: Moderate Resulting from the rarest of unions, the offspring of an incubus and a harpy stands a good chance of inheriting exceptional beauty, an affinity for dark magic, and a VERY sharp mind. It has been suggested that the occasional incubus vacationing from his duties in the Underworld finds the company of harpies quite enjoyable, while the harpies are probably even more happy to see him. ================================================================================= GorgsDeleted. Re-worked this idea.
Last edited by gt500x on Tue Jul 12, 2011 6:32 pm; edited 12 times in total | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: My post-rapture, left behind ideas Mon Jan 03, 2011 11:07 pm | |
| - Quote :
- Signature traits of the Gorgs included featherless wings on their back, fangs that protruded from their mouths, and eyes that could transform any non-reflective matter they observed into solid gold.
sounds kinda like you just added some features onto a regular gorgon and changed it to gold and not a dull stone - Quote :
- They ranged from human size to giant naga size and were described as hideous monsters.
- Quote :
- These Gorgs were said to be so beautiful that no man who gazed upon their face could bring himself to strike either of the four sisters down.
you might want to work on describing the differences a bit, because on one you say gorgons are all ugly and the other as pretty | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Tue Jan 04, 2011 6:41 pm | |
| I'm not sure you understood the idea. It could be the way I worded it. Or maybe it's just hard to follow the way I twist and turn mythology that confuses people. I know my thoughts can be a little hard to grasp because what doesn't make sense to most makes sense to me, sorry about that. Its just me having fun. I did quite a bit of that on page one with my original idea for Torin City and its inhabitants. | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: My post-rapture, left behind ideas Tue Jan 04, 2011 9:48 pm | |
| Yeah, granted the "pretty ones" were only 3 or 4 gorgons, but why them in particular? It's almost as if it's the exception to the rule, which may be fun for background info on the information about the race, but it still seems like they were born as a living contradiction to the race almost. I'm concerned about the consistency... | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Fri Jan 07, 2011 6:44 am | |
| Well, let's just say that the descriptions of their species as "hideous" were subjective. And if those four sisters were truly needles in a haystack, I don't think that's being too inconsistent.
======================================================================================
Reposted from another thread...
Oloonde Lakeland Fauna: Laelap Kenshas (Need help with a better name) Size: 25 feet (about 8 meters) Danger: Medium
Laelap Kenshas, or Laelaps, are semi-aquatic canine predators that typically reside around rivers and lakes. They are most distinguished by their shiny fur coats that appear either blue or green depending on the angle they are observed from. Their ears can be angled down and back when swimming. They have very long and flat tails, and webbed feet with sharp claws that they use to deliver electric shocks to their prey. Another interesting quirk of the Laelap is that they lay eggs, putting them among the few mammalian species that do.
In spite of the savage reputation of other Kensha Beast species, the Laelap Kenshas are actually quite tame in comparison. Most are solitary and would rather hunt smaller animals or feast on the eggs of other creatures after scaring them off. Occasionally, they will take on slightly larger mermaids if their size isn't going to be too much of a disadvantage. Their webbed feet and flat tail assists them in swimming, making them quite formidable if they decide to go on the attack. A common tactic they use when hunting from water to land is to lay just beneath the surface of the water while observing their target on the shore, then after getting within striking distance, they burst out of the water and pounce on their prey. If they miss with their initial strike, the Laelap Kensha can chase down their prey on land. Many foolish fisherman have been lost to these semi-aquatic kensha beasts, as they were unprepared to deal with a predator that was equally as fast on land as they were in water.
Last edited by gt500x on Fri Apr 15, 2011 6:56 pm; edited 6 times in total | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: My post-rapture, left behind ideas Fri Jan 07, 2011 9:11 am | |
| Mhh nice work on those ! The legend of the Oiriopatas is intriguing | |
| | | Anime-Junkie Loremaster
Posts : 2690 Join date : 2007-12-16 Age : 31 Location : The Country of Kangaroos and Criminal Scum
| Subject: Re: My post-rapture, left behind ideas Fri Jan 07, 2011 9:46 am | |
| Indeed, the Oiriopata are well thought out, it's a pretty good legend. One thing gets me though: - Quote :
- race of mighty giantesses
So, were they an all female race? | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sat Jan 08, 2011 6:30 am | |
| If there were males, they probably had no civil right and therefore kept out of sight. I was kind of alluding to this race being linked to another race, or tribe, of "female warriors" without it being outright obvious.
