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TheLightLost
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSat Jul 09, 2011 7:52 pm

I'm gonna try and chip in...

Shimmering Sea; Landmarks: The Four Earoh (pronounced Ee-ro-)

The Earoh are four colossal “living statues” that stand on islets at the outer edge of the archipelago of the Shimmering Sea; surrounding the archipelago to the north, east, south, and west. Each resembles an armor clad elven giantess and stands about 300 feet (91.4 meters) high. They are easily discernable due to the difference in weaponry that they hold in hand; the Earoh in the north holds a sword, the Earoh in the east holds a spear, the Earoh in the west holds a bow and arrow, and the Earoh in the south holds a shield. The origin and theoretical powers of these Four Earoh have been debated furiously amongst scientists and historians for centuries. The extensive research conducted by brave sea-faring archaeologists on the colossi has allegedly yielded many fantastic discoveries, but rarely has anyone returned safely from their expedition with substantial evidence. What that leaves the historical and scientific communities with is little more than eye-witness accounts or, as some would put it, rumors. Nearly all of these accounts place each of the Four Earoh at the edge of the thin field of unstable space-time that encapsulates the archipelago of the Shimmering Sea, lending to the belief among a few scientists that they are linked to the field somehow. Among the more incredible “discoveries” are the reports of auras emanating from the colossal Earoh, as well as tales of them moving and speaking when provoked. Because so few have experienced such phenomena, these reports of the Earoh being alive are typically dismissed as hallucinations possibly brought on by sea-sickness, or mere mirages. Natives of the “Shimmering Archipelago” and the outlying coasts of the mainland seem to have their own beliefs concerning the statues, and they are content with not having evidence to support them.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSat Jul 09, 2011 10:19 pm

gt500x wrote:
I'm gonna try and chip in...

Shimmering Sea; Landmarks: The Four Earoh (pronounced Ee-ro-)


I actually really like it. Good work. I like the uncertainty of exactly how mobile and sentient they are. Thanks for the addition to the thread!
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSat Jul 09, 2011 10:20 pm

Silent_eric wrote:
gt500x wrote:
I'm gonna try and chip in...

Shimmering Sea; Landmarks: The Four Earoh (pronounced Ee-ro-)


I actually really like it. Good work. I like the uncertainty of exactly how mobile and sentient they are. Thanks for the addition to the thread!


Wait, did you bother looking at the addition I put? about the ruins? Shocked
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSat Jul 09, 2011 10:38 pm

TryMeIke wrote:
Silent_eric wrote:
gt500x wrote:
I'm gonna try and chip in...

Shimmering Sea; Landmarks: The Four Earoh (pronounced Ee-ro-)


I actually really like it. Good work. I like the uncertainty of exactly how mobile and sentient they are. Thanks for the addition to the thread!


Wait, did you bother looking at the addition I put? about the ruins? Shocked

Of course I did. I read a lot of stuff.

It very well could be a thing in the ruins. A stop watch that 'stops time' in that way. It has a good draw back which is always good. Magic should always have a drawback I feel.

That said. There are a lot of magic items in various ruins and landmarks. There are also cool technologies. There are even cool things don't do anything but look cool. Not everything has to be made up and listed here. Anything you come up with can be of course, so that anyone can use it. But really, if the item is the only one that exists, or something like that then there's less of a need to list it since it's unlikely others would use it.

Um... I've forgotten what my original point was....


Oh yeah! Good additions, top show: Gold Star.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSat Jul 09, 2011 10:40 pm

at last! I came up with a likeable idea! *rejoices.*
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 12:28 am

Dweel Mounds

Dweel Mounds are the traditional dwellings of the Nevelost tribe of elves. This tribe travels throughout the Great Marshes and other nearby marshy territories. Their exact location is never known to outsiders, as they relocate every week or less. The mounds themselves are constructed of mud and thatch, which hardens in the sun. They are not the most inviting of dwellings, but they well served the nomadic nature of the Nevelost, being easy to construct from readily available natural materials in a short amount of time to serve as a temporary shelter or a more established residence if necessary. More importantly, from a high height, the mounds are almost invisible.


The largest Dweel Mound concentration can be found in the Grove of Merrigold, where some past leader of the tribe, probably named Merrigold experts guess, decided to settle the tribe and make a capital for his people. Legend has it that the endeavor was extremely successful until a slug girl discovered the location and devoured half the population. The tribe survived however, and the new uneaten ruler decided that maybe having to move every few days wasn't such a bad thing after all. The huge collection of Dweel Mounds still stand, some half crushed but mostly intact. It has largely been looted, but some travelers find artifacts from the Nevelost that are worth taking.

