Mortis Great warrior
Posts : 449 Join date : 2010-08-04 Location : Britannia
| Subject: Crao, The Veldicarian. Sat Mar 29, 2014 5:14 pm | |
| (The following is necessary to be able understand my coming character bio. You don't have to read this, but I did my best to make it entertaining. The bio itself will be posted in this thread soon. Please do tell me your thoughts. This is the first time I tried something so radically different to what I'm used to.) Wandering through the forests of Felarya, you happen across what appears to be an incredibly advanced ship of alien origin. Your curiosity overwhelms you, and you venture into the wreck whilst being wary of predators. The ship appears to have crashed only recently but it is deserted. To your disappointment there is nothing left that is worth looting. You notice a large bulkhead and wonder what is behind it as you continue to explore. Suddenly, you see a light by your feet. Upon closer inspection, it appears to be some sort of holographic data store. You curiously pick it up and inspect it further. Strangely, you are able to read what is written there. You prod it and poke it, and realise that it displays relevant data stores depending on what you tap on. Your curiosity boiling over about this ship, you decide to read what you can. Perhaps there is some clue of what happened here, or if there is any hidden loot for you to take. Welcome, Captain Arier. Data stores unlocked. Glory to Veldicar!
<> Warning! Some data stores are corrupted! Please <>ERROR DATA CORRUPTED<> <>- The Veldicarian Race:
Veldicarians are a race of proud humanoids with high intellect, but no magical potential. As their name would suggest, they hail from the world of Veldicar. The following is a list of the typical features of a Veldicarian:
>Average Height: 15ft. >Skin color: Dark blue. >Average build: Very slender. >Eyes: 3. Located on the front of the head in a triangle formation. >Nose: Veldicarians do not possess a nose or a sense of smell. >Mouth: A small oval hole the size of a human fingernail. Has no lips or tongue. >Ears: One on both sides of the head. Both ears are covered by a layer of skin, limiting auditory abilities. >Hair: Both males and females possess no hair of any kind anywhere on their bodies. >Limbs: 2 arms and 2 legs. 3 fingers and 2 thumbs. >Average lifespan: 100-120 years. >Diet: Several pints of water per day.
Veldicarians have an incredibly fragile respiratory and digestive system. Even the slightest changes in atmosphere, and slight impurities in water can easily lead to sickness and death. As such, they wear full face masks at all times, fitted with a respirator and filtering system for filtering water. Also, most models of the mask include a voice module, allowing them to speak a variety of languages in a synthesized voice. These masks are essential for survival and so are very robust, able to weather explosions and the passage of time. It is a common Veldicarian joke that armor made of these masks is impenetrable, though this is not true. The masks can be removed should the need arise and a Veldicarian can survive briefly without it, but not for much more than a day.
By far the most notable feature of Veldicarians is their inability to harness magic and become mages. Never in the history of their race has it been possible for a Veldicarian to use magic. The reason why baffles mages and scientists across the galaxy. Most Veldicarians harbor a deep bitterness for magical races due to this and strive to maintain technological superiority to compensate. The Great Magi War and the War of the Void that followed afterwards has turned this bitterness into hatred for most.
- Early History of Veldicar:
<> Data is corrupted and cannot be read. <>
- The Great Magi War:
Not many records remain of The Great Magi War, but the war was the reason for project V.O.I.E.D. All that is known is that an unidentified army of mages, resembling humans, invaded and slaughtered at will in Veldicar, the homeplanet of the Veldicarians. Without magical powers, the Veldicarians were helpless. Even with superior technology, they stood no chance against the infinite power of the mages. Veldicar was completely at their mercy. Project V.O.I.E.D was authorised to combat the magical threat, leading to the invention of the V.O.I.E.D Core. With this new technology, the tables were turned against the mages and the war was won for the Veldicarians. Not long after this, The War of the Void began.
- The War of the Void:
Beginning less than 100 years later and spanning several hundred years, this war was a war of vengeance and domination. The Veldicarians, now armed with their unique V.O.I.E.D core technology, no longer faced a threat from mages or even from regular foes with similar tech. Spurred on by hatred against magical races for the destruction caused during The Great Magi War, Veldicarians launched a galactic crusade to dominate the galaxy and erase all magical races from existence. Against the Veldicarian onslaught, magical races united under one banner. Magical races, such as humans, elves and nekos had their natural powers and strength of numbers on their side, but V.O.I.E.D tech made their powers irrelevant. Despite being crippled, the magical races fought back and the two sides were locked in a deadly stalemate for the majority of the war. The war ended only a few years ago when the leaders of both sides had taken heavy casualties. A treaty was signed, ending the war. Veldicarians are currently scouting deep space for new worlds to expand their empire.