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Gaieochos Island
Located east of Iracal Island, Gaieochos Island is unique for the unusual nature of gravity there. Though it still pulls straight down by default, it also has forces that pull in other directions but only affects objects that are touching the islands surface, or surfaces touching the island's surface. In other words, it is possible to walk up the side of a tree or even on the ceiling of a cave. Once contact is lost with those surfaces, however, the default force of gravity will pull one to the ground in a hurry.
The Seidon Rises
The opposite of a waterfall, water flows from the ocean and straight up the side of this steep cliff. The Seidon Rises are a majestic sight but also feared for the ocean creature that occasionally wanders up to the falls. The Gaieochos, being named after the island, is a creature of mysterious nature. It appears to be living coral in the form of a hollow, spiked crab exo-skeleton with water flowing rapidly and crashing loudly all over it. The creature stands about 30 feet (9.1 meters) high and its giant claws are said to crush rocks with ease. Its creation and reason for existence are a mystery, but it is fiercely territorial.
Gaieochos Prison
This land of shifting gravity features one mountain. It is the second tallest structure in the archipelago, behind the Tower of Thesilea on Helicon Island, rising high above the clouds. A closer look at the mountain reveals that it is not a natural structure at all, but an ancient pyramid covered in vegetation. Inside this pyramid is a labyrinth of pathways that go in every direction. The mere sight of the inside can be extremely disorienting. To make matters worse, gravity is not equal in all areas. Walking into a room with a 200 foot ceiling, may actually be walking into a room with a 200 foot drop. Its important to remember that when in the Gaieochos Prison, technically speaking there are no floors, walls, nor ceilings.
=================================================================================
Species Classification; Gigan-mera: Danger level: Varies Occurrence: Rare
Gigan-mera is a term used to categorize an unusual giant predator of which race can't be determined because its physical traits are so mixed, usually displaying signature traits from three or more different races. Their appearances vary greatly, so no two are the same. The Gigan-meras emerge most often from areas of high instability; such as Gaieochos Island and the Miragia Forest. Not all are born Gigan-meras, some appeared completely normal when they were born. It is believed that they changed drastically because they remained too long in an unstable environment that had the ability to bring latent genetic traits to the surface. There are discoveries of smaller versions and they have been classified as Hypo-meras. Unlike Demi-Chimera's, the Gigan-meras and Hypo-meras don't always have humanoid torsos. A Gigan-mera can have the body of a centaur, the legs of a lion, and the wings of a bat.
(While some have migrated to Iracal Island, most of the Gigan-Meras have come together on Gaieochos Island to form a tribe. They are typically shunned by all other species because of fear of their unusual appearance, which makes gaining trust difficult. Some of the Gigan-meras embrace their own uniqueness, while others act out their frustrations. Hypo-meras have been joining the tribe as of late, they are regarded by the Gigan-meras as family and are therefore not eaten.)
Last edited by gt500x on Sat Mar 05, 2011 6:23 pm; edited 4 times in total (Reason for editing : Moved the Gigan-meras) | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sun Jan 09, 2011 6:08 am | |
| I've re-worked these ideas some. There may be quite a few typos. I was pressed for time, as some of you might be able to tell right away. To clarify a little something about the Dracaenas, they are not related to the Gorgons of Felarya. The Dracaenas are my version of the Gorgons of mythology with a few changes to distinguish them from the Gorgons of Felarya, which I need permission from another person to use.
The myth of the Dracaenas
Driven to the brink of extinction by hunters, the Dracaenas possessed such an incredible magical ability that stories involving them spread far across the multiverse. Many described them as hideous giants with scaly humanoid heads and torsos, and snake tails starting at their hips. They were also known for having featherless wings in place of arms, sails on their tail, fangs that protruded from their mouths, and eyes that could transform any non-reflective matter they observed into precious stones and metals. Their serpentine bodies were not as long as some other serpentine creatures. The Dracaenas' bodies are geared towards flight, therefore are shorter and feature sails along their tails that spread wide at the end when he/she goes airborne. The Dracaenas rarely ever ate humanoids but were notorious for their aggression towards them. It may have been the Dracaenas acting out of fear of humankind because they were being head-hunted for the ability that their eyes had to change non-reflective matter into precious stones and metals. Although the extremely high level of training required to perform the transformations was rarely accomplished by a Dracaena, it was widely believed that all Dracaenan eyes had the capability and that any humanoid in possession of them could learn to use their power.
