Felarya
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Felarya

Felarya forum
 
HomeSearchLatest imagesRegisterLog in

 

 Community Artifacts Index

Go down 
+12
Americanhero45
sadisticnerd
Malahite
Archmage_Bael
itsmeyouidiot
EvilGenius
Stabs
Darth_Nergal
jedi-explorer
parameciumkid
DarkOne
Nyaha
16 posters
Go to page : Previous  1, 2, 3, 4, 5  Next
AuthorMessage
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeMon Nov 26, 2012 12:30 pm

Don't shit me. XD You got the idea from Skyward Sword, too!
Back to top Go down
http://tanoshiiatsu.deviantart.com/
Malahite
Cog in the Machine
Cog in the Machine
Malahite


Posts : 2433
Join date : 2007-12-11
Location : Old World

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Nov 28, 2012 6:52 am

Rare

Enchanted Hide: Skin of the Mumansi

It is unknown how many of these enchanted suits of armor were created, though less than a score remain to be accounted for and studied. Created from the tough flesh of a Mumansi and enchanted with powerful magic, this armor has a series of boons offset by a particularly crippling bane.

Wearers of Mumansi are sufficed with a great toughness and strength, able to (albeit slowly) pull a plow under their own strength and shrug off most non-fatal injuries that their armor does not. Something of the original owner's will remains in the suits as well, protecting wearers from being mentally dominated by all but the most powerful magics.

All these boons come with a price, however. The preserved will of the armor has been known to slowly turn the wearers paranoid, fiercely independent and aggressive over both their possessions and home. While there is no conclusive proof of such, more than one owner previously known for their friendly disposition has been put down by Magiocrats for snapping in public and disturbing the peace. Worst, any recorded instance of a Skin of the Mumansi wearer encountering a Giant Predator, Kensha Beast, or other creature generally larger than a small home has ended in a suicidal berserker charge.

As a result of such, very few sets of this enchanted hide remain in use by adventurers. While it offers a fair deal of protection against like-sized foes and tips the physical scale in the wearer's favor, few are willing to brave the risk of being one large fauna away from zealously throwing themselves at their hunter's mouth.
Back to top Go down
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Nov 28, 2012 11:26 am

Nyaha wrote:
Don't shit me. XD You got the idea from Skyward Sword, too!

No. Actualy I never played that one. Honestly I don't have the systems to play it. ^^; No Next-Gens in my home. I think it was actually Soul Calibur 3. The Gladiator Class had a move where it would summon lightning to it's sword and throw it at you as a part of special devasting blow. Laughing I loved the Gladiator class. It's the one I beat the game with.

Quote :
Enchanted Hide: Skin of the Mumansi

It is unknown how many of these enchanted suits of armor were created, though less than a score remain to be accounted for and studied. Created from the tough flesh of a Mumansi and enchanted with powerful magic, this armor has a series of boons offset by a particularly crippling bane.

Wearers of Mumansi are sufficed with a great toughness and strength, able to (albeit slowly) pull a plow under their own strength and shrug off most non-fatal injuries that their armor does not. Something of the original owner's will remains in the suits as well, protecting wearers from being mentally dominated by all but the most powerful magics.

All these boons come with a price, however. The preserved will of the armor has been known to slowly turn the wearers paranoid, fiercely independent and aggressive over both their possessions and home. While there is no conclusive proof of such, more than one owner previously known for their friendly disposition has been put down by Magiocrats for snapping in public and disturbing the peace. Worst, any recorded instance of a Skin of the Mumansi wearer encountering a Giant Predator, Kensha Beast, or other creature generally larger than a small home has ended in a suicidal berserker charge.

As a result of such, very few sets of this enchanted hide remain in use by adventurers. While it offers a fair deal of protection against like-sized foes and tips the physical scale in the wearer's favor, few are willing to brave the risk of being one large fauna away from zealously throwing themselves at their hunter's mouth.

Not a bad idea. I like the the fac ti has up and down sides that seem ballanced and fair and even has a pretty neat little back story too but I think you need to add rarity and price. ^_^;
Back to top Go down
Stabs
Moderator
Moderator
Stabs


Posts : 1875
Join date : 2009-10-15
Age : 34
Location : The Coil, Miragia

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Nov 28, 2012 1:30 pm

Hmm, I like this idea, Malahite. Could be good for construction work.
Back to top Go down
Malahite
Cog in the Machine
Cog in the Machine
Malahite


Posts : 2433
Join date : 2007-12-11
Location : Old World

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Nov 28, 2012 2:28 pm

jedi-explorer wrote:
Not a bad idea. I like the the fac ti has up and down sides that seem ballanced and fair and even has a pretty neat little back story too but I think you need to add rarity and price. ^_^;
I intended it to be Rare, but in theory there's nothing about the idea that prevents it from being more or less common. The only limitations are "How much Mumansi hide do you have?", "How materially- / magically- / labor-extensive is it to create?", and "How often is it lost to Adventurers trying to Berserker-punch Vivian?" Mumansi seemingly are neither particularly rare nor particularly common, and considering their size it'd be easy to turn a single adult into many regular hide armor sets. "How often is it lost to Adventurers" matters mostly in regard to if it's still being produced, or is a lost art with the remaining sets the only supply.

Thus, it's the "How extensive is it to create?" question that matters most for availability, and once more while I intend it to be "Infinite cost / impossible to recreate refer to remaining sets" it's anyone's choice. Heck, even if they are "Impossible to recreate", how old they are hasn't been defined in the above blurb so if someone has their protagonists / antagonists from some time in the past it's simple to claim either "They were still somewhat common at the time" or "They were still in production at the time".

So... I guess in Modern they're either Rare or Very Rare if out of production, Uncommon or Semi-Precious if still in production. When they were being created they'd fall in the same Uncommon or Semi-Precious range, again depending on how extensive people want the creation process to be.

Stabs wrote:
Hmm, I like this idea, Malahite. Could be good for construction work.
Just don't let your workers keep the outfits for more than needed. Wink Standard eight hour work days for a few weeks? Nice boost in production. Same worker for a few months / years? Starting to look at a rise of incidents amongst your employees.

Keep the artifact good enough that it's worth considering in some circumstances, but not so good as to be an obvious choice for anyone with the coins to rub.
Back to top Go down
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Nov 28, 2012 3:33 pm

I do like the idea, too. Very Happy Once you've got the average going price figured out (I think that's a necessary field for any artifact but as always it is up for debate if you disagree), I'd love to get Skin of the Mumansi on the Index.

Also, Theater Props have been added. Very Happy
Back to top Go down
http://tanoshiiatsu.deviantart.com/
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSun Dec 30, 2012 12:38 pm

Okay, I'm making some changes to the Index Threads. Instead of ideas only being added once they've been judged as good enough, which I think now is a terrible way to do it and it makes people not want to try because of the pressure and it suuuuuuuuuuuuuuuuuuuuuuucks, I'm going to leave it more open-ended, and the ideas will be added to the index for ease-of-access only. That way, everyone can decide for themselves whether an idea is good enough or not to be used! Very Happy Which I think will work much better. Hope you all enjoy posting more ideas!
Back to top Go down
http://tanoshiiatsu.deviantart.com/
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeThu Jan 03, 2013 4:09 pm

New idea time! Very Happy You know I'm full of 'em!

Name: Ansagalu
Rarity: Legendary
Average Price: 675,000 SK

Ansagalu is the name a legendary sword said to be able to harness the power of the elements produced by nature: fire, water, wind, earth, lightning, ice, and perhaps even darkness and light! Shaped like a katana, the blade can be imbued with these forces of nature by the wielder's whims, with some few limits. The blade is reportedly still in existence, however, there is only much speculation on where in Felarya it is. Some say it is currently offworld.

How to Use:
Ansagalu is able to absorb elements of nature into its blade, transforming it and giving the wielder some power over them. The blade needs only to physically touch one of these elements- e.g. thrust into the ground, struck by lightning or electric current - and the blade will be imbued with the power of that element. According to tales of its use, when imbued with an element, that force of nature can be bent somewhat to the wielder's will, but only by as much as their strength of will. Some sources say that after five minutes of discontinued use will the sword's blade revert to its metallic form, though others say it will do so when returned to its sheath.

---------------------

Name: Stoichia Blade
Rarity: Uncommon
Average Price: 350 SK

A stoichia blade is a man-made "reproduction" of the legendary sword Ansagalu, which were made when a group of smiths and alchemists attempted to recreate it. They are obviously much more common than the latter, and though they are of the same shape, their powers are much different from their ancestor. A stoichia blade is able to adapt its blade by taking on the properties of any naturally-occurring, solid substance the sword touches. Despite that it is less powerful than the Ansagalu itself, it is easy to use and doesn't have many glaring weaknesses as a weapon. Be warned: there are "reproductions" of these "reproductions".

How to Use:
An authentic stoichia blade is paired with a sheath, and is equipped with a crystalline orb on the pommel. This is what is used to absorb the properties of the material which will be applied to the blade of the sword. This means to use the sword's magical ability, one must physically touch the pommel to a substance of nature. The substance must be solid and exist as a singular mass with a volume of minimal three cubic centimeters to qualify for absorption (this prevents the blade from absorbing substances like dirt or dust), and must be inanimate. The original source of absorbed material should be unaffected by absorption in genuine articles. The blade can be returned to normal by being replaced into its sheath.
Back to top Go down
http://tanoshiiatsu.deviantart.com/
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeFri Jan 25, 2013 11:01 am

Name: Augerel
Rarity: precious
Average Price: 7,500 SK

Description

It's a Artifact to turns the earth your standing on into an elevator by cutting a round in circle as you turn it's handle. About the size of a small staff and greenish grey, with a long tube-like handle. On one end is a a smooth spike for sticking in the ground on the is the crystal a large section in the middle is reserved for the panel with glyph indicators and the crank to make the device star cutting in a circle. It's used to make an elevator or dig down real deep into the ground in less time. It's used by archaeologists, minners and even some secret organizations as means of keeping the entrance of their lair hidden. The only downside is it requires a special type of enchantment and materials to create both of which come from the Orlesk Plateu and hard to mine due to the dangers of the area. An Augerel can be used on rock but it's not advised as it seems to have harder time with it and may break during use causing you, the artifact and the rock floor your standing to all suddenly plummet into the more solid rock with no hope of escape.

How to Use:

First place the sharpened end into the ground it should meld with the dirt and the ready glyph will blink once then flash again until you turn the handle.. The crystal atop the artifact will then raise into the air and begin to rapidly fire out a beam and cut in a counter clockwise fashion. Again don't touch the beam or it may cut through you. Once you have a glowing circle the glyph will flash yellow then green. Pressing it will cause the Augerel to begin descending it. You can increase the speed to have it dig faster but this is not advised as the speed settings on most Augerels are very senstive. One tap is enough unless you want be the star of "Journey to the Center of Felarya".


Last edited by jedi-explorer on Wed Feb 27, 2013 10:16 am; edited 3 times in total
Back to top Go down
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeFri Jan 25, 2013 12:07 pm

"Really? That's all you got? That's it?"
--Kanbe Kuroda, Sengoku Basara: Samurai Heroes

I thought you had so many more ideas! D: But I guess if you're busy this is good to get started. Anyway, let's have a look.

It looks pretty creative, I'll say that. Very Happy I like creative, myself. Seems pretty useful for getting around, especially if you want to go from ground travel to massive Felaryan tree travel. Smile Though I have trouble seeing how it could be used to create a basement. Wouldn't it get difficult having to cut a bunch of circles in a square room over an over again? O.o Or am I thinking too inside the box here? Also, what does it look like? Some kind of fancy corkscrew? Also, how would one go about adjusting the speed settings? Other glyphs? Details can be useful, however small, am I right? ^_^ Again, a nice, useful, creative idea. I hope to see more from you, and everyone else here!
Back to top Go down
http://tanoshiiatsu.deviantart.com/
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeThu Apr 25, 2013 9:35 pm

Well first I touched up the Augerel with a more distinctive...Left some spelling errors but I will get back to them First let's check out this pile of artifacts I made! There are seven but I'm working on more and the Rage Stone and Beserker's Tear were inspired by Nyaha's Ansagalu. XD Note if the price on the Rage Stone is silly looking well...keep in mind it's more a artifact for looking at than using.

Name: Dryad Deterrent
Rarity: Abundant
Average Price: Every three costs 150 SK

Dryad Deterrent is a device created to give one a fighting chance when caught in the 'ol "It's not a cave or hollow in a tree, it's mouth!" situation. It usualy consists of three things: Pyralite Shell, Blaze Mold and a Scintilla stone. The device itself, when bought commercially they tend to not vary in size however due to their abundant nature they can be as a lrge as a small pipe bomb or a small as a hand held grenade. One can add Succuberry to the mixture to increases the device's damage. However it's not advised as some have been horribly inured and blasted to dust by doign this wrong.

How to Use: Simply toss it and on impact say a command word and the artifact will explode in a hot and intense blast of fire.

Name: Nemasari
Rarity: Very Rare
Average Price: 15,000 SK

The Nemesari is a assassin's tool. It appears to be a simple, if a little too long and thin, bladed knife of odd black metal with a dark, ultra violet colored edge. The knife's blade is a utlra finely serrated edge with a extra bit of enchantment to allow the blade to pierce clothing, skin and vital organs making it like slicing through butter. Depending upon one's dexterity with the blade,and their orders regarding specific targets, it can be used to make simple surgical strikes to bleed out the target or slice open a vital organ and kill instantly. usually coupled with a sleeping agent or enchantment for added a threat but mostly if you see a Nemesis wielding it...you're already dead. It should be noted that Nemesis may have created the blade but they generally detest using it and won't unless they have orders by outside contractor for special reasons. If you are caught selling this weapon upper Teirs you may regret it as the Nemesai who craft these unique weapons tend to make them unique and individualized to reflect the Craftswoman's own work. In other words she'd know it was one of her blades you stole and be less than happy about you possessing it let alone selling it for profit without her permission. Also the weapon has been enchanted by Nemesis magic to resist wear and tear as welll be able to parry a blow from even larger, heavier object such as a hammer and not break easily. It should be noted there are two types of Nemesari. The kind used in battle and as a tool and those that have slain another Nemesis. These are revered by the High Priestesses of the Dreamhunters for it is said they contain the essence of the Nemesis Dream Walking power and whoever holds one can gain these powers.|

How to use:
Use it as any other knife. It's enchantments and natural powers are always in play.


Name: Speaking Stone
Rarity: Abundant
Average Price: 100-1,500 SK
A speaking stone is a mystical communication device. They were first introduced to Negavians as a means of long and short range communication tools to replace unpredictable Offworlder Radios. The stone captures all sounds directed at it and then sends it to a partnered stone, usually held by another person and as far away as possible. Close contact with the same paired stones results in loud screeching sound that is most unpleasant to even those without hyper sensitive hearing. Though it was discovered by using a simply enchantment one could alter the functions of the stone to accept other partner stones using a system of runes and glyphs. This was rumored to be a key strategy in the Second Negav Civil War against the Vismitals who couldn't decode the magical Cypher nor intercept the communications between soldiers using the Speaking Stones as they had no experience with magic. Nowadays the war is long over but the stones still see use as a communication device for civilians in lieu of messenger birds or high tech gadgets.

How to use:

Hold the speaking stone and give and say the name of a person holding another speaking stone. Their voice should sound back to your stone. You can Enchant the stone against be called on by a stone holder who doesn't know you using a magical cypher or code word.


Name: Stalang
Rarity: Abundant
Average Price: 1,000 SK

A Stalang is a variation on the typical baton with slightly longer handle and Mazhir gem set in the hilt that acts as a power source. Stalang's are usually wielded one handed and used to subdue rather than kill. For this reason they are popular with security and police forces as well as pacifistic martial artists. It's a standard issue weapon to Negav Police Forces as a riot control weapon and doubles as a side arm when used by a mage. It should be noted that sales of Negav Police Issue Stalangs is forbidden. The whole device is collapsible into a smaller version that can be stored on a belt harness.

How to use:

To unlock the weapon hold it firmly and press the button on the handle. It will slide out becoming a baton-like shape then click signaling it's locked in place. To use magic with it focus your mana through the gem on the end of the staff then turn it towards the opponent and will it to be released. It should form a blast of energy and hit the target. The Negav PD Stalang is enchanted so that both ends of the device stun on impact.

Name: Dueling Wand
Rarity: Uncommon
Average Price: 7,300 SK

The Dueling wand is a small piece of magical using metal. no bigger 8 inches and no smaller than 5, that has been set into a dagger like hilt that amplifies the impact of a spell used through it. The amplification is used on most small non-lethal spells now a days, but in the past it was a lethal tool used to settle deputes between feuding magicians of high nobility, but now most see use in the Academy of Magic's Training Halls rather than their golden days having special Protective Spells to keep them from casting a lethal amount of magic so that new mages can get the hang of both loosing a spell and takin git's impact.Academy Dueling Wands also are Spelled to not receive commands for spells that would transform or otherwise maim the opponent. The wand is mostly used in spells that require speaking out to release their power. They are highly expensive to replace and as such many mages prefer a cheap staff or less costly wand, but some commoners and minor nobles purchase them to lay claim to having a piece of Negav's Glory Days.

How to Use:

Point the Wand at your target and say the incantation you want. The wand's pointy end should fire the spell at your opponent. If it doesn't...Well likely you've been ripped off or perhaps damaged the wand. Get it repaired and evaluated and make sure the rod and hilt are properly connected.

Name: Rage Stone
Rarity: Legendary
Average Price: Sale Forbidden

The Rage stone is said to be a piece of Ascarlin that has had the blood of ten warriors shed on it to increase it's power. The legend says the warriors must be unrelated by blood, pure of heart and of age when sacrificed. If one can make one they would wield the strength of the ten warriors and gain their mana becoming truly fearsome in battle prowess! Though the truth is those foolish enough to make a Rage Stone find themselves suddenly in a endless fury at everything and everyone. They lose their will to be a person and become a tool, a weapon of destruction and death. The Rage Stone is said to glow bright red and so hot it burns like the sun and any who touch it become like the holder, consumed by fury. There is a rumor that a Neko forged the Stone originally as a weapon to use against Negav as a means to reclaim Negav for Nekokind and by placing the Stone in a special rod he could bestow the fury and power of the Rage Stone's ability on his army making them a dark and unstoppable horde. However it is also said that the Neko was eaten by a predator and the original Stone was lost. Creation of a Rage Stone is a Capital Offense and will earn you stay in Negav's Dungeons if you are foolish enough to try and remake one.

How to use:

Hold the stone or place it in a cast of some kind. Though I'd recommend NOT using it.

Name: Beserker's Tear
Rarity: Rare
Average Price: 25,000

The Beserker's Tear is a attempt to re-create a more controlled version of the Rage Stone without using it's dark magic. It is created by putting a drop of blood from it's handler on Peice of Crystal. It looks similar but has a weaker glow and is usually worn around the neck and only grants the user double their own strength and slightly enhances the sheer power of spells used, not the amount of mana the user has. This stone is used by Warriors and Battlemages and only when absolutely in dire need. For it does re-create the aspect of becoming infused with one's true furry causing them to temporarily become irrational for a brief thirty minute duration before they calm down again. Though at least it isn't permanent and it can be further detoured by taking the stone off or tossing whatever is inset with it away from yourself.

How to Use:

Place the stone around your neck or insert it into a slot on your weapon/armor. To involve it say "Furion Nu Atoro". If the enchantment is working it will glow brightly and make the user's aura become brighter and have reddish tone. The eyes may change color to red if the enchantment is used too long.


Last edited by jedi-explorer on Fri Apr 26, 2013 4:30 pm; edited 1 time in total
Back to top Go down
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeFri Apr 26, 2013 7:14 am

I'm at college right now so I can't give a very deep criticism, but I encourage you to give your entire post a good second read-over and fix the numerous spelling and grammatical errors, or at least run a spell-check on it. ^^; In particular, I'd like to point out that the word is spelt "fury" not "furry". XD
Back to top Go down
http://tanoshiiatsu.deviantart.com/
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeThu May 02, 2013 11:09 am

Nyaha wrote:
I'm at college right now so I can't give a very deep criticism, but I encourage you to give your entire post a good second read-over and fix the numerous spelling and grammatical errors, or at least run a spell-check on it. ^^; In particular, I'd like to point out that the word is spelt "fury" not "furry". XD

Ah yeah I've had trouble with fury and furry allot ever since I first started typing "furry". Well I spellchecking and proof read them as a best I can. It didn't help Firefox's spellchicker wouldn't re line ones I KNEW were wrong till after I posted.
Back to top Go down
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeThu May 02, 2013 3:57 pm

Yeah, Firefox's isn't very good. -.- Best advice: Read it over once or twice before you post, if you have the time.

Now for a better critique~

I think your dryad deterrent isn't a very good idea. ^^; I mean, outside of the fact that it's maybe a little too specific to one purpose (an event which doesn't happen as typically as you seem to think), it seems like, given the situation it's meant for, it would be very difficult to use without harming yourself.

Why is a nemesari more deadly if a nemesis is wielding it? Does the weapon react specially to their abilities, or is it just supposed to be because they're more skilled with their own weapons? Also, how would one even go about getting this weapon? In my mind, it'd be much too difficult a task to go through just to make money. Also, if it can already slice through skin and bones like butter, why would they need to use sleeping agents or any extra enchantments? I think the inverse should be true: Because of the enchantment making it so sharp, no other enchantments will work, and any agents or poisons which touch the blade are dissipated. This seems like it would be a decent drawback to me.

The phrase "usually held by a person as far away as possible" for the speaking stones doesn't quite say what you want it to say, I think, but the gist is that they don't have a limit on the range, right? Other than that sentence, the idea seems like a fairly good and useful one, if maybe a tiny bit farfetched, but maybe that's just me. I'm on the fence about the idea that stones have to be paired with eachother before they can be used to communicate with eachother: on one hand, that means that people you don't know can't call you, which can be a good thing, but it also means that it wouldn't be useful for, like, business lines or help lines or anything like that, though I'm assuming that they weren't part of your goal with this idea anyway, so it might not be that big a deal. Overall, a decent idea.

Stalangs are basically enchanted police sticks, right? Like, tonfa-style? That shoots weak magic energy blasts? Seems believable to me. Smile I like it.

Dueling Wands. Totally Harry Potter-ish, but I can see how they'd be useful for training new mages, definitely. I'm not sure that it's necessary for them to have the history you've described, and if there are people collecting them, they'd run out if they're no longer in production (a point on which you haven't made a statement), right? On the other hand, I'm sure it does add a certain flavor to the idea, so I can't say I'm completely against it. Once again, not a bad idea.

The Rage Stone is a neat idea, in my opinion. I really like the concept overall, and the reason for it's creation seems believable, too. I'm not sure the "warriors must be of age" part is necessary; I'm not even sure "being of age" is a concept that exists in Felarya in the first place. O.o I also don't like "though I'd recommend NOT using it" at the end there, it's really unprofessional, and kind of breaks the overall feel of the idea. ^^; Like, seeing that at the end makes me think, "I don't care what you'd recommend, old man. Don't tell me what to do." Which is kind of the opposite of the message you want to send.

Berserker's Tear, also pretty decent idea. I might have to give an unoriginality penalty for, as you yourself stated, basically using the same "recreation of a legendary artifact" idea that I used, but maybe not because the concept could apply to any legendary artifact, really. BTW you forgot to correct "furry" in this one. Also, you don't say whether or not the benefits of the tear dissipate after thirty minutes as well, or if they keep going. Also, in my mind, the way you point out that it isn't permanent on the Berserker's Tear implies that the effect of the Rage Stone is permanent, but I'm not sure because you didn't state either way in the Rage Stone's article. Also, in the instructions, the word "involve" should be replaced by the word "invoke". Also, by "used too long" does that mean up until thirty minutes have passed, or after thirty minutes have passed?
Back to top Go down
http://tanoshiiatsu.deviantart.com/
sadisticnerd
Naga food



Posts : 43
Join date : 2011-04-29

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index    Community Artifacts Index - Page 5 Icon_minitimeSun Jun 02, 2013 2:38 pm

Spellblade

rarity: Precious(if it has an elemental attribute) Semi-precious(if it doesn't has an elemental attribute)

Average price: 3000 SK(or 5000 SK if it has an elemental attribute)

Spellblades are basically weapons for mages, in the case one is forced into a close-range combat, but it works for anybody who has magical energy, though with less efficiency.
The weapon itself, when its not active, it looks like a sword hilt, though it is made of felaryan silver, and inside it there's a Mazhir gem.the hilt is also covered in runes, to help the non-mages to use the blade.The blade itself is weightless, and cuts through most of non-magical things, being tougher than steel.
The reason for the name, is that because of how light it is, it isn't practical to use blunt weapons, making it only good for weapons made for slashing.
the blade's appearance varies a lot, because of the elements, the runes, and the user's magical power, because of that, every spellblade looks slightly different.
the elemental blades are sometimes nicknamed "Archmage's weapon", because only somebody with a skill of an arch-mage can use the blade without worrying about hurting himself/herself with it.

how to use: simply focus your magical energy into the hilt, and it'll form the weapon.the creation of the blade takes around 5 to 10 seconds, and in that time, you need to constantly focus on the hilt, making it hard to accidentally made the blade appear, though at the same time, it makes the blade rather situational.The elemental ones, though,only take 3 seconds at the most.

(sorry if I did a bad job, this is the first time that I posted an idea on the forum)
Back to top Go down
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSun Jun 02, 2013 3:45 pm

I don't think it's a bad idea actually. It would make sense for certain mages to have a backup plan just in case. Although, to me, it seems to be basically the magical version of a lightsaber? (I don't know much about lightsabers specifically so I could be wrong.) But that's not to say its possible unoriginality outweighs its value as an idea and its usefulness as a tool.

There is one other thing off the top of my head that I noticed: You state that it can be used by non-mages, albeit less efficiently, but then closer to the end you wrote that people with skill lower than an arch-mage can't use it without actually hurting themselves. So I guess my question is, how useful is it really to non-mages? How much good can they get out of it before they, I dunno, slice off an arm?
Back to top Go down
http://tanoshiiatsu.deviantart.com/
sadisticnerd
Naga food



Posts : 43
Join date : 2011-04-29

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index    Community Artifacts Index - Page 5 Icon_minitimeSun Jun 02, 2013 4:10 pm

I meant the elemental ones, the non-elemental ones would logically be easier to use, or so I think.And sorry for the unoriginality, its just that I never came up with an original idea before in my life. ^^'
Back to top Go down
Americanhero45
Seasoned adventurer
Seasoned adventurer
Americanhero45


Posts : 178
Join date : 2013-05-25
Age : 31
Location : The Land of the Southern Heat, and Rebel Scum

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSun Jun 02, 2013 5:33 pm

You know what? I like this idea

it's a magical lightsaber which makes it cool
Back to top Go down
http://americanhero45.deviantart.com/
Darth_Nergal
Hero
Hero
Darth_Nergal


Posts : 1175
Join date : 2012-06-05
Age : 32
Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Sep 25, 2013 8:52 am

Crystal Mirror:

Falinn Cloak:


Last edited by Darth_Nergal on Thu Sep 26, 2013 7:37 am; edited 2 times in total
Back to top Go down
http://www.sithlordnergal.deviantart.com
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeWed Sep 25, 2013 4:09 pm

Some more well thought-out ideas from Nergal. ^_^ I'm happy to see not everyone has forgotten this thread yet. The crystal mirror seems like an exceptional piece of equipment. For price, I'd recommend somewhere between 700-1000 SK per unit. :3 The falinn cloak (made by Jimmy Falinn? XD) seems like it would be a lot less expensive - maybe somewhere between 90 and 180 SK.
Back to top Go down
http://tanoshiiatsu.deviantart.com/
Darth_Nergal
Hero
Hero
Darth_Nergal


Posts : 1175
Join date : 2012-06-05
Age : 32
Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeThu Sep 26, 2013 7:35 am

Thanks. ^_^ Those sound like good prices to me. ^w^ Lol, I actually got Falinn from Google translate. Razz It's "hidden" in Icelandic. Razz
Back to top Go down
http://www.sithlordnergal.deviantart.com
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSat Jul 26, 2014 3:59 pm

Okay two things. One I was suddenly struck by the desire to post ideas here again and two...Why does this not have a sticky??? =O Seriously it's a good topic. Okay on with my many, many ideas:
Storm Pike:

---
Cleanser Staff:

---

Salamander:

---

And now just cause I like making legendary items for amusment and I like promoting Carbuncles, here's an artifact from their lore:
Bunclite Breast Weave:


Last edited by jedi-explorer on Sun Jul 27, 2014 12:06 pm; edited 1 time in total
Back to top Go down
Amaroq
Great warrior
Great warrior
Amaroq


Posts : 470
Join date : 2008-07-19
Age : 36

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSat Jul 26, 2014 4:48 pm

would anyone mind if I took some of these inventions and put them into the game? I#d give credit to the respective creators of course. Havent read everything yet but there seems to be some nifty stuff among it. ^^
And since this is a community pool, i assume these are free to use...? Unless I got the point of this whole topic wrong.
Back to top Go down
http://xxamaroqxx.deviantart.com
Nyaha
Eternal Optimist
Eternal Optimist
Nyaha


Posts : 3845
Join date : 2007-12-09
Age : 31
Location : Canada. ^.^ Goooooo Snow!

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSat Jul 26, 2014 6:11 pm

Wow, I'm happy to see this is still being used! And yeah, I'd love if it was a sticky thread, too. ^_^ Thanks for the ideas, Jedi! I'll update the Table of Contents next time I'm on the PC.

My only criticism at the moment is that cleanser staves seem a bit pricey for how common and simple they are. I wouldn't let it go above 200 SK, though truth be told even THAT feels a bit ridiculous to me... ^^;

I'm pretty sure that's absolutely fine, Ama. That's what this thread was made for, after all. People wouldn't have submitted their ideas if they didn't want them used. ^_^ And no, there's no charge or, like, return favour you have to do for using them, no. I look forward to seeing what you can do with them!
Back to top Go down
http://tanoshiiatsu.deviantart.com/
jedi-explorer
Felarya cartographer
Felarya cartographer
jedi-explorer


Posts : 1474
Join date : 2011-12-06
Age : 36
Location : Fantasy Land ^_^

Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitimeSun Jul 27, 2014 12:04 pm

Nyaha wrote:
Wow, I'm happy to see this is still being used! And yeah, I'd love if it was a sticky thread, too. ^_^ Thanks for the ideas, Jedi! I'll update the Table of Contents next time I'm on the PC.

My only criticism at the moment is that cleanser staves seem a bit pricey for how common and simple they are. I wouldn't let it go above 200 SK, though truth be told even THAT feels a bit ridiculous to me... ^^;


XD I'll talk to some mods I know and see if I can't get some support going for a sticky. ^_- As for the price I agree. I always feel I can't quite determine the right price. Do you think you could whip up a pricing guide to help with that and post it at the start page? Just a suggestion. Also yay! Only one flaw! That's like a record.  cheers  Okay changing now...Changed! ^^
Back to top Go down
Sponsored content





Community Artifacts Index - Page 5 Empty
PostSubject: Re: Community Artifacts Index   Community Artifacts Index - Page 5 Icon_minitime

Back to top Go down
 
Community Artifacts Index
Back to top 
Page 4 of 5Go to page : Previous  1, 2, 3, 4, 5  Next
 Similar topics
-
» Community Spells and Enchantments Index
» Falcon's Character Index
» Supernatural Artifacts
» Technological artifacts
» Amaroqs lovely critters, plants and artifacts

Permissions in this forum:You cannot reply to topics in this forum
Felarya :: Idea forums :: Ideas discussion-
Jump to: