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asaenvolk
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PostSubject: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSat Aug 15, 2009 10:23 pm

Well I have a few ideas for new minerals and herbs for Felarya. Such things are usefully to a world that is in essence a death trap to treasure hunters, well to have treasure hunters you need treasures worth risking your life for.

Flora:

Oosoon Berries::
Oosoon Berries are a large purple berries about 50% bigger than a grape, its said to taste like a cross between a white grape, a blueberry, and touch of chocolate. They are quite popular, but sometimes dangerous to gather, and rarely worth growing in most farms. They are useful for a large number of potions as well as a nutritious meal, however while the huge bush, typically 8', rarely puts out few berries EXCEPT near giant preds. The reason for this is unknown but there are a huge number of theories, they one with the most likelihood seems to be that it has something to do with needing to be close to areas where predator sense is often being used to produce the prised berries.

Oosoon Berries are valued for one OTHER reason however, one that causes giant predators to some times destroy the plants. To any creature what has the ability to use predator sense the berry is poisonous, though rarely fatally so. A couple of handfuls (human sized) is enough to cause a giant predator to have a migraine, possible even an aneurysm, during this time their predator sense will be overloaded and useless. In fairies however, the effect is a bit different, it puts them into a deep sleep, possibly a coma that can last days, and acts fairly fast.

Swarthae:
Swarthae is a long stranger vine type plant with large Red berries. The Swarthae plant has 3 uses, the first is the berries, the second is the sap, the third is the effect it has on a dryad.

Swarthae produces berries that tastes vaguely like cranberries but are rather poisonous unless mixed with large amounts of alcohol, each berry holds a small amount of mana in it that caries the essence of Felaryan Soil in it that can last a day, so while useful out side of Felarya its is rarely bothered within it. Still they are harvested and sold to those out side of Felaryan where they can fetch a grand price DESPITE the high risk of fatal poisoning.

The reddish sap however is sweet and delicious, with a descend amount of nutrition, it would be worth harvesting for this alone, but potion makers will pay for it as well, as its used in a numerous uses for them.

The third use has to do with dryads, a budding Swarthae vine puts out a POWERFUL paralyzing poison that causes Dryads to loose control over their bodies, though it can take a few days for a vine to spout on a dryad making it a poor weapon. Still the berries and sap of a vine attached to a dryad are even more red and said to be even more powerful magically.

Fauna-ish:

Faerie Milk:
Not a euphemism, the milk from fairies is extremely valuable. Considered usually SUICIDALLY insane to even try and get, yet some how it is often for sale in Negav. Other than being nutritious and insanely delicious, as well as mildly addictive, its useful as a mild mana potion. If drunk in sufficient quantity it can cause a sort of "magic overload" that is used to determine magical talent if enough is consumed buy a person with normally small amounts of mana. It also can be used as a teaching aid for magic uses as it lets the new pupal try to cast low level magic more often than he or she might be able to.

Materials:

Dryad Amber
Precious (Felarya only)
A usually green, but not always, form of amber that too the eyes almost has a glow to it but gives off no real light. The sap of Dryad can quickly petrify in Felaryan soil, often in as little as 300 years, and thus is somewhat common in Felarya. Its main use is in magic items that promote, health, long life, virility, fertility, and healing.

Claret Stone:
Precious, but rare in the Negav area
Claret Stone is a dark red to almost black gem that is found in the desert south west of Negav, while out side of Felarya it is worth half that of Ascarlin, but in Negav it has about the same value. Like Ascarlin is is used in a large number of magic items.

Alchemical Metals:

Alchemical Metals are very rare to occur naturally, but are usually made from lesser Base stock though alchemy. Each alchemical metal magical attunments, usually several, but one typically stands out. There are more than are listed here, as well as some rare alloys. Invariably any item that is made from or has an alchemical metal it is has been enchanted.
Alchemical materials are almost invariably lighter and much more resilient to damage than the base material.

Orichalcum
Strong Attunments: Sun, Fire, Ruler ship
Base Material: Gold
Orichalcum is a redder and much lighter version of gold. Surpiseingly light and durable it magics good blades and magic wands/staves, it is also used in "magic generators" that produce raw power. Orichalcum weapons are deviating against creatures vulnerable to the sun or fire. Orichalcum is noted for being totally immune to any acid, it is however like gold, rare.

Lunargent
Strong Attunments: Moon, Cold, Purity
Base Material: Silver
Lunargent has a slightly more blue teenage than normal silver. Weapons made lunargent are devastating against creatures vulnerable to silver and demons, often killing them regardless of what plane they are on. Lunargent is often used in magic items attuned to "holly" magic

Venurium
Strong Attunments: Electricity, Love, Air
Base Material: Copper
A slightly pinkish form of copper, Venurium is useful in love charms, flight, electricity biased magic items, and "magic generators" and "magic batteries".