It was said that the Dracaenas' eyes had six levels of power that could be attained. At the first level, the Dracaenas eyes could cause organic matter to harden to the point of brittleness. It was very effective at slowing a moving creature down. But it took at least five minutes of direct focus on a target to achieve the maximum effect and was irreversible at that point. Few Dracaenas put for the effort to go beyond this first level as it satisfied a basic need for a defense mechanism against predation. It was also believed that Dracaenas put very little value into shiny objects. The following levels, two through six, brought the ability to transform matter into ruby, sapphire, emerald, silver, and gold. At the peak of the sixth level, the Dracaenas eyes' ability to transform non-reflective matter into precious stones and metals was at its fastest; in extremely rare cases being instantaneous.
Of all the Dracaenas ever mentioned in mythology, only three were born with the ability to transform matter. Of the three sisters, all but one of their names were lost in time. Her name was Alur. All three of these sisters were said to be truly rare specimens. So beautiful were these Dracaenas that no man who gazed upon their face could bring himself to strike either of the three sisters down. It took a warrior who was highly skilled at fighting without his sight and wearing full reflective armour to slay the youngest of the sisters. As legend goes, Alur's head was gifted to Thesilea, the Queen of the Oiriopata, who had the slain Dracaena's head forged into a magical golden shield. As for the fate of the other two sisters and the rest of the Dracaena species, mythology has offered many possibilities but none have been widely accepted.
The Legend of Astryon and The Golden Shield of Alur
Due to the magical prowess of the Oiriopata, The Golden Shield of Alur, decorated with the face of the mythical Dracaena Alur, possessed the power to transform any matter into precious stones and metals, as long as it could be focused on the target long enough to take affect. With that shield the Oiriopata were able to freeze their enemies in solid gold; it quickly became the bane of the Titan army, who the Oiriopata had fought many battles with. The shield was eventually lost by an Oiriopata in battle and found by a small humanoid named Pessinus who discovered the shield's ability to change its size to fit the hand of its owner, as well as its power to turn objects into gold. He then used it to become ruler over his home city. After the King accidently turned a loved one into gold, he carried the shield to a volcano with the intent to destroy it by throwing it in. But he inadvertently turned himself into gold when he faced the shield to curse it. The golden remains of the King were found by his people and placed in the center of the city, secured to a pedestal. The shield was nowhere to be found. It was presumed by the people to have been destroyed by the King before he was turned to gold. The peoples' many attempts to revive him failed time and time again, but always held on to hope that he would miraculously awaken one day.
Years later, somewhere in the archipelago of the Shimmering Sea, in a time when the world was being quaked by battles between colossal beings, an Elf named Lipari hid himself in a cavern for years to escape his gigantic pursuers. Of the many reasons the giants of the land had been fighting, he came into possession of one of them and had been guarding it ever since. He held in his hands the Golden Shield of Alur that few could wield without being corrupted by its power. There came a day when the master smith finished a great labor, restoring an abandoned construct that he named Astryon. It stood 100 feet (30.48 meters) tall and had a humanoid body with the head of a bull. Lipari taught the construct his values and asked him to protect the Golden Shield from those who would misuse its power. Astryon asked Lipari to hide the shield within its body. After much argument, the smith elf decided to proceed with hiding the Golden Shield within Astryon. Time passed and Lipari's fear of being discovered eased; he actually found a great deal of peace there teaching Astryon about life and the world. The elf would have liked to live peacefully in that cavern forever but fate wouldn't allow it. On a lovely and inviting morning, Lipari left the cavern for a brisk walk. He was alarmed by the slight vibrations underfoot that felt very much like giant footsteps. The long lived elf thought that his latest creation had disobeyed his command to stay inside the cavern. But a voice from above him dashed those hopes. Lipari turned to the sound of the voice and gazed upon the face of a kneeling giantess in shimmering armor, with hair long and luminous. It was an Oiriopata, one of the pursuers that he had so diligently avoided. The Oiriopata introduced herself as Semele, one of the least forgiving of her civilization, therefore she urged Lipari to divulge the location of the Golden Shield. The resilient Lipari refused to answer prompting Semele to pick the elf up and retrace the path that he unwittingly made leading back to the cavern.
