CauldronBorn24 Loremaster
Posts : 2508 Join date : 2009-05-20 Age : 37 Location : Where?
| Subject: Investigators/ISD/MSD/ Flesh out. Wed Mar 30, 2011 7:07 pm | |
| As I progress with my story I'm also fleshing out the ideas and organisations which are centeral to the plot. So I think it is time I posted an updated profile for the Investigators and the now defunct Metropolitan Security Division. This is what I have so far; more will be added in the coming days. Investigators: The Investigators were once the Ps’isol Magiocrats secret police in charge of all Negav’s internal policing, but are now a less aggressive organization tailored to carry out several specific tasks, most of which still deal with the security of the city. The Investigators can be split into two distinct bodies; the Internal Security Division, or ISD, and the Education and Research Division. The Investigators are controlled by an elite group known as the Command Council, headed by the embittered Magiocrat Lady Visaria Jade, a former Intelligence Officer and ex-liaison between the organisation and the Magiocrat Council. The ISD is an arrogant and shadowy intelligence agency wholly loyal to the Magiocrats and as a result a bitter rivals of the Vishmitals; one would not be mistaken to almost call them enemies due to their violent history. While they possess their own security troops they do not have the raw power of either the Isolon Fists or Vishmital forces. Rather they focus on intelligence gathering, investigations and overseeing security details specifically those within the Isolon University and a select few of magical sites or artefacts in Negav. The ISD security forces also specialize in dealing with rogue mages or other unconventional threats which could pose a much greater challenge to the current Negav Police. The Education and Research Division act as the public face for ISD security detachments which oversee the Isolon University while providing the ISD with any useful intelligence regarding those they interact with. They also keep an active census on the ever fluctuating mage population of Negav, while constantly reviewing what can and cannot be taught by the University as per the directives of their Magiocrat masters. The biggest attraction for the Education and Research Division is that they are primarily responsible for conducting any magical research which the Magiocrats believe too dangerous or sensitive for the general public and to test new spells or enchantments which may be added to the University’s curriculum in the future. Forces of the Investigators: It is rumoured that each member of the Investigators is a mage; however this isn’t strictly true; rather each member has a certain degree of affiliation towards magic which is honed to assist them in specific ways. Those with a higher degree of affiliation and manipulation are usually trained as battle mages; while extremely powerful they generally adhere to a more rigid selection of spells and abilities than their Isolon Fist counter parts. The ISD is split into three main sub groups; Site Security, Public Security Division and the Intelligence Division. Site Security are charged with gaurding the Investigator's assests both personnel and material; they are usally based in areas where the Investigators have some form of physical presence. The Public Security Division, formaly the much larger Metropolitan Security Division, are charged with dealing with criminal activity in Negav; usually assissting the Negav Police rather than acting independently. Intelligence Division, the backbone of the ISD and the Investigators; the Intelligence Division does its work from behind the scenes; spying assassination and other shady work but all with the goal of keeping Negav safe and maintaining the Magiocrat's rule. - Combat/Security Units:
Site Security 1st Guards Platoon: An unusual but incorruptible force within the pool of the ISD security troops; the Firsts are tasked with guarding the Command Council while acting as Lady Jade’s personal escort. Rather than rely on human soldiers, the 1st Guards Platoon is composed primarily of armoured golems with a few fanatically loyal and capable battle mages to act as officers and support troops.
Site Security 3rd Guards Platoon and Public Security 2nd Assault Platoon: The Seconds and Thirds are sister units trained primarily in the arts of urban warfare. Both utilise a very similar structure and organisation; a core unit of battle mages supported by heavily armed soldiers, a successful doctrine pioneered by the Isolon Fists. The only difference is their intended role; the 3rd Guards Platoon is tasked with guarding the Investigators’ Building, the organisation’s headquarters, and other property. The 2nd Assault Platoon act as mobile shock troops; performing raids and engaging in hostage rescue missions. Should the mission require it, the Seconds may also utilise armoured golems to act as spearheads.
Site Security 5th Field Platoon and Public Security 6th Field Platoon: The Fifth and Sixth Platoons are analogies of the Seconds and Thirds, however they resemble actual police offiers and security gaurds more than heavily armed soldiers. Unlike the other ISD platoons, neither the Fifth or the Sixth have any battle mages within their ranks as in accordance with a decree passed by the Ps'isol Magiocrat Council upon the disolution of the Metropolitan Security Divison. The 5th Field Platoon is based almost entirely within the Isolon University, acting as the muscle behind the Education and Research Division, however due to the sensative nature of dealing with students and prominant members of Negavian society, the Fifth platoon is regarded as the least agressive and most eloquent of the ISD's field units. The 6th Field Platoon act as officers on the ground; helping the Negav Police with their patrols while acting as back up for the 2nd Assault Platoon, due to the nature of their duties they are more prepared to use lethal force.
- Intelligence/Support Units:
Public Security 4th Field Platoon: The 4th Field Platoon are a crime scene investigation unit specialising in magicial forensics, they usually have the grim task of cleaning up after a crime scene and finding any evidence which could lead to an arrest. The Forth platoon is composed primarily of mages, though unlike the battle mages of other units, they sepcialise in alchemy and different types of divination. These skills as well as access to exotic equipment and magi-tech allow members of the Forth platoon to trace and identify the source of different magic as well as more conventional evidence such as genetic material.
Intelligence Division 7th Field Platoon: The 7th Field Platoon, sometimes called 'The Kenshas,' is a ruthless unit of spies, assassins, counter intelliengce personnel and their coordinators; they are the embodyment of de cape et d'épée. However in their early years the performance of the 7th Field Platoon was rather poor in the art of espionage, especially counter intelliegnce, when comapred to their Vishmital counter parts. While their 'bloodless' operations worked when dealing with civilians or small time criminals; there was a lack of experience and a large degree of naivety when dealing with more professional bodies, only their magical abilities gave them an edge. In around 1972 AU the Seventh platoon underwent a shake up and change of tactics; the use of magic was drastically decreased in significance, while an extremely useful tool there as an over relience on it. New training was introduced focusing on HUMIT skills, the use of bugs and more 'dirty' techniques including terrorism, assassinations and torture. This new and deadly hands on apporach earned the 7th Field Platoon the nickname The Kenshas.
Intelligence Division Informer Units: The two current Informer Units are the eyes and ears of the ISD, recurited and contracted from the general population they and their handelers provide the Intelligence Division with a steady stream of information on the goings on in Negav. The use of informers started with the MSD, however reforms made in 1972 AU expanded the operation while linking them with the 7th Field Platoon under a single chain of command. The Informers soon became a weapon of fear as rumours soon spread concerning the number and nature of the informers, they could be your friends, family or any stranger on the street; all willing to snitch on their fellow Negavains.
Seekers:
Armoury: - Spoiler:
Coming soon.
Locations: Coming soon.
Last edited by CauldronBorn24 on Fri Apr 15, 2011 4:38 pm; edited 1 time in total | |
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Anime-Junkie Loremaster
Posts : 2690 Join date : 2007-12-16 Age : 31 Location : The Country of Kangaroos and Criminal Scum
| Subject: Re: Investigators/ISD/MSD/ Flesh out. Fri Apr 15, 2011 5:35 am | |
| I am drawing attention to this thread because I believe that the things Cauldronborn has posted here deserve to get the opinions of the forum community. He already knows what I think. | |
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asaenvolk Marauder of the deep jungle
Posts : 334 Join date : 2009-04-18 Location : The great land
| Subject: Re: Investigators/ISD/MSD/ Flesh out. Fri Apr 15, 2011 2:29 pm | |
| well, about them all being mages, having people like the Vishmital's in the city would probably show them the value of having a few scientists, more specifically forensic scientists in their employ. | |
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CauldronBorn24 Loremaster
Posts : 2508 Join date : 2009-05-20 Age : 37 Location : Where?
| Subject: Re: Investigators/ISD/MSD/ Flesh out. Fri Apr 15, 2011 3:20 pm | |
| - asaenvolk wrote:
- well, about them all being mages, having people like the Vishmital's in the city would probably show them the value of having a few scientists, more specifically forensic scientists in their employ.
Well I like to think of it as a blend, I don't see the need for any clear division between mages and scientists, esspecially in Negav where both are often found shoulder to shoulder. I am using mage as a broad term; most of the Forth Platoon's personnel would be alchemists, and I see alchemy to be a mix of actual chemistry and magic, rather than just magic. | |
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asaenvolk Marauder of the deep jungle
Posts : 334 Join date : 2009-04-18 Location : The great land
| Subject: Re: Investigators/ISD/MSD/ Flesh out. Fri Apr 15, 2011 3:40 pm | |
| well proper Alchemy is magic, but I could totally see then line being blurred in some worlds, it would be hard to tell where one part starts and the other ends. Still they are separate, but that HARDLY means you can't be trained for both. | |
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DarkOne Survivor
Posts : 967 Join date : 2012-04-27 Age : 40 Location : Smart predators don't reveal their positions
| Subject: Re: Investigators/ISD/MSD/ Flesh out. Sun May 27, 2012 9:54 am | |
| So are these the only details discussed on the ISD? I checked the Wiki for more and there wasn't much.
I am interested on developing on area too, namely on a sub group that investigates anomalies. In the magical world of Felarya, it would be disasterous and downright stupid if they didn't have a group to investigate such things. Just because you have people with guns, magic and force fields doesn't mean humans should assume nothing can go against expectations (Which anyone here knows happens all the time!) Felarya pretty much runs on the concept of Murphy's Law
If people start exploding on the street, there should be people ready to look into it. If teleports start taking you the right place, but fifty feet higher than it should be, there should be people ready to look into it. When mages start turning into Orangutans, there should be people ready to look into it | |
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