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jedi-explorer
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PostSubject: Jedi's OCs   Jedi's OCs Icon_minitimeTue Aug 07, 2012 8:54 pm

Okay let's try this again. When I first did this I didn't know about all the rules and I wasn't as good a bio maker. I'm somewhat better at this now so here goes. Once again my main OC Clare with her revised bio. Also note: references made to Vivian are mostly for comedy. I do not have Karbo's premission to use her, but since he has commented on both bios I did of her I think he won't mind. I'll run it by him later when I add this version on DA. Note the character realtionship has been removed from this version since none of the OCs on the list have bios here yet. Okay here's the third version. Hope you like and please feel free to give me advice or critiques it's why I'm here.


Name: Clare
Species: Hybrid Terrestrial Naga
Age: 22
Sex: Female
Height: 72 ft (head to ground)
Length 117 ft (head to tail)
Skin color: rosy white
Top scale color: cream yellow
Bottom scale color: light cyan
Hair color: Long and spiky, wood brown with blue-green steaks in her bangs.
Eye color: Dark brown
Other characteristics: Wears a unique metal and leather top consisting of green metal breast plates and woven tan leather along with a belt with a loop for carrying her axe.
Predatation: Unwilling (except on special occasions.)
Food Category: Wrong Doers

A giant naga from Valamere who is good friends with most humans she meets and has a strict policy not eat humans whom demonstrate they are not evil in her eyes. A belief she learned from her teacher Cydonna the beuton when Clare first arrived in Felarya.

Clare is a fun loving and adventurous. Having a knack for exploration. She enjoys to travel, particularly when on a quest with her human and giant friends. Though more often with humans as they get into a lot more dangerous situations and need her protection more than her giant friends.

Since coming to Felarya she has learned she can use Terrestrial magic ,a gift from her father who was a Felaryan naga while her mother was a Valameran naga, to attack and defend herself while on her travels through Felarya. She owes much of her knowledge to her big “sister” Vivian of Chidorni Falls.

In addition to magic Clare wields a small, to her perspective, single bladed axe. She was trained in it’s use by her mentor Cydonna and honed her skills through many encounters with other predators and the fauna of Felarya. Such as Kenshas and Hydra Trees.

Clare has an unusual tendency of making up outlandish sounding words like “eaticate” and “glompafeid”. The reason for this is unknown though Vivian’s study on the subject is focused on the Translation Spell of Felarya and the odd magical static Clare seems to build up when waiting for long periods of time in between casting spells.

Because of Clare’s unwillingness to eat non-villainous humanoids she gas to prey on local fauna such as the duiker and even sometimes trap her prey like a game hunter. Though her traps aren’t perfect and sometimes capture curious humans or other. Most of whom she lets leave after a brief conversation.

Clare is not only friends with a human but lives with a human girl named Kate. She is technically her roommate Clare often, to the annoyance of Kate, refers to her as her "cavemate". Despite this fact they still live together in their home near the Chidorni River. Though Kate wishes Clare would look into finding a new home soon.


(Note: These are powers usually used in Rps while fighting other preds, fauna and sometimes characters or sometimes used to complete a quest so don’t take them too seriously.)


-Abilities-

Clare can use Earth Magic to preform specific attack and deffensive moves. They are listed as so:

Earth Cleavication:

Clare slams her axe’s blade into the ground generating and releasing seismic energy capable of stunning a smaller predator or able to bowl over a small group of humans and leave a nasty headache. It only has a range of twenty to fifty feet away from her and is a foreward traveling and thus isn’t very stealthly.

Terra Wavamation:

Gathering a large amount of Earth magic to herself Clare then can release it in a outward exploding wave of 360 degrees repelling and even doing some damage to foes gathered around her within fifty feet near the explosion. This ability takes a lot more out of her though.

Spell of Hole Diggalation:

Clare can spin herself clockwise and surround herself with Earth energy becoming a makeshift drill. This ability is praticuly useful for tunneling under a enemy and trying to come up and surprise them. The one disadvantage is it tends to disorinate her a little and it uses more magic the more solid the material is she’s trying to dig through.

Material Analysisation:

When Clare uses this skill she can “taste” a type of earthen material to determine what it is. The downside is she can only tell it’s name and what grade it is not what it’s true purpose is. For example if Clare licked a piece eo f Ascarlin she’d tell you it was Ascarlin but if you’d never heard of it and it’s many magical aplications it may seem like a common gem stone to you. However if you did KNOW what it was you would at least know it was pure ascarlin.

Earth Shapimation:

This is power taught to her by her father and is predominantly of her Felaryan side. When used it allows her to change the shape of stone, wood and other things strong in earth magic. To clarify it cannot be used to attack and is primarily used to amuse Clare or craft something to she or her friends can use. Her cave near the Forest of Wispers was made this way. Also some lovely statues wearing no clothes Vivian requested for some odd reason…


Last edited by jedi-explorer on Sun Aug 12, 2012 5:36 pm; edited 3 times in total
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Aug 12, 2012 12:25 am

Here's another OC of mine who started out as a sort of "could that be done?" kind of idea and turned into something more.

(Added more info)

Name: Bethony
Species: Dryad
Age: 40
Sex: Female
Height: 135 ft
Mobility: More than average
Skin colour: Light tan with darker swirls
Bark colour: Rich, dark brown
Location: The Grove of Carnivorous Plants
Other Characteristics: Big amber eyes, average sized breasts (which also are covered with those swirling patterns and birth marks on her skin.)


Bethony is like most dryads. She likes to stay in one place for a while, hunts human sized creatures and consumes them for sustenance. However, she is unusual in one way: she was once a human herself. To understand this you have to go back a decade.

Bethony Lillianius was born in Negav to Walt and Nisa Lillianius. From the day she learned how to walk and talk she was interested in one thing: plants. She loved flowers, vegetables and even weeds. Because of this she grew up to become an expert in the field and an invaluable resource to the adventurers and treasure hunters to whom she sold her skills. Unfortunately for her she had no magic or offensive skills so she came to depend on those around her for protection as much as they did her. This made her somewhat popular with her allies and gained few enemies.

One day she got a tip that a ruined temple had been found in the Grove of Carnivorous Plants and that there was evidence of new species living there which hadn’t been categorized. So, against the wishes of her family, she set off with some friends and ventured north towards the grove. They were a small but nicely balanced group, made up of Bethony, their flora expert, Darios, a battle mage looking to make a little profit on the side, Nia the resident neko rogue and, of course, the dashing James Sater, a rough and tough sharp shooter. All in all it seemed like a decent group, but from the offset one had intended to betray them, and betray them she did. It had only been an hour since they had made it to the temple when Nia took out a pair of pistols and put a few rounds into James, Darios and nearly Bethony herself. James died instantly and Darios was hit in his vital section. He gave James’ gun to Bethony and told her to buy them some time while he conjured a spell. Despite Bethony firing and Darios helping to support her with an occasional blast of magical missiles, Nia got a hit on Bethony. As she went down the sorcerer Darios wept and in his insanity recalled a dangerous spell from his youth. No-one knows why he chose this dramatic moment to remember that spell; all that mattered to him was saving the life of his comrade. Using the spell, he shouted the final words “Venturaritus!” at the top of his lungs, before taking one final barrage and collapsing.

Nia stood over his body grinning. At last she had killed the woman who took her place and turned her whole team against her. Now she would take the treasure from this temple and start a new team; one that would adore her. She would have gone on talking proudly like this when suddenly a huge tree shot up out of the ground, carrying her up high, screaming.

Bethony, surprised to be alive and sure as heck surprised to be looking down at the dead forms of her companions, did what any sane woman would upon discovering she had become a tree. She let out a screech and tried to bolt, but found she had no legs - they had been replaced with a trunk of wood all the way up to her waist. Her green hair swayed and swirled and soon a squealing little thing fell into her palm. The traitorous neko who had just murdered her friends and turned her into a giantess was now in her hands. She should have taken her revenge, but she was just too stunned to care; instead she took all of Nia’s weapons and supplies and crushed them beyond repair, before setting her down and saying in a deep, menacing voice: “Leave or I may lose what little control I have right now and ‘give in’ to my instincts.” She didn’t have to tell her twice: Nia high-tailed it out of there, leaving Bethony to wonder if she did the right thing.

For the first few months she tried to resist her hunger, but since she had been transformed into an adult dryad and not a sapling she couldn’t rely on her photosynthesis to supply all her food. Eventually she tried her luck at luring animals to come to her; unfortunately the other plants in the area were much better adapted to their surroundings and without mobility she couldn’t even punch a pod maw in the mouth and take back what was hers. She soon began to feel faint and thought she’d wither away, when suddenly a deer centaur came along. Her brain cried out to eat it, but her body was too tired to do any catching. The deer centaur Magnolia happily approached the dryad, but was shocked to see what awful shape she was in. She immediately went out and caught some human-sized food to feed her, but the stubborn thing wouldn’t eat. In the end she had to trick her into eating them by using illusionary magic to disguise them as human food; a fact she found interesting. After Bethony had realized what the little centaur had done she was furious and tried to lash out at her, but the more agile woman was hard to catch in her delight at Bethony’s recovery. Though Magnolia was pounced on she was not done yet, resolving to make the dryad her personal project (and still does to this day, much to Bethony’s dismay!)

After the first few years Bethony began to give up on trying to harm or otherwise injure the little, nimble fawn and started to get used to her visits. During these visits the faun would teach Bethony about dryad-related things such illusionary magic, how to draw magic from the soil to replenish herself and how to uproot herself to move. The last bit greatly relieved Bethony as she was tired of staying one spot and was more than eager to get out of that temple where her friends’ bodies still lay decaying. After uprooting herself she soon astonished her teacher by moving at speeds slightly faster than a normal dryad is capable of, along with being able to move and turn better too. Magnolia said this was good as it would assist her in catching prey. Of course, she meant humans, but Bethony was still stubbornly determined to try and avoid that. She soon attempted to use her new found mobility to get a meal. However, the steam scorpions she caught just weren’t very tasty, and titan chameleons were just a little too tough to take down with her limited skills. It probably doesn’t help that Magnolia sat back and watched the whole thing, chuckling. Eventually, Bethony decided to try moving to a new location and set out on a trek to find a new home. This journey was arduous and harrowing, and along the way the two predators encountered a group of bandits attacking two nekos, to whom Bethony decided to try to lend a hand. Thanks to her help the battle was quickly won and Bethony, in the heat of the moment, consumed the bandits. At first she was upset, but when the nekos thanked her she realized she had saved their lives and potentially many others too by getting rid of the bad guys. She decided from then on out she’d eat any humanoid that was endangering innocent people. Magnolia was a little happy that Bethony’s first hunt had been successful and that she got to eat her first ‘real’ meal, but was also slightly disappointed that Bethony still felt a connection to humans. They later escorted the nekos back to their small settlement (not to the gate but close enough) and said their goodbyes to the cat couple before heading off again.

A few days later Bethony started to feel weak and complained of a headache. She asked Magnolia if they made giant-sized aspirin for dryads, but the deerataur didn’t get the joke. However, she did know what was wrong with Bethony. She explained the dryad psychic network and how they could send messages to one another and such; saying that Bethony’s headache was most likely due to her having too many messages in her ‘inbox’ and that she should try answering one to see. Bethony had heard of this network before but didn’t know much about it. It had sounded fascinating - a moment after accessing it though she found the amount of information being shared was daunting. While on the network she got to talk to quite a few dryads and found that some that were very friendly and open. A few were a little mischievous and tried to share their feelings of small humans wriggling about in their stomachs. This jolted her out of contact and she refused to have anything to do with the network for a solid week. One night, while passing through an area just on the borders of the Soral Swamp, she felt someone trying to connect to her. While Magnolia was asleep she wandered back onto the network and found that the dryad trying to reach her was named Kayla; whom, after much talking into the wee hours of the morning, she got to liking. She had many conversations with her for days on end before Bethony told Kayla of her search to find a home and as a response she got an invitation to come to the dryad’s territory. A few days later they arrived and found the little valley to be quite tranquil and with plenty of food to hunt (both for Magnolia and Bethony) so they both decided to move there and make it their territory as well. The three still live there today.


Last edited by jedi-explorer on Sat Sep 15, 2012 2:04 pm; edited 2 times in total
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Aug 12, 2012 12:32 am

Whoops! Forgot to put their predations!
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Aug 12, 2012 2:21 am

I'm liking both of these bios! Clare comes across as a very cute and sincere character, and I really like her habit of accidentally making up new words. Her colour scheme also seems very novel and original, and her abilities seem very balanced and not OP'd at all. You've also got Bethony's backstory down pat, and it looks like it could be a set up to quite an interesting story!

Although, if you'll allow me to don my quizzical hat for a moment? Bethony's bio seems to be missing a section giving us a deeper insight to her personality. We're told that she feels a certain animosity to Magnolia and can discern that she's moral-bound enough to spare Nia's life, but that's it really. Also did you write the second half of Clare's bio a little more quickly than the first? It's just there're a couple of small spelling errors, like "deffensive", "foreward" and "piec eo f Ascarlin" to name a few. Nothing a quick run through a spell check wouldn't fix! Perhaps her age is also a bit young for her size? Maybe nagas grow faster on Valamere but as far as I know she'd need to be older to have reached that size on Felarya. You also neglected to say what Clare refers to Kate as.

I know the criticism section of this post seems a bit bigger than the praise section but please don't take that the wrong way: I like the sound of these characters and am really looking forward to finding out more about them! Very Happy
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Aug 12, 2012 4:28 am

McKindle wrote:
I'm liking both of these bios! Clare comes across as a very cute and sincere character, and I really like her habit of accidentally making up new words. Her colour scheme also seems very novel and original, and her abilities seem very balanced and not OP'd at all. You've also got Bethony's backstory down pat, and it looks like it could be a set up to quite an interesting story!

Although, if you'll allow me to don my quizzical hat for a moment? Bethony's bio seems to be missing a section giving us a deeper insight to her personality. We're told that she feels a certain animosity to Magnolia and can discern that she's moral-bound enough to spare Nia's life, but that's it really. Also did you write the second half of Clare's bio a little more quickly than the first? It's just there're a couple of small spelling errors, like "deffensive", "foreward" and "piec eo f Ascarlin" to name a few. Nothing a quick run through a spell check wouldn't fix! Perhaps her age is also a bit young for her size? Maybe nagas grow faster on Valamere but as far as I know she'd need to be older to have reached that size on Felarya. You also neglected to say what Clare refers to Kate as.

I know the criticism section of this post seems a bit bigger than the praise section but please don't take that the wrong way: I like the sound of these characters and am really looking forward to finding out more about them! Very Happy

Well thank you for your comments. First let me say I'm pleased that you like Clare so much, she is my main Felaya predator OC and I want to promote her to the community as much as possible after all, and I did not notice the errors and will get to fixing them as soon as possible. Ah well that's because as I said earlier she's new. I always do too little when they're new. If I don't I go overboard like I did with a human OC of mine a while back. > >; I kinda over filled her bio with useless jibber jabber. When and if I get back on, since I had to pull an all nighter and I may sleep most of the day off, I'll update Bethony's bio like I planned to do when I got a few more written and maybe had a chance to use her and Magy in a RP or at the very least get to know them a little more so I could add more than two or three paragraphs. For now goodnight but when I return I'll fix Clare and Bethony's errors and try to start work on Kate's bio...Though she's very dull. ^^; Earth human shop clerks tend to be. Anywho thanks for all the lovely comments and pointing those errors out.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSat Sep 15, 2012 2:14 pm

This is a my first canon giant mermaid. Her name is Spritz and she's been one of my "random encouter" preds for a while. Only recently did I decide to remake her and fill in some blanks. This is in an effort to make more "man eating" OCs that are less human safe...I have way too many friendly non-man eating OCs in Felarya for it to be realistic. ^^; If her size is off let me know. Mermaid's aren't as easy to measure as I've not done this before nor dop I measure length much anyway.


Name Spritz
Species River Mermaid
Age: 25
Sex : Female
Height: 50 ft
Length: 135 ft
Scale colour: Green and black with a white underbelly.
Fin colour: Grass green
Skin colour: Light green
Hair colour: Black
Eye colour: Hazel
Other characteristics: Single small scar on her belly and several tatoos representing every humans she’s every caught and eaten
Food Category: Humans, Elves and pretty much anything that will fit in her mouth.


Spriz is a terror to behold and knows it. She not only actively hunts humans but has a tally system. She marks a section of her scales with a small mark to indicate how many kills she’s made. She doesn’t do this because she has ill intents towards them. It’s actually because she respects them. She is a hunter and considers humans, especially those who pilot the river, great quarries.

To mark each successful quarry she’s caught she adds a mark to her tail. They stand out as a different color than the spot they are marked on. Green on black for example or vice versa. If one were to have a chance to sneak a spare glance at the mermaid’s tail they’d see a frighteningly large number of marks. Though catching a glimpse that up close means you’re soon to be a memory of a pleasant meal.

Spritz doesn’t use magic. This is not because she does not posses it, it’s simply because she feels it’s
Unfair to her game. She prefers a few more hands-on methods. One is tongue sniping. The art of using ones tongue to aim for and capture, if one has good eyesight and some luck, a human on the end of their tongue. Then you zip it back in and swallow. Very basic technique. Another basic technique is to splash a large amout of water on boat and sweep them overboard then she can nom them as she swims along. There’s some less offensive types she uses too. What she will not do is pretend to be a friend to her prey. The moment she spots you, it’s lunch time and she’ll tell you that. At least she’s honest, right? ^_^;

She also doesn’t play with her prey like some giant predators. While she does enjoy the flavor she prefers to swallow the larger groups quickly only stopping to remove their weapons. This isn’t the case when she encouters a smaller group and is able to reduce it to one human. If she manages this she may take a few moments to slather up her food and really get into it, but only if she’s alone. If some one swims up and spooks her she’ll likely swallow it and pretend she was only tasting.

Spritz lives literally under a rock close to a port town near the Shard River. She comes here to tend her wounds or sleep off a big meal before going out on the hunt again. She mostly gets along with all her underwater neighbors. Though has one enemy. A river naga named Tonya who has taken it upon herself to ferry humans over from one bank to the other. She finds this a silly idea and has tried to convince the naga that it’s a pointless gesture but Tonya insists it’s her duty. Sometimes when it’s hard to find prey she’ll sneak along behind Tonya and wait till she’s unloaded the humans on the river bank and then practice her tongue snipping on them or grab them and drag them in luring the others into the water to save their friends. She does this in Tonya’s presence as a reminder to her rival that humans who live and explore the world of Felarya have only one purpose…and maybe as payback for small scar on her belly which was caused by a human mage with a flair for creating sharp energy blades and giving her that disfiguration. Despite her tough-as-Blade Grass attitude she’s actually sensitive about scars. After all the marks she magically creates as reminders of past victories. Scars are a bane. Only telling all who look upon her how she failed to stop one human compared to all the ones she’s caught. Despite this she hasn’t sworn revenge. Just that one day if she ever sees him again she will be careful and catch the one that got away.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Sep 16, 2012 7:02 pm

It's written a little unprofessionally, but I guess that's okay. I do have one thing to say...

Spritz and Zelkova = Win XD

Dude, can you imagine how much shit they could fuck up together? Even if they were just sparring against eachother for fun? That'd be so fun! We HAVE to do that! ^.^ PM me!!

More on-topic, she seems like a well balanced and interesting character. Myself, I think you've done pretty well as far as the bio goes, though again, it's a little unprofessional, and again, that doesn't have to be a bad thing. It's just what stands out to me most.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Sep 16, 2012 8:09 pm

Nyaha wrote:
It's written a little unprofessionally, but I guess that's okay. I do have one thing to say...

Spritz and Zelkova = Win XD

Dude, can you imagine how much shit they could fuck up together? Even if they were just sparring against eachother for fun? That'd be so fun! We HAVE to do that! ^.^ PM me!!

More on-topic, she seems like a well balanced and interesting character. Myself, I think you've done pretty well as far as the bio goes, though again, it's a little unprofessional, and again, that doesn't have to be a bad thing. It's just what stands out to me most.

Okay first off that is awesome idea! XD I will PM you in moment. After I understand what you mean by "unprofessionally"? I know I got most of the stats right. I did every stat I felt needed to be used even did the predation and food category which I don't do on allot of preds. I lef the the danger level off purposely since I think the predation tier works in it's place. Saves space.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeMon Sep 17, 2012 8:35 am

The way it's written sounds like someone talking about her, rather than like a document detailing her. That might just be different bio writing styles, though, I'm not sure if it's something that would really need to be changed.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeWed Oct 24, 2012 5:49 pm

Name: Aleen
Species: Hybrid Fairy (Fire Elemental and Crimson maiden)
Age: 28
Sex: Female
Maximum Height: 115 ft
Common Height 5 ft
Minimum Height 3 inches
Hair Colour: Blood red
Eye Colour: Dark azure
Wing Style: Black and blade like. Based on a Wasp design.
Other Characteristics: Has black attena and wears human clothes, often a black halter top with denim girls jeans or a red dress with a low cut.
Predation: Highly Specialized
Food Category: 4-6 ft (prefers women to men)

--- About Aleen ---

Aleen is a fairy living in forest of whispers. She is fun loving and spunky and like any other fairy loves to play pranks on humans. Her favorite prank involves leaving a set of designer shoes or a purse just laying in the middle of a clearing and waiting till a woman comes along and then flying down and surprising her. Now it may surprise you to know she doesn’t shrink ray her prey first thing but usually questions them quite a bit. “What’s your dress size? Ooh where’d you get those pee-toes?! They’re so cute, do they come in my size?” Then after making sure the clothes will fit and she likes them she shrinks her prey and then takes them. In fact one could say she has more interest in clothes than eating people…if only she didn’t eat the people afterwards.
After having eaten the women she takes her new stolen outfits to her tree and tries them on. This takes a while as she’s fussy about her appearance, something that confuses her other fairy gal pals ( alot of whom don’t wear clothes). Though they try to be positive and tell her she looks hot.|

--- Magic ---

Speaking of hot Aleen has some skill with fire magic. She prefers to stick with her skills at shrink spells, but if pushed she can unleash fire blasts, heat wave pulses or just simply incinerate her target. Though doing this often means destroying what they’re wearing and she usually doesn’t do that if she can avoid it. At the very least she makes sure to attempt to save the garments by removing them before and fight but you can’t always predict who you’ll make angry right?

It should be noted her magic has more bang than flash. She can create fire balls for example but unlike her Elemental of dad she can’t tell them to seek out a target. However she can make wheels of flame so big she really doesn’t need to. Sometimes her neighbors worry about her level of fire magic and the fact that the Forest of Wispers is not flame proof.

--- Personality traits ---

As previously stated Aleen is a very spunky girl and loves to smile and be friendly to other predators, which is the only kind of friend she makes. She tries not to befriend predator with human friends and if she does she makes no promises not to eat their human tag a longs. This causes most to see her as a antagonist, but she more so see’s this as trying to educate her friends where they’re parents failed. Human sized beings are for eating in her opinion and it’s impossible to change her views. To her evil is lying to a human and telling them they’re you friend when you eat other humans. You could say she’s at least true to her predator nature.

---- Home ---

Aleen lives in large tree with a house built at the top. It’s suited for her smallest size so only her fairy friends can visit. It contains trunks for her various clothes, four shoe racks, a walk in closet, a mirror which she models her outfits in and uses to talk to her mom and dad, whom live in the hotter region of Felarya on Pyrale Mountain, as well as some of her long distance friends whom each have a mirror like hers. She created the mirror herself using Felaryan Silver and a spell for communication. It also contains a bed and has skylight for looking at the stars. Other than her tree she controls little to no real territory and likes to explore anywhere and everywhere, even leaving the forest via wormholes she’s set up. Some of which extend into the most treacherous parts of Felarya.

--- Friends and Relationships ---

The Best friends:
Aleens dearest friends are Yoko, another forest dweller two trees over and Tisha, a blonde haired fairy, who’s Aleen’s opposite element and enjoys setting up water based traps to surprise her though all in good fun.

Suppliers:
In addition to stealing clothing Aleen also dabbles in making her own designs. She does this with the help of Desiree’ Stetson, a giantess whom has made it her personal mission to sell clothes to all predators who want them, and a well dressed dridder named Farah who weaves silks for her and trades hats.


Parents:
Adana is her mother, a Crimson Maiden and the one who gave gave Aleen her pretty hair and black wings. Her father is Piraeus, a fire elemental and the one who taught Aleen to use fire magic and whom gave her his azure eyes. She see’s both regularly via her mirror and annual trips to east coast for their parties and family get togethers.

Enemies:
Because of her strong views on humans as food she has made quite a few enemies among human sized folk. Her most powerful being a strange elf named Alizyn, her least favorite being Aphra of the Seeker’s Adventure group, though not Tam whom she adores and wishes had been born a fairy so they wouldn't have to be enemies. She also has surprising amount of giant arch enemies. Xola the harpy and her flock have sworn revenge for burning all their feathers off and tricking them into crashing into the tar pit, something they deserved for messing with Tisha. She gets on well with the Forest’s most famous predator’s Melany and Subeta. The later she gets on well with, but doesn’t interact with on regular basis due to the fact Subeta won’t allow her to try on the Earings of Torgalia but does find time to chat now and again. However she has no use for Melany. Like Anna she see’s no point in the contraptions she’s built not even her traps ,which she herself was caught in once and left there with Melany giggling not far away at how dumb Aleen was and pointing out there were 21 ways to escape it. I’d list others but it’d be a long list. ^^; Aleen makes enemies very easy sometimes easier than friends.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeWed Oct 24, 2012 7:58 pm

You have awesome characters jedi! XD hahaha I like dems all have to say that Spritz and Aleen are my top favorites only time I've ever thought of wanting to RP with someone using all my characters at the same time! XD ahahaha That would be awesome but hard but still awesome! XD anyway just wanted to they were cool in my book ^^
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeThu Oct 25, 2012 12:08 pm

Saen Kel wrote:
You have awesome characters jedi! XD hahaha I like dems all have to say that Spritz and Aleen are my top favorites only time I've ever thought of wanting to RP with someone using all my characters at the same time! XD ahahaha That would be awesome but hard but still awesome! XD anyway just wanted to they were cool in my book ^^

Why thank you Saen! I appreciate the comment. Wait you didn't like Clare best? Darn! Back to the drawing board. XD Nah I know why you do. They're the most Felaryan OCs I have right now. Oh and if you think using all your characters could be hard I have over twenty OCs that are just preds. Another twenty and growing who are human sized and maybe six or seven tiny sized OCs. So think about using all of THOSE at once terminator
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeThu Oct 25, 2012 4:18 pm

@.@ any army of characters! XD hahahaa you have a small army!! What have I done I didn't pick Clare! XD ! I tend to fluxiate with who I like anyway! XD so there is still hope! XD
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSat Dec 22, 2012 8:14 pm

Okay I've done enough giants lets talk about one the most well liked human sized characters I ever created! Tam.

Name: Tamlin Landcaster
Species: Human
Age: 25
Sex: Female
Height: 5.6
Skin colour: Caucassion
Hair colour: Green like the grass
Eye colour: Birght Sea-water Blue
Other characteristics: Wears a forest green tank top, sort hemed camo printed shorts and knee high combat boots. Also seen carrying a over sized rockect Launcher.

