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Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: What is the best tactical and strategic offense against... Tue Apr 01, 2008 6:56 pm | |
| (from a tech perspective, magical and psychic perspectives will be added as knowledge is obtained)
A human: Any type: Simple. If you're a Pred, eat them!
Human military forces: A Storm Sprite can disable all electronic weapons - mechs, fighters, etc.
Centaurs: Any type: Tactically speaking: this is fairly simple, if you're tech inclined: a head shot with an explosive shell. The bigger the 'taur the bigger the shell needed. AGM Hellfire, RPGs, etc. would also work.
more later as research continues... | |
| | | Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 02, 2008 11:06 am | |
| Human: Scout groups out ahead of time, Isolate, utilize fear to your advantage, choose an open surrounding when you strike. You want to know which is the weak link, who you can catch, make sure there's no where to run, etc.
Storm Sprite: Use specialist troops (Psykers, Mages, etc), or long ranged weapons that will be unaffected in the long run (Railguns at long distances, bombs with very large blast radius'). Melee is highly discouraged unless using Magic-Powered Golems of large stature.
Centaur: Like you stated, any really works provided it does the proper damage. Spamming high-calibre / armor piercing rounds towards vitals, explosives, each works fine.
Harpy: Anything that can 'clip' the wings effectively. The lighter build also makes the Harpies less resistant to KE-stlye attacks, and more prone to breaks. Masses of Ballista, Stonethrowers, Ordinance, Anti-Air, or anything that can really fill a large volume of space upwards works well here.
Dryad: Long-Ranged Incendiary Attacks. Napalm Strikes work decently as well, or heavily armored (Or even armoured) personelle using flame weapons. Failing this, poison their water source.
Naga: While open terrain gives you nowhere to run if the Naga catches you, it leaves you also with a large distance to blast the Naga while it recieves no cover. Any pitched force here could potentially drop multiple Naga's before combat is reached, depending on how well dug-in the forces are. Masses of Tanks work decently as well due to excessive range, firepower, and defense. Minefields work nice as well if you don't plan on leaving any time soon, and the Naga's are unaware.
Dridder: If underground: Torch everything in the path. You'll ruin the webs, be able to get anything hidden in deep crevices, etc. High-intensity flames work best here, at least blue hot (Preferably hotter, even up to white if you want to be cruel). Fire is your best bet, beyond flooding the underground system (Which would almost always be too cost inefficient to use often).
If above-ground: Find something to ruin the legs. Drop the legs, it's motionless. Similarly, placing traps that can effect the underbellies can also work to your advantage (Mines, for instance). Worse comes to worse, pit traps and poisoned food can be used in a pinch.
Mermaid: Toxify the water. Failing this, plant large numbers of underwater mines and attack craft with heavy explosive payloads. Not that many counters beyond such, beyond draining the body of water and leaving them out to dry.
Faerie: Take out the wings, as with Harpies. Volume filling is more important here due to size changing, and heavier payloads are recommended to get past any magical resistance. Pet mages or Psykers to weaken their resistances or slow them down (Whether physically or reactionally) are preferred. | |
| | | Pendragon Grand Mecha Enthusiast
Posts : 3229 Join date : 2007-12-09
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 02, 2008 12:33 pm | |
| 2nd generation Military Forces
Utilize the surroundings and combine magic attacks, such as casting fire and then thunder. Engage traps and separate them when in groups. Storm Sprites are advised to stay as far away as possible, unless they know other types of magic.
Storm Sprites
(second strategy) Utilize second generation military artillery or summon the aid of a predator. De-wing the opponent and then close in for a final attack.
Power Suits
(For predators) Crack them open like walnuts and enjoy the human filling.
Nekos
You need a strategy to beat a neko? What kind of predator are you?!
1st generation mechs
Use storm srites. EMP is very effective.
2nd generation mechs
As EMP is now deemed useless, get them over water and drag them under, where their weapons are drastically reduced. Utilize any offensive magic as deemed necessary. Be wary of their lightning speed and avoid any particles they emit.
