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 tkh1304's Tome of Creativity

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tkh1304
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeThu May 28, 2015 7:15 am

Refresher

Refresher is a small plant that is about 3-6 feet in height and dark blue in color. Its leaves are as big as a human hands, and have stick surface. It can seen growing at places where the air is harmful for living creatures to breath in.

It has the name because of its ability to filter air. When sticking a leave on the nose, it doesn't suffocate you, instead allows you to breath normally in hazardous environment by filtering harmful air. Its stickiness also let you to have free hands, though it's quite painful to remove without water afterward, like a duct tape.

Travellers find the plant invaluable when they need to go through a place with harmful air. A leaf after being plucked from its stem can still filter air for a few hours.

+++

Devil Slumber

Devil Slumber is a carnivorous plant in shape of a small black thorny bushes. Its sharp thorn contains quick-acting sleep-inducing poison, strong enough to knock out a healthy human just with a single scratch.

Its prey are often small creatures, or, sometimes, humans and alike who are foolish or unlucky enough to contact with the bush. When a prey falls into sleep near a bush of Devil Slumber, the plant will slowly but surely extend its branches to cover the prey. Its thorns will scratch the prey, making the prey fall deeper into their final slumber, and then start to drain nutrients from the victim's blood. It is a slow progress, so the victim may be kept alive and sleeping for a few days, until they die due to lacking of blood, or out of hunger and thrist. Skeletons of victims are often found in bushes of Devil Slumber.

It is advised to stay away from this plant as far as possible. In order to rescue someone who got stuck in the bush, you have to tread very carefully to cut the thorny branches. A single scratch on your skin will turn you into another victim.

For predators, their skin is often thich enough to brush off the thorns, so they can safely remove the sleeping preys from the bush without worrying about much about being pricked.

In spite of being a man-eating plant, it has some medical value. The extracted poison of a Devil Slumber is a quick-acting and very strong sleeping medicine. A drop in a well is enough to knock out a whole village, and a whole potion of it can make a giant predator sleep like a baby for days.

+++

Leaper Worm

Leaper Worm  is an earth-brown carnivorous worm-like creatures with two mouths, one in each end. It often hops around to seek for food and can jump very high to attack its preys. The worm is often loner, though they may move in a small group during mating season.

Leaper Worm is not very big: only about one feet in width and three feet in length. This makes some people thinks it is harmless to human-sized creatures. However, the size is misleading, as Leaper Worm are dangerous to humans and alike. When detecting you, it will first leap onto the air, latch one of its mouth on you, and then stretch its body long enough to wholly cover your body. After that, it will close shut both mouths and quietly digest you on-spot.

Leaper Worm hops around very quick in zig-zag to confuse the prey. Additionally, trying to attack it from the behind is as dangerous as attacking from the front, because it has two mouths in each end: it does not need to turn back to attack you. Still, you can circle around it and try to attack its side instead, but it would prove somewhat difficult if these worms move in a group. Bladed weapon prove more effective than blunt ones when dealing with these worms.

Do not let the worm to cover your head or both of your feet at once, or you will get swallowed very quickly. If it only manages to latch on one of your limbs, then you can still deal with it because it cannot swallow you whole that way.

When having a prey to digest, it will no longer able to jump around and just lie there, camouflaging itself into the ground with its natural brown colors. If you want to resuce the one inside, this is a chance to slice its stomach, but you must be careful to not wound the person inside.

Leaper Worm is pretty dumb, so they attack everything with a right size, even if that is a finger of a giant predator. Its taste is not bad, so a hungry predator won't mind to have these worms wriggle in their stomach. A few predators are found to use these Leaper Worm to disable dangerous preys.

+++

Cyplop Squid

Cyplop Squid is a giant squid-like creates that live in big enough rivers. It has six stretchable tentacles that looks like giant worms with teeth, and only one big eye. It has no mouth, and moves around by using its tentacle.