- Project V.O.I.E.D:
Project V.O.I.E.D, pronounced 'Void', is the project that created V.O.I.E.D cores, pitch black crystals of varying sizes. The ultimate weapons, bane of magical soldiers everywhere. 'V.O.I.E.D' stands for Veldicarian Offensive Immaterial Energy Drain. V.O.I.E.D cores themselves are not actually weapons in the traditional sense. A V.O.I.E.D core draws in nearby magical energy to maintain itself and stores the excess energy for later use. They are often compared to black holes, as their pull cannot be denied, and there seems to be no limit to how much it can absorb.
Integrated into other tech, the true power of the V.O.I.E.D core becomes clear. Firearms with a V.O.I.E.D core as its ammo source can discharge small amounts of the energy that the core has absorbed as projectiles, often known as mana bullets. Explosives can release large amounts of energy all at once, to devastating effect. Vehicles can have a core as an engine, and run on its energy. The greatest advantage of all is that because of the nature of the cores, and the way that magical energy in the universe is infinite, that means an infinite ammunition, fuel and energy supply. Whats more, the cores are only made more effective should a magic user decide to unleash their powers in close proximity, as any attacks they release will be drawn away from their target and into the core, charging it further.
Of course, like anything else V.O.I.E.D tech is not perfect and has its flaws. Each core, depending on its size, can only absorb magical energy from within a small radius. A core of the size that would be fitted into an average weapon, like a rifle, would only be able to draw power in a 1-2 ft radius. A core that would fit into a starship however, would have a radius of several miles depending on the size of the ship. Anything that is outside of the cores range is completely unaffected, until it enters its range, at which point it is affected instantly. Also, if there is no magical energy within its radius for it to absorb, like a moon, space or a dead planet, the core will be rendered useless and will not work even if it had energy previously stored within it.
Another drawback is that while it seems that cores have no limit to how much energy they can store, they do in fact have a maximum capacity. The sorceror Naveen proved this fact by attacking a small V.O.I.E.D core with lightning until it couldn't hold anymore energy and violently exploded. The resulting explosion is another drawback as all the magical energy stored is released at once, severely damaging anything nearby. This makes Veldicarians afraid to incorporate cores into armor suits as it would be like wearing a bomb vest. Also, the biggest weakness of all is completely unavoidable. Because weapons using cores for their ammunition are firing magical energy, they can easily be made useless by magic seals or spells that deflect or absorb magic.
Lastly, very few people know how a core is actually made or how it works. Should a core break or fail in anyway, replacing or repairing it requires going to the manufactory on Veldicar and requisitioning a new one. Manufaction of V.O.I.E.D cores is done in secrecy and it is said that less than 10 people in the universe know how to produce them.
- Veldicar Arms and Armor:
Veldicar Rifle.
The main staple of the Veldicar military, issued to most soldiers. A simple and lightweight weapon that fires bolts of raw magical energy from its V.O.I.E.D core built into the stock. Can be fired semi or fully automatic, though full auto can make the weapon overheat in seconds. With a scope fitted, this weapon can be very accurate at range. Though each individual bolt fired is only moderately powerful, when fired on full auto or in numbers, this weapon can bring down tough foes easily.
Veldicar Knife.
Standard issue, this knife is made of a tough alloy but holds no other special properties. Intended to be used against enemies with strong magical defence. Can be fitted to the Veldicar Rifle as a bayonet.
Veldicar Twinblade.
A traditional weapon modified for the modern age, the Veldicar Twinblade is possessed only by Veldicar elites, shock troops and officers. A small and portable staff made from a tough alloy, thick blades made of the same alloy can extend from both ends of the staff, making it several feet longer. A V.O.I.E.D core is set into the center of both blades, as well as the hilt. In battle it is wielded in a deadly dance, as graceful as it is lethal. In combat, this weapon is used to get up close and personal with the enemy, nullifying any magic defences they might have and slicing them apart. The cores set in this weapon absorb offensive spells directed at the wielder and nullify defences at close range. Besides that, this weapon is very ordinary. The blades have no other special properties besides being sturdy. However, this weapon is very heavy due to being made entirely of metal and is difficult to weild, making it exhausting to use.
Veldicar Cannon
A heavy support weapon carried by selected soldiers, this weapon discharges a huge amount of energy in a single bolt. Designed to take down large creatures and vehicles, it is rarely seen in skirmishes. When fired, this weapon will almost definately overheat, making a second shot impossible without destroying the cannon. Discipline is needed to shoot only when needed and to wait long enough for another shot. Only qualified soldiers are authorised to use this weapon. It is also much heavier than the Veldicar rifle, making it a poor choice for scouting missions.
Veldicar Armor
Armor varies heavily depending on rank and personal customisations. Standard issue armor is a lightweight vest that is resistant to impacts and sharp attacks. Some prefer to add additional armor plating despite the weight and some decide to abandon the armored vest entirely, relying on their agility. Elites and officers recieve a vest made of the same alloy that the Veldicar twinblade and knife is made of. Heavier than standard issue armor but much more protective. As a whole, the veldicar military prefers ease of movement over a steel defence, making full suits of armor incredibly rare except amongst shock troops.
<> All further data corrupted besides one entry. <>
Veldicar Vindicator
A weapon recently developed by the Veldicar and fresh out of its prototype stages. A 30ft tall walker mech that can be piloted by a Veldicarian pilot. It has an extremely large V.O.I.E.D core as its power source. This walker mech is very heavily armored with Veldicar alloy and is very heavy because of it. However, its core is large enough to allow it to move suprisingly quickly. As weight is irrelevant, each mech can be customised by its pilot with all manner of heavy weapons too large for foot troops to carry. Two very popular weapons are a core minigun and a large claw able to crush and tear apart anything that can withstand magic attacks. Some can even fly for short periods of time before overheating. As a newly introduced weapon, the amount of Veldicarians that are trained to pilot a Vindicator are rare. There are concerns the Veldicarians have developed this new weapon in preparation for another war.
<> All further data corrupted. Ple<>ERROR DATA CORRUPTED<> <> You slowly place the data store back on the floor as you ponder what you were able to read. You wonder about this odd race of aliens. You wonder if any of them survived this crash, and if they did, what happened to them. Perhaps some of their weapons were left behind? But before you can begin your search, you feel yourself rising up into the air. You emerge through a hole in the roof, confused. And then you come face to face with a naga... Your blood goes cold as you realise that she has picked you up and you have no where to go. "Awww~" Says the disappointed naga. "I thought you were another one of those blue guys." You desperately try to distract her from the fact that she could easily eat you at any moment. Asking her what happened, you try to distract her. "What happened? You mean what happened to the blue guys? Well... How about I show you." She lifts you higher and positions you above her now gaping maw. You shiver at the sight and say your final farewells. If only you had paid more attention... You feel yourself fall and then land on something squishy. You know whats happening and you know there is nothing you can do but accept it. As you slide down her throat, you absent mindedly wonder what the Veldicarians must have felt, not knowing about such danger on this world. You land in her stomach as juices begin to rise and slowly dissolve you. Perhaps not knowing would have been a blessing... ..... "Mmmm~ You were really tasty!" Says the happy naga as she pats her belly. She continues her hunt, not yet satisfied. "I wonder if there are any of those blue guys left? I sure hope so. They tasted kinda funny but they sure were filling!" The naga hums happily as she slithers away. ..... (Thank you for reading all of that. ^^ My next post will have the actual character bio. Please do tell me your thoughts while I go and grabe a bite to eat myself! )
Last edited by Mortis on Mon Mar 31, 2014 5:56 pm; edited 1 time in total | |
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Mortis Great warrior
Posts : 449 Join date : 2010-08-04 Location : Britannia
| Subject: Re: Crao, The Veldicarian. Sat Mar 29, 2014 5:46 pm | |
| Name: Crao Race: Veldicarian Gender: M Height: 15.5ft
A member of the Veldicar military, a scouting mission went horribly wrong. Now, he must find a way to escape this terrifying place, or at the very least survive as best he can.
As a Veldicarian Crao is incredibly prejudiced against all magical races, though less than most. He can't help but feel resentment due to the events of his races past. He is also proud of his race and stubbornly believes his race superior to others. Despite this, Crao is curious about this strange new world. It doesn't take much for him to dislike you. Simply looking at him funny can provoke his anger.
Crao fought in the The War of the Void's later stages and is experienced in combat, especially against magic users. He managed to escape the ship bearing only his basic uniform, his twinblade and a broken Veldicar Rifle. An expert in the twinblades use, his skill and size make him a formidable melee adversary. However his size can also be his downfall, and without his weapons he quickly becomes useless.
Confident in battle, he relishes the chance to fight. That is, until his recent encounters with the felaryan predators. The event has given him a deep rooted fear of the dripping mouths that lurk everywhere, ready to make him lunch. This notion made all the more horrifying as he cannot fathom eating solid food for nourishment, as he lives soley on water. Though with this fear came hatred. Hatred that has surpassed his hate for magical races. How could he have known that an even greater threat existed?
Overall Crao is a warrior at heart and loves a challenge. He rarely shows fear and tends to bottle up his emotions, which can lead to the occasional breakdown. He loathes magical races of all kinds and will be very unfriendly to them, almost as if looking for an excuse to kill them.
His goal is to find a way out of this nightmare. Or to survive as best he can. Though much of his ship was lost, powerful weapons remain there locked away behind impenetrable bulkheads. If he could get back to them... Perhaps he could avenge his fallen comrades.
Glory to Veldicar!
(Well there it be. I'm going to feature this character in a story soon and I shall post it in the story section. It would also be a great pleasure to use him for RPing, should the opportunity arise.) | |
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