Siderite
Strong Attuments: War, Protection, Overcoming Resistance
Base Material: Iron
Looking like normal iron with out any hint of rust it belays its true value. Siderite is harder and sharper than diamonds yes extremely flexible and a memory metal. Siderite is devastating against anything vulnerable to iron, fey, and fairies. Siderite items are usually used to magic items that over come any resistance and are usually ether offensive though rarely a few defensive ones as well.

Hermium
Strong Attunments: The Mind, Psionics, Fire
Base Material: Mercury
Always found in a "super fluid state" as a round liquid bead or held in a container of some sort. A Psionicly attuned mind can cause it to reshape it self or even spread it out to 5 times its normal volume, making some dangerous weapons only a few people can use.

Jupernite
Strong Attunments: Control, Earth, Stealth
Base Material: Tin
Grey with a slight cyan undertone Jupernite is used for magic items involving with controlling others and/or stealth.

Satite
Strong Attunments: Water, Poison, Curses
Base Material: Lead
Satite is dark gray, lighter, and much more durable than its base lead. Most Satite items are made into weapons, for which is is very well suited. Any one struck with a Satite blade with get lead poisoning well beyond what one might expect, such weapons also typically produce other poisons magically or bestow curses.

Plutite
Strong Attunments: Wealth, Water, Death
Base Material: Platinum
Originally first made in Ur-Sagol Plutite is light, and has a slightly purple tinge to it. Some times used in weapons, charms to survive under water, and charms to garner financial luck. Plutite weapons are devastating to the undead and can even strike ones that are immaterial.

Urainite
Strong Attunments: Radiation, Warp, Intellect
Base Material: Uranium
A newly discovered alchemical material, invented buy an who started life in a non-magical tech world and moved to Felarya. Urainite is a Green tinged metal that is ironically not radioactive unless inserted into a living being who it will irradiate badly. The metal its self makes excellent blades and hammer weapons, extraordinarily durable, ductile, and which is just slightly heavier than steal. Urainite weapons can strike weapons out of phase, such as a canopie fairy using warp magic.


Hope you guys find these interesting, please give feed back, any corrections you think it needs, ideas.
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Malahite
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 16, 2009 12:45 am

Make the lighter gold (Orichalcum) a harder material: Gold's main issue as a weapon isn't its weight or impracticality for value, but that it's pretty much restricted to ornamental / ceremonial usage.

Only thing I can think to say right now, interesting ideas to say the least.
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Karbo
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 16, 2009 4:26 am

I agree there is some great ideas here Smile
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 16, 2009 8:50 am

I have character in development who uses a liquid metal as a weapon. I hadn't defined it, but Hermium fits perfectly. Very Happy
Great work here, reading Faeirie milk made me laugh. lol!
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Mickilla
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 30, 2009 10:20 pm

While on the train of thought of new materials, I stumbled onto the idea that there may be a material (tentatively named 'helmstone') in some circulation made from a metal ore that originates in the hard outer shells of giant arthropods like Tonorions. If you happen to find the carcass of a creature like this, or its molted exoskeleton, you could refine this ore into a metal that's very lightweight and may even have magic-nullifying tendencies.
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FalconJudge
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 30, 2009 10:45 pm

1. Why would you need a Plutite blade here? There are PRECIOUS few undead to slay.

2. 10 Ascarlin crystals say that the majority of Faerie milk in the Negav Marketplace is fake. Hopefully.

3. I couldn't understand some of the wording... why in the world would a weakness to iron be tied together with a weakness to fairies?

4. I love these ideas. The Lunargen sounds pretty awesome.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 30, 2009 11:19 pm

FalconJudge wrote:
1. Why would you need a Plutite blade here? There are PRECIOUS few undead to slay.

2. 10 Ascarlin crystals say that the majority of Faerie milk in the Negav Marketplace is fake. Hopefully.

3. I couldn't understand some of the wording... why in the world would a weakness to iron be tied together with a weakness to fairies?

4. I love these ideas. The Lunargen sounds pretty awesome.

From the bit on Plutite being able to his immaterial things, I think it's designed mostly to ward off ghosts, which are a big danger - in certain areas, of course. I doubt you'd do much zombie killing in Felarya.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeSun Aug 30, 2009 11:29 pm

Ah, I almost forgot about the ghosts.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeMon Aug 31, 2009 4:57 am

FalconJudge wrote:
1. Why would you need a Plutite blade here? There are PRECIOUS few undead to slay.

2. 10 Ascarlin crystals say that the majority of Faerie milk in the Negav Marketplace is fake. Hopefully.

3. I couldn't understand some of the wording... why in the world would a weakness to iron be tied together with a weakness to fairies?

4. I love these ideas. The Lunargen sounds pretty awesome.

I'll explain number three.

He's making a reference to a bit of lore that Fae's weakness is Cold Iron. Fae is everything from fairies to trolls, and they all have a weakness to cold iron, in the same way that such lore has werewolves weak to silver, and vampires to a dozen different things.

