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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 13, 2012 5:28 pm

most bellys neglect magic or are magic proof, though psionics are separate from magic and bypass these effects though it is often mistaken for magic o3o -points at the wiki-

quick, go my psion of the nomad school!
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 13, 2012 5:35 pm

Quote :
most bellys neglect magic or are magic proof, though psionics are separate from magic and bypass these effects though it is often mistaken for magic o3o -points at the wiki-

quick, go my psion of the nomad school!

No, they don't. I have no idea where you heard it, but stomachs are not magic proof. Only a select few are and it's usually creatures that are highly attuned to magic already. Also, sorry if it bursts your bubble, but psionics are not foolproof, nor are they superior to magic in every single way. While they have their advantage, they have their own drawbacks, the most common of which is that it requires a lot of concentration, meaning you're helpless while focusing and mind blasts will be far more effective against you than the wizard. I suggest you get your facts straight before you make baseless claims.
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 13, 2012 7:01 pm

Shady Knight wrote:


No, they don't. I have no idea where you heard it, but stomachs are not magic proof. Only a select few are and it's usually creatures that are highly attuned to magic already. Also, sorry if it bursts your bubble, but psionics are not foolproof, nor are they superior to magic in every single way. While they have their advantage, they have their own drawbacks, the most common of which is that it requires a lot of concentration, meaning you're helpless while focusing and mind blasts will be far more effective against you than the wizard. I suggest you get your facts straight before you make baseless claims.


You should do some research as well:
As in the wiki
"Often mistaken with magic, psionic powers are more of a special ability, and don't actually draw on magical energies. Psionics can be described as the power to affect things through ones mind. Telekinesis or telepathy are examples of such. It's a powerful force, very hard to counter unless you possess some sort of natural protection. Psionics also ignore any magical immunity or anti-magic wards, and countless mages have lost duels with psionic users by mistaking their art with magic and thinking themselves duly protected. While powerful, psionics have some serious drawbacks. First, it's a two way road. The user must open their spirit in order to interact with their target, leaving them directly vulnerable to counterattacks. That's why most psionic users are cautious people and not really the type to get over-confident or to underestimate an opponent (though exceptions exist of course). A wound to the mind is generally extremely hard and long to heal, if it can actually heal, and the soil of Felarya isn't of any help here. Moreover, you will have a hard time using psionic powers on creatures that have a different mode of thinking than you. Not only other races of course, but also your own if the being in question is chaotic, acting on instinct, unstable, etc."

And I'vealready met more 'rare' gaint characters with magical resistance then not so, my rp experience says so as well, as well a psionics being more effective to psions but they need not interact directly with another being, if you know anything about dnd a 'nomad' focuses on travel, meaning he can just make himself travel, no effect on another creature, no directly forcing into another's mind. Though a psion vs a non psionic critter would simplely leave the psion in control of the whole situation, no mind blast coming from a mage or wizard of sorts who has to focus on their on magic casting as well.

Cause Knowledge is power :V
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 13, 2012 7:38 pm

Thywolf, true, psionics are not magic. False, not all stomaches are magic proof.

Also, rp experience doesn't count for much; you've got no idea at all whether the people you were rp-ing with were knowledgeable or responsible as to what they were doing with Felarya. You might as well say you've written a story where things happened that way.
"And...":

Drop D D&D down D Door, dude, too, because while Felarya accepts psions (and yes. I know what a nomad is. So does Shady, trust me on that) we are still not sure on what is right for psions to be able to do while keeping to the theme.




EDIT- Let's not diverge any more than this from the topic, either: if you want to discuss magic proof stomaches against non-magic proof, please do it somewhere else.


Last edited by Stabs on Fri Jul 13, 2012 7:40 pm; edited 1 time in total (Reason for editing : Forgot to say something.)
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 13, 2012 8:04 pm

Stabs wrote:
.
Drop D D&D down D Door, dude, too, because while Felarya accepts psions (and yes. I know what a nomad is. So does Shady, trust me on that) we are still not sure on what is right for psions to be able to do while keeping to the theme.
.

the lack of a solid ruling why i diving into dnd, give the character a limit of sorts. So its not like "oh yeah I use my mind to crush you into a 2 inch ball and eat you first cause you have no psionic ability/defense whatsoever :v" though someone could just do that anyways in the world claiming their magic/psionics is good enough, I prefur to have a set mindset on what the character can do, while its not exactly going to be followed to the t, it set up some form of guideline, which we all know is a good thing on well things.

but yeah, things in Felarya like to eat you, if you don't like it, avoid players with that simplely in mind (though it gunna be there, currently have my poor lil human talking to a sphinx, if he hadn't given up an arm and a leg in his history he wouldn't be doing much talking though. Currently Dunkler + artificial limbs = not edible, and he is not going to argue with that logic cause it only has two options on the other side.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 5:30 am

Quote :
While powerful, psionics have some serious drawbacks. First, it's a two way road. The user must open their spirit in order to interact with their target, leaving them directly vulnerable to counterattacks. That's why most psionic users are cautious people and not really the type to get over-confident or to underestimate an opponent (though exceptions exist of course). A wound to the mind is generally extremely hard and long to heal, if it can actually heal, and the soil of Felarya isn't of any help here. Moreover, you will have a hard time using psionic powers on creatures that have a different mode of thinking than you. Not only other races of course, but also your own if the being in question is chaotic, acting on instinct, unstable, etc."

You sir have contradicted yourself. I thank you very much for literally handing me this victory, as unsatisfying as it was.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 2:02 pm

Shady Knight wrote:
Quote :
While powerful, psionics have some serious drawbacks. First, it's a two way road. The user must open their spirit in order to interact with their target, leaving them directly vulnerable to counterattacks. That's why most psionic users are cautious people and not really the type to get over-confident or to underestimate an opponent (though exceptions exist of course). A wound to the mind is generally extremely hard and long to heal, if it can actually heal, and the soil of Felarya isn't of any help here. Moreover, you will have a hard time using psionic powers on creatures that have a different mode of thinking than you. Not only other races of course, but also your own if the being in question is chaotic, acting on instinct, unstable, etc."

You sir have contradicted yourself. I thank you very much for literally handing me this victory, as unsatisfying as it was.

Yes thank you for bolding the tings I already discussed, now let my break it down for your small mind.

1)Two psionics fighting each other both have their souls open for the other psions counterattack, so it becomes much like a contest to see who slips up first. Then they quite rarely underestimate opponents. They know they are opening up, so they would protect themselves against such a counterattack as well.

2) I would not have a different mode of thinking then myself, in fact I'm over 100% sure my my thinking patterns would be the same as myself, so once again I can simply effect myself with psionics then just like that, your frantically panicky mind has no effect on my powers as I use them.

3) By studding different ways of thinking, and how different creatures work, a psonic, you know the people who have mastered the power of their mind to accomplish things can adjust their own way of thinking temporary to sinc with whatever the other way of thinking is, thus making the difficulty to control another mind easier.

4) Non living objects such as a rock that can easily smash your skull in, or air, or even the very moisture of air in your lungs, does not have a thinking pattern and thus would be easily controlled as well with a little practice, maybe I'll just use my mind to create a wind storm with condensed dust around your poor fairie's wings ripping them apart, maybe a wall of force, or a massive ball of energy and toss it at your face, discorporate into a flame and vanish for a day and reappear a mile away tomorrow, simply teleport myself out of your hand/mouth/stomach/line of sight, create a massive super heated blade of psionic energy that well cut through solid stone but accidentally touching it. I do not have to attempt to deal with another's thinking pattern to have an effect on them

5) I never said their wasn't drawback, nor have I contradicted myself

6) Thank you for playing, please feel free to attempt to 'win' this discussion once more, but i would suggest using your brain for once. Now scurry along little child, before you hurt yourself.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 2:06 pm

Thywolf wrote:
Shady Knight wrote:

You sir have contradicted yourself. I thank you very much for literally handing me this victory, as unsatisfying as it was.

Yes thank you for bolding the tings I already discussed, now let my break it down for your small mind.

[...] Now scurry along little child, before you hurt yourself.

Knock it off, both of you. Especially you, Thywolf. Don't take bait; and insults are never acceptable.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 3:21 pm

French snack wrote:


Knock it off, both of you. Especially you, Thywolf. Don't take bait; and insults are never acceptable.

Désolé, essayer de l'éviter il à l'avenir
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 3:22 pm

When I think about the "serious drawback" that the psionics have, I get the feeling that it's serious because they are opening up their minds/souls to anyone. I would find it strange that it is "serious" if only the targeted person could try to strike back, appart from the fact that if you control rocks and such instead of the opponent, the opponent shouldn't even get the chance of counterattack. Not only that, but psionics are rare, very rare, the chance of being hurt back should be close to zero.

Then, it makes more sense to me that their minds are just open to the world in general, not just the target, and vulnerable to anything that is attributed to the mind, not just other psionics or mind-based mages. After all, you're opening up your mind, letting it be one with the world, so you can reach out to that specific thing you're looking to. You're not only affecting the object, you're affecting the world. If you make something levitate with the power of your mind, you're either affecting the rules of gravity for that specific object (altering said rules in the world) or making an invisible force push the object up (thus meddling with the world to create such force that didn't exist). You're making yourself one with the world. As such, you're vulnerable to everything and everyone. Even a simple taunt that a person would normally disregard would have a big effect in an exposed mind. That's a mental wound. If while you're using your psionics someone shouts "You're a coward!" and his tone reflects certainty, your mind would be dragged from the "I am not a coward" to "Am I really a coward?" or even completely accepting it "I am a coward". That affects your self-image, your confidence, even your actions. A wound to the mind. That's what I think it was being intended to say with that drawback description.


Also, I don't know what the nomad psionics do, but I think Shady was refuting your point of "my psion can escape even anti-magic stomachs because they're not protected against him!" that you used to get into the conversation.


To an Admin/Mod: I think this conversation deserves to be split and put into its own thread, since it doesn't go with the initial topic, yet it's too interesting to be deleted.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 14, 2012 4:38 pm

Ilceren wrote:


Also, I don't know what the nomad psionics do, but I think Shady was refuting your point of "my psion can escape even anti-magic stomachs because they're not protected against him!" that you used to get into the conversation.

<w< sorry again french but just going to sum up the nomad.
The Nomad psion is your 'space changer' he learns more about teleportation, astral travel, bringing a group of people physically into the dreamscape (not sleeping but their real bodies while awake), banishing, time hopping. The fancy time and space(mainly space) type stuff, from being able to sprint faster to taking a group forward in time or to a different location.

the Fancy name is Psychoportation

anyways this topic does need to move elsewhere now if it has to be continued.

|3




anyways, back to the main topic here...

If you are roleplaying with someone who is a giantess and your not wanting a vore rp let them know and try to roleplay around it, if the giantess is getting hungry try to reason or supply a different mode of staving off hungry for them, if your character has no problem shooing others off to their deaths offer to go get them a group of adventures. And roleplay that

while yes 50-100 foot tall character do have alot more advantaged then the humans, who are apparently the main course of the planet, you can always work around it.

If your writing a story on your own, then you really shouldn't have to worry about it, and avoid using characters such as Crisis and so on. Maybe a fairy is trying to eat you but ends up flying too close to a Feyweed in her chase with you, then you could always have your character rescue the injured fairy who now most likely has damaged wings and is kinda easy prey for things like your human is and onward your story goes on as the two now have to work together and survive, in a dangerous landscape where everything won't mind making a meal of you happily, maybe the fairy has some giantess friends, and she stops them from eating your character, thus making some more friends outside of the food chain hierarchy that is ever so prominent in the world
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 27, 2012 12:44 am

Ilceren wrote:
When I think about the "serious drawback" that the psionics have, I get the feeling that it's serious because they are opening up their minds/souls to anyone. I would find it strange that it is "serious" if only the targeted person could try to strike back, appart from the fact that if you control rocks and such instead of the opponent, the opponent shouldn't even get the chance of counterattack. Not only that, but psionics are rare, very rare, the chance of being hurt back should be close to zero.

Then, it makes more sense to me that their minds are just open to the world in general, not just the target, and vulnerable to anything that is attributed to the mind, not just other psionics or mind-based mages. After all, you're opening up your mind, letting it be one with the world, so you can reach out to that specific thing you're looking to. You're not only affecting the object, you're affecting the world. If you make something levitate with the power of your mind, you're either affecting the rules of gravity for that specific object (altering said rules in the world) or making an invisible force push the object up (thus meddling with the world to create such force that didn't exist). You're making yourself one with the world. As such, you're vulnerable to everything and everyone. Even a simple taunt that a person would normally disregard would have a big effect in an exposed mind. That's a mental wound. If while you're using your psionics someone shouts "You're a coward!" and his tone reflects certainty, your mind would be dragged from the "I am not a coward" to "Am I really a coward?" or even completely accepting it "I am a coward". That affects your self-image, your confidence, even your actions. A wound to the mind. That's what I think it was being intended to say with that drawback description.

I agree with a few aspects here, but not all.

First off, I agree that when you use psionics you're opening up your mind and letting it be one with the world. However, in order to retain the focus and will power needed to make something levitate, you would have to keep a section of your mind closed off to the world. To me, the " two way road" thing seems more like it would be an open gate way to the mind then anything else. You still have the walls surrounding your mind so you retain your willpower and sense of self, but all the doors are open and anyone can walk in. Sure, they can sense other people's feelings about them and such, but negative feelings for the Psion wouldn't effect them that deeply. On the other hand, if a Wizard were to try and cast a mind effecting spell on a Psion while their mind is open, then that Psion will be virtually helpless. In order for a Psion to be effected by an insult in the way you describe it, one of four things would have had to have happened:

  • 1: The Psion has broken down their mental barriers to the point where they have trouble recognizing themselves from everyone else. If this happens, the Psion has a hell lot more to worry about then a simple insult. If they did that then there's a good chance they would loose their minds to the very world they are connecting to. They would essentially be unable to tell who's mind is who's and become lost. In short, they'd become brain dead. Now, I could see opening your mind like this as a sort of meditation to be useful, but it still wouldn't be totally open.

  • 2: The insult was laced with a mind effecting magic, like a suggestion spell or something. A psion's open mind would make them very vulnerable to any magic that effects the mind, and it would almost be impossible for them to resist such a spell.

  • 3: They somehow found another Psion, and that Psion is trying to affect them.

  • 4: They already lacked the confidence and self confidence that the person insulting them is thinking about. As such, an insult like that would already hurt them, but with an open mind it would be even more effective.


Next, a Psion invading someone's mind would not have to open their mind to the entire world. This is because the Psion's concentration would be on a single mind. The upside is that anyone nearby either would not feel, or just barely feel, the Psion using their power, and the Psion would be unable to feel them. The downside is that they would be trying to connect to their target's mind instead. This would give their opponent the chance to take over the Psion's mind, either through sheer force of will or cunning. However, most normal people, be they Human or not, probably wouldn't have the training or knowledge to defeat such an attack, let alone turn the tables. Which is no different then a non-magic using Human going against a well trained spell caster. The Human might be able to avoid some magic, but they are screwed unless they know how to defend themselves or have some other source of protection. Even better then magic, a normal person can train their minds to be resistant to Psionic attacks, but can't do anything to protect themselves from magic. Think of it like the magic in the Inheritance. Normal people can train themselves to be resistant against magic attacks to their minds, can feel the pressence of others in their minds, and a few very well trained ones can even fight back. Yet they can't use magic themselves. A good example of this would be Eragon's cousin, Roran. At the same time, the person doing the attacking can feel how the other person feels about them. However, unless the tables are turned and the attacker is suddenly turned into the defender and the defender looses, these emotions do not have a major negative effect.

Now, about what you said in the chatbox. A Psion's strength is derived from the strength of their will and of their mind, even more so then a spell caster. So yes, it makes perfect sense that for a Psion to have their mind beaten, then the force of will facing them has to be stronger then theirs. Again, like in the Inheritance series, there are ways to make someone slip up and allow you to slip through their defenses. But you have to be very cunning, and you have to be able to keep your opponent from realizing what you are up to.

And finally, I believe it was Sparkythechu who said "So the more open a Psion's mind is, the more power they have?" This also seems correct to me. The more they open their minds, the more power a Psion has at their disposal. But they are also more vunerable to spells, the thoughts of others, and losing themselves. Finally, it would seem to me that in order to reach the focus required to use Psionics, the Psion would have to remain as still as possible. Sure, the more acomplished could move around, and those acustomed to fighting with their power would have an easier time of moving around while using their power. But it would still put a greater strain on them and make it harder to use Psionics. This would limit their power, and for those who do not move, make the very susceptible to being harmed by a moving opponent.
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Jul 27, 2012 5:28 am

You know, since this thread has more or less degenerated into Magic Vs. Psionics, wouldn't it be better to split that discussion off, especially since the original intent of this thread, should Zephyr stay here, has already been resolved?
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PostSubject: on psionics   on psionics Icon_minitimeFri Jul 27, 2012 7:21 am

You're correct, we honestly should. ^_^
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Jul 28, 2012 5:23 am

Splits from the SIEBT thread.

By the way if you want to continue the discussion, do it in a calm and CIVIL manner please.
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PostSubject: Re: on psionics   on psionics Icon_minitimeTue Jul 31, 2012 3:28 pm

I think we could use some "word of Karbo" here. Even though working with speculation is good for development purposes, some information is needed to reach an agreement. Namely, what can a normal person do to resist a psion? What can a mage do for the same thing? And how serious are those "serious drawbacks" supposed to be? I kinda have a "mage < psion, psion < normal person, normal person < mage" type of thought right now.
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PostSubject: Re: on psionics   on psionics Icon_minitimeFri Aug 03, 2012 3:08 am

Well as I see it Psionics are powerful and there is not a lot of protections against them. But in the same time they are very vulnerable to counter-attacks and unexpected effects. After all they perform their art by letting their mind very wide open.
I think Darth_Nergal put it right that the more powerful a Psionic is, and the more vulnerable they are as well.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Aug 04, 2012 8:50 am

I believe that perhaps psionics who focus on psychokinesis (also known as telekinesis) have the potential to be extremely deadly, especially when they know how the living body (such as that of a human or naga) works. Simply focusing their minds to produce the pressure or constriction they need could easily kill someone, such as by cutting off the flow of blood to the brain or heart by pinching off a few key blood vessels, or even bursting one or two in order to induce an aneurism in the brain. Even just putting a slight squeeze on an opponents heart would be enough to induce a heart attack. While this would make psionic assassins extremely deadly, it also has the potential for making powerful psionic doctors who are able to work on microsurgery without even having to open up a patient's body.


I will admit that the drawbacks to even this is that given the size of large predators, focusing on cutting off even blood flow will be much more difficult given the comparative size of blood vessels and such will be much larger. Also focusing during such an event like when one is being hunted would be extremely difficult.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSat Aug 04, 2012 10:07 am

And also the fact that you're focusing on a very specific organ in the body, which you can't see yourself. No doubt it would take a hell of a lot of concentration than just pick up a guy and throw it.

By the way, this is extremely minor, and it's just something I do, but I refer to telekinesis as picking stuff up with your mind and throwing, and psychokinesis as launching nondescript energy attacks with your mind.
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PostSubject: Re: on psionics   on psionics Icon_minitimeSun Aug 26, 2012 8:49 pm

While I may not be an expert on psionics, I have looked into the subject myself on many occasions in the past. It's always good to actully to know and define what psionic ablities are exist in Felarya, so I'm going to make a suggestion list of many psionic ablities that I believe could be found in Felarya, with short discriptions. Some of these I already know for sure are in Felarya, but I just cant help it.

Anomalous Cognition: Term used by parapsychologists to reference awareness of information without having to specify or theorize a particular means by which that information was transferred.
Apports: completely solid objects can materialize out of thin air through a physical medium.
Astral Projection: The out-of-body experiences achieved via lucid dreaming,deep meditation or astral travel techniques.
Aura Reading: This is the ability for a psychic to see in and around a subjects Aura.
Automatic Writing is sometimes done in a trance or psychic state but sometimes with the writer’s awareness but the message is not from the writer’s mind.
Channeling: Is when a separate intelligence enters the mind and or body of the psychic and then uses that body/mind to communicate messages directly to the audience. A psychic is not interpreting the information. In a channeling situation the message passes through as if the intelligence was using the body and mind of the psychic to hear you and to speak to you directly.
Clairvoyant Reader: A person able to see spirit or see future and conduct a reading.
Clairaudience is the psychic ability to hear things that are inaudible. Meaning a psychic hears beyond the natural sense of hearing.
Clairempathy is to be able to feel emotions from beyond natural realms
Clairtangency is sometimes used to describe a psychic’s ability to touch beyond the physical.
Empath: A psychic empath (sometimes called a Sensitive) takes on other people's feelings of pain or pleasure, actually feeling the emotions of others.
Levitation: Objects, people, and animals are lifted into the air without any visibly physical means and float or fly about.
Medium: A psychic who connects with and acts as a communication conduit for spirits in the after life and/or guiding entities such as angels.
Psychic Morphing is the ability to move from normal to paranormal dimensions and return at will.
Precognition: Knowledge or awareness of the future, obtained through extra sensory perceptions.
Psychometry: Psychic sense of touch. A Psychometrist will obtain intuitive impressions and information by holding or otherwise connecting with an object or person.
Pyrokenisis is the ability to start and control fires with the mind.
Remote Viewing: the projection of consciousness to remote locations.
RetroCognition: Ability to see the past by touching an object that had to do with the event.
Telekinesis: The ability to move objects with your mind.
Telepathy: communication between minds over distance or though any barrier obstructing recognition from normal sight, speech or reading body language.

Note: This is not what I think is in Felarya, but what could be in Felarya (save for those that nearly everyone here already knows that are in Felarya, so there really no need to meantion those ones unless its about the advantages/ disadvantages of those ablities).

Well thats my two cent on this subject for the moment, so I'm just going to let you guys talk.
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Darth_Nergal
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PostSubject: Re: on psionics   on psionics Icon_minitimeWed Feb 12, 2014 10:27 pm

So I came up with an interesting Psionic ability to add to Black Hole's list. Also, if you're curious where I got the name, I made it out of two parts. Vis, which is a Latin word for Energy, and Kinesis, which means Movement. ^_^ Not bad if I say so myself. Razz It's also known as Kinetic Mirroring. And I thank Sanion for coming up with that name. ^_^


Viskinesis: The ability to manipulate and redirect forms of energy through the body and into another object or substance. this is almost purely a combat technique.


Viskinesis More Info:


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Nyaha
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PostSubject: Re: on psionics   on psionics Icon_minitimeThu Feb 13, 2014 8:17 am

I heard Nergal's idea before. It's a cool one. :3 Also, I didn't realize there was an actual word for what my OC Brine is - an empath! ^_^ I'm gonna' have to write that into her bio so I can remember.
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Darth_Nergal
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Darth_Nergal


Posts : 1175
Join date : 2012-06-05
Age : 32
Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple

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PostSubject: Re: on psionics   on psionics Icon_minitimeThu Feb 13, 2014 8:50 am

Yeah, we need to take that list and move it to it's own thread. Very Happy
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