Equipment:

Over Sized Rocket Launcher: Custom made weapon which Tam carries at all times.

Jetbike: Again custom made though it took alot more time and isn't heavily armed.She uses it to scout mostly relying on speed rather than power.

Rocket Boots: More a gadjet she rigged than actual boots. It's built into a flase sole of her boots and helps her leap away from her foes but it has a limited power source and wears out easily if used too much between charges.

--- About Tam ---
Tam is a freindly adorable and somewhat imature for her age. This comes from the fact shelived a shelted life in a age of peace on her world before acidently discovering a portal to Felarya and tumbling into the mists of this dangerous but wonderful world. Now why would Tam think that a world populated by gianjt women who want to eat her is beuatiful? Because it has two things her world doesn't, Natural beuaty and magic. See Tam's world was devastated by war and has few natral zones left besides wastelands and scattered forests and a few small parks so she thinks Felarya's wild forests and jungles, being in contrast to her home's stark baren lands, is just breath taking.

Becuase of her attitude Tam find's herself in alot of situations where she's prey to some giantess or another. Surprisingly she always seems to find a way to escape this with realitive ease by disarming anyone who tries to gobble her with her oblivious and sweet nature. While it may apear she's not all that bright and a ditzy actually this is more an act often times she uses to confuse and then badazzle her enemies while her brain works on a way to escape and make a freind if possible. However this isn't a fool proof plan as she has made some enemies and it doesn't always work on everyone and certainly not on the local plants and creatures without the ability to reason beyond basic desires. For this Tam uses her lethe and agile body along with a over sized riffle-like rocket launcher that has a extended missile carrying pack and can hold more than it's four barrels show. She also makes use of flash bangs provided by her adventuring group The Thrill Seekers and has her own Jetbike she finally managed to complete building recently. Point is she's not as "harmless" as she seems.

--- Skills ---

Other than being able to charm most anyone she meets Tam has some skill in mechanical repair and a ton of enginiering ability. She's also fairly book smart when she wants to be but tends to hide that. She's cappable of building some pretty impressive machines, but she only does it when she needs to. She prefers to help others craft gadjets rather than get the fun out of making something for herself. Though she will make herself a new toy if she needs one. Like her Rocket Boots. Tam also has basic training in hand to hand, something her Comanding Officer made her do when he noticed she couldn't fight well if somebody took away her rocket launcher. She also has a good amount of knoledge about most plants and animals living in Felarya as well as Guidebook she keeps in her rucksack.

--- Profession ---

Tam is a adventurer for hire working for the Thrill Seekers often with her good freind Aphra Aurelian. This pays for her love of shopping, mostly for fantasy books, and gives her a roof over her head. The Seeker's hired Tam after she helped them fight off the Mist Elf Nelda, whom has sworn to take slow and agonizing pleasure killing her one day for denying the giantess the satisfaction of whiping out the adventure group who had begun to encroch on her territory. Though Tam's rank in the Seeker's is still just at private due to a lazy streak and alot of mishaps that happen durring her scouting missions.

--- Hobbies ---

Tam loves to read fantasy books, as they popular back home and often sold out beffore she can get them, especialy the ones with heroine's saving the guy for once. In addition to this she loves to play games of any kind and has a fondness, though not any real skill, for card games. Poker, TCGs and even Go Fish are all her favorite pass times while waiting for orders or hanging out with her freinds at Negav. Speaking of Negav Tam uses most of her money to go on shopping trips at the Bazaar. She buys mostly junk and clothes but enjoys it and usualy travels with sereval other females, Aphra included much to the naga's protests, and swaps beauty tips and gossip.

--- Strange Little Thing ---

Tam is very unsual even for an offworlder girl from a planet with where mechanized armored suits are used in both war and sport. For example she's come to see her predator freind's feeding habbits as pefectly natural and isn't always frightened to see someone eaten alive talking to the predator while the process is going on and even purpossely avoiding listening to the person being liquifeid into goo. She tries to make up for this by saving people persuading her freind's to see qualities in their prey that she herself notices and bringing them around to her point of veiw. She doesn't do this to make them feel guilty but because she unconsciously seek to aliviate her own guilt.

There's also the mater of Tam's sexual drive. She seems to feel arousal at both male and females at the same time. For example she spent some time with a neko girl and pretended not to notice her advances but secretly was very aware of it and was wierdly into the whole idea. Yet later that week she noticed the shop keeper boy Dax was very cute and flirted with him. When asked she says she doesn't know why she can't decide on the sex of her partner. She is still working this out in her mind and hopes to one day know her own desires as the unkown spooks her.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Dec 23, 2012 6:46 pm

Okay updated Tam's bio with another section covering her more contriversal aspects. Here's a OC that came to me the other day when it was so windy.

Name: Glenda
Species: Field Naga
Age: 30
Sex: Female
Height: 133 ft
Length: 150 ft
Skin colour: off-brown
Top scale colour: Light green with whorls of lighter green
Bottom scale colour: white pebeled with light green
Hair colour: Reddish brown
Eye colour: Green and silt-like
Other characteristics: Wears no clothes ever but has a nipple ring in her right bosom with a little (to her perpective) topaz jewel in it.
Predation: Highly Specialized
Size Preference: 6 feet and above. Oddly she doesn't like to waste time with smaller creatures than 5 though.

---- About Glenda ----
Glenda is a giant naga living on the ourskirts of the Mist Ocean where she regularly hunts for small prey. She has a rule about eating. She only eats the same race she catches for one week solid. During this week it means she's somewhat more freindly than normaly and will go so far as to allow human sized folk to talk to her and travel with her, though she won't carry them , in her hands or on her snake body anyway, and doesn't actually think they are her freinds. Just not on the menu...Well not yet anyway.

Though just because you're traveling alongside her doesn't mean she'll protect you from the local flora and fauna, just her hungry freinds. Though this usualy means she's actually timming keeping you around till the weeks over. She delights in playing pranks and will actively work to make sure you're "entertained" while in her company. Working to distract you in any way she can. Sexy stunts, riddles brain teasers and even getting you to talking about your life and pretending to be interested when really all she wants to do is trick you into over staying your welcome. She has less subtle means too. Such as ignoring the fact you said you wanted to see the chest closser and then placing you in bossom and then conveneitly forgeting that you're there till the morning so she can have you for breakfast bright and early. She also loves to loop her tail around in a big circle saying she's gotten tired and needs a little nap.

--- Glenda's Game ---

Glenda also likes to play a kind of game with her prey when actually hunting. First she surveys a spot for a while and measures it's foot traffic. Then once she's sure it's well used by her dinner guests she digs several large holes and covers them over with soem grass and sticks. Next she waits. She can do this for a long time and is very pateint. Once a group enters she uses her long tail to cut of their esscape routes and then casts spells that create gusts or whirl winds to push her prey into the holes. Once all the holes are full she then eats the tastiest ones first and then provided there's any left to be had curls up and keeps the others for a later as leftovers.

--- Personality ---

Glenda's personality differs depending on whom she's talking to. When she beleives someone to be simple she speaks very inteligently and tries to wow them. When she beleives them her intelectual rival she apears to become more inteligent and puts a Sphinx to shame with her knoledge of things. Hoever if she judges that person smarter than she is she will find someway to keep them around till breakfast.

--- Blood is Icky ---

She hates blood. Hemophiliac wouldn't describe how baddly she fears the red gooey stuff. If one of her prey wounds themselves it'll cause her to retreat a little. However only a little and as said perviously she is nothing if not patient waiting till Felarya's magic heals the wound. She's begun to study spells for preventing injury and healing magics for those who might spred word of her weakness.

--- Dridders are Boring ---

Well Glenda has yet to meet one that's really interesting. She's had a few encouters with the modern vareity but would rather find a way to time travel and see the Victorian Dridders when they were powerfull. They were so fasinating compared to normal ones. On that note she tends to not pay much attention to the spidery giants unless they show some sign of cultured and reffined quality. Strangely this has lead the Jumping Dridder Drew to follow her and try to imatate Dridder fencing....How tedious.

--- Territory ---

She doesn't precive herself as a formidable predator and tends not to boast of her mundane holdings. After all it's just a little cottage made from grasses and some twigs. She has few possesions but her rapier which she plays at fencing with but finds useless when out hunting and she knows no one who also partakes in the arts. Honestly. Nagas today are so pasibleu.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeTue Dec 25, 2012 3:37 pm

Name: Sally Fores
Species: Volcanic Naga
Age: 31
Sex: Female
Height: 6.0
Length: 15 ft
Skin colour: Lightly tanned
Top scale colour: Red brown
Bottom scale colour: White
Hair colour: Reddish Brown
Eye colour: Sparkling blue and silted
Other characteristics: Wears a beat up hat and tight fitting open chested dress shirt and sometimes wears a back pack, tool belt or Spell Sling. Depeneds on her "Vibes".

--- About Sally ---

Sally is a fieiry tempered and egomaniac naga from Matamo Docks. She grew up there and prefers the company of non-humans to humans but doesn't hold a grudge against those of her human freinds and employers who are normal, mundane, average humans. Though she will point out that nine times out of ten non-humans tend to be better in a fight.

Speaking of fights Sally, having grown up on the docks is a litte well unladylike and enjoys fighting, drinking and singing. She wears no make up and doesn't dress up fancy-like and if she see's a fellow she likes she coils around and squeezes him till he submits and likely won't be seeing him again as she hates romantic affairs.

--- Gun for Hire ---

Sally doesn't have any specefic loyality to any one person or organization and will accept a contract with anyone. Normaly she works in the recovery buisness. Going into the jungle to track down and retrive personal items for loved ones or people who want the artifact the guy who got his butt ate had but aren't willing to get it themselves so they polietly ask, and pay ofcourse, her to go and pick it up.

Despite her bad attitude and roguish behavior she does have a few freinds. Fist of which is Axel Kindle, former memeber of the Spetz whom she trusts since he's the only handsome guy she hasn't had to pry off of herself with a crobar and was a Psion. Those were good qualities. Her other freind was also harmless male. A neko named Thuban Toral who was an expert in illusions and battle spells but lacked the drive to take the final exam to become a Battle Mage...Also he spent alot of time cat napping while "studying". Her final freind is a rabbit woman named Rozita. A local dancer and a pole arms master. She often serves as the team vamp and gets along with Sally. So much so in fact most think they are a couple, but it's not like that. What? It isn't! >-<

--- Burn Baby ---

Sally was born a Volcanic naga and has the power of Fire based magic. She's pretty good with simple destructive spells and has some finise at less powerfull ones but it terrible at anything that focuses on support or long range maintenance. This is because she refuses to control her energy consumption and only focuses on powerfully destructive spells. As such your better off asking her to blow stuff up and not do something as simple as lighting a small fire. If you do there will be quite a fireworks display.

--- Power Indicator ---

Sally appears to create a colored aura when she channels fire. Her body is surrounded in a colored halo of red burning energy. When Sally uses too much magic it becomes yellow and then green when she's about to run out entirely. Axel says she's alot like a reverse traffic light back on Earth. She doesn't get the reference however since there's no such thing as traffic lights, much less cars really, in Felarya.

--- Specific Spells ---

Fireblast:
A simple ball of fire than can be large or small depending on Sally's mana level and instructions.

Blazing Squall:

This one is a lot more tricky. First it's a dual purpose spell. It consumes alot of mana, but when cast it creates a vortex of flame that expands outward and consumes all wind, air and water mana it touches. As such it's immune to being blown out by powerful wind gusts and is effective as a counter measure for water magic users. It takes a ltitle bit to prepare since it's complex and it can consume more natural mana than is available. For example if it hit a tsunami or tornado it would simply fizzle out. It is also essential that Sally not cast another spell till it has dispelled or it would cause the spell to end before it had time to be effective.

Heat Swap:

This spell allows her to take heat from one source and tranfer it to a appropriate source. For example from herself to a small fire to make it larger. She can't however take too much as she's cold blooded and would injure her own self so she's very carful with it.

Fiery Sting:

This is a Tail Spell. It requires an Element of Heat Swap to use and is a sort of sub-spell of it. Sally tranfers allot of heat from one part of her body or her opponet's and chanels it into her tail lighting aflame and damaging them.

(More spells to come if she uses them in future RPs)


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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Dec 30, 2012 11:43 am

Here's a bio on my first ever cannon giant elf to make it this far. Selma. I had an idea for her a while back and have been working to flesh her personality out ever since. Haven't used her ina RP however. ^^; Hope you enjoy her bio. Oh as for the big WOT on her adventures please don't criticize that too much it was just a funny little story that relates to inter-character relationships and is a joke mostly.

Name: Selma
Species: Scarlet Elf
Age: 90
Sex: Female
Height: 103 ft
Skin colour: Red
Hair colour: Blonde
Eye colour:: Blue
Other characteristics: Often wears tiny biki's made of leather, dridder silk or leaves.

Predation: Specialized

Food Category: 5-6 ft

--- About Selma ---

Selma is a fun loving Scarlet Elf who enjoys dancing, eating, dancing while eating and swimming regularly. The later may sound strange for Scarlet Elf but not for Selma. She enjoys swimming ever since the day she met a giantess named Jasta and became best friends with her during a hunt. Jasta taught Selma to swim and took her to the Siren Sands, near Chidorni Waterfalls to sun bathe and digest their meals in peice and swap predator stories. It became a regular outing for Selma and she still visits her freind everyday she can get away.

Selma enjoys teasing travelers by sunbathing in a small bikini, Jasta had one so of course she had to have one, and uses this as her hunting technique every now and then. Though her true passion is in dancing. She can't stand to lay around and do nothing but eat. She has to move, grove and roll even when hunting. She tried to get her friend Jasta to dance but Jasta had no rhythm.

--- Let's Try This Watlz Again ---

Selma prefers her prey to like the dances she makes for them to be enjoyable and charm them into a state of bliss. She considers it a fair trade off. So she wants it to be perfect for them. If they boo or tell her she stinks, she merely ups her game until she gets the reaction she wants and this usually doesn't take more than one or two tries. After she's sure her moves have "stunned" her prey she gobbles them down satisfied they at least got to be entertained before they were eaten.

--- Dance Spells ---

Slema is a great practitioner of Dance Magic and uses it to defend herself and to hunt. This is a list of her spells. Most of these a W.I.P.s.

Dajunga Rumba
Type: Storm/ Rule Based
Difficulty: Minimal

This is a dual purpose spell used to both defend and manipulate a enemy or prey's movements. The spell is designed to use mana and charge it while stomping about and shaking one's bosoms distractingly then release it with one final step that creates a dozen energy projectiles that explode from the body and then fall slowly. If they touch the target the target will get hit by a small amount of electricity stunning them. Though that is not it's only purpose. By dodging the balls of energy Selma forces her target to move back wards lining them up for another attack or driving them into the grasp of a partner.

Instructions:

First focus your mana and gather a significant amount of Storm Magic to your body, mostly focusing in the slow trasnfer of mana from the hips to your chest and then shake thoroughly for a minute, this should be no problem if well endowed, Then begin to stomp around for another minute slowing the shaking of the chest but turning the hips as you move steadily forward. Finally you will feel a heat in your bosom this signals the magic is charged. Now finish the number with a chest shake, then foot stop once trice and thrice, remembering to move your hips as you do so, then stick your chest out in sexy pose. This should cause the spell to trigger. If not repeat the process. Note: It works better for those who are well endowed in the chest and hip regions than those who are lacking in those areas.

Sumbaja Stomp

Type: Terrestrial/ Rule Based

Difficulty: Simple

This spell is a Terrestrial Spell that is basic in it's purpose. It is designed to make straight earth-material bend towards the caster's body creating a large bowl-like dent int he earth that is too smooth to scale for smaller races. It can also be used to cause a opponet to stumble, usualy towards the caster which is a good time to hit them with a close range attack or simple dance out of the way and line up another spell.

Instructions:

It requires one to spin for two minutes alternating between sliding ones shoulders and hips in rythem and shaking one's booty till their feet are glowing with green or yellow energy then leap and land one or both feet cause the ground to bend into a smoothly slanted and bowl-like crator.

Mesmersa

Type: Ilussion/ Rules Based

Difficulty: Varies

This is spell is used to cause an opponent to see the Caster as desirable. It magnifies the target's sex drive and amorous feelings till they are distracted to the point nothing else maters. It can be used to catch prey or just distract a foe long enough to counter attack.

Instructions:

Begin with a simple belly dance, moving slowly and then shake one's thighs for a full minute while focusing on the target. If this part of sucessfull the target will have an aura of magenta energy around them and their pupils will turn pure pink. Finish with a sexy pose that will leave the target stunned.

--- The Dance that Nearly Destroyed the World ---
Selma and Jasta do a lot of exploring and have many adventures. One day Selma got bored of staying in the same areas and Jasta agree'd they should find a new place to check out. The two of them decided to ask Vivian where would be a good spot. Vivian went on and on about the places she had visited but somehow turned it around to sexual places instead of pyshical ones so the two decided they'd seek advise from some less prevy and more helpfull: Selma's old room mate Loren. Loren suggested they visit the Fiary Kingdom and Jasta agree'd so off they went on a long trek.

After a few weeks they arrived and even met a Fairy named Feria and another named Aleen. Though they later decided they had more in common with thye fashion crazy and human gobbling Aleen than the less-than-fashionable and human protector Feria. Aleen heard a rumor that there was a entrance to an old Dusk Nymph's Shrine somewhere in south woods in the Fairy Kingdom. This prospect intrigued Selma and so they set off to find it not really expecting to and being totally shocked when they did! It was cramed full of somethign Aleen couldn't stand the sight of: Books! Scrolls and every other written form of spells, curses and magic. Most of the tomes were indecipherable but one Selma could actually read and understand but the others didn't seem to. It's because it wasn't a spell it was instructions for a simple dance. Always eager to learn some new moves to add to her skill set she praticed it. It seemed fast paced but simple enough ver similar to what humans called carmel dancin. Though she found it more complicated than that because she couldn't stop. She tried to but she couoldn't! She tried to show Jasta but when she did a wave of energy shot forth from her body and hit her and suddenly Jasta could dance! Well if you called it that. It was more like she couldn't stop the compulsion to try and emulate Selma. Aleen laughed until suddenly she caught the same thing and couldn't escape the urge to groove on down, not even while in the air!! They went to get help and encoutered a group of humans. They were hungry so they all decided to snack on them. Only they couldn't concentrate long enough long enough to hunt or stop moving long enough to swallow them whole. Jasta pointed out this could be a problem. Disturbed by the realization they might starve to death dancing they ran, well dance-ran, back to Vivian's.

Needless to say Vivian was not to happy they had brought this curse down on her as well but examined the book and discovered it belonged not to dusk nymph or any fairy but to a student of a infamously stern fey magician who had invented the "Dance Curse" to get even with her "Square" of a mistress. The student had payed dearly beffore being exiled and her tomes were rumored to have been destroyed. All but this one apparently. Selma asked Vivian how the mistress had stopped the curse the last time and Vivian drew a blank. It was thought to be a human's tale and not even one based on real events. The worst part was the only one rumored to be able to remove the curse was the fairy student herself and she was supposed to be chained up in a secret dungeon somewhere. Selma elected to find it and dragged Jasta along with her though Vivian warned them at this rate they'd stave to death in a mater of weeks and thirst to death in far less time. So the two set off trying to find a way to locate the student. It took a few days but finally they picked up the trail which lead them to a pocket dimesnion where they found the student still being educated by her master as punishment for the last debacle. After passing two tests by the master fairy they were allowed to plead their case and in turn she forces her student to undo it all over again. Afterward all the two had to do was make contact and dance in front of some humans and few other's their size and cure was spread. Though one good thing about all this was Jasta retained the ability to dance and thus doesn't feel so bad when Selma pulls off some moves in front of her and is even learning "the Dance of Digestion".
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Dec 30, 2012 9:06 pm

I like your characters but some pictures would be a real help keeping them straight and such.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeMon Dec 31, 2012 12:53 pm

parameciumkid wrote:
I like your characters but some pictures would be a real help keeping them straight and such.

Ah well I'm working on that. the inspiration hasn't struck me yet. I suppose I could do some reference pics. o.o In fact that might take some of the pressure off and let me concentrate! Yes! Great idea, Para! Also thanks for commenting!!
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeTue Mar 26, 2013 11:02 pm

you want your precious Tamlin here! XD


Jedi's OCs Tamlin11

She is on my deviant art too....cause I dunno how to give her to you! XD
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeWed Mar 27, 2013 10:40 am

She looks great! You could have just posted her on DA and linked me but thanks anyway! ^_^ Shame I have no need to update her bio, that pic would work great!

Tam: And I'm not naked so I don't have to kill either of you! ^_^ Yay~ Also "Ready or not? How you liek me now! Boom! Here comes the boom! Ready or not here comes the girls from
Felarya~"
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeWed Apr 24, 2013 4:14 pm

Name: Jasta The Maiden of Storms
Species: Giantess
Age: 20
Sex: Female
Height: 100 ft
Skin colour: Caucasian, tanned
Hair colour: Dark brown pulled back into a pony tail leaving two shaggy bangs to dangle near her eyes framing her face.
Eye colour: Light Cyan with little flecks of lighter blue coloring
Other characteristics: Has a birthmark on her left cheek.

Outfit: Wears a leather bikini most of the time along with a twisted vine to hold back
her hair.

Predation: Specialized

Food Category: 10 ft and bellow.

--- About Jasta ---

Jasta is a giantess who has lived most of her life in the Tolmeshal. She is a voracious eater, almost always having a appetite for nearly anything. She is found of humans but she'll eat just about whatever she catches. Begging does little more than annoy her and earn a lecture on how humans are part of the Food Chain in Felarya.

Her best freind is a Scarlet Elf named Selma whom got her involved in adventure that helped her discover she had a natural magic. She can create balls of electricity and lunch them at her prey, though she's not accurate and often misses, she has made it part of her hunting techique. Using minor bolts to stun her prey.

Jasta can fit things into her mouth that most humans can't and her neck is incredably stretchy though she's no naga and can't swallow anything larger than a duiker whole. It should be noted that while she can do this she doesn't do it regularly as it's a slow way to eat and she's always on the move and seemingly never stops chasing prey till she finally gets tired and has to rest for the day.

Jasta is all about hunting. She has no human sized freinds as she mostly grew up near Selma and learned all she knew from her. Her fondest memories are of being near her friend and chasing humans down and gobbling them up. As such she doesn't befriend people much. If she did it wouldn't be for lack of companionship but likely to follow that person till they met up with other people and then have a banquet hosting her 'friend' and all her allies as gthe main course.

--- Other useful abilities ---

When Jasta met Selma she couldn't dance. Now she has some ability in that area but mostly only does it when she's totally full practicing the Scarlet Elf technique of aiding digestion through dance. She can swim rather well. Almost as a good as a Mermaid but not as fast nor can she hold her breath as a long as Aloe's Elf. She also is very athletic and can climb trees better than most nagas, using her lean body to move from branch to branch quickly and catch up to fleeing prey. She has skill at sewing and making leather garments to use while she is out exploring and has made two outfits. One for swimming and one for causal use. Both are made of leather and both are bikini-like. She has also constructed a club from Batal Wood Tree which she uses as a weapon when the need arises.

--- Daily Commute ---

Jasta lives in the Tolmeshal but she really enjoys making trips to the Siren Sands near Chidorni Waterfalls to swim with her freind Selma and catch up on the gossip of the other predators who chill out there. Two hours beffore dark she hikes back to the Tolmeshal Forest where she climbs into her hamock and eagerly dreams of the next day when she'll get to hunt, swim and possibly have another adventure.

--- Spells ---

Jasta can only conjure ball lighting and can't make it home in or change direction once it leaves her hand. As such she misses alot, but she can summon up to two at once and can fire them quite quickly so this makes up for her lack of aim. The problem is it takes a good amount of Mana and a of seconds to charge so her prey could easily escape if it was in vehicle or was gifted with abnormal speed.
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeWed Apr 24, 2013 4:23 pm

Okay time to post about my TIny OCs. First things first their bios are formatted a little differently and I won't listen to any talk of Tinies not having some tech of their own. It's what makes my first and most favorite OC Zip so interesting. As for Lan...Don't believe anything in his bio XD he's a strange Tomthumb and should be treated as a little crazy. geek Kriss' home town will be in my ideas thread some time later this week and I adress all the locations I've been playing around with in my head. Oh and this ain't all my tinies, just my three oldest and most fun.

Name: Zipper Hardy
Race: Neera
Gender: Male
Fur Color: Pale yellow
Eyes: Dull blue
Hair Color: Blonde
Dress: Overalls with big pockects on the sides, over a red short sleeved t-shirt and a blue bandana with ear holes.

Zipper is birght and very iteligent neera with a meek personality. He tends to not want to get into any life threatening dangers, but some how finds a way to. One factor may be that he regulary sneaks outside of Pelnepi to scavange metal from a nerby blacksmith's shop, mostly shavings and bolts. After doing this he melts them down in furnace back home and forms them into smaller parts to make devices for Neera and other Tinies to use.

He loves to help his neighbors, even though his sister says his time would be better off spent looking for a wife, and regularly looks for ways to solve life's little problems: Such as reaching things that are too far away, moving a little faster to escape nekoes and of course improving ways for Tinies to explore safely. Why he does this he won't say but most Neera will tell you it probably had to do with his crazy uncle, who was a Neera explorer working for humans and got eaten by one. Because of that rumor Zip doesn't trust humans at all. Especially not ones who say he's cute enough they could eat him up. Even though he tries not to get in adventures somehow his best friends Lan Glameren, a Tomthumb who thinks he's a knight, and Kriss Stray, a intrepid Tomthumb sailer even though she doesn't have a boat any more (Partialy thanks to him). Together they somehow manage to drag him into peril over and over again, but he sticks with them since while he's out on a adventure he doesn't have to hear any talks of marriage.

Name: "Sir" Lan Glameren
Race: Tomthumb (Unkown tribe, believed to have been born in the wildness and moved to
Pelnepi while in pursuit of "The Ten Scrolls of Destiny)
Gender: Male
Eyes: Emerald with specks of beige.
Hair: Thick dark brown and tappered in the front so it frames his eyes
Dress: A green tunic with a coat of arms a small yellow cape tied around the neck and light carved wooden armor in the form of a chest plate, shoulders and tasset (The thing on the crotch for those who don't know). He also carries a two handed sword made for Tomthumbs along with a large leather sheath on his back.
Equipment: Toebitter: a two handed sword made of a unkown alloy that makes it lighter than air.

Lan has been called crazy by most for his ridiculous conspiracy that at one time in Felarya's history there existed a group of Tinies who formed an organization dedicated to peace, prosperity and protecting the little guy. They were called the Tiny Templars and they once had a organization in every major and minor city in Felarya or so the rumor goes. But a evil mage destroyed their organization from within using a spy to infilitrate and corupt it till it failed. Lan claims to have met one of the last surviving members and to have heard the tale from him and learned the way of the Templars and gotten his sword and cape from him on the former Templar's last day alive. Before he died he made Lan swear to one day raise the Templars back to their glory and to find and destroy the double agent known as Faust the Foul. Lan gratefully excepted this role and swore his oath and set out to find a proper squire and train him in the ways of the Templar and so he traveled to Faust's last know location: Negav.

Though his journeys he chased down ever legend and myth he could and fought many battle with his mighty Toebitter and met the inventor Neera Zipper! He knew then and there he needed Zipper to help him find the Ten Scrolls of Destiny and defeat the evil Faust the Foul. So he convinced the young neera to come with him. So he took him to a local pubb in the city of Pelnepi and got him inebriated until he agreed. And so off they set. Unfornetly when Zipper sobered up he seemed to become most easily panicked. He would not become Lan's squire. Fornetly after uncovering the location of the Scroll of Water at lake, to their size, he meets a woman who more meets the specifications: Kadee Delya who after helping Zip and Lan defeat the Scroll's Guardian agrees to be his squire. To this day the two continue to search for the remaining scrolls and his nemesis: Faust.

Name: Kriss Stray
Gender: Female
Race: Tomthumb (Mukuen Tirbe)
Eyes: Dark
Hair: Shaggy reddish brown
Dress: A green shirt with large puffy pants with a wide belt with two small Tomthumb Rapiers (needle blades) and usualy a pair of leather high heeled boots.
Equipment: Carries two knives and a spear at all times.

Kriss was born near a small pound that connected via a stream to a much larger one. She was the eldest of four others and thus had to set sail at the age of eighteen to make her way in the world continuing the company's legacy as merchants even though she wanted to join the navy or become a pirate instead. Nothing was given to her. She had long since ago learned the value of hard work and earning her own money from her father. She saved enough money from her various odd jobs around the town and managed to buy a ship and was using it as a passenger ferry on the side. All in all business was great!...Then Lan, Zipper and Kadee entered her life and got her ship sunk and all for a stupid worthless scroll! Unfortunately she couldn't just part ways with them since they kinda got her ship marooned and then smashed by a mermaid. So she decided to follow them and MAKE them pay her back when they came into possession of a more vaulable thing and take it as payment for her ship's loss. She still continues to travel with them to this day.

Kriss is a very aggressive girl who doesn't like for people to take advantage of her kindness and believes you should pay your hostess back no mater how long it takes. Owing Kriss money or a favor is terrible thing because she'll find ways to remind you. Just little things. Nagging, antagonizing and of course as a final resort shaking your upside down to see what falls out. If you owe her nothing and haven't done anything to offend her she's rather pleasant. A little tomboy in her attitude and believe women have as much or more rights than anyone else. This puts her at odd with Kadee though, who beleives a woman can fight only if she is lead by a man. This encourages Kriss to tease her and try to make her see her way of thinking but not dice on that so far. Unfortunately Kriss's stubbornness is legendary among her allies. Once she sets her sights on something she doesn't give up till she has her way. It does make her a steadfast companion though and great fighter when she isn't up against unfair odds...then again sometimes when is (Ask the neko Darcy Zecker why her ear has a gauge in it if you want to know more about that).
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeTue Nov 19, 2013 6:05 pm

Okay so here's a bio of Trent, originaly just a add on companion to a NPC giant naga Kay but lately I've been using him more and more so I wrote a pretty decent bio I think. He may just end up in my second Small Gathering pic if this keeps up! =D

Name: Trentakito "Trent" Garison
Species: Human (Offworlder)
Age: 27
Sex: Male
Height: 5.7
Skin colour: Caucasian
Hair colour: Dark brown, shaggy usually kept in a barely-under-control pony tail with two shaggy bangs
Eye colour: Stone Grey
Other characteristics: Wears a grey and brown rain poncho and a gas mask when out exploring. At home he often relaxes in sleeveless Gi with ragged pants that match.
Weapons: Batal Wood Boken and Gas Grenades.
Powers or abilites: Zip, None. Nada.

--- Backstory ---

Trent was born on Himori, a magic leaden world that closely resembles Feudal Era Japan and very much is like that with Feudal Lords being high and powerful mages or Half Demons who seized power through deadly clan-vs-clan wars conscripting or killing who they saw fit. This is one of the reason's Trentakito Garisan, on the day the Yamaro Army came to his village, quickly fled into Bone Forest. He wondered ariound till he was attacked by some Will-O-The-Wisps and was only saved by the Guardian of the Woods Manjiko Tamura a Kamatchi, Sickle Weasel Demon in human form, who lived there helping lost travelers in exchange for payment. When Trent said he was poor she claimed him as her own personal slave and said he'd work off his debt to her by doing chores and other odd jobs.

During his time with her Trent was taught how to be a woods guide for the occasions the demoness needed to rest or was having one of her "lady's days". he learned how to hunt and track so he could provide her with fresh meals and grew into a fine woodsman who could survive encounters with the local low level demons but often needed Manjiko's recusing when he "neighbors" got an interest in Trent. Manjiko woke Trent up one day at the crack of dawn and told him she would teach him to fight, if only so he wouldn't keep distracting her from her favorite book. Trent refused to learn the ways of killing with sword, he said that's why he ran away from the armies and the wars. Manjiko decided to train him in the art of "Risarunon Buredo" or "The Non-Lethal Blade" and soon discovered that with his powerful pyhsical form and sharpened reflexes he excelled in Kenjustu and came to enjoy their evenings spars. The two grew close, but Manjiko told Trent because she was a demon she could never love him and he'd have to find a proper woman with a soul. Unable and unwilling to hear this Trent left in fit of anger and grief and ran as far and as fast as his feet could carry him. This lead to Trent ending up at the Lunar Lake where a Demoness who had long declared she wished to devour Trent appeared and he soon found himself having to fight for his life. With his new Knejustu skills he managed to cripple her and instead of finishing her he turned his back and was about to leave when all of a suden she released a powerful spell that Trent deflected into the lake which was so charged with magic that it imploded carrying both Trent and the Demoness into the wormhole.

Trent would awake in the Chidokai Forest and the demoness no where in sight. After staggering around and trying to find a trail marker he'd have an encounter or two with Felarya's local Fauna and Flora soon being very grateful for all the grueling training he'd been put through. Though he managed to survive the evening he soon made a near fatal error when he stepped on a sticky trap left by a slug girl whom came to give him a personal welcome to Felarya. It would have been over right then and there if not for the courageous actions of river naga named Kay whom used her water magic to free him and spirited him away back to her lair. There he learned of what had happened to him. Acepting his fate Trent decided to make the most of his situation and offered his services to Kay whom reluctantly accepted them since she was secretly lonely in the Chidokai being the only naga she knew of who was freindly to humans and not all that popular with the other predators of the area. Trent now lives with Kay hunting Echani Slugs, a favorite treat of hers, as well as keeping her comapny but mostly he uses his time to help rescue other humanoids who are lost in the Chidokai using simple tricks and a slightly over sized Boken that Kay made for him on their first aniversory of living together.

--- Personality --

Trent tends to be outgoing and very brash. He will not hesitate to telll somebody whether he respects or disrespects them or give them pointers on sword technique. He tends to like people who beleive in fighting for fun or otherwise follow codes similar to his own or who are willing to at least try and learn his "Risarunon Buredo" style...Even if they end up eatign dirt. He's bright and highly intelligent, but doesn't display it where others can see except when talking about nature and wood guidemanship. He tends to get nervous around man made structures of stone or things that are too artifical and thus avoids large cities like Negav except when it's absolutely necessary. He also tends to find high tech baffling and doesn't worry with much more than simple gear. He enjoys learning new things and often will try anything once.

---- Tools of the Trade ---

Splinter:
The name given to his Boken. He gave it a name to claim power over it or so he said to Kay. Apparently it has something to do with being warrior and wielding the sword rather than being wielded by it. The blade is a simple design that's more flat that edge and is only lethal if enough pressure is applied and mostly only to humans though Trent would only reluctantly kill somebody using the blade. The handle is wrapped in soft cloth and adorned with markings symbolizing inner tranquility.

Gas Grenades:
Something Trent likes to use often. They are non lethal and very low impact weapons that create a smoke screen which Trent can then use to escape from a predator. He learned this from Isolon Fist Captain named Mactar Aeolus whom he helped to lead back to his unit and as a thank you taught him to use and make them as well as told him of flash bangs, but Trent prefers gas grenades since they are easier to make by hand and has a less lethal consequence for getting the mixture wrong.

Rain Poncho:
Purchased from the local Neko tribe. The poncho is non-magical but is made form materials that mimic the Chidokai's environment and serves as camoflauge when Trent needs to lay low. He often keeps his Gas Grenades inside it as well as a few Power Bars for emergencies.

Camo Netting:
Usualy thrown on people Trent is saving to help them blend in though sometimes he has to use it. It is a simple net with fake plant parts and blends in well with the groudn debris.

Gas Mask:
Old Deluran issue gask mask. Prevents Tren'ts smoke from chocking him. He has two extra's for guests when he's rescuing people.

Flute:
A simple wooden flute he purchased when he met a Rosiac Neko and heard about how her songs could enchant people. He doesn't have quite the level of skill to distract predators but Kay finds it soothing so he often works to learn new songs to play on it.

--- Woodsman ---

Because Trent spent so many years int he Bone Forest of his world he's learned many little tricks for surviving in Felarya as well. One of which is the study of Herbology and the making of Medicine Pouches and Poultices as well as several slaves and potions. He also has made several discoveries of alternate medicinal use of plants and animal parts that even the locals were impressed by. Kay suggested he offer to sell them to passing travelers for money so he could continue to purchase things from the local nekos and passing merchants.

Trent also has a excellent tracking skill and is able from memory to tell what tracks belong to what or whom. This has save his life on more than one ocassion. He is a skilled bow maker, but finds hunting with spear more challenging and often does it as a recreational hobby.

--- Engarde ---

Occasionally Trent will challenge somebody he's rescued to a spar, partially for fun, but mostly for Kay's enjoyment. The terms of the duel are simple. Win and you get a voucher for a free potion. Lose and Kay gets to taste you for a few minutes usualy without your garments, since she claims it's better that way. The match is usually not compulsory and one is free to turn down the challenge, but most of his close friends accept just to lose since Kay never swallows people and can be very gentle.


Last edited by jedi-explorer on Fri Apr 04, 2014 4:18 pm; edited 1 time in total
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PostSubject: Re: Jedi's OCs   Jedi's OCs Icon_minitimeSun Feb 16, 2014 6:14 pm

This bio is long over due, but I'm not sure it's 100% complete. =/ I had to leave out soem bits since it'd spoil Clare's Quest seasons 2-3 and maybe more. o.o; So please tell me if you see anything I can improve on:

Name: Kate Malisha Lowe
Species: Human (Alternate Earth)
Age: 23
Sex: Female
Height: 5.4
Skin colour: Caucasian
Hair colour: Long, wavy, Brown
Eye colour: Black
Other characteristics:
Old Attire: A black "White Snake" T-Shirt worn under a blue apron with a lare name tag that says "Hi! My Name's Kate". Faded denium jeans and red Nike sneakers (vintage).

New Attire, AKA Battle Attire: A black T-Shirt with a glyph representing "Family" on her shirt, elbow length fingerless gloves which each have metal plates on the tops, distressed sky blue colored jeans fitted into tall black boots and a hip cape/duster that seems to serve no function other than to look cool.

Weapon: A staff half as tall as she is made of Felaryan silver and topped with a lare sharp red gem.

--- Kate's story ---

Kate's arrival to Felarya may be the most unique in all of this crazy world. For few can say they won a trip to Felarya playing a game show.

Kate's life before Felarya was pretty normal. She had finished college two years ago, had her own place and was just thinking of dating again and buying a new GTO. She had a okay job as sales clerk at a video game shop, which gave her a unique opertunity to live our her dream of being a Juke Box Hero. Her life was going pretty good, not great but good....Till her mother won custody of her bother Danny and spirited him off to Great Britain without even so much as a word to her. This was a source of much pain and caused Kate so much sorrow she dropped everything and tried to find a way to leave the country, but with her low paying job, tons of student debt and many, many car payments to make on her newly acquired GTO she found this impossible and would have even more sullen than usual if not for one saving grace. One day Kate was on her computer, playing a new MMO she had saw in a link on her favorite forum, when an elf with Danny's face appeared in the Inn she was at and said "Hello, Sis!" Kate was both surprised and over joyed to finally get to talk to her brother again even if she had pay 29.99$ a month just to do it and had to wait till their time zones were in sync. After getting a IM Program that both could use covertly Danny revealed he had a plan to get Kate to England for free. It would involve a game show that was advertising giving away a trip to the UK and she'd wouldn't even have to answer many questions to win. Kate liked this idea so she agreed to try and began to Tivo episodes and train her brain to eat, breath and live triva, puzzles and do allot of math. Then came the day she got the call. She was in.

Kate went to the studio that the game show was hosted on and after some confusion as to what the number was she managed to find the stage and took her place in the audience. She went through a number of a rounds and thought she'd never get picked no mater how much she tried to get the host's attention until finally her time came! She was so excited she had to ask the host to repeat the question and when she did Kate managed to get it right then held off on the money she was offered but traded for a large box...that turned out to be a portal to another world. The gag prize. She had come all this way and won the gag prize. If she had a gun she would have shot herself at that moment, but as it was she was so lost in despair that she hadn't even noticed as the green wigged hostess, dressed like a demoness, guided her to the portal and told her it was time for her to take her free trip to another world, full of danger, mystery, magic and man eating giant plants. Kate went through the plastic portal and was about to turn around when her eyes beheld an unbelievable sight: A swirling magical blue hole and she was a falling towards it! She looked up and only saw a grey sea stretching beyond belief before she fell neatly into Aniya's palm and soon was facing a whole new problem. This giant blue woman wanted to eat her! After all she had been through it was just too much for Kate she broke out sobbing and crying for a full hour straight and was surprised to find the giant snake woman's friend wanted Aniya to give Kate to her. Kate thought this might want to eat her instead, but was surprised by gentle hug and sympathy! She dove in and accepted it, desperate for one thing to go right. This was a beginning of a beautiful friendship

--- Personality ---

Kate tends to be very hostile on the surface. She tends to be sarcastic, cracking satiric jokes at her own expense and tending more toward a pessimistic out look on life. It could be her past traumas, of which she has yet to share with anyone besides Clare and Aniya, or it could be the fact that her life on Felarya isn't exactly easy to begin with. However Kate does have rare moments where she'll smile warmly or even grace you with her dazzlingly infectious laugh, but only rarely. Kate tends to dislike goofy or happy go lucky people, besides those she already knows and has gotten used to over the years, but is very sympathetic to people who are in bad situations like herself. She often see's her own struggles reflected in their pain and tries to comfort them perhaps as a way of self-healing. She is also quite found of Earth type Rock and Heavy Metal and tends to totally switch gears if you mention her favorite bands, hence why she and the Psion Axel get along so well. Kate is also very open about her vews on the world and doesn't shy away or back off when she has a point to make, often being too stuborn to even admit she may be wrong or perhaps too proud. She also tends to get irritated with Clare's predatory ways and at first tried to bully Clare into salads. Alas Clare has a hidden stubobrn streak that even Kate's own bull bull-headedness can't compete with. The two get along fairly well other than though....Except when Clare refers to Kate as her "Cave-Mateacation". Because Clare's freinds are almost all predators she has learned, through alot of practice, to see them as people more than monsters. Though it's hard when they tease her or when she meets somebody who doesn't know Clare and only see's her as a meal. Fortunately in those cases are a little less frequent than with some humans because of her "secret weapon".

--- Skills and abilities ---

Kate has a strange natural defense that confounds most predators. Put simply she tastes bad. No I kid you not! Kate, for some strange reason, has a very, extremely bitter taste (think lemons soaked in vinegar, salt and lime juice) that most find unpalitable. A great deal of predators, including the feared Crisis the Naga, have eaten Kate only to spit her back out and interogate her. Where this power comes from? Kate doesn't know. She just knows she obtained it sometime during a visit to Negav when she fell into a rack of potions and caused minor magical surge that disrupts the area still to this day, though no residents have attested to "tasting bad".

Kate also has an innate magic flowing through her. At first it was a minor power that produced red sparks, but after facing a experienced Naga mage it awoke into it's full power. She gained the power to project bolts of a red lightning that sting even giant predators but un-fortunetly don't do much more than that. Recently she managed to gain more spells by being in another life-or-death experience with the Battle Mage rival Janelle Autero during a fight in Jaslow Area and has since learned how to project waves of shadowly concentrated red mana and even to use a spell to enhance her agility and stamina temporarily. Kate's power is a mystery. She comes from a typical non-magical Earth as far as she knows but Vivian says that Kate always had magic, it just took a jolt through a portal to wake it up.

--- Spell List ---

Crimson Bolts:
Can be conjured with relative ease and projected from Kate's hands, legs or even her mouth. Though she finds it's hard to taste anything for a while after doing this.

Vermilion Shockwave:
Kate raises her hand and then with sweeping gesture sends a shock wave of pure concentrated mana at her enemies. It's particully good for stunning larger beings and breaking sheild spells, but it more exausting than 20 Crimson Bolts.

Magenta Shield:
Kate spins her staff around twice and creates a disc of red vibrating energy that will temporarily fend off attacks. It can take a dozen little attacks before breaking or one huge one.

Ruby Volt:
A larger version of Crimson Bolt that comes from the sky and carries more destructive power while being only a little slower. She often uses it as a finisher or combines it with Crimson Bolts to maneuver her enemy where she wants them.

Rogue Spear:
An augment spell for her staff. She can use it to make the stone project an energy blade that's akin to plasma but isn't as hot. Still looks cool though.

--- About Kate's Weapon ---

Kate's staff is half as a tall as she is, made of Felaryan Silver and tipped with a Scalamite (off world stone) gem and is also 100% stolen. Before you judge you should know that the woman whom it was stolen from can more than pay to get another and also that she did it because she was new to Felarya and was about to be killed by a group of mercenaries and some Isolon Fist who were working with a rogue mage order known as "The Ascarlin Circle". Other than having a pretty rare stone the whole staff has little astetic appeal. It's not got alot of gild and looks a bit like a fork missing two tines. Of course what makes it a powerfull weapon is not it's offensive power, but the fact the Felarya Silver on top can conduct and energy well and the gem on top can focus it to maximum destructive potential.
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