Astryon heard the warning shouts of his creator and emerged from the cavern ready for the violent conflict ahead. Semele examined the construct; Astryon was very similar to the Titans she had engaged in battle numerous times, but there was something inexplicably unique about him. Whatever it was that set that construct apart was of secondary importance however, for Semele was sure Astryon knew the location of the Golden Shield that both the Oiriopata and the Titans were in search of. She raised her arm and pointed her spear threateningly. Astryon lunged forward to rescue Lipari, only to see Semele angrily crush the tiny elf in her hand and threw his lifeless body to the ground.
The enraged Astryon attacked Semele furiously. It was then that Semele realized the quality that set Astryon apart was its ability to love, and that loved fueled the construct as the two combatants leveled the forest. The day long battle saw Semele kneel in defeat at the fall of night. She patiently awaited her death but Astryon did not deliver it. Instead, the construct found the body of Lipari and marched off to lay its creator to rest as Semele watched harmlessly. Rather than shamefully dragging herself back to her civilization, the proud Oiriopata reached down and gripped the half of the broken spear that laid by her side, pointed the spearhead inward, then fell on it.
From there, the Titan called Astryon guarded the Golden Shield with its life from the many sides that came after it, especially the determined Oiriopata. Astryon never fooled itself into believing that it would successfully defend the shield forever, so it didn't come as a surprise to the Titan when it found itself cornered by three Oiriopata one day. The honorable Astryon suffered through its interrogation by the warrior giantesses. The Queen of the Oiriopata, Thesilea, decided to make Astryon the first prisoner of Gaieochos Prison on the nearby island. So it was locked away deep inside the massive pyramid, with its inverted ups and downs, and lefts and rights. There the Titan still remains to this day, thousands of years later, guarding the secret of the Golden Shield of Alur.
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Works in progress: - Chapter One of my first real story (the final two parts, 5 and 6) - Bio: A Dridder character named Khlariklo
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| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Mon Jan 24, 2011 6:25 pm | |
| Yet another one of my air based life forms, continued from page #2. Don't kill me over the lack of plausible explanations for how they actually fly and survive. - Quote :
Species Occurrence Scale
Very Rare... A one of a kind encounter Rare......... Requires a bit of searching (or luck) Common..... Can be found easily High.......... Population out of control
(Note: I used a made up word "aero-buoyancy." It just means that these creatures have the natural tendency to float on air. I've also been considering using anti-gravity)
Types of Flyers
Low........... Usually flying below the tree canopy High.......... Above the trees, below the clouds Super High.... Above the clouds, very rarely below
------------------------------------------------------------------------------------------------------------------------------------------------------------- Polari Formerly known as the Felaryan Starfish (Edit: I agree that the name needs work) Danger Level: Low Occurrence: Rare Size: 6 feet (1.8 meters) Flight Level: Super High Flyer Received their name not because of their shape, but because they emit extremely bright light and can resemble stars in the night sky. The bioluminous Polari bare a strong resemblance to the Flying Fish, having very long pectoral fins, but the Polari are distinguished by their semi-translucent skin and are much larger. The Polari can be usually be found in their natural habitat high above the clouds, but do return to the surface to lay eggs in the soil, or for water. The Polari are both photosynthetic and carnivorous, but feed mainly on smaller aero-buoyant creatures like the Flying Fish. They don't pose a threat to humans in a conventional sense; they pose a threat for humans who like to use the stars as a reference point to prevent from losing their way during night travels. The Polari's movement in the sky can have a team of explorers completely turned around and possibly cause them to wander into dangerous territory. The life of a Polari begins deep within the Felaryan soil as an egg buried by its mother. The egg becomes a plant and sprouts above the surface. The Polari develops underground until it is ready to hatch. At that point, the Polari travels up the stem, breaks free from the large bud above the surface of the soil, then flies up to begin absorbing the Sun's rays. Unlike their cousins, the Flying Fish, the Polari don't reproduce in great numbers. As a defensive tactic, a Polari can emit a flash of intensified light to temporarily blind an airborne predator, but this usually leaves them quite drained of energy. They are considered by many airborne predators to be a rare and very delicious treat.