Cyplop Squid is an aggressive predator who have two methods of hunting. The first is swallowing the prey whole with its tentacles, and it often uses this method on human-sized creatures like mermaids and people who wanders too close to the water body. Another hunting method is that it will restrict a bigger preys with tentacles and use its teethy tentacle heads to latch on the prey's skin, tear it and suck blood directly until it gets full or the preys die. If the giant prey is on shore, it will pull the prey to the water where it has more advantages, potentially drowning the prey. These hunting methods make Cyplop Squid dangerous to both man-sized and giant-sized creatures, both on land and beneath the water surface.

Cyplop Squid can also make a powerful scream with its tentacles, potentially bleeding eardrums or throwing off balance its preys or its attackers.

Its weakness is pretty obvious: the big eye on its main body. Attacking the eyes will make it withdraw into the water for a short while, enough to get away far enough from water body, before it returns with fury. Another effective method is using lightning-based magic, since it is a water-dweller. Cutting off its tentacle will greatly reduce its ability to catch prey, but these tentacles can grow back after a while.
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeMon Jun 08, 2015 8:24 am

That's a page full of great ideas XP

In particular I really like the gargoyle fox ^^ Its ability is a bit similar to the escalnai slug but the fact he is a mammal give the idea a different flavor ^^
The Ever remembrance is interesting, although perhaps a little "convenient" ? I like the idea  of having a plant that can show images of the past as some sort of ghostly dreams but what are the means it uses you think ? Is it something like a psychic image ?
The Ghosteye Lantern is another cool idea I think. Visually it works very well. I can imagine ghosts being visible for a few seconds when they approach, allowing a short glimpse to their appearance, then returning to their intangible states when they go away ^^
And the Leaper worm is interesting as well. A seemingly not very big creature but that can still eat you and chase you away like a spring. i can imagine those in Bulvon woods XP

Great job !
I'd like to use some of those ideas Smile so please tell me if you agree with the disclaimer ^^
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeSun Jun 21, 2015 7:53 pm

Karbo wrote:
That's a page full of great ideas XP

In particular I really like the gargoyle fox ^^ Its ability is a bit similar to the escalnai slug but the fact he is a mammal give the idea a different flavor ^^
The Ever remembrance is interesting, although perhaps a little "convenient" ? I like the idea �of having a plant that can show images of the past as some sort of ghostly dreams but what are the means it uses you think ? Is it something like a psychic image ?
The Ghosteye Lantern is another cool idea I think. Visually it works very well. I can imagine ghosts being visible for a few seconds when they approach, allowing a short glimpse to their appearance, then returning to their intangible states when they go away ^^
And the Leaper worm is interesting as well. A seemingly not very big creature but that can still eat you and chase you away like a spring. i can imagine those in Bulvon woods XP

Great job !
I'd like to use some of those ideas Smile so please tell me if you agree with the disclaimer ^^

Sorry for the late reply. And yes, I agree with the disclaimer ^^

The Ever-remebrance, I don't actually think of what kind of method it uses. I just think it as some kind of natural broken tape recorder that shows random projected image. However, the idea of them generating psychic energy that affects the senses of the affected people, causing them to be stuck in an illusion of the past sounds cool too
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeThu Jul 23, 2015 6:02 am

Fishing Viper

Fishing Viper is a large venomous snake of which size is as big as an human adult's arm. It prefers living on trees, ambushing small enough creatures moving on the ground below.

Fishing Viper does not pounce and bite like common snakes. It does not posses big fangs, but instead a well-developed venom gland for its unique hunting method: fishing. After a careful aim, Fishing Viper will spit out a long, stretchy string of condesed venoms toward its prey below. The venom acts on skin contact, quickly paralyzing or killing the prey. Then, Fishing Viper will reel the paralyzed/dead prey back to its opening maw, like a fisherman reels his fish up, hence its name.

Against predators, Fishing Viper can spit out a glob of venom before quickly retreat. Its venom can cause terrible burning-like pain, or even blind if get into eyes, but not enough to kill a human-sized creature and above. After that glob-shooting, it needs a while to recharge the venom gland.

Fishing Vipers are dangerous for tinies and even fairies. Careless fairies get caught by Fishing Vipers cannot use their fairy magic since the venom damages their wings, making them easy preys.

+++

Blobber

Blobber is an ugly creatures that resembles of a giant red fly with a tube mouth. Blobber lives in plains like Great Rocky Fields.

Blobbers have gender-dependent hunting methods: male Blobbers are loner, feed on human-sized preys by shooting white sticky and stinky globs to trap preys and devouring them whole. Meanwhile, female Blobber attacks giant predators, mainly centaur folk, for blood, making them pests, or even threats since they often attack in group.

Surprisngly, Blobber has a simple weakness: loud noise. By making loud and sharp noises like shooting a gun, you can easily scare them away, but such an act may bring other predators to you, or scare away the preys if you're the predator,
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeTue Jul 28, 2015 8:34 am

Doctor Ooze

Doctor Ooze is an extremely rare variant of ooze. It is born through the mutation of a normal ooze divination exposed to very strong healing factor.

Its diet is unique: this type of ooze only interests in unhealthy people (being wounded, suffering from ingestion...) , and can track down such people from very far distance. When it pounces and cover the prey, instead of digesting the prey alive, it will mend wound, "eat" the sickness and leave behind a healthy victim.

While it sounds useful to be a cure-all treatment, Doctor Ooze is too rare to be useful. It is also very difficult to obtain since it does not look very different from other deadly oozes, or to create one through mutation. Not mentioned Felarya is not very merciful, making the ooze hard to encounter in wilderness.

Still, if you ever manage to get your hand on one, you can sell it for a fortune. There was times that ooze-hunter became a popular profession in the past until it becomes a banned pratice due to the risk of bringing fake Doctor Oozes into settlement.

+++

Scapebead

Scapebead is an enchanted black bead, that can prevent magic from being influenced on the wearer by directing the damage/effects to it. For example, if a fairy tries to shrink a wearer, the shrinking magic will direct to the bead and shrink the bead instead. If the wearer is hit by a fireball, the damage will transfer to the bead and break it instead

It only works once, though, and the bead after taking the hit will be rendered useless, and have to be recharged by enchanters/enchantress, if it is still intact.

On the market, Scapebead is often attached on accessories for convenient carrying. Its market price is pricey, but its value worths its price, since it can be a great life-saver for adventurers and explorers to venture into the unsafeness of Felarya, esepcially when they want to deal with magical creatures like fairies.

However, it still has some notable weaknesses. First, carry more than one bead  only has the same effect as one, since these beads will try to direct the damage/effects toward them, rendering all of them useless at once. Second, it directs even useful magic, like healing, that is casted on the wearer, wasting both the bead and the magic. Third, it only takes effect if the magic is directly cast on the user. It cannot help you to ward off illusion that is not cast on you, for example. And, finally, it is not wise for magic user to use the bead, since it will try to direct any magic spells made by the wearer to it.

+++

Snow Lotus

Snow Lotus is a giant lotus-like flower that grows underground in snowy regions. In its flowering season, its white transparent petals will sprout on the ground, and is often hidden by the snow. Still, its faint but pleasant fragnance can be smelled from close distance.

When something moving above it, it will spring up and enclose with its petals. While it sounds like some kind of carnivorous plant trying to trap and digest its prey, Snow Lotus is actually not. Its purpose to trap the victim is just to make the victim covers in its pollens. The petals are very thin and weak, and the victim can easily tear it up to get away.

However, the inside of a Snow Lotus is very warm. For this reason, some local cold-climate animals and people sometimes take advantage on the flower as a makeshift shelter against cold weather. Its flower honey and pollens can be used to cook into a kind of crunchy and sweet ration.

Still, smart predators can make use of the plant to find some preys who are enjoying the coziness inside the plant.

+++

Miaxi Badger

Miaxi Badger resemlbes to a huge honey badger with pure black fur. It back is covered with very thick fur that can withstand against most of piercing and slashing attacks. Its fangs and claws are very sharp and capable to deal heavy wounds. Additionally, its fearlessness gives it a bad reputation, and even a pack of Kensha Beast did not want to involve this creature more than necessary.

Miaxi Badger is often seen as lone hunter which attackes insects, animals and people. However, they often gather in group when raid a Miaxi Hive for these bee people's prized honey. To Miaxis, these badgers are very serious threat. Miaxi's stinger cannot pierce through its thick fur, and Miaxi Badgers are fearless and relentless honey robbers that never gives up until they has their fill of Miaxi honey, or die trying.

The creature's fearlessness also proves troublesome to other speices. Normal threats that scare away animals do not work on Miaxi Badgers. They don't care if they have to walk through a wall of fire or get constantly attacked by heavy firearms, as long as their interest in food not yet goes away, even if the food is inside a very well-defensed locations.
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeFri Aug 07, 2015 12:49 pm

Lantern Raven

Size: 1 feet
Danger Level: Pest

Lantern Raven is a type of Felaryan raven with dark-blue plumage.  Instead of two legs like common bird, it only has one big leg with three talons. On its only leg just above the talons, there is a hollow part with a hole, where there is a flickering red fire dancing inside, which looks like a lantern.

Lantern Raven feeds on everything, from scraps, corpses to small animals, and bite-size insects that are lure toward their lantern. Due to their diet, they can be sometimes seen raiding trash in settlements, making them pests.

The Lantern on its leg can also generate a brilliant flash of light, which can temporarily blind anyone and anything that looks directly to the light. The bird uses this ability to stun its preys when hunting, or daze enemies when running away. Still, this ability needs a few hours to recharge, and a currently-recharging Lantern can be seen with less bright flame inside its lantern.

Though being pests, Lantern Raven can sometimes be tamed into a living lantern that can guide its owner through dark path in Felarya. Its flash can also be useful to disable predators, especially ones that are hurt by light, like the creatures in Evernight Forest.

+++

Wall ooze

Size: 6-10 feet
Danger Level: High, but only if you're caught by it

Wall ooze is a kind of ooze that lives in dark and cramped places, making it common in Evernight Forest. Its body is completely transparent and very hard to see without light.

Wall ooze is not an active hunter, and does not chase after runaway preys. Instead, it stretches its transparent body to the ceiling and the floor, turning itself into a trap, just like spider web. Anything or anyone that wanders straight into its body will get covered by its slime and painfully digested.

Though transparent, Wall ooze's body still reflect light like water, making it visible enough to people holding a source of light and much easier to avoid. In case that light is not available, some smart adventurers can use a long weapon or stick poking around to check whether there is any Wall ooze ambushing them ahead.

Like common oozes, Wall Oozes is weak against ice magic, or has its core attacked.

+++

Snatcher

Size: 1-2 feet
Danger Level: Very high to tiny people who live underground, Pest to bigger people

Snatcher is a small black animal that look like a cross between an armadillo, a mole and aardvark. It has strong claws for digging, a long tube-like mouth with sticky tongue and very tough scaled hide that can withstand even attacks from a great hammer.

Snatcher is a nightmare to tiny people who make underground settlement. Usually attacking at night, snatcher will tunnel toward an underground tiny settlement, use its sticky and long tongue to seek and snatch a few tinies near enough, then retreated. Its surprise attack and its tough armor makes Snatcher very difficult for tinies to fend it off. The only good thing is that Snatcher is lone hunter.

Since attacking it directly is useless, tinies often resort to other tactics. Some grows smelly plants that Snatcher hates and stays away from. Some use torches and flammable materials. Some carries along with them poisonous plants, so that they can poison Snatcher from inside in case of being eaten.

To bigger people, Snatchers are mostly pests for they are pretty much moles that create tunnels everywhere, hurt crops with their digging and are hard to kill. However, since Snatcher's armor is very tough but still lightweight, leather-makers can turn such a hide into a fine leather shield or durable leather equipment.

+++

Doppel Ghost

Size: 6-7 feet, but extendable in predator mode
Danger Level: Very high, but only if you're alone.

Doppel ghost is a formless ghostly and transparent creature that inhabit in misty places, such as Lake of Illusions and Misty Glade.

When a person sees a doppel ghost, it will read his mind and take the form of someone who he thinks about the most. The form can be his lover that he misses, his long-decreased friend that haunts his mind, or the enemy whom he is keen to take revenge on. In any case, Doppel ghost will try to lure someone away from a group. When it and its prey are alone, Doppel ghost will quickly change back to its formless from and devour the prey by pulling him inside its ghostly body and restrain him from any attempt of escape. Its body has very cold temperature.

Unlike a normal digestion, the ghost does not digest his body, but slowly drains away his life force until his death, leaving behind a cold corpse. However, this also gives other people a chance to save the victim. The ghost is impervious against physical attacks, but is weak against light-based magic or items with strong holy power. When being struck by such magic or items, the ghost will either die or leave the victim and run away.

If you wander in a misty place and see of a cold corpse without any sigh wound, beware of doppel ghosts lurking nearby. These ghosts are lone hunter, and harmless if you always move in a group of at least two people, because they only attack loner. That's why they try to lure you away from the group in the first place. If you're not so sure someone is a Doppel ghost or not, you can try by throwing something at the person in question. The thrown objects will go through the ghost.
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeSat Aug 08, 2015 6:55 am

T'inh

T'inhs are animals, plants or objects that are turned into humanoid forms and gain intelligence after being exposed to strong magic energy, or raw emotions, or both. Their appearance varies, but often keeps some details that their original forms have. For example, a T'inh originating from a vase with a pattern of a beautiful cherry blossom will have cherry blossom-themed accessories and clothes. Or a T'inh from a fox will look like a fox girl.

For a T'inh to be good or bad, it really depends on how she is made. If she comes from a very strong grudging emotion, she will become hateful and like to hurt people. If she comes from a good emotion, like caring or love, she will tend to be gentle. If there is no emotion involved and she just comes from being exposed to dense magic energy, her personality is neutral and can be good or bad at her own will.

A T'inh has two forms. First is her original object/plant/animal form, and second is a humanoid form that can look unique or even bizarre. She can transform between two forms at will depend on purpose, like when she wants to hide.

Being harmed enough in humanoid form will force her to revert to their original form. If her original form gets destroyed or killed, she will die for real. Furthermore, for being creatures of magic, she's weak against anti-magic spells and items.

As T'inhs are made by pure magic, T'inh can be considered as capable magic users who use magic that suit their personalities. A fierce T'inh will often use offensive spells  to handle most of the thing. A gentle one is often good at support magic.

In Felarya, T'inhs are rare to see since it may take hundreds years for a T'inh to appear, and their sizes are depend on the size of the items or animals they originate from. The most common place for a T'inh to appear are where there is frequent use of strong magic, or harbors strong flow of good/ill-will.

+++

Familiar

Familiars are T'inhs that are artificially created via enchantment magic. They are popular in a few reynke-populated worlds, where people use them as loyal servants or to do specific jobs.

Familiars often have neutral personality, which are adaptable. Their abilities and intelligence level depend on how their creators make them with enchantment spells and how powerful the creators are.

Familiars are often made from animals, since it's easier to for the creators to make them without the need of adding intelligence and ability to move. There are still plant-based or object-based familiars, though.
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeSat Oct 10, 2015 8:00 pm

Floras:

*Spike Mound

Spike Mound is and leaf-less and stem-less plant that has distant relation to a huge Rafflesia. Its petals are grey in color and form into a bud that is barely visible from above, making like a small grey mound from a far. The flower's pistil and stamen are spiky and durable. The plant is common in tropical climate.

The reason it has the name 'Spike Mound' is due to its bizarre, and brutal, method of pollination. Due to its appearance like a small mound, it is hard to detect it beforehand. When a heavy-enough victim - often small animals, and sometimes people - wanders above the mound, the flower immediately launches its spiky pistil/stamens upward, often skewering the victim to death, half-death or wounding them, smearing the pollen on the victim. If the victim's killed, his corpse will eventually attract carrion creatures to feast on it and accidentally help carry the pollen from flowers to flowers.

Fortunately, adventurers can easily avoid this horrible plant by staying away from any suspicious mound. Some native people also make use of the flower, by using the piercing stamens/pistils as a makeshift spears/javelins, or even as a trap against giantesses: if a bare-foot giantess steps on a Spike Mound, it can pierce through the flesh of her foot, effectively disabling her for a while.

Among native people in the wild, there is an old custom believing that Spike Mound as a judger. Children and innocent people when stepping on it will not get spiked, while bad people will be 'judged'. It may be due to the weight of the people stepping on it: children are often lightweight, so they're not heavy enough to trigger Spike Mound's attack. Nevertheless, it is never wise to step on one, lightweight or not.

*Quicksand Pitcher

Quicksand Pitcher is an underground plant that is akin with Pitcher Plant, but without the 'lid' leaf. Its size is huge, enough to trap a few duikers at once. They are often found around swamp environment.

Its prey-catching method is simple: its pitcher part grows underground and constantly creates extremely sticky green digestive juice with sweet smell. From afar, it looks just like a small and swallow swamp. If a victim wanders straight into it, often animals or inexperienced adventure, it will find itself in a very sticky situation. Then, like being stuck in a quicksand swamp, the more the victim struggles, the deeper the victim sinks. The prey will die, either drown or digested.

Smart native Felaryan, both man-size and giant-size, make use these plants as a natural trap: they mark the plant's locations, and spend time visiting them to see if they can catch any fresh struggling animals stuck in the quicksand.

*Static Berry

A small parasite plant grows on giant tree's roots. It has black leaves and blue Z-shaped blue fruits, which reminds people of the symbol of lightning.

The berry has sour taste, and has a unique ability. People who eat the berry will find their body generate static electricity: hands that attract small things and shock other people; hair that are all standing up funnily, etc. The effects only last for about ten minutes, though, and eating too much berries is not a good idea, since it has a little bit of poison that may cause stomach ache if overdose.

It is often used as a frank among children and parties.

+++

Fauna:

*Cavern Clione

Cavern Clione is a giant flying predator species that inhabits in dark caverns, with body shape similar to a sea clione. Its body is transparent and emits light, attracting preys toward it. The creature is blind, but it can react very fast upon slightest noise. It catches prey by extending its mouth tentacles toward the source of the noise and grasp whatever it deems to edible. These tentacles are like that of jellyfish, with tiny spikes and paralyzing venom. The prey will be them pulled toward

Normally, Cavern Clione catches preys to eat. However, during its mating seasons, instead of sending preys to its stomach, it will store the victims inside its egg-laying organ. Inside there, the creature will create eggs and put the victim inside the eggshell. Though being called 'eggs', the offspring is more like a smaller egg-shaped version of the mother with the eggshell being actually its skin, and the victim is put straight into the offspring's stomach.

When Cavern Clione gets enough preys and 'eggs', often 5-10, it will lay the egg in a quiet place and leave them alone. The children will sleep at first, digesting the prey inside their stomach for nutrients. When a child wakes up with an empty stomach, it will start to go around and eat any sleeping brothers and sisters of it. When more than one wakes up at the same time, they will fight each other, trying to devour the weaker. It is a survival of fitness, and the last standing will grow big enough to survive by itself.

If an adventurer finds himself being trapped inside of such an 'egg', there is still hope, as long as the paralyzing venom fades before he is killed by the digestion and he has a sharp weapon in his hand. The 'egg' has flexible and stretchy skin, so it is pretty indestructible against blunt attack, but weak again cutting attack. Once escape, he has to quickly leave the egg chamber, or he will get devoured again by another hungry child.

*Abductor

Abductor is a kind of green ooze, which is often stays quietly among low canopy. Its green color makes a good camouflage for ambushing.

It earns its name due to its eating habit. Upon sensing a sizeable prey, it will stretch its body down onto the prey's head, covering him in stretchy and acidic slime, pulling him upward and digest him.

Dealing with Abductor is harder than dealing with a land ooze, since abductor are hard to notice beforehand due to its camouflaging color. When a victim get abducted, it is also difficult to save him, or for him to save himself, because the abductor is often located high enough that the victim may fall to death after escaping from it.

There is an easy method to prevent yourself getting 'abducted': put an umbrella, a big leaf or whatever big enough, above your head. When you feel something drop on you, immediately let your hand go, and the abductor will only get your item instead.

*Crying wolf

Crying wolves are animals that live in a pack of ten or above. Their appearance looks like huge wolves with dark red fur and blackish eyes. Their size is huge, as big as a cow, and their bites have venom that causes strong fever. These wolves are found in jungles and plains.

Crying wolves are dangerous and fierce predators. They attack settlements, hunt smaller animals and people, and sometimes even gang on bigger creatures if they have a chance, like when facing a wounded Kensha Beast being abandoned by its pack. Their fangs are sharp and venomous, and poisoned victim will have strength drained and collapsed in a fever, which may eventually lead to death if not treated.

The name 'Crying Wolf' is based on how they voice their hunting howl. Their howl is resembled to a creepy child's crying. Sometimes, people mistake their howl for children in need of help, just to run straight to their doom. When they cannot defeat the prey, they will switch to stalk the prey until it collapses by the venom, 'mourning' for the prey's upcoming death with their 'crying'.

Like other animals, Crying wolves are afraid of fire, though they would be attracted to the sight of fire.

+++

Interesting place in Negav:

Momorga's Street Vendor

Momorga's Street Vendor is labeled as one of 'must-visit' locations in Outer Negav. The store-owner is Mormoga Silvertongue, an eccentric human who used to be a reputable chef cooking for nobles. One day, he announced his retirement and moved to the poor district of Negav's Outer Ring, where he opens his food vendor and sell ooze-related food up to nowadays.

In the past, ooze-related food used to be common snack food to cool down in hot weather. However, since the main ingredient is ooze, a man-eating creature that can easily cause a dangerous ooze outbreak if handled carelessly, the practice of ooze farming was banned in Negav, leading to the end of the blooming business. His shop opening immediately catches the attention of ooze-food lovers and the authority.

At first, they think his business is just a fraud. However, people used to eat ooze-food in the past confirm that his store selling the real deal. The authority immediately becomes wary of him, worrying that he secretly raises ooze under their nose, which may risk an ooze outbreak. However, it's difficult to deal with him, since he has strong relationship with nobles, so they have to handle him carefully. The food selling is not listed as a banned practice, which is convenient loophole for the store owner, so if they wish to close his business, they have to gather evidences that he raises oozes in Negav. Even thugs in poor districts does not want to mess with him, since he has a man-sized steam golem that as his protector (and waiter for his vendor). There are rumors that thugs and officials who get to his wrong side disappear mysteriously, which are believed to have become ooze food in an illegal ooze farm that locates somewhere underground.

Despite of the ruckus and occasional raids from the authority, old people can find a place to once again enjoy their favourite food during hot days at Momorga's Street Vendor. The prices are surprisingly cheap, so even children in poor districts can enjoy them.
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeWed Nov 04, 2015 7:20 am

Again, you are really sharing great and creative ideas here Razz

I like a lot the snow lotus ^^   it's original and interesting visually and it makes sense  too :3
The scapebeads is interesting as well. At first I thought it was too powerful but you put a clever weakness in it with several of them being not more useful than one.
Good idea with the curative ooze also. It's a surprising twist and I don't know why but I can imagine either ooze or slimoids having reverse, medicinal values indeed
Great job ! Smile
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeFri Nov 27, 2015 6:52 am

I'd like to add some of them if you agree with the disciamer Smile
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeFri Nov 27, 2015 9:23 am

Yup, I agree with the disclaimers, though it would be nice if you can say what you want to add XD
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PostSubject: Re: tkh1304's Tome of Creativity   tkh1304's Tome of Creativity - Page 3 Icon_minitimeSun Dec 06, 2015 1:36 am

The snow lotus primarily and maybe also the scapebeads ^^
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