I've decided to rework my character bios before moving forward with the story I've already begun. Comments and critique are greatly appreciated. The areas where I believe the most improvement can be made is with my grammar, in the personality of the character, and possibly her age vs her size. But I need another viewpoint or set of eyes on this.
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Name: Helia (pronounced Hee-lee-ah)
Species: Flare Harpy
Chronological/Biological Age: 18/18 (huge growth spurts during teen years are not unheard of on Iracal Island... What? You're not buying that? Um... ok, this might change then ^^)
Sex: Female
Height: 107 ft (32.6 m)
Wingspan: 180 ft
Skin complexion: Light-brown
Feather color: white
Hair color: White
Eye color: Gold
Magic Affinity: Uses Fire magic
Predation: Opportunistic
Other Characteristics: Has white eyebrows and eyelashes. Wears a blue-violet silk headband and has shoulder length hair. Helia is a member of a rare harpy subspecies called flare harpies. Flare harpies are said to have originated long ago with the mating of a harpy and an incubus. Helia sports white plumage over large portions of her light-brown skinned body and, like the rest of her subspecies, has an affinity for fire magic but she has yet to really hone it.
Personal quote: "I like to live life to the fullest... the fullest of my tummy that is."
Personality: Rambunctious, deceptive, and maybe even a tad bit touched in the head; the mischievous Helia acts every bit her young age. The world is her plaything in her eyes and she has behaved that way for as long as anyone can remember. Her almost innocent smile would belie the impish nature that had nearly gotten her exiled from her home at Mount Litocoro once. Helia rarely feels remorse when her pranks end up hurting someone and it's hard to convince her that she has done anything wrong because she doesn't appear to have the innate ability to empathize with others. It's either that or, as some would suggest, she is simply maladjusted in some way. Because of a turbulent relationship with her mother during crucial years in her development, Helia never quite learned how to express herself. Rather than trying to build a healthy friendship through politeness, she opts to force interaction with a person either by pranking or bullying - but understanding this behavior we know that Helia does mean well and she's acting the only way she knows how. Adding to Helia's peculiar makeup is the presence of an another side to her personality. It's an opposite side of her that would seem to be very frail and surfaces when the emotional scars of her past are dug at. Apparently, she has suppressed her memories and guarded them so well that she even managed to convince herself that certain events never happened, but the inner Helia can never stay buried too long.
Background: Hatched on Mount Litocoro, on Iracal Island Helia spent many days with the humans that lived in the city on the mountain summit. She was not unique among young harpies, or chicks, for that. Like others, she had even spent some time attending the humans' elementary school. There wasn't a whole lot that she could do to blend in with the human children with her being larger, feathered, and lacking hands so she never fooled herself into believing she was one of them. The fundamental differences that she accepted would shape the way she viewed humans from that point on. Still, during these early years of her life, she managed to become good friends with a boy named Atreus and he served as a comforting presence amidst the trouble that eventually arose with her mother.
The details of what went on between Helia and her mother over the years are sketchy at best. What is certain is that Helia was more or less disowned by her mother by the time she turned 13 years old. As for who the mother that disowned her is, the most obvious harpy to suggest had flat out denied having anything to do with Helia at all. So Helia found herself without a biological family and matters only got worse for her when Atreus left to spend the next six years of his life in military service. Helia was alone.
Now, humans -well most of them- aren't stupid; the citizens around Helia reached out hoping to befriend her and ensure that she would never view them as food later in her life, but she rejected them. They weren't the people who mattered to her. They weren't the people she wanted. And for reasons she was pretty sure she knew - one being the rumor that her father is a Sphinx - but were not yet confirmed to be true, no other harpies would step forward to care for her. Without anyone to comfort her, Helia broke down and nearly collapsed completely. In her fragile state of mind she would have left the mountain and exposed her young self to the dangers of the wilderness but she was saved by Gale, a rather clumsy rock harpy who was not much older than herself. Call it dumb luck or fate, Helia was knocked out of mid-flight by the daydreaming Gale and got the worst of the collision. By the time she awoke, Helia found herself back in the mountain-top city, and her young body was being tended to by humans much older but no bigger than she. Nurses, she recognized them then. Rest and time to heal would be needed before she could fly again is what the nurses told Helia before leaving her in the care of a woman, a rather sheltered looking woman with glasses - that woman wouldn't last a second outside the humans' city walls. But she didn't come for Helia alone, Gale was with her and she clearly felt sorry for hurting Helia. The soft woman and the space case cared for Helia until she could fly again and by that time they had convinced her to remain with them for what amounted to a little more than four years.
Hunting habits: Around Mount Litocoro, Helia falls into the category of "free eaters," meaning she will eat humans without remorse if she thinks she can get away with it. Of course she recognizes humans as "persons" but the differences between giant harpies and humans are too great for Helia to ignore, and in the world she lives in, big people eat little people; it's just the way things are. After spotting prey, she swoops in like most harpies do and tries to snatch her food up before it has a chance to defend itself. If push comes to shove, she can engulf herself in flames in hopes of intimidating the fight out of her prey. She simply hasn't had the training to perform devastating fire attacks. If she manages to catch something sentient, like humans obviously, she likes to give her prey a chance to speak and perhaps talk his/her way out of being eaten. She will even go as far as to play games with them if she's not terribly hungry, giving them a chance to win their freedom but she almost never plays fair and there's no guarantee she will let her prey go even if they do win. It's all fun and games with her, and she often laughs as if she isn't in the midst of a game/conversation with such morbid consequences on the line.