Last edited by gt500x on Tue Jan 25, 2011 4:28 pm; edited 2 times in total | |
| | | Anime-Junkie Loremaster
Posts : 2690 Join date : 2007-12-16 Age : 31 Location : The Country of Kangaroos and Criminal Scum
| Subject: Re: My post-rapture, left behind ideas Mon Jan 24, 2011 7:17 pm | |
| Felaryan starfish is pretty good, however I reckon the name could be better. | |
| | | Slimetoad Temple scourge
Posts : 617 Join date : 2010-09-13 Age : 36
| Subject: Re: My post-rapture, left behind ideas Tue Jan 25, 2011 6:45 am | |
| Indeed, it sounds good but the name needs more originality. I'd go with something like Night Flutterer or Star Mimic | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Sat Jan 29, 2011 4:31 pm | |
| Thanks for the feedback. I hope the name change is better. ===================================================================================
Sorry for the bump. I revised this idea just a bit. Obviously, it's a little light-hearted.
Filed under Demons: Clowns
Agents of Hell, the Clowns are counted upon to retrieve the indebted souls of the living. Those living souls that have stolen power, been loaned power, or been done some other favor from the beings of Hell are retrieved by these dark repo-men. In other words, when dealing with people who refuse to honor their contracts, the rulers of Hell will "send in the Clowns."
The Clowns come in many shapes and sizes. Their odd multi-colored skin can resemble make-up and their hair smells like cotton-candy. Each have the ability to contort and compress their bodies to slither through openings the size of a mouse whole. When more than one Clown is required for a task, they will often car-pool, cramming up to 20 of themselves into a wind-up car the size of a shoe-box. They often arrive on the scene with creepy circus music playing from seemingly nowhere.
The Clowns are exceptional magicians and have many tricks up their sleeve for accomplishing their mission; many of these are harmless looking and further disguised by the Clowns joyous demeanor. The "Rabbit out of the Hat" and the "Balloon Animals" are some of their most notable, and unpleasant tricks to witness.
Unfortunately, many humans and the like also pose as Clowns for the purpose of entertaining, not fully understanding their actions. Most people do not know the story behind real Clowns, so these agents of darkness are able to freely move among the living without arousing much suspicion. Some Clowns have slipped out of Hell and went rogue in the past, taking souls for their own fulfillment until they were captured by other agents of Hell. If only people were aware of the truth about these Demons, they might think twice the next time they spot one at a circus or birthday party. Its also worth noting that Mimes are Heaven's answer to the evils of Clowns. Many bloody battles have been fought between the two sides, including the infamous "Massacre at Fun Town," the ruined amusement park that lies at the bottom of what is now Stillmoon Pond.
(Why is there an amusement park there, you ask. Well, maybe there was a city there once. It probably got leveled and eventually water flowed into the valley and created a lake. I dunno. XP)
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| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: My post-rapture, left behind ideas Tue Feb 01, 2011 2:59 am | |
| ohhh some very nice ideas here ! I really flashed on that Gaieochos Island and the Seidon rise idea This one in particular is just fascinating visually. It immediately creates some images in my head. I'm soon going to work on Iracal island and I'm going to add plenty of your ideas there. Very nice job | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Tue Feb 01, 2011 6:51 pm | |
| I'm glad that idea turned out well. It could probably benefit from a bit more development.
I checked the wiki for an idea similar to this next one, I didn't see anything. I hope it's original.
Witches
(This idea has been put on the shelf until I can think of something else to do with it)
Last edited by gt500x on Wed Mar 02, 2011 7:34 pm; edited 10 times in total | |
| | | AisuKaiko Keeper of Flat Chests
Posts : 2078 Join date : 2009-12-21 Age : 33 Location : In Ruby's cave in the Imoreith Tundra
| Subject: Re: My post-rapture, left behind ideas Tue Feb 01, 2011 8:20 pm | |
| An idea of cannibalistic humans living in the forest sounds interesting, though it should be pointed out that humans aren't normally given the power to shrink humans. I dunno what others will say about that part. | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Wed Feb 02, 2011 9:21 am | |
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Last edited by gt500x on Sat Mar 05, 2011 6:25 pm; edited 1 time in total | |
| | | aethernavale Great warrior
Posts : 501 Join date : 2010-03-07
| Subject: Re: My post-rapture, left behind ideas Wed Feb 02, 2011 9:38 am | |
| - gt500x wrote:
- It's funny, I would like to think that we aren't limiting Humans to being a prey species only. That would really turn me off to Felarya.