Wandering travelers in the swamps will often claim an unoccupied Dweel Mound for a nights' stay. As such, these mounds are often decorated with small crafts and carvings in the walls that previous tenants left behind to leave their mark and to spruce up the place. Generally they are comfortable places to shelter in for a few evenings, or at least compared to the alternatives in the Great Marshes.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 11:30 am

The demon bar:

a hard to find, giant and hidden building in the ur-sagol ruins. this bar/gambling spot is well known by smaller beings as a popular place for demons and giant succubi to hang out. the bartender is a powerful silver succubus who serves other demons. gambling is often through souls, betting and paying with the souls of smaller beings. it is not human-sized being friendly. it is distinctive though, as the only apparently non-ruin building in the ruins. if you can see it though, beware, as you are easily within range of being eaten by many of the demonic costumers.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 2:02 pm

Brownshire Township(s)


A town that can be found north west of the Fairy Kingdom on the Myrodia coast, Brownshire's inhabitants regard it as "The Eternal City." Outsiders instead call it "The Eternally Broken City" --because its every incarnation ends in the city's utter decimation. The city has been rebuilt countless times by the survivors of whatever disaster destroyed it last. If nothing else, the Brownshires are a hardy people, able to persevere after any tragedy. Many times Brownshire is built on the ruins of itself, but there are many times where the town is built somewhere else along the vast coastline. If asked why they don't move to somewhere less dangerous, the inhabitants will only blankly ask, "Where in Felarya can you truly be safe?" They prefer to continue to live there, because at least they have a nice view.

The local sentient predators have formed an almost friendly rapport with the small city. Sometimes stopping by just to visit, and other times stopping by for a meal.


Some of the most notable destruction occurrences include:


1st- The city is decimated by a mermaid who crawled up the beach to feast on the town

6th- One of the massive crystals in the Shimmering Sea is destroyed by a freak storm. A Tsunami washes over the coast and the city is swallowed into the sea.

10th- The city's most famous reduction to ash and slag. A mage dueled a fairy and the resulting magical vortex left a large hole in the beach, and changed the contour of the coastline.

13th- Destroyed by several harpies in a fit of rage.

22nd- The city and its occupants are turned to fine crystal, then shattered by rampaging crystal nagas under the influence of Terracudda roots.

27th- A vacation scheduling mishap had angels and demons alike all on the coast. Brownshire is demolished in the crossfire.

28th- The barely rebuilt city burns to the ground when a remaining drunken succubi wanders onto the new location.

37th- Again with the harpies.

39th- Again with the harpies. Results in a harshly worded message sent to the offending harpies, who seemed oddly impressed for some reason. Harpies begin to hang around the city just for fun, rather than just when looking for food.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 2:05 pm

Silent_eric wrote:
Brownshire Township(s)


A town that can be found north west of the Fairy Kingdom on the Myrodia coast, Brownshire's inhabitants regard it as "The Eternal City." Outsiders instead call it "The Eternally Broken City" --because its every incarnation ends in the city's utter decimation. The city has been rebuilt countless times by the survivors of whatever disaster destroyed it last. If nothing else, the Brownshires are a hardy people, able to persevere after any tragedy. Many times Brownshire is built on the ruins of itself, but there are many times where the town is built somewhere else along the vast coastline. If asked why they don't move to somewhere less dangerous, the inhabitants will only blankly ask, "Where in Felarya can you truly be safe?" They prefer to continue to live there, because at least they have a nice view.

The local sentient predators have formed an almost friendly rapport with the small city. Sometimes stopping by just to visit, and other times stopping by for a meal.


Some of the most notable destruction occurrences include:


1st- The city is decimated by a mermaid who crawled up the beach to feast on the town

6th- One of the massive crystals in the Shimmering Sea is destroyed by a freak storm. A Tsunami washes over the coast and the city is swallowed into the sea.

10th- The city's most famous reduction to ash and slag. A mage dueled a fairy and the resulting magical vortex left a large hole in the beach, and changed the contour of the coastline.

13th- Destroyed by several harpies in a fit of rage.

22nd- The city and its occupants are turned to fine crystal, then shattered by rampaging crystal nagas under the influence of Terracudda roots.

27th- A vacation scheduling mishap had angels and demons alike all on the coast. Brownshire is demolished in the crossfire.

28th- The barely rebuilt city burns to the ground when a remaining drunken succubi wanders onto the new location.

37th- Again with the harpies.

39th- Again with the harpies. Results in a harshly worded message sent to the offending harpies, who seemed oddly impressed for some reason. Harpies begin to hang around the city just for fun, rather than just when looking for food.

XD. I can imagine exactly why the harpies got impressed. XD Laughing
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 6:37 pm

Steam Shallows

An area in the Mist Ocean where the mists are scalding hot, possibly due to underground volcanoes or other natural heating under the earth. Most everyone finds this area uninhabitable, but for some elementals and other creatures that don't mind intense heat it is like a wonderful spa.

Steam Kissed Orchard

An acre or so in the Steam Shallows full of dripping pale trees. Despite the incredible heat, these trees survive, and grow the sweetest and juiciest apples and pears to be found outside of magically enhanced produce. Due to the inhospitable nature of the Steam Shallows, these fruit go largely uneaten and are a rare and valuable treat. Mist Ocean locals have been known to allow a prey to go free in exchange for a fruit from the Steam Kissed Orchard.




I like the idea that areas in the Mist Ocean would be referred to as if they were actually oceanic. Like the Steam Shallows. What do you guys think about that?


Last edited by Silent_eric on Sun Jul 10, 2011 7:03 pm; edited 1 time in total
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 6:39 pm

Silent_eric wrote:
Steam Shallows

An area in the Mist Ocean where the mists are scalding hot, possibly due to underground volcanoes or other natural heating under the earth. Most everyone finds this area inhabitable, but for some elementals and other creatures that don't mind intense heat it is like a wonderful spa.

Steam Kissed Orchard

An acre or so in the Steam Shallows full of dripping pale trees. Despite the incredible heat, these trees survive, and grow the sweetest and juiciest apples and pears to be found outside of magically enhanced produce. Due to the inhospitable nature of the Steam Shallows, these fruit go largely uneaten and are a rare and valuable treat. Mist Ocean locals have been known to allow a prey to go free in exchange for a fruit from the Steam Kissed Orchard.




I like the idea that areas in the Mist Ocean would be referred to as if they were actually oceanic. Like the Steam Shallows. What do you guys think about that?

don't you mean uninhabitible? most everyone finds everywhere inhabitible. and no one commented on the demon bar/casino.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:10 pm

TryMeIke wrote:
... no one commented on the demon bar/casino.

Get used to it my friend.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:11 pm

gt500x wrote:
TryMeIke wrote:
... no one commented on the demon bar/casino.

Get used to it my friend.

I guess.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:15 pm

TryMeIke wrote:
gt500x wrote:
TryMeIke wrote:
... no one commented on the demon bar/casino.

Get used to it my friend.

I guess.

It's just how it is. No one has commented on many of my things that I figured were worth commenting on. Just be less hooked on who reads what. Most people read but don't have anything to say. But they read it, that's what matters. Unless it doesn't matter. It may be only important that you wrote it.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:16 pm

Silent_eric wrote:
TryMeIke wrote:
gt500x wrote:
TryMeIke wrote:
... no one commented on the demon bar/casino.

Get used to it my friend.

I guess.

It's just how it is. No one has commented on many of my things that I figured were worth commenting on. Just be less hooked on who reads what. Most people read but don't have anything to say. But they read it, that's what matters. Unless it doesn't matter. It may be only important that you wrote it.

did you read my comment asking for clarification about the habitability of your new location?
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:18 pm

TryMeIke wrote:
Silent_eric wrote:
TryMeIke wrote:
gt500x wrote:
TryMeIke wrote:
... no one commented on the demon bar/casino.

Get used to it my friend.

I guess.

It's just how it is. No one has commented on many of my things that I figured were worth commenting on. Just be less hooked on who reads what. Most people read but don't have anything to say. But they read it, that's what matters. Unless it doesn't matter. It may be only important that you wrote it.

did you read my comment asking for clarification about the habitability of your new location?

I did indeed, and fixed the offending typo in the original post, making all discussion of it moot and confusing for all future perusers.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 7:19 pm

good.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeSun Jul 10, 2011 8:11 pm

The Eye of Envor

A sizable whirlpool in the Envor River, the river that flows north through the Mist Ocean and into the Dridder Forest. Although the river is on the outskirts of the region, the fog is just as thick over the Envor river, making the whirlpool particularly dangerous for boats and swimmers. River captains have rumors about The Eye. Some recurring examples is that the whirlpool is caused by the suction of some hungry creature, or that it flows down into a massive underground cavern, or even that it leads to a portal out of Felarya.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeMon Jul 11, 2011 5:21 am

Silent_eric:

Lol, yeah, I like this idea. XD

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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeMon Jul 11, 2011 5:29 am

I really like the steam shallows Smile
It's original and visually quite intriguing. And that idea of having the zone having oceanic names is good too ^^
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeTue Jul 12, 2011 8:39 pm

The Undersky

The Undersky is technically just the name of the ceiling of the massive Kingdom Cavern under the Direwind Hills. The Kingdom Cavern is made up of one gigantic cave 'room' and maintains its own ecosystem, with plants and animals found no where else in Felarya. From the cavern floor the Undersky actually has the appearance of an evening sky.

Starting at the lower parts of the cavern ceiling, where it almost meets the floor, there grows a unique variation of torch mold, the incandescent lichen found in many caves. But the torch mold on the Undersky glows a pale pink, golden, purple, or deep blue. The color of the glow is influenced by the colors of those around it, and over the course of several days it will change hues. As the altitude gets higher, the density of the lichens decreases and the color stays the deep dark blue color. As a result, the Undersky always mimics the sky just before sunrise or after sunset, creating an eternal night that is still somewhat lit.

Higher up, among the eternally deep blue lichen, there are Star Shells, a race of animals similar to Muscles or Barnacles, which glow a bright bluish-white. Star shells rarely move, and stay in packs, forming loose formations and odd patterns. From the bottom of the cave these creatures appear to be stars, hanging in the night sky and forming constellations.

A large circular beetle, called the Moon Bug, crawls along the roof of the cavern, eating lichens and Star Shells. It's diet of glowing food is reflected in its large round glowing white carapace. The appearance of this animal is that of a full moon from the floor of the cave. The Moon Bug is revered and honored by the inhabitants of the Kingdom Cavern. There has only been one for as long as any inhabitant can remember, eternally huge and crawling across the Undersky.




I will describe the Kingdom Cavern, a place just as incredible as the Undersky above it if not more so, tomorrow maybe.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeWed Jul 13, 2011 6:34 am

I dare say I like the sound of that. It's like an underground ball room.
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeWed Jul 13, 2011 7:44 am

That's a great ide here ! visually quite fasinating ^^ a sky under the ground mhh..
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeWed Jul 13, 2011 11:09 am

I was going to take 'Murmur' as a landmark in the Forest of Whispers, but an inn that also works as a tavern as a landmark? And after seeing what you guys have already offered? Nah... And it's on my ideas thread, so no sense in repeating it. xD

Instead, I'm going to give this other thing a try... If there's something wrong - dunno, I have the feeling something is off -, let me know to fix it. This also has a bit of history, but meh. Razz

---

The Kumo Coliseum
Danger: Normal
Inhabitants: Dridders, doormat plants, earth mouths, gloomlotus
Characters : Kumo (rumored)

A large, circular building stands as a very distinctive spot in the landscape of the north part of the Dridder Forest. It is built in rock, its walls covered by several statues and engravings representing battles in outstanding detail. The structure of the coliseum consisted in a double-floor moved by complex mechanisms. This way, the arena could be adapted for combatants of any size, from humans to giant dridders, as tournaments held in there allowed fighters of different stature. A set of catacombs was created as well, to held underground fights known for being cruel and gruesome, in vague lights and far from the eyes of an official competition, as rules did not exist beneath the surface.

The coliseum was known in the past among warriors all over Felarya as the best place to test their skills in its numerous tournaments. Promises of eternal glory, fame, money and magnificently crafted weapons and suits of armor, and sometimes personal affairs, were enough for many to begin a dangerous journey to the coliseum, to take part in its many tournaments. Any kind of martial artist was welcome to join the fray as long as they survived such travel, considered as an preliminary round for any tournament. Only those brave and skilled enough to make it alive to the Dridder Forest would be worth entering the actual competition.

But how did it all begin? The idea came long ago from an experienced giant dridder warrior, only known by his alias Kumo, who was interested in knowing more of other warriors' combat styles. Having lived long, he still felt there was more in battle to know and thus he created the coliseum, watching and testing the power of those who dared to step into his arena. Deep inside him, though, he was longing to recover part of the dridders' former glory, even if it was just in the fighting scene.

Kumo's tournaments were well known, both the clean official ones and the cruel 'underground' competitions held in the coliseum's catacombs. What these tournaments shared was that the final winner in either of them was offered to challenge Kumo in order to become the King of Warriors - a title Kumo made up just for luring warriors into fighting him -, but rarely warriors challenged him, as we was considered one of the dridders' elite. Still, winning a tournament in the coliseum was a great prestige, along with the prizes and glory.

This was until decades ago, as Kumo lost interest in organizing these tournaments, claiming to have seen everything. One day, he just left. And no one has seen Kumo since that day, though some say he still wanders the zone, hoping to finally meet a warrior worth his interest.

Despite this, currently the place is still visited by many warriors to pay their respects, as they consider this a tribute to those who firmly believe in the art of fighting. Some tournaments are held as well, still following the principles of what they used to be in the past, but they lack the thrill and interest Kumo's had.


Last edited by Feadraug on Mon Jul 25, 2011 8:30 am; edited 1 time in total
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PostSubject: Re: Felaryan Landmarks   Felaryan Landmarks - Page 2 Icon_minitimeWed Jul 13, 2011 11:42 am

Nice idea. The Dridder forest needs some more landmarks and such. Is this place built for giant fighters or human sized fighters? Is it only intended for martial combat, or mages too? What kind of people would travel across miles and miles of dangerous jungle and forest to risk their life in this place? Just glory?
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