Felarya
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Felarya

Felarya forum
 
HomeSearchLatest imagesRegisterLog in

 

 Negav Factions Post-Fall Political Timeline

Go down 
+7
Karbo
aethernavale
Jætte_Troll
Shady Knight
Anime-Junkie
Archmage_Bael
CauldronBorn24
11 posters
AuthorMessage
CauldronBorn24
Loremaster
CauldronBorn24


Posts : 2508
Join date : 2009-05-20
Age : 36
Location : Where?

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 6:10 am

A fairly detailed timeline into the events which form the back drop of my story.

1786 AU- Founding of Negav.

1930 AU- Design of the Isolon Eye begins in secret.

1936 AU- Visaria Jade born.

1940 AU- Great Destruction; the old reigme collapases as negav is nearly wiped out. Reconstruction of the city begins; the Isolon Eye is installed with the act the Magiocrats assume control of Negav though remain shrouded in secrecy. The first Vishmitals arrive on Felarya while some help to rebuild Negav others look for a more secure base, a location in the Great Rocky Fields with good natural defenses is loacted.

1941 AU- More Vishmital soldiers arrive in Negav, many of them battle weary; a deal is reached with the Magiocrats via their ambassadors; in exchange for settlements within the city walls the soldiers offer to help defend the city.

1944 AU- A large influx of Vishmital refugees arrive in Negav, the vast majority of them civilians, some appear to be suffering some a serious disease; due to the massive influx of numbers tempoary housing known as the Interneringskamps are quickly constructed. Those still infected or terminally ill from the disease are kept in development known as Interneringskamp 6 which mainly acts as a secure hospital.

1945 AU- Animosities rise between the human and Neko populations, mainly over the changing demographics and property rights; Investigators and Isolon Fists founded to help keep the peace.

1951 AU- Vishmital outpost in the Great Rocky Fields completed; while the Vishmitals agree to keep a garrison force in Negav, most of the Vishmital military force leave the city to man their new base.

1953 AU- An outbreak of race riots occur in the wake of most of the human soldiers leaving Negav, this first true test of the Investigators shows them to be woefully unprepared. The Isolon Fists and Magiocrats step in, ending the violence; the Mancala Accord is agreed between the Nekos and Magiocrats, Nekomura founded.

1954 AU- Visaria Jade is recurited to the Investigators from a secondary academy; Investigators ISD offically founded after a review of the organisation's dealing with the recent civil dissorder.

1960 AU- The Vishmitals are unhappy with the state of affairs, mainly due to what they see as their second class treatment and poor living conditions; militaristicly minded Vishmitals push for control of Negav. Investigators request more powers to deal with any potential problems that may occur.

1961 AU- Investigators' Metropolitan Security Division founded; A low intensity clandestine war starts between the militaristic/radical Vishmitals and MSD.

1963 AU- The clandestine war starts to escelate as the Investigators believe the Vishmital militants are gaining more support; both from the outpost and the Negav based population. The Investigators manouever to keep the increased fighting hidden from the public.

1964 AU- Not wanting another potential civil war a political bloc known as the Moderates is formed within the Magiocrat Council in an effort to unite the city under more peaceful means. Many Vishmitals are now provided with more premanent and better quality housing and move out of the Interneringskamps as more Nekos move to Nekomura; this results in an over all drop in violence.

1970 AU- Slander and rumours spred around Negav about the Magiocrats; seeing this an an attack on their leaders the MSD supresses the informantion and arrests those responsible. Moderates act to offically drop the Ps'isol Magicorat vail of secracy in favour of more open relations with the populace.

1972 AU- Relations ease between the Magiocrtas and Vishmitals under the Moderates' leadership as a new power sharing deal is drafted; yet the sporadic fighting continues between militant Vishmital splinter groups and the MSD; both sides blame eachother for the violence.

1975 AU- A new chapter in the war begins with the appreance of the MSD's so called Special Unit; the MSD goes on the offensive against what it sees as an 'unnecessary and hostile increase in Vishmital military activity and personnel in Negav.' The frequency of fighting drops but the level of violence increases, with more people being killed rather than arrseted; members of the Moderates openly criticise the MSD's methods, the Investigators say it is for the overall good of the city some of the Magiocrats start to agree.

1976 AU- The Oligarch bloc is offically formed by Magiocrats who increasingly disagree with the Moderates conceding more powers to the Vishmitals.

1986 AU- The continuing violence in Negav is nothing out of the ordianary yet Investigator activity seems to be wholly focused on Vishmital targets, the Special Unit proving to be esspecially violent. This starts to become public knowledge and alligations of corruption start to spread; the MSD break up any portests and supresses the issue.

1988 AU- First reports of open violent clashes between Vishmital and public protestors with MSD officers; the Investigators blame Vishmital propaganda for the increased disturbances and order the MSD to quell any uprising with increasingly brutality.

1989 AU- Increased talks between the Vishmitals and Magiocrats result in a truce and a recommitment to a premanent power sharing deal; this truce allows for the creation of the Vishmital Internal Security Agency to patrol the ethnic Vishmital areas of the city, though their numbers were heavily restricted.

1992 AU- There are reports of several Vishmital officers visiting Negav being assassinated supposedly by the Special Unit, the MSD and Investigaotrs deny breaking the truce; the Vishmitals vent their anger towards the Magicorats.

2018 AU- Relations between the Vishmitals and Magiocrats sour due to repeated ammendments to the power sharting deal, particularly by the inclusion of 'unfair clauses' by members of the Oligarchs; the ammendments fail to make it through the Council.

2027 AU- Visaria Jade is appointed liaison between the Investigators and the Magiocrat Council.

2029 AU- The truce comes to an end; while violence is limited reports once again surface of Vishmital officers being assassinated by the Special Unit.

2034 AU- The MSD convers disturbing information about Interneringskamp 6 despite being set up over 90 years ago the site still remains a sealed hospital.

2035 AU- The Investigators note an increasing number of Vishmital military personnel visitng Interneringskamp 6; they grow increasingly concerened about the possibility they a developing some kind of weapon at their outpost and the hospital. The Magiocrats give the permission for the MSD to enter Interneringskamp 6 and to shut down any illegal opperations while arresting certain Vishmital leaders.

2036 AU- The Interneringskamp 6 Incident: MSD officers spearheaded by the Speical Unit storm Interneringskamp 6; the opperation is a disaster that sees several key Vishmital officers and many civillians killed; exact details as to what happened are kept hidden as the Investigators immediatly sealed off the area. The general populace lauches a mass protest over the massacre; the Magiocrat Council is horrified and publically condems both the Investigator leadership and MSD ordering the force to be dispanded; the Investigators agrue that the MSD is their best tool when fighting organised crime. The Special Unit however is secretly dissolved.

2037 AU- The Interneringskamp 6 incident brings Vishmital and Magiocrat relations to an all time low, in responce the Vishmitals increase their military activity; the Investigaotrs and the Oligarchs grow concerned about a possible coup. Internal investigations into the Interneringskamp 6 incident sees several top MSD commanders stripped of rank; general public resentment for the MSD grows.

2038 AU- The Vishmital outpost falls to what was believed to be a pack of Storm Sprites; greatly reducing their military capabilities on Felarya, the survivors retreat to Negav where they were disarmed by the waiting MSD. Without their base and their weapons not essential to defending the city impounded, the Vishmitals end any attempts to gain more infulence over Negav with a return to the 1989 power sharing agreement; open violence between the Vishmitals and Investigaotrs officially ends, however neither side completely trusts each other.

2041 AU- Key Moderates order a review into the state of Interneringskamp 6 after the Vishmital concessions left it under the control of the Investigators; they assert that the 'Vishmitals were conducting dangerous and illegal research into 'artefacts traced back to Old Negav' and that they are now using the site themselves as an archaeological insight into Old Negav with the assisstance of several mage acdamies and institutions.'

2044 AU- Rumours arise that the fall of the Vishmital outpost was a plot carried out by the Investigators on the orders of the Oligarchs; the Investigaotrs remain silent on the issue. The Magiocrats order a review of the Investigators in light of the Interneringskamp 6 incident and the now stablising political situation; the Council dictates that the MSD is to be dissolved and reorganised; while commending them for their service to the Council they are a now an 'obese relic with little pubic support.'

2046 AU- Reforms are introduced; the Metropolitan Security Divison is dispanded, replaced by multi ethnic Negav Police. VISA is allowed to expand to help cope with the increased demand for policing forces. ISD Commander Epsom is appointed leader of the Investigators to oversee the reorganisation. The dissolution of the MSD sees a new focus for the Investigators, while still a security and intelligence force most of their resources goes into monitoring the mage population of Negav. Rather than using the harsh methods of the MSD a new more open monitoring system is used though the Education and Research Division in copperation with the main mage acadimies; this and the increased activity at the Interneringskamp 6 site results in the ERD matching the ISD in size and infulence.

2050 AU- Visaria Jade abdicates her duties as the Investigators' Liaison in order to undergo the long initation process of becoming a Magiocrat as a 'reward' for her up coming Century of Servicer, Visaria expresses her willingness to assume leadership of the Investigators.

2055 AU -Visaria Jade becomes a full member of the Magiocrat Council and becomes leader of the Investigators after Epsom steps down.

2056 AU- Events of Resurrection

2068 AU- Present Day


Last edited by CauldronBorn24 on Tue Jan 04, 2011 11:20 am; edited 5 times in total
Back to top Go down
Archmage_Bael
Mara's snack
Archmage_Bael


Posts : 4158
Join date : 2009-05-05
Age : 35
Location : Shatterock Caldera

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 4:45 pm

I think Negav would be far older than that honestly, a place like felarya doesn't build a metropolis in a hundred and fifty years, with all the pred activity where Negav would be (think of the ideal spot that city is located in) there'd be many preds occupying that area. There would be large groups of humans congregating in that area and hiding there for a while until a powerful mage or some group of people "accidentally discover" how to build the isolon eye. After the Isolon Eye is built, then a lot of people would rush in. Other wise pred activity would ensure that numbers wont swell too high in a particular spot.

Negav could have been originally founded as an under-ground dwelling, which could be the reason for the Negav Undercity.

To be honest I don't think Negav would be younger than the United States. It just doesn't seem feasible.
Back to top Go down
Anime-Junkie
Loremaster
Anime-Junkie


Posts : 2690
Join date : 2007-12-16
Age : 31
Location : The Country of Kangaroos and Criminal Scum

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 5:01 pm

Agreed, I would have thought that Negav was much older than the canon timeline.
Back to top Go down
http://www.Excelsior-Emeritus.deviantart.com
Shady Knight
Lord of the Elements
Shady Knight


Posts : 4580
Join date : 2008-01-20
Age : 34

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 5:15 pm

Word. It's been partially and completely destroyed multiple times by now.
Back to top Go down
http://shady-knight.deviantart.com/
Archmage_Bael
Mara's snack
Archmage_Bael


Posts : 4158
Join date : 2009-05-05
Age : 35
Location : Shatterock Caldera

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 5:19 pm

If I may clarify a bit, countries don't just pop up in a couple hundred years, the exceptions being Rome and the United States, and that's only because there's outside help (with the US), because basically every European country tried to get a stake in North America land.

When you have a lot of other cities to help out with trade as well, it will really skyrocket growth, but in a place like Felarya where Negav would be originally isolated in, they would just be a city by themselves, which means no trade from neighboring cities/countries.

That process would take hundreds of years to establish even a relatively safe dwelling area. Granted, once the Isolon Eye goes up, so does safety, and then the stabilization of the nearby portal, which then causes Negav to skyrocket in population and economy.

Mind, there's not much wrong with the timline, I'd just really space it out more, and probably re-arrange the Isolon Eye's construction's time.
Back to top Go down
CauldronBorn24
Loremaster
CauldronBorn24


Posts : 2508
Join date : 2009-05-20
Age : 36
Location : Where?

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 7:45 pm

I agree that the canon timeline did make things difficult but that's what I had as a starting place. It may be easier to say that 1786 AU was when the first version of Negav was completed and that the actual founding took place decades if not centuries ago. One must also remember that the Isolon Eye only existed once the Magiocrats came into power and that it isn't the city's only defense however it is the most effective. If the Isolon Eye had been around as long as Negav than it is highly unlikely the city would have fallen; so the city must of had some from of defense before the Magiocrats came to power. Say Negav mainly relied on the wall and a few flak emplacements (bombards loaded with shot, heavy AA guns, fireball shooting mages, whatever) for defense. Now if the wall is breached the predators can get into the city and wreak havoc; if the wall only has one predator sized hole in it then it can be repaired without too much trouble, comapred to building it all from scratch again. You can raze a city and still leave the walls; so if the predators only had a single point of entery the recovery time would be realitivly short; fix the wall then rebuild the city itself. After World War II many countries had to rebuild themselves and their cities and they did so withing short order; and while they had millions of dollars of aid from the US, Negav has the ascarlin trade for funding. I'm not saying it is going to be easy on Felarya but Negav seems to be all about human spirit and defiance to the hostile world around it.

As for the Isolon Eye I didn't want it to be up and running straight away as it acts as a political catalyst; what I may do however is change it so the Isolon Eye was designed before the fall and inc completed version was installed say a year or two after the Magiocrats assumed control of the city. As for spacing it out in general, it took me six hours or so to get it where it is now! sweatdrop
Back to top Go down
Jætte_Troll
Friend of the Jotun
Friend of the Jotun
Jætte_Troll


Posts : 2769
Join date : 2009-02-02
Age : 32
Location : Over There

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 8:02 pm

Archmage_Bael wrote:
I think Negav would be far older than that honestly, a place like felarya doesn't build a metropolis in a hundred and fifty years, with all the pred activity where Negav would be (think of the ideal spot that city is located in) there'd be many preds occupying that area. There would be large groups of humans congregating in that area and hiding there for a while until a powerful mage or some group of people "accidentally discover" how to build the isolon eye. After the Isolon Eye is built, then a lot of people would rush in. Other wise pred activity would ensure that numbers wont swell too high in a particular spot.

Negav could have been originally founded as an under-ground dwelling, which could be the reason for the Negav Undercity.

To be honest I don't think Negav would be younger than the United States. It just doesn't seem feasible.

Interesting point on the Undercity. I figure though it was made as the original city was built, before the Isolon eye as a place for the population to take cover when attacks got bad - that's why Negav kept being rebuilt, as the population was never entirely wiped out.

Back to top Go down
http://jaettetroll.deviantart.com/
Archmage_Bael
Mara's snack
Archmage_Bael


Posts : 4158
Join date : 2009-05-05
Age : 35
Location : Shatterock Caldera

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 03, 2011 8:09 pm

Quote :
I agree that the canon timeline did make things difficult but that's what I had as a starting place. It may be easier to say that 1786 AU was when the first version of Negav was completed
you mean "most recent version" right? but yeah I agree.

Quote :
After World War II many countries had to rebuild themselves and their cities and they did so withing short order; and while they had millions of dollars of aid from the US, Negav has the ascarlin trade for funding. I'm not saying it is going to be easy on Felarya but Negav seems to be all about human spirit and defiance to the hostile world around it.

so...They all had other countries they could rely upon. When your city is destroyed, and being the only city in the area, who's to say it will get help? trans-planar societies wont gain much from helping rebuild a city in such a hazardous environment. In addition, in that state, there wont be much in the way of securing a way to mine ascarlin, much less trade with it.

two things I could imagine happening:

1) Negav is trying to rebuild and re-establish it's economy. A lot of people go and mine Ascarlin, but since the city is destroyed, and there's not much security to speak of, so they run off with it and try to become right. Every man for himself sort of scenario. This makes it very difficult for Negav to get back on it's feet, and they spend many years trying to repair walls and homes.