However, I don't think Felaryan fairies should have quite the same weakness. Perhaps Siderite should cause wounds that don't heal on creatures with high affinity for magic. Therefore, it targets all fairies, and the mages of other races as well. And in Felarya, a place that heals, a weapon that causes unhealing wounds would be interesting.
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Archmage_Bael
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeTue Sep 01, 2009 5:27 pm

it'd be terrible not to be able to heal your wounds, instead just make it so it takes that much more effort TO heal it, because I don't like the idea of a weapon that prevents you from healing. you'd bleed out slowly until you die because blood wouldn't wouldnt harden and seal up the wound.

however the style of blade can determine how hard it is to heal, for example: a triangular tipped sabre. when you stab someone with a triangular-shaped tip it prevents wounds from healing easily.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeTue Sep 01, 2009 9:47 pm

Archmage_Bael wrote:
it'd be terrible not to be able to heal your wounds

You're right! It would be terrible to not be able to heal a wound. To slowly bleed out, why, it's almost as horrible as being eaten alive wouldn't you say? Razz


Don't be going soft on me now. All fairies have the ability to eat humans whole. Why shouldn't humans have a rare and precious material that can allow themselves to even the odds and fight back?
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Reptillian
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeTue Sep 01, 2009 10:40 pm

Silent_eric wrote:
Don't be going soft on me now. All fairies have the ability to eat humans whole. Why shouldn't humans have a rare and precious material that can allow themselves to even the odds and fight back?
agreed, we read stories and comics where a fairy either shrinks the humans and eats them, or enlarges herself and eats them... but never do we see a fairy in trouble by a humans hands,i mean even the so called "fairy hunters" have big trouble with them.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 12:17 am

That's because anyone stupid enough to be a fairy hunter in the first place is probably too dumb to find a way to counter attack.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 3:39 am

Jætte_Troll wrote:
That's because anyone stupid enough to be a fairy hunter in the first place is probably too dumb to find a way to counter attack.
Hehe, you're probably right about that ^^
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 6:09 am

Or expecting a different kind of Fairy. Some people are crazy prepared, though...with as many plans, backup plans and backup-backup plans as Batman.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 4:24 pm

vegeta002 wrote:
Or expecting a different kind of Fairy. Some people are crazy prepared, though...with as many plans, backup plans and backup-backup plans as Batman.

No one has as many backup plans for his backup-backup plans as Batman.

Anyway, yeah, that's the main reason why fairy hunters have this, in my opinion undeserved, reputation for being incompetent and suicidally stupid. Felarya's fairies are like no other fairies in the multiverse. While fairies can be dangerous on other universes, not to the extent of the Felaryan fairies. So a lot of offworld hunters come looking to catch fairies to sell for whatever reason, and are very unprepared when the first fairy they meet casually shrinks them and eats them as a snack.

On the other hand, fairy hunters who survive their first hunt are a different breed. They are intelligent and informed and so have magic cancelling gear, and a variety of gadgets to try to even the odds. But it is dangerous no matter what. Even if you can stop them from shrinking you, they can still grow. So you have to try to ambush a fairy, which is insanely difficult since they are small, and usually see you first.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 4:33 pm

Well, the best fairies hunters would have a very reliable weapon and shooting skills and, if the fairy grew, would know to quickly go for the wings.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 4:39 pm

Jætte_Troll wrote:
Well, the best fairies hunters would have a very reliable weapon and shooting skills and, if the fairy grew, would know to quickly go for the wings.

Bad idea. That's a rookie fairy hunter's mistake. If you destroy the wings on a grown fairy, you're left with a pissed off giantess. Then you get eaten.

When a fairy goes giant, that means mission aborted. You never want to fight a battle you could lose. Best tactic is still catch them before they can sense you and high tail it out of there.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 5:56 pm

Hmm. Easier said than done. Anyway to attract faires? (Well, besides using your friend as bait. Very Happy)
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 6:28 pm

Silent_eric wrote:
When a fairy goes giant, that means mission aborted. You never want to fight a battle you could lose. Best tactic is still catch them before they can sense you and high tail it out of there.

This.

THIS IS MY WEAPON.

New Felaryan Resorces 12029

It has a spring-loaded projectile with a wide surface area and a seven foot cord to quickly reload. It is superior to weakling butterfly net. Some say that fairies can outgrow me. Maybe.. Maybe. I have yet to meet fairy that can outgrow surprise impact.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 6:40 pm

They could, it would just take split- second timing.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeWed Sep 02, 2009 7:22 pm

FalconJudge wrote:
They could, it would just take split- second timing.

My joke, ruined- with facts!
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeThu Sep 03, 2009 2:54 pm

/Fish/ wrote:
FalconJudge wrote:
They could, it would just take split- second timing.

My joke, ruined- with facts!
You never stated how large the gun is. For all we know, that Fly's head is 20ft in diameter lol!
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeThu Sep 03, 2009 5:00 pm

Which, again, would not be a bit surprising around here.
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PostSubject: Re: New Felaryan Resorces   New Felaryan Resorces Icon_minitimeThu Sep 03, 2009 5:15 pm

Hmm, but how would one fire it then? It would required to be mounted on the equivalent of a large tank...

Screw that, I'm building an Anti-Fairy Swat Tank now... Very Happy
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