They aren't unless you make them that way. However, generally speaking, fairies are the only ones with size shifting magiks. It is an ability that defines them from all others. On rare occasions you see others sporting something similar (like Nina) but often with much greater limitation. To see it in an entire sect sort of puts out on fairies. Using potions is a plus, but you might want to give more thought as to how they get ahold of the ingredients for the potions. - gt500x wrote:
- Sometimes a Witch might have up to three girls before she decides that she is done with her mate, at that point she will bake him one of her special pies and sit him down for dinner. From there, the mother will take her daughters and raise them into bull blown Witches.
Bull blown. Scarier than everything else in that post. | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 2:01 am | |
| I agree with aether. We really can't have a bunch of different species running around changing each other's sizes. It's not conducive to a growing world like ours.
It's excusable for fairies not just because they're the only ones who can do it (and have extreme weaknesses to counter their (slightly nerfed) ability, but because in original mythology, fairies could also size shift, not just steal little children and switch them with a changling. | |
| | | buddha66667 Great warrior
Posts : 440 Join date : 2010-12-15 Age : 31
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 3:23 am | |
| If it helps with coming up with the potion. In minor races there is a race Gyspas that have a venom that causes a compressing effect on their victim, but this only reduces size not mass. I'm not sure if you could use it though because Miaxis and Gyspas belongs to Melancholy-Melody13 and Gregole. | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 7:29 am | |
| I'll have to be more creative with this idea. I'll put it on the shelf for now and come back to it one day.
Thanks for the feedback.
Last edited by gt500x on Wed Mar 02, 2011 6:37 pm; edited 1 time in total | |
| | | Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 10:08 am | |
| That's a little narrow, guys, Gerridis already have the shrinky poison after all.
Size-changing has never been exclusive to fairies: vore everywhere has it, and it existed long before Felarya, with or without vore- though I'd support the non-proliferation of it, frankly. | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 11:50 am | |
| - Stabs wrote:
- That's a little narrow, guys, Gerridis already have the shrinky poison after all.
Size-changing has never been exclusive to fairies: vore everywhere has it, and it existed long before Felarya, with or without vore- though I'd support the non-proliferation of it, frankly. We're not talking about vore everywhere though, we're talking about the world directly within felarya. Demons and Angels have it I think, but that's because they're supernatural creatures. A shrink potion is different than an innate ability to shrink and grow. | |
| | | aethernavale Great warrior
Posts : 501 Join date : 2010-03-07
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 2:24 pm | |
| - Stabs wrote:
- That's a little narrow, guys, Gerridis already have the shrinky poison after all.
Size-changing has never been exclusive to fairies: vore everywhere has it, and it existed long before Felarya, with or without vore- though I'd support the non-proliferation of it, frankly. I did not say it was exclusive to fairies, and acknowledged that it was used in other circumstances. However, in each circumstance outside of fairies the ability is limited in some way - Nina; already described. Gerradis; shrinking venom - effective on small animals and sometimes humans. Sometimes. Genies; do I need to elaborate this one? Gypsas; able to 'compress', requires multiple injections and lasts for a short period of time Purifier/Defiler Angels; supernatural ability, requires the use of their weapon (Defiler Angels are said to have the opposite of Purifier's but I don't think that means they grow their prey - clarification required) Fairy Pond; humans or nekos who touch the water are automatically shrunk down to a more edible size Fairies are the only ones that get away with it wholesale. So introducing it without some sort of limiter in another sect/species seems to put out on the feys. Especially when the shrinking is so very important/mainstream for the witch's activities.
Last edited by aethernavale on Thu Feb 03, 2011 3:52 pm; edited 1 time in total | |
| | | gwadahunter2222 Master cartographer
Posts : 1842 Join date : 2007-12-08 Age : 41
| Subject: Re: My post-rapture, left behind ideas Thu Feb 03, 2011 3:24 pm | |
| - aethernavale wrote:
- Purifier/Defiler Angels; supernatural ability, requires the use of their weapon (Defiler Angels are said to have the opposite of Purifier's but I don't think that means they grow their prey - clarification required)
Purifier angel shrink their prey depending its affinity with darkness the defiler do the same with light affinities. It's a seal whose the efficiency vary depending on the affinity with light or darkness, it shrink the target in order the angel can process to the "purification" easier. Defiler doesn't make their target become huge or boost their ability.
Last edited by gwadahunter2222 on Thu Feb 03, 2011 3:28 pm; edited 1 time in total (Reason for editing : adding explanation) | |
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