2) Negav is trying to rebuild and re-establish it's economy. The people sent out to the mines actually return upon good human intention to band together and re-build quickly. Some of the humans probably get the notion of possibly being a hero for assisting Negav so well. This gives negav some semblance of an economy to work with again, and when merchants come through the portal, trade is negotiated mostly for stone, wood, and food.

I imagine some hybrid of the two actually. Though you cant mine a resource forever. Oil wells are tried up REALLY quickly, for example.

To JT:

Yeah if you dig deep enough, the preds will find it difficult to dig up the dwelling, especially with mages, I can imagine spells can be used to prevent the preds from easily digging up the tops of the dwelling. This is even more of a probability if there's any spells/survivors from from Ur-Sagol that made it to Negav's current location and taught some of the dwellers there.
Back to top Go down
aethernavale
Great warrior
Great warrior



Posts : 501
Join date : 2010-03-07

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 12:45 am

Negav is not a country. Negav is a city. A very tiny city, by modern standards. So let us examine some ancient ones then, shall we?


Alexandria - nothing to largest and most famous city in the ancient world of its time; approx 100 years

Babylon - nothing to largest and most famous city in the ancient world of its time; approx 250 years

Nineveh - started from provincial town of the thousands BC to become a major city under Sennacherib - built into a major city in less than 88 years (when it was razed to the ground)

The Temple of Diana (Ephesus) - 100 years in building.

Thebes (Egypt) - 27 miles round.

Athens, Rome, Troy, Constantinople - do I need to go there? Again - Negav is not a nation. Negav does not have territory. Negav is a city-state. The satellites of Negav all exist within a very small region around the massive wall of Negav. Yes, even with predators, Negav could have been built within the timeframe allotted.



We still today do not know how these ancient civilizations managed to make their wonders with the technology they had. If those societies had our equivalent technology (magictech/borrowed tech from other worlds/etc), what could they have built? They had incentive to build things quickly. We have shown the same, when we desire it - such as the creation of the Navy and replenishment of the merchant marine in the US during WWII. Generally speaking though, it is not a necessity that we build so fast, so we don't. Once again though, Negav is a city-state, not a nation. You can't compare how long it took to make the modern nations as your standpoint - those nations have lasted for long times, but they didn't take that long to make. They have overturned and rebuilt many a time over, but once again, that is not original build time.

Negav has to face off against predators, not only other angsty/greedy humans. There is a lot of incentive for safety there, you're not going to take your time when building something. Negav is not going to last as a slow growing entity - its growth must be fast and brutal so that it is not overcome. The initial spurt and then the later expansions. No doubt it started even smaller, and then loops were thrown out from defensive locations that were built up quickly. This would also explain the very small size of Negav compared to other megalopolis centers. Of course, currently they're afraid of taking the Guardian's wrath but I doubt that was originally on their minds when they were building it. Avoiding lunchtime was more probably their incentive.

Time and time again cities have been built in short timespans, especially when resources and will abound. The ancestors of Negav had both - a will to survive, and the resources to build it. That means they only needed the tools, and they could have easily gotten those with some outside help. Ascarlin is a major entity, besides, and more than enough reason for outside entities to help rebuild the city. The way you're thinking of countries today is built off of the current areas that have suffered major stagnant periods due to plague, lack of resources (caused by drought/famine/etc), lack of technology, etc. Felarya doesn't suffer the first two problems. The third is questionable - how much technology/magic should it have? Moreover, who is to say that Negav didn't have a little help from the larger denizens? Not all of them eat humans.



Also, I have a comment about the timeline - Negav's wall is never mentioned. It is a single continguous source made out of a material that is extremely rare and -very- durable. That wall was more than likely built at once en masse, not in separate chunks. Was the wall a past or future build?

If past, it would actually make more sense - that would give the reconstruction something to build off of. Not only that, but you can't really 'rebuild' something like that, it was a very special construction whose secrets are still unknown. Perhaps before the time of the destruction said wall was built to surround the farthest boundries of the old city, so that they could destroy the old inner walls that were now useless to create more space inside. The destruction of Negav would have prevented that, though no doubt many of the old walls were destroyed. This would also preserve its secrets, as those who built it probably aren't around anymore to talk about it.


Other incongruities - the Adventurer's Guild of Negav has some that have claimed over 100 years of experience. Your timeline *barely* makes room for this to happen after the Destruction. I'm not saying that your timeline is wrong, I'm simply pointing out another facet of the debate I'm bringing to light.

Karbo's initial estimate put Negav at around 5~600 years old. I would say that the entity that became Negav has existed easily within that frame of reference, if not longer in various village forms, but the actual 'city-state' we know to be Negav has only existed for the timeline given currently (a few hundred years). So when do you say Negav actually was 'founded'? Is it during these village times, or when it catalyzed into what it has become today? Karbo has always held that Ur-Sagol was way before Negav, so for those of you that keep doing it stop trying to put the two of them together. They are very separate entities, with Negav being much younger. Also recall that Negav and Ur-Sagol are 'showy' (the wiki mentions it being like a challenge) compared to the other cities of Felarya. As of now, only one other canon city exists and we still have no idea what Kelerm looks like, or how it is constructed, or how long it took to make it. There are probably others as well, they just don't exist on the current continent we know and use.

The wiki states that Ur-Sagol came to pass over a period of time. That does not mean the original template the city would later expand about was not a rapid construction. What makes it different than Negav though? How were they able to pull off a non-rapid construct/expansion? Is the Negavian expansion deadlock solely a concern of the Guardians? Ur-Sagol was recognized by many from other realms, yet noone rebuilt Sagol. Is that simply because of the Guardian destruction legend? Or is it because Sagol's trade was in it's knowledge, and Negav's trade is in something more corporeal and perceived to be worth chasing whereas knowledge cannot be gained from simply studying the ruins? How did Sagol survive and prosper without the Eye? Bael (and a few others) need to really examine this piece - you put WAY too much emphasis on the eye. Yes, it is a godly defense, but other major cities were built and exist(ed) without it. So they must have had their own 'killer' defense. If the gate guardian tower at the Ur-Sagol gate is any indication, the Sagolians used some rather interesting Obelisk/Tesla tower methodology. What does Kelerm use? Another question - the gate has been present for much longer than Ur-Sagol or Negav - what then gave rise to the two cities? Is Kelerm any different? Does it have a gate, and if not, how did it come to being?



The point here is that once again, at least from my viewpoint, we have a lot of people coming up with separate, though good, ideas, and trying to mesh them with current trends of thought. Myself included - I've been dabbling in Negav as well, and the things I'm using don't jive with others. You cannot do that for major entities and expect it to flow together. Right now we have everyone with their own puzzles trying to dump them into one pile and using said pieces trying to make one big puzzle out of everything that doesn't jive. This methodology of building from the top of the pyramid is causing more conflict than it is helping. The creation of a timeline is the biggest piece of the foundation and I'm happy to see it getting fleshed out as until recently it didn't exist - mainly I think because Negav wasn't treated majorly as people were more interested in the things happening outside of Negav. I know Karbo's stated that he plans on rewriting a good chunk of Negav's past, probably because of how the city doesn't fit with established guidelines that are now becoming more visible as the city is seeing more use.
Back to top Go down
Archmage_Bael
Mara's snack
Archmage_Bael


Posts : 4158
Join date : 2009-05-05
Age : 35
Location : Shatterock Caldera

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 1:02 am

Well, you're still using examples from Earth, which is an everlasting problem for us. The ancient builders of Egypt and China didn't have giant 80 ft tall predators at every twist and turn.

The additional problem is that there really aren't any other good references for cities to use as an example of in Felarya, because like you said aether, the only other available one has basically nothing written on it.

As for the the wall, I can imagine that it MAY have been part of a mountain that contained that as the only known place it existed and it was chiseled and (with use of Alchemy probably, and spells) hardened and refined, etc. That turned it into the basis for a foundation of a city, because it had walls. The other parts of the mountain could have contained stone used to make the buildings as well. It's certainly possible, as the walls are several hundred feet anyway (in appearance from the picture drawn) and the buildings in the background are even taller.

Though that's just the wall, if Negav started out as a base built underneath the mountain (maybe they had future plans?) it would be a good protective shell to use against predators, and an accumulation of people inside this "base" could be what formed the city.

Keep in mind, the official creation of the city is different than just having people gather. People existed in certain parts of the world in small dwellings for a long long time ever before they had the technology to turn it into a city. 1768 could just be a date for the current political situation being formed (magiocracy and all), it was much likely WAY different before.
Back to top Go down
CauldronBorn24
Loremaster
CauldronBorn24


Posts : 2508
Join date : 2009-05-20
Age : 36
Location : Where?

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 1:15 am

I probably should reiterate that the point of this timeline was mainly to provide a back drop to my story involving the concerned fractions, and one of the things I tried to do was keep most of the atrocities in living memory, I know that life times are extended however people can still forget. I'm actually more concerned about the events themselves rather than when they took place hense I posted it here.

As for organisations like the Adventuer's Guild I would say they would pre-date the Fall as an organisation; Felarya has in all probability been attracting adventuers of all kinds longer than the time space covered above.
Back to top Go down
aethernavale
Great warrior
Great warrior



Posts : 501
Join date : 2010-03-07

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 2:12 am

Archmage_Bael wrote:
Well, you're still using examples from Earth, which is an everlasting problem for us. The ancient builders of Egypt and China didn't have giant 80 ft tall predators at every twist and turn.

The additional problem is that there really aren't any other good references for cities to use as an example of in Felarya, because like you said aether, the only other available one has basically nothing written on it.

I was also referring to cities that aren't human built.

As to your Earth diatribe, your entire argument for why Negav could not have been built in that timeframe is solely based on Earth reference. Pot/Kettle much? I took your example of Earth penance and showed you how on Earth it was possible - Felarya aside and was not mentioned until later on in my discussion. Additionally, some of those ancient 'wonders of the world' constructs are still unknown as to how they could have been built - proving once again that knowledge most oft stands the tests of time in ruins and not memories.

As to Kelerm (and the others like it that aren't mentioned), they really need some love. Kelerm especially, considering the region it is found within. Though I imagine other city-states are probably also in similar situations with Felarya's unique environments.


Archmage_Bael wrote:
As for the the wall, I can imagine that it MAY have been part of a mountain that contained that as the only known place it existed and it was chiseled and (with use of Alchemy probably, and spells) hardened and refined, etc. That turned it into the basis for a foundation of a city, because it had walls. The other parts of the mountain could have contained stone used to make the buildings as well. It's certainly possible, as the walls are several hundred feet anyway (in appearance from the picture drawn) and the buildings in the background are even taller.

Though that's just the wall, if Negav started out as a base built underneath the mountain (maybe they had future plans?) it would be a good protective shell to use against predators, and an accumulation of people inside this "base" could be what formed the city.


Um, eh? Now you just jumped from one end of the spectrum to the other. Also, what happened to the other mountains? Was it just a lone mountain? Not to mention that the base of this particular mountain is rather small... more like a foothill. Perhaps as a small foothill chain at the base of the Ascarlin mountains that was carved out... but still, that is some extensive creationism. If the walls are as solid as they are claimed to be, they would have to be made of more than just the berm of an old chain.


Archmage_Bael wrote:
Keep in mind, the official creation of the city is different than just having people gather. People existed in certain parts of the world in small dwellings for a long long time ever before they had the technology to turn it into a city. 1768 could just be a date for the current political situation being formed (magiocracy and all), it was much likely WAY different before.


I believe I said that. The region of Negav and the foundation of the city-state Negav are two separate entities, and I would definitely believe there were people living where Negav is now in congregated groups, though not to any great extent probably just small villages until some event occurred to result in the creation. However, despite this, the time dilation between Ur-Sagol and Negav still stands. If there were survivors it is hard to imagine them lasting that long, or retaining the memories of their original great city without some juxtaposition of said memories.


CauldronBorn24 wrote:
I probably should reiterate that the point of this timeline was mainly to provide a back drop to my story involving the concerned fractions, and one of the things I tried to do was keep most of the atrocities in living memory, I know that life times are extended however people can still forget. I'm actually more concerned about the events themselves rather than when they took place hense I posted it here.

As for organisations like the Adventuer's Guild I would say they would pre-date the Fall as an organisation; Felarya has in all probability been attracting adventuers of all kinds longer than the time space covered above.


I'm aware of that, however if we're going to start putting down timelines we may as well tackle them all at once rather than in piecemeal. It is an important foundation for continuity the community is currently lacking. I don't know of anyone else writing about Negav's past currently, though a few of us dabble in its present times. I've been told to not involve certain elements of the past since they'll be rewritten anyway *coughMicoloncough*.
Back to top Go down
Karbo
Evil admin
Evil admin
Karbo


Posts : 3812
Join date : 2007-12-08

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 2:43 am

well that's a really interesting timeline you have here. One can really tell you thought off the events well:)

Having said that, I think it's way safer to not use too much the date I wrote in the wiki as it's still subject to change and modifications. That's the problem with my way of doing things. I tend to go in a certain directions without having established the basis first, in that case the chronology of events. That means we are on unstable grounds here ^^;

So as I see it, Negav was originally populated by a lot more nekos than what is is now. To the point where the ruler was once a Neko ( we probably won't keep the name Micolon though ).
Big tensions between human and nekos began to surface.
Then came what was called the great destruction. A serie of catastrophic miscalculations and internal events that led the Negav army to be destroyed and the city nearly wiped out.
Negav stood firm though, and eventually managed to stabilize. That's when the Psiol magiocrats come into play. I see them participate in the defense and then reconstruction. Some of them would go down as heroes from that day.
That's also when the first Vishmitals arrive in Felarya, and decide to offer their services.
It's a bad time for Nekos, though. the ruler who led the city to near oblivion was one of them so they are regarded in a bad light and keep a low profile. Tensions eventually start to escalate again with maybe a brewing civil war, which provoke the exile of many of them and the founding of Nekomura, after the Mancala accord with the magiocrats ( providing them an Isolon eye but with strings attached )`

At this stage I'm hesitating to go further beause it will become seriously spoilerish for the manga...
So let's just say that the power struggle between Vishmitals and Magiocrats was beginning to get really serious and threatened to become hot, leading to some squirmishes in Negav, and to the destruction of a Vishmital outpost by storm sprites in the great rocky felds. This was the event that marked the victory of the Magiocrats and calmed the situation, the Vishmitals recognizing their defeat - for now at least.
Since then until present days, tensions are still there but not more than normal. That is until a certain young and ambitious magiocrats named Alastazia Lesona take the head of the council ^^


Back to top Go down
http://karbo.deviantart.com/
Anime-Junkie
Loremaster
Anime-Junkie


Posts : 2690
Join date : 2007-12-16
Age : 31
Location : The Country of Kangaroos and Criminal Scum

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 3:04 am

aethernavale wrote:
How did Sagol survive and prosper without the Eye? Bael (and a few others) need to really examine this piece - you put WAY too much emphasis on the eye. Yes, it is a godly defense, but other major cities were built and exist(ed) without it. So they must have had their own 'killer' defense. If the gate guardian tower at the Ur-Sagol gate is any indication, the Sagolians used some rather interesting Obelisk/Tesla tower methodology.