Arthronodes
At predator level threat during thunder storms. Keep it from water and e;ectricity, and utilize earth magic to crush their shells and metal spikes. Water, fire and especially thunder magic are deemed ineffective versus them. | |
| | | Shady Knight Lord of the Elements
Posts : 4580 Join date : 2008-01-20 Age : 34
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 02, 2008 1:26 pm | |
| Everything: Death Star, even to itself. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 02, 2008 5:41 pm | |
| - Sean Okotami wrote:
- Everything: Death Star, even to itself.
Unworkable - Felarya probably can't be hit from space. A catastrophic world-ending attack like that would bring guardians. The Death Star would be wide open to infiltration by guardians. Nagas could be teleported inside the Death Star's gaping open spaces and the only thing you'd hear out of that space station is one giant collective BURP!!! by the time it was ready to fire. Darth Vader would simply be outnumbered. | |
| | | Pendragon Grand Mecha Enthusiast
Posts : 3229 Join date : 2007-12-09
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 02, 2008 7:23 pm | |
| I thought the guardians would just taunt the Death Star by throwing a ball of energy into the exhaust port, blowing it up automatically and saving them the trouble.
Seriously, what were they thinking? a Steel grate would've helped. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Innovations Under Fire, inc. Thu Apr 03, 2008 1:25 am | |
| Note to all visitors to Felarya: These ideas are to be freely passed around to all citizens and are open for modification.
April 3, 2008, from the President's desk: It occurs t me that there is considerable ambiguity as to when the Guardians of this world might respond to a major global threat involving the food chain. Namely, removing the giant Predators from the world as a threat to us humans, human sized elves and nekos.
After careful deliberation, a fairly fool proof solution has been found to circumvent the Guardians while also bringing a swift end to the Predators: mass starvation.
The solution: airlift all humans, nekos and elves through the Great Dimensional Gate by Ur-Sagol, all at once if possible, to a designated safe zone outside Felarya (we're still working on this). All cities and villages would be simultaneously evacuated, and swiftly, with the help of the Miratans and other technologically savvy colonies/cities. Intelligence suggests that the Guardians would probably do nothing at all about humans evacuating the planet peacefully, and if the Powers that Be remain silent (or they make up a false story) about the reasons behind the evacuation, it may not even occur to them why it is happening. Still, the faster the evacuation happens, the better: it is likely that once the humans are beyond the Gate into another dimension, the Guardians and Giant Predators cannot reach them - or, at least, the enemy will be out of their element and highly vulnerable. Plus the Gate makes a great choking point: anything hostile coming through can be ambushed.
Sticking points: logistics. The aid of the Miratans would be highly necessary for the success of this operation. They may need someone who is a really good salesman-type to convince them that with the Giant Predators starved to death, they can return and gather as much food as they want to end their famine. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Thu Apr 03, 2008 1:39 am | |
| April 3, 2008:
Having made a few deals with the Zentraedi, we have spent a great deal of money purchasing the technology for making Zentraedi macronization chambers.
Here is how these devices work: they are a two way glass techno-cocoon designed to convert normal sized (micronized) humans into 50/60 foot giants, or giants into normal sized humans.
Many Giant Predators of Felarya simply cannot eat 50 foot giant humans. In fact, a Zentraedi physically stands taller than most Giant Naga unless said naga is standing on the tip of its tail. Martial arts training would make such a giant especially lethal to Nagas and many species of Giant Faery, and even the Dryads.
The Zentraedi in full giant form are utterly repulsed at the idea of eating humans or any other moving sentient thing, but the problem of acquiring their macro chambers centered around their knowledge that humans have the capacity to become downright crazy: meaning, somewhere out there, a few humans, once converted to giants, may become like a Giant Predator and feed on other small denizens: namely, elves, nekos... and normal sized humans. The Zentraedi were loathe to sell this technology to us because they are well known among the multi-universe community of humanoid giants and humans coming out of macro chambers and eating other humanoids could greatly soil the Zentraedi reputation. There's not too many things they would despise more than being unfairly tagged with that kind of reputation. Numerous implied threats of going to war over such a situation have delayed our mass deployment of these macro chambers.
The few humans who have been Giant-sized - a single black-ops squad test-patrolling Drider territory - are currently bio-tracked and constantly monitored, The Miratans are not appearing to be currently interested in test-deploying this technology. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Thu Apr 03, 2008 1:45 am | |
| - Pendragon wrote:
- I thought the guardians would just taunt the Death Star by throwing a ball of energy into the exhaust port, blowing it up automatically and saving them the trouble.
Seriously, what were they thinking? a Steel grate would've helped. That, too. But there are other major weaknesses in the D.S. The single power core is one giant feast for infiltrating Storm Sprites. The Storm Sprites couldn't fly into space to get to it, but the Guardians might be able to - and if so, they could teleport Storm Sprites in. One Storm Sprite moving among the power conduits could do astounding amounts of damage to the battle station. They could track down and immediately disable the Superlaser and follow it right to the hypermatter core. Yum. Effectively the Storm Sprites by themselves would gulp down a large portion of the crew and wash it down with Hypermatter Gatorade. I've got two words for this: EPIC FAIL. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Thu Apr 03, 2008 9:16 pm | |
| April 3, 2008:
It may prove beneficial to study the Opal Mingo's DNA. These creatures are utterly LETHAL to fairies. If this includes Crimson Maidens then this creature becomes of absolutely critical importance in a human city's defense strategy. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Fri Apr 04, 2008 3:55 pm | |
| Fairies: Aircraft with AIM-120 Sidewinders are suggested. Flak guns for ground defenses, and Fairy-DNA-seeking explosive drones are the most fun. Find a way to auto-attach one to a fairy's back surreptitiously and wait until she's with a group. Then BOOM.
Also consider making sure your aircraft has thrust vector technology to outmaneuver fairies; you're going to double your kill ratio by mastering the Pugashev Cobra and especially the J-Turn (Herbst maneuver). 5th generation fighters like the F-22 Raptor swooping down from high altitude could be a nightmare for fairies.
Crimson Maidens: Freeze them, if you can. Nitrogen bombs, or flame retardant foam, might also work. Best to drop fuel-air explosives (FAE) on their magical defense towers. Or on them, period. Decimate whole Fire legions with railgun troops. A surprise attack, en masse, with Mammoth MK-III's, complete with B-2 bomber air support and long range railgun sniper support on the ground, could make for a fairly brief war. | |
| | | GREGOLE Survivor
Posts : 943 Join date : 2007-12-08 Age : 34 Location : Heckville
| Subject: Re: What is the best tactical and strategic offense against... Fri Apr 04, 2008 8:04 pm | |
| The best offense against all Felaryan preds is simple: Exploding nekos. | |
| | | Raetsu Lord Pichu Marauder of the deep jungle
Posts : 326 Join date : 2007-12-10 Age : 36 Location : Netherworld of the Usagiyasha
| Subject: Re: What is the best tactical and strategic offense against... Sat Apr 05, 2008 8:02 am | |
| -Tomotogami-
For Humans or Nekos: DO NOT let them corner you or out number you, if this happens then you're SOL. Their weakness is rather simple though, Tomotogami's hate the cold (like most dryads). So if you have some sort of freezing weapon or device use it and they'll either stay away from you or die. Otherwise use any weapons you have that are capable of peircing their rubbery hides, be warned they are known to take a lick and keep on kickin' so this will require some tenacity on your part if your to get through this without getting torn apart.
For Predators (they CAN be that dangerous, read their database): Same as above, but if you do find yourself out numbered try to Isolate them, they only attack together if they are after one common goal. If you seperate them the others will move along leaving you with either one or 2 to deal with. However even after you do this the initial fight will still be rather taxing, and will ultimately rely on your strength as a predator to come out victorious, good luck. However if you're skilled in Ice magic, freeze the mofos and keep on your way. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Combined Arms tactics - human/elf and Giant Predator aspects Mon Apr 07, 2008 7:55 pm | |
| The Predator aspect of combined arms can produce fairly spectacular results against human/neko/elf defense forces, or at least greatly improve their chances of survival against a well organized military "prey" assault.
First, it should be noted that the most central and critical aspect of Predator Combined Arms, is the presence and cooperation of Crimson Maiden Fire Legions for both air and ground "Marines/Special Forces" support. Arguably the most powerful Predator fighting force in Felarya, the Fire Legions themselves can battle large opposing forces, perhaps even masses of technologically advanced enemies.
There are also the Scarlet Elves. Being giant and also highly agile, they can potentially rival Crimson Maidens in that they can strike rapidly, repeatedly, and without much warning. Despite their lack of proficiency in magic, in a combined arms scenario, these creatures are certainly to be woefully underrated, especially against massed forces of giant mecha and main battle tanks/supertanks.
To support the Scarlet Elves and Crimson Maiden Fire Legions, Dryads can serve as a vast, forest-wide communications network; they can also decimate ground forces and, in the event of an incoming napalm attack, call in...
Canopy faeries. Aside from fulfilling basic air and ground combat roles, these forces are phenomenally effective in penetrating enemy lines a la commando forces, and inflicting mass casualties - or taking out human/neko/elf pilots of critical units - with their "belly warp" attack. Upon the onset of this attack, it is highly likely that surrounding forces will be extremely demoralized, especially considering that they cannot hit this target once it starts phasing through dimensions. At the same time, they can be accompanied by...
Storm Sprites as specialists and saboteurs. These beings can utterly decimate electronic systems - and troops as well.
Harpies can distract air units until Faeries of various types can join the fight. Harpies are best utilized on a first-to-fight, first-to-die basis; although Demon harpies can serve as armored air cavalry. Harpies are good at spotting enemy commando units sneaking up on Predator forces by air or land.
Centaurs can run down fleeing ground units but are not advised to charge armored, heavily armed forces. They can serve as fast infantry, charging in to cause confusion and break up enemy ranks. They should be quickly followed up by other forces for support.
Nagas and Driders can serve in the role of regular army ground forces - by putting sheer numbers on the battlefield, as well as adding their magic abilities to the fray.
Mermaid types can harass warships at sea.
Combined arms can also include devastating elemental support.
Also note that fairies in general make great infiltrators due to their ability to shrink down to three inches. Once having swarmed unnoticed into an enemy defense force, they can very suddenly grow to 100 feet and force the enemy to scatter, thus creating confusion, and most importantly, huge gaps in human/neko/elf formations - gaps that can then be exploited.
Human, Neko and Elf forces should at least factor these issues into their offensive and defensive strategies. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Mon Apr 07, 2008 8:00 pm | |
| - Raetsu Lord Pichu wrote:
- -Tomotogami-
I don't see that in the wiki... what are Tomotogami? | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: What is the best tactical and strategic offense against... Tue Apr 08, 2008 3:45 am | |
| | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Tue Apr 08, 2008 6:36 am | |
| - Karbo wrote:
- *topics merged*
LOL what do you think of the predator combined arms idea? | |
| | | Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: What is the best tactical and strategic offense against... Tue Apr 08, 2008 12:02 pm | |
| - Raveolution wrote:
There are also the Scarlet Elves. Being giant and also highly agile, Unfortunately, this doesn't help much when your arm takes up about as much volume as a double decker bus, each half. - wrote:
- especially against massed forces of giant mecha and main battle tanks/supertanks.
Depends on the terrain, and scenario in general. Certain Mechs, Tanks, etc would just be... cruel. Bolo High-Mark tanks (Which measure their main weapon's firepower in Gigatons per SECOND), certain Gundams, Titans, Gears, etc, and a bunch of other things could likely match. Oh, and the (almost always present) infantry support. Though these would be good for sudden assaults, yes. If they can sneak up on a position, they could wreck the place. - wrote:
- To support the Scarlet Elves and Crimson Maiden Fire Legions, Dryads can serve as a vast, forest-wide communications network; they can also decimate ground forces and, in the event of an incoming napalm attack, call in...
Decimate? Takes only a few sappers with the propper equipment (Then again, that only requires a convenient root slip to ruin) to take out a Dryad, and again there are some absurd ground forces in fiction. The fact that you're relying on a warning for the napalm attacks also leaves a slight problem. - wrote:
- Canopy faeries. Aside from fulfilling basic air and ground combat roles, these forces are phenomenally effective in penetrating enemy lines a la commando forces, and inflicting mass casualties - or taking out human/neko/elf pilots of critical units - with their "belly warp" attack. Upon the onset of this attack, it is highly likely that surrounding forces will be extremely demoralized, especially considering that they cannot hit this target once it starts phasing through dimensions. At the same time, they can be accompanied by...
Yet again, depends on the scenario. Some things have their own phasing units, or reality warpers. - wrote:
- Storm Sprites as specialists and saboteurs. These beings can utterly decimate electronic systems - and troops as well.
Forward with the Steam/Wheel Powered Mech's w/ Kiloton-Grade weapons! 'Ere we go! 'Ere we go! 'Ere we go! - wrote:
- Harpies can distract air units
Not well, Air Units are among the worst things for harpies to hunt (With armour being the best). They'll only catch a jet by a pure fluke or magical aid (Speeds of several hundred meters per second tend to do this), while the Jet's will be using pretty high velocity and decent armour-piercing rounds. Let alone what happens if a several ton jet at Mach 3 accidentally slams into one: It'd be raining red on all forces below. Armour, meanwhile, has trouble tracking ariel units (Compared to most other forces). Similarly, a grab from above to drop the armour onto the enemy and cause havoc would be too good an opportunity to miss in many scenarios. - wrote:
- until Faeries of various types can join the fight. Harpies are best utilized on a first-to-fight, first-to-die basis; although Demon harpies can serve as armored air cavalry. Harpies are good at spotting enemy commando units sneaking up on Predator forces by air or land.
Depends on how well concealed the commando unit is. Similarly, 'Sneaking Up' goes anywhere from standard flanking (In some doctrines) to "Drop troops from 40km up with technobable decelerator's to land them safely and ready for combat" assaults (There is at least one fiction with such, excluding drop-pods). The Harpies, to me, seem best for anti-armour and a guided form of artillery (If short ranged). - wrote:
- Centaurs can run down fleeing ground units but are not advised to charge armored, heavily armed forces.
This will work for the most part, provided terrain allows it. Running down fleeing troops is something most people fail to realize the importance of (We've routed them, the day is ours!). Namely, the fact that said troops can rally, leave behind specialists to harry the enemy, etc. - wrote:
- They can serve as fast infantry, charging in to cause confusion and break up enemy ranks. They should be quickly followed up by other forces for support.
Agreed. Cavalry charges will fail if you don't rout the enemy quickly, as you'll quickly get bogged down. Thermal Detonator carrying troops surrounding an immobile being with vulnerable legs means one dead being. - wrote:
- Nagas and Driders can serve in the role of regular army ground forces - by putting sheer numbers on the battlefield, as well as adding their magic abilities to the fray.
Where pet Mages / Psykers are needed. You'll need something to counter / defend against the magics, while retaliating what your normal troops cannot assault. Both sides need to beware any specialist on the oppossing force that uses very precise Psykers (Namely, "Pop a blood vessel in your brain" precise, as that'll feth up any army). - wrote:
- Mermaid types can harass warships at sea.
Warships have much less use on Felarya than underwater vessels, though this is still a big problem. Most Sub's can only fire in frontal arcs, which leaves the mermaids with a wide area to assault. - wrote:
- Also note that fairies in general make great infiltrators due to their ability to shrink down to three inches.
Agreed, though this role would do them better to work as sabetour's (sp). Mages on either side could help to do this (A mage casting a glorified "Enlarge" spell on a human to get a spy on the Pred's, for instance), though by the same token mages on either side could thwart these attempts. - wrote:
- Once having swarmed unnoticed into an enemy defense force, they can very suddenly grow to 100 feet and force the enemy to scatter, thus creating confusion, and most importantly, huge gaps in human/neko/elf formations - gaps that can then be exploited.
I doubt a swarm could be snuck in, though this is a good role for them, yes. Similarly, though I never mentioned it above (to my knowledge): Artillery in the form of larger predators throwing massive quantities of large stones. - wrote:
- Human, Neko and Elf forces should at least factor these issues into their offensive and defensive strategies.
Luckily, it is unlikely to face large numbers of opposition on this scale. That is not to say that such a scenario should not be planned for, but multiple species of predators, and in large numbers, tend not to congregate much. | |
| | | rcs619 Felarya cartographer
Posts : 1589 Join date : 2008-04-07 Age : 36
| Subject: Re: What is the best tactical and strategic offense against... Tue Apr 08, 2008 5:42 pm | |
| Humans/nekos- really anything that kills/blows shit up. If your friends with a pred, turn it loose. Dryad- "I love the smell of napalm in the morning, it smells like freedom" seriously napalm or big ass chainsaws. Fairies- dont mess with the fairies, what did they ever do to you other than try to eat you maybe flyswatters? depends on the size i guess. Just be creative and use you better judgement. Nagas- "we need bigger guns" really anything that could take down a monster about the size of a small house. Maybe a railgun, they shoot projectiles at mach 7. Thats gotta be able to pierce through anything. Mermaids- just dont go in the water. Harpys- stinger missles, AA guns, RPG's. just use you best judgement and remember, "when in doubt, volume, volume, volume." | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Tue Apr 08, 2008 8:06 pm | |
| [quote="Malahite"Unfortunately, this doesn't help much when your arm takes up about as much volume as a double decker bus, each half.[/quote] It worked just fine for the Zentraedi in hand to hand combat. These elves don't need precision, they can punch it out with mechs, most of whom are not as tall as themselves. They can safely run over and past mines, depending on how fast they run. Granted, this is far more effective when they are backed up by flame-throwing Crimson Maidens. - Malahite wrote:
- especially against massed forces of giant mecha and main battle tanks/supertanks.
Corporeally bound units would be highly vulnerable to this, indeed. If you can put that much mobile iron on the battlefield you can prevail against predator combined arms. - Malahite wrote:
- Depends on the terrain, and scenario in general. Certain Mechs, Tanks, etc would just be... cruel. Bolo High-Mark tanks (Which measure their main weapon's firepower in Gigatons per SECOND), certain Gundams, Titans, Gears, etc, and a bunch of other things could likely match.
Eek, Bolo Concordiat tanks? Vicious. The Bolo is itself a combined arms system - a carrier vessel for other tanks and Wyvern scout flyers. My question is, would, say, the Miratans be able to build such a thing? And I would seriously ponder the risk of a Storm Sprite being warped in by a Canopy Fairy to disable it. That would be an expensive loss of equipment. I'd put more faith in Gundams. Titans... hoorah. Nothing like Crimson Maiden fireballs bouncing off armored walking fortresses with cannons belching flaming apocalypse while flanked by those Imperial Marines? My God. That's measured in dead Fire Legions per minute (FLPM), lol! THE choice mech that I would want in this scenario? The Aura Battler Dunbine or its siblings. These mechs are biologically constructed with super hard chitinous armor and are built with agility in mind; they might even have "indigestion" written all over them, aside from being way too big for anything to eat. And when pissed they can rival a Bolo tank in firepower. One sneeze=Tokyo, according to the anime "Dunbine". Aura Battlers scream "made specifically for the humans of Felarya". BTW Dunbine the anime also had elves and fairies as primary characters. (Along with Macross, Dunbine was what got me into anime: I saw fairies, I bought the anime!) - Malahite wrote:
- Oh, and the (almost always present) infantry support. Though these would be good for sudden assaults, yes. If they can sneak up on a position, they could wreck the place.
Predators supposedly can easily detect prey - that means they can detect these units. - Malahite wrote:
- Decimate? Takes only a few sappers with the propper equipment (Then again, that only requires a convenient root slip to ruin) to take out a Dryad, and again there are some absurd ground forces in fiction. The fact that you're relying on a warning for the napalm attacks also leaves a slight problem.
I thought about sappers but I would not count on them getting close enough. But yeah, if sappers or napalmers can get in there, they would make tree huggers cry. Of course dryads eat tree huggers butidigress. - Malahite wrote:
- Yet again, depends on the scenario. Some things have their own phasing units, or reality warpers.
Well, if Dr. Strange or the Scarlet Witch showed up, they would certainly turn any man-eating thing into a crate. Majin Buu, well, he's a vore in his own class. Kiki and Katrika = candy. - Malahite wrote:
- (about Storm Sprites)Forward with the Steam/Wheel Powered Mech's w/ Kiloton-Grade weapons! 'Ere we go! 'Ere we go! 'Ere we go!
Storm Sprites would sneak into the steam mechs and devour the pilots. *cringe* I hate Storm Sprites and Canopy Fairies... - Malahite wrote:
- (me: Harpies can distract air units) Not well, Air Units are among the worst things for harpies to hunt (With armour being the best). They'll only catch a jet by a pure fluke or magical aid (Speeds of several hundred meters per second tend to do this), while the Jet's will be using pretty high velocity and decent armour-piercing rounds. Let alone what happens if a several ton jet at Mach 3 accidentally slams into one: It'd be raining red on all forces below. Armour, meanwhile, has trouble tracking ariel units (Compared to most other forces). Similarly, a grab from above to drop the armour onto the enemy and cause havoc would be too good an opportunity to miss in many scenarios.
True. Armor units could use SAM defenses though. Or put a lot of flak in the air. - Malahite wrote:
- Depends on how well concealed the commando unit is. Similarly, 'Sneaking Up' goes anywhere from standard flanking (In some doctrines) to "Drop troops from 40km up with technobable decelerator's to land them safely and ready for combat" assaults (There is at least one fiction with such, excluding drop-pods). The Harpies, to me, seem best for anti-armour and a guided form of artillery (If short ranged).
Quite true. - Malahite wrote:
- This will work for the most part, provided terrain allows it. Running down fleeing troops is something most people fail to realize the importance of (We've routed them, the day is ours!). Namely, the fact that said troops can rally, leave behind specialists to harry the enemy, etc.
Indeed, Centaurs will run them down, if for no other reason but to eat them. - Malahite wrote:
- Agreed. Cavalry charges will fail if you don't rout the enemy quickly, as you'll quickly get bogged down. Thermal Detonator carrying troops surrounding an immobile being with vulnerable legs means one dead being.
Yup - which is why they're mainly effective as part of a blitz. [quote="Malahite"Where pet Mages / Psykers are needed. You'll need something to counter / defend against the magics, while retaliating what your normal troops cannot assault. Both sides need to beware any specialist on the oppossing force that uses very precise Psykers (Namely, "Pop a blood vessel in your brain" precise, as that'll feth up any army).[/quote] Do Preds have any Psykers (I assume that means "psionics")? - Malahite wrote:
- Warships have much less use on Felarya than underwater vessels, though this is still a big problem. Most Sub's can only fire in frontal arcs, which leaves the mermaids with a wide area to assault.
They need depth charges or they need to stay out of the water, lol. - Malahite wrote:
- Agreed, though this role would do them better to work as sabetour's (sp). Mages on either side could help to do this (A mage casting a glorified "Enlarge" spell on a human to get a spy on the Pred's, for instance), though by the same token mages on either side could thwart these attempts.
No need for a mage - if you're talking about a human enlarged to macro size to spy? That's easy to ferret them out. Offer one a tasty normal sized human and watch them turn green in the face. Then gang up on him. - Malahite wrote:
- I doubt a swarm could be snuck in, though this is a good role for them, yes.
Similarly, though I never mentioned it above (to my knowledge): Artillery in the form of larger predators throwing massive quantities of large stones. Yup - stones, fireballs (Crimson Maidens), etc. - Malahite wrote:
- Luckily, it is unlikely to face large numbers of opposition on this scale. That is not to say that such a scenario should not be planned for, but multiple species of predators, and in large numbers, tend not to congregate much.
True, it's not likely. But more limited combined arms attacks could readily happen, if the predators realize they're being systematically wiped out. | |
| | | Malahite Cog in the Machine
Posts : 2433 Join date : 2007-12-11 Location : Old World
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 09, 2008 1:27 pm | |
| - Its All 19 wrote:
- Humans/nekos- really anything that kills/blows shit up. If your friends with a pred, turn it loose.
Not always the best idea, as pointed out in some topics. Though I did have a nice idea of knocking out and shrinking a predator (Letting it never know who did such), put it in some annoying city (Or nearby), and time it so it awakens and expands roughly at the same time while believing the nearby city is what did the act to the predator. Good times as the Pred clears the town, and you stroll in a day later looting what's left. - wrote:
- Mermaids- just dont go in the water.
Or drain it. What's that? You only have gills, no lungs? - wrote:
- just use you best judgement and remember, "when in doubt, volume, volume, volume."
Quantity has a quality of its own. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 09, 2008 8:00 pm | |
| - Malahite wrote:
- wrote:
- Mermaids- just dont go in the water.
Or drain it. What's that? You only have gills, no lungs? But how would you drain it? | |
| | | Pendragon Grand Mecha Enthusiast
Posts : 3229 Join date : 2007-12-09
| Subject: Re: What is the best tactical and strategic offense against... Wed Apr 09, 2008 8:58 pm | |
| Often, many creatures have their weaknesses, but few have a tactical advantage versus a guardian. However there are methods to surviving versus one of these titans of Felaryan proportions. The best of these tactics against defeating a guardian can often be the simplest one, and each guardian does have a weakness, so you have to search carefully.
Mercreti- utilize any anti-magic necessary. Avoid confrontation with massive armies. They fall rather easily. Unless you're semi-immortal, avoid this guardian at all costs.
Trejal- Have any anti-spirit energy weaponry available. Be wary of his surroundings. He may use them to his advantage. Do not underestimate his wisdom at any point.
Nemyra- bring an army of half hybrid insectoids, rendering her magic weaker. Ensure they can fly too, or she'll just stomp on them. Either that or turn Quaz against her. Other than that, you're looking at a one way ticket to her stomach.
Quaz- bring massive amounts of bug spray, to deal with his legions. As for dealing with his harder tan diamond shell, utilize anti-matter weapons, capable of cutting through any matter in the universe (lightsabers, laser blades). Despite such, Quaz is still considered to be extremely unpredictable, and should be taken with caution.
Notys- Considered the most dangerous of all the guardians (citation needed), not much can be attained about how or even if she fights. Pray you do not encounter her. | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Fri Apr 11, 2008 7:20 pm | |
| - Pendragon wrote:
- Often, many creatures have their weaknesses, but few have a tactical advantage versus a guardian. However there are methods to surviving versus one of these titans of Felaryan proportions. The best of these tactics against defeating a guardian can often be the simplest one, and each guardian does have a weakness, so you have to search carefully.
Mercreti- utilize any anti-magic necessary. Avoid confrontation with massive armies. They fall rather easily. Unless you're semi-immortal, avoid this guardian at all costs.
Trejal- Have any anti-spirit energy weaponry available. Be wary of his surroundings. He may use them to his advantage. Do not underestimate his wisdom at any point.
Nemyra- bring an army of half hybrid insectoids, rendering her magic weaker. Ensure they can fly too, or she'll just stomp on them. Either that or turn Quaz against her. Other than that, you're looking at a one way ticket to her stomach.
Quaz- bring massive amounts of bug spray, to deal with his legions. As for dealing with his harder tan diamond shell, utilize anti-matter weapons, capable of cutting through any matter in the universe (lightsabers, laser blades). Despite such, Quaz is still considered to be extremely unpredictable, and should be taken with caution.
Notys- Considered the most dangerous of all the guardians (citation needed), not much can be attained about how or even if she fights. Pray you do not encounter her. Okay, here's my opinion. To subdue a guardian, you need: a) Majin Buu. Hungry and ready to eat. Or SSJ4 Gokuu, preferably as a Golden Oozaru, with Kamehameha or Genki Dama ready to launch on sight. Or the Scarlet Witch. Or Dr. Strange. b) The element of complete surprise. Or the ability to stop time shifting. c) The burning desire and the utter cojones to finish the job right then, right there, and make sure they're 150% dead, or de-powered.Fail to come to the Guardians with all of the above at the same time, and you might as well come to the Guardians with this instead: | |
| | | Raveolution Temple scourge
Posts : 635 Join date : 2008-03-29 Location : Zentraedi Macronization Chamber
| Subject: Re: What is the best tactical and strategic offense against... Fri Apr 11, 2008 9:33 pm | |
| Speaking of salt, wouldn't flooding a predator's stomach with Sodium Hydroxide (NaOH) turn their stomach acids to salt?
I can imagine feeding a giant Naga or a giant Fairy a very human-looking bag of NaOH and when the container dissolves in her stomach, whammo. A belly full of salt. And if you can find a way to keep pumping in NaOH the digestive acids will keep coming and turning into salt until *POP*. | |
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