Now, I can't find it in the wiki now, but at one point it said that the walls of Ur-Sagol were lined with orbs like the one guarding the great dimensional gate. That's a pretty killer defence to me. Autonomous , apparently needing no ammunition or recharging and accurate, it is a killer defence.


As for Kelerm, I have an idea for how it survives. But that'll wait for it's own thread and me to type it up.
Back to top Go down
http://www.Excelsior-Emeritus.deviantart.com
CauldronBorn24
Loremaster
CauldronBorn24


Posts : 2508
Join date : 2009-05-20
Age : 36
Location : Where?

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 5:51 am

Karbo wrote:
well that's a really interesting timeline you have here. One can really tell you thought off the events well:)

Having said that, I think it's way safer to not use too much the date I wrote in the wiki as it's still subject to change and modifications. That's the problem with my way of doing things. I tend to go in a certain directions without having established the basis first, in that case the chronology of events. That means we are on unstable grounds here ^^;

So as I see it, Negav was originally populated by a lot more nekos than what is is now. To the point where the ruler was once a Neko ( we probably won't keep the name Micolon though ).
Big tensions between human and nekos began to surface.
Then came what was called the great destruction. A serie of catastrophic miscalculations and internal events that led the Negav army to be destroyed and the city nearly wiped out.
Negav stood firm though, and eventually managed to stabilize. That's when the Psiol magiocrats come into play. I see them participate in the defense and then reconstruction. Some of them would go down as heroes from that day.
That's also when the first Vishmitals arrive in Felarya, and decide to offer their services.
It's a bad time for Nekos, though. the ruler who led the city to near oblivion was one of them so they are regarded in a bad light and keep a low profile. Tensions eventually start to escalate again with maybe a brewing civil war, which provoke the exile of many of them and the founding of Nekomura, after the Mancala accord with the magiocrats ( providing them an Isolon eye but with strings attached )`

At this stage I'm hesitating to go further beause it will become seriously spoilerish for the manga...
So let's just say that the power struggle between Vishmitals and Magiocrats was beginning to get really serious and threatened to become hot, leading to some squirmishes in Negav, and to the destruction of a Vishmital outpost by storm sprites in the great rocky felds. This was the event that marked the victory of the Magiocrats and calmed the situation, the Vishmitals recognizing their defeat - for now at least.
Since then until present days, tensions are still there but not more than normal. That is until a certain young and ambitious magiocrats named Alastazia Lesona take the head of the council ^^



Damn; I forgot about the outpost, losing that would be very important; as would be the situation concerning the Nekos. Right I think I'm going to change the time line a bit based on feed back and this new information. Thanks.
Back to top Go down
Pendragon
Grand Mecha Enthusiast
Grand Mecha Enthusiast
Pendragon


Posts : 3229
Join date : 2007-12-09

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 11:51 am

I guess Negav is pretty rich in history. I had no idea half of those events even happened.
Back to top Go down
Jætte_Troll
Friend of the Jotun
Friend of the Jotun
Jætte_Troll


Posts : 2769
Join date : 2009-02-02
Age : 32
Location : Over There

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Jan 04, 2011 4:13 pm

Don't forget that besides Negav and Kelerm, there is Chioita, and the smaller Izatem, in the Topazial sea.

I myself have a few vague ideas on Kelerm, dependent on the environment of the lands beyond Lamia.

Back to top Go down
http://jaettetroll.deviantart.com/
Militant-Prey
Roaming thug
Roaming thug
Militant-Prey


Posts : 97
Join date : 2010-11-21
Age : 35

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeSun Jan 09, 2011 11:50 pm

Another thing is that the fall of the city took place during Crisis's lifetime, if I remember Servomoore's story correctly. So, that actually places some limits on how far back you can go.
Back to top Go down
rcs619
Felarya cartographer
Felarya cartographer



Posts : 1589
Join date : 2008-04-07
Age : 36

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 12:10 am

Militant-Prey wrote:
Another thing is that the fall of the city took place during Crisis's lifetime, if I remember Servomoore's story correctly. So, that actually places some limits on how far back you can go.

If you're referring to "Crisis and Scarecrow", it is not considered anywhere close to being canon. Nothing from it is in the wiki, and most of us try to forget it ever happened. The only fall that happened in that book was Anna's completely out-of-character scene where she torched the whole city using that giant mech she made.

Like I said, most of us just try to forget the whole thing ever happened. lol
Back to top Go down
Militant-Prey
Roaming thug
Roaming thug
Militant-Prey


Posts : 97
Join date : 2010-11-21
Age : 35

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 12:14 am

rcs619 wrote:
Militant-Prey wrote:
Another thing is that the fall of the city took place during Crisis's lifetime, if I remember Servomoore's story correctly. So, that actually places some limits on how far back you can go.

If you're referring to "Crisis and Scarecrow", it is not considered anywhere close to being canon. Nothing from it is in the wiki, and most of us try to forget it ever happened. The only fall that happened in that book was Anna's completely out-of-character scene where she torched the whole city using that giant mech she made.

Like I said, most of us just try to forget the whole thing ever happened. lol
Guess it really shows what an old-timer I am. I'm not ashamed of that period at all.
Back to top Go down
rcs619
Felarya cartographer
Felarya cartographer



Posts : 1589
Join date : 2008-04-07
Age : 36

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 1:04 am

Militant-Prey wrote:
rcs619 wrote:
Militant-Prey wrote:
Another thing is that the fall of the city took place during Crisis's lifetime, if I remember Servomoore's story correctly. So, that actually places some limits on how far back you can go.

If you're referring to "Crisis and Scarecrow", it is not considered anywhere close to being canon. Nothing from it is in the wiki, and most of us try to forget it ever happened. The only fall that happened in that book was Anna's completely out-of-character scene where she torched the whole city using that giant mech she made.

Like I said, most of us just try to forget the whole thing ever happened. lol
Guess it really shows what an old-timer I am. I'm not ashamed of that period at all.

It isn't so much the period, its just that "Crisis and Scarecrow" was not a very good representation of Felarya. Most characters didn't act like they should and/or were completely unlikable. Humans and Dridders were evil and one-dimensional. The romance was rushed. The nagas banded together to form the "United Nagas" group. Not to mention the ending which not only contains one of the most out of character moments ever to happen to Anna Demorah, but the ultra-conveiniant way a human was turned into a naga, so everyone lives happily ever after...except Negav, which is getting burned to the ground by a gundam.

It just wasn't a good book. The best things to come out of it were a couple good pieces of art.

http://fc03.deviantart.net/fs16/f/2007/185/3/e/Morning_Shower_by_roundarosie.jpg I still really like this pic ^^

On the bright side, we have the mangas now. Those paint a clear picture of Felarya, and while it certainly shows the danger of the various characters, they are actually still likable. Crisis is cute and friendly (and not eating children every 5 minutes >.>' ), Lea still shows some traces of humanity and mercy towards other humans, and even Anko is fun in her own way.
Back to top Go down
Militant-Prey
Roaming thug
Roaming thug
Militant-Prey


Posts : 97
Join date : 2010-11-21
Age : 35

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 3:16 am

rcs619 wrote:

It isn't so much the period, its just that "Crisis and Scarecrow" was not a very good representation of Felarya. Most characters didn't act like they should and/or were completely unlikable. Humans and Dridders were evil and one-dimensional. The romance was rushed. The nagas banded together to form the "United Nagas" group. Not to mention the ending which not only contains one of the most out of character moments ever to happen to Anna Demorah, but the ultra-conveiniant way a human was turned into a naga, so everyone lives happily ever after...except Negav, which is getting burned to the ground by a gundam.

It just wasn't a good book. The best things to come out of it were a couple good pieces of art.

http://fc03.deviantart.net/fs16/f/2007/185/3/e/Morning_Shower_by_roundarosie.jpg I still really like this pic ^^

On the bright side, we have the mangas now. Those paint a clear picture of Felarya, and while it certainly shows the danger of the various characters, they are actually still likable. Crisis is cute and friendly (and not eating children every 5 minutes >.>' ), Lea still shows some traces of humanity and mercy towards other humans, and even Anko is fun in her own way.
Yeah, you're right; my nostalgia glosses over that. I guess in those periods I am more inclined to remember the good parts, the better ideas, as I had a better experience with the fandom then. Yes, those parts were very cheesy; but, back then, the fandom was just getting started, so I mainly enjoyed it for it's camp appeal. But, in the end, the dumb parts just wouldn't make canon.

I would think Micolon and his hubris were also good pieces; all the elements of a good Greek tragedy. Man attempts to defy Felarya, Felarya obliterates him.
Back to top Go down
Pendragon
Grand Mecha Enthusiast
Grand Mecha Enthusiast
Pendragon


Posts : 3229
Join date : 2007-12-09

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 5:51 am

Truth be told, I never even read Crisis and Scarecrow.

I guess it's a decent idea of how NOT to make canon, I assume? Because everytime it's mentioned, all I hear is stuff that would probably come out of a Stephanie Meyer book.
Back to top Go down
CauldronBorn24
Loremaster
CauldronBorn24


Posts : 2508
Join date : 2009-05-20
Age : 36
Location : Where?

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeMon Jan 10, 2011 7:18 am

As far as I'm aware the story and the events mentioned above is not canon and probably never will be based on people's opinions; thus discussing the matter is moot point, especially on this thread. However on the subject of organising events in the past it is as Pen says 'a decent idea of how NOT to make canon.'
Back to top Go down
luke112
Temple scourge
Temple scourge
luke112


Posts : 613
Join date : 2011-01-21
Location : Underground bunker taking weapon Inventory

Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitimeTue Mar 08, 2011 2:00 pm

Very interesting, I like it, But i need to see if i can be allowed to add anything to explian a 30 year period of time from 2038 AU- 2068 AU, the document hasnt (literaly) left paper yet and i will Pm you concering to it, It is also why i keep asking Questions in the Q&A and i still will until i get all the answers i need,.
Back to top Go down
Sponsored content





Negav Factions Post-Fall Political Timeline Empty
PostSubject: Re: Negav Factions Post-Fall Political Timeline   Negav Factions Post-Fall Political Timeline Icon_minitime

Back to top Go down
 
Negav Factions Post-Fall Political Timeline
Back to top 
Page 1 of 1
 Similar topics
-
» Expanding Felarya and the timeline
» PURE WATER, the black death, two factions good Idea?
» In Negav
» Negav map
» how to get on the Negav council

Permissions in this forum:You cannot reply to topics in this forum
Felarya :: Idea forums :: Ideas discussion-
Jump to: