Hi again! Decided to make a thread for my random ideas since I'm so full of them.
For now, I'm going to start off with one new animal and one new race
New Creature: Dingonek
Spoiler:
Size: 20 ft
Threat: Very high
Dingoneks are a species of large feline found in dimensionally unstable areas. Most are encountered in Deeper Felarya, though some witnesses claim to have seen one in Languid Vale that is curiously immune to the time difference there. They resemble a large leopard with broad scales on their backs, walrus tusks, a large horn jutting out of their heads, and a long tail ending in a venomous blade. Most usually get to around 20 feet tall. If there's one thing a dingonek is known for, it's their odd way of perceiving the world. Strangely, a dingonek perceives terrain much differently than most creatures. If one is chasing you, it might suddenly phase through trees in its way, or ram into seemingly nonexistent walls. Their way of perceiving animals and humanoids seems to be the same as any other mammal though, as they can always see prey regardless of any invisible barriers they might encounter. Still, the most dangerous thing about them is their tail. Besides being highly venomous, a dingonek tail blade seems to be able to cut through anything with the same amount of difficulty, whether it's as soft as butter or as tough as metal. This makes them extremely lethal predators, able to even take down giant creatures.
New Race: Carideans
Spoiler:
Carideans are a tiny marine race that commonly get two or three inches tall, though larger specimens getting up to five inches are not unheard of. Their bodies resemble cleaner shrimp from the waist down, and many even have long feelers extending from their jaw lines. Like labrydines, carideans clear dead skin and parasites (if they're small enough) off of larger animals. They won't pass up the chance to clean a smaller mermaid and win a free meal, but also frequently follow labrydines into the mouths of giant predators to clean off the remaining tidbits. Many labrydines employ these scavengers to finish off any scraps that are left behind. This often happens if the labrydine wants to help a customer out of compassion but gets full, or if they simply have a reputation to keep up. These carideans usually stay with the same mermaid, becoming a form of symbiosis within symbiosis. This practice is risky though, as carideans can easily become inhaled or swallowed by an unaware predator. For this reason, they usually stick to cleaning smaller customers. Even these cleaners have to be wary though, as even the smaller clients occasionally snatch them up. When not cleaning or accompanying a labrydine, carideans are a very shy race and spend most of their time hiding in secret colonies concealed within coral reefs. Despite being very common, this elusive behaviour means that not much is known about carideans and they can be hard to find when they're not at work. Similarly to tinies in Negav, many carideans are known to live discreetly in Ryzelm’oire. There, they have access to many customers and are able to feed without as much fear of getting swallowed.
Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
Subject: Re: Water-Nebula's Ideas Sat Sep 10, 2016 7:39 am
Those two are nice ideas ^^
For Dingonek, I'm intrigued by this difference between their surroundings and that of the rest of the world. have you imagined an explanation for it ? :3
Guest Guest
Subject: Re: Water-Nebula's Ideas Sat Sep 10, 2016 9:22 am
Karbo wrote:
Those two are nice ideas ^^
For Dingonek, I'm intrigued by this difference between their surroundings and that of the rest of the world. have you imagined an explanation for it ? :3
Thanks! As for the explanation, not completely. Since they're dimensionally unstable, the terrain they perceive probably would be the terrain from the world they come from, but I don't have an explanation for why it happens...yet.
Guest Guest
Subject: Re: Water-Nebula's Ideas Sun Sep 11, 2016 3:16 pm
I've thought of two new fairy types. Sylphs and Nature Sprites
Sylphs
Spoiler:
Sylphs are hybrids of fairies and air elementals. Their skin and hair coloration is often composed of pastel colors, and they're wings resemble insects such as hoverflies and hummingbird moths. Sylph wings beat incredibly fast, to the point where they appear only as a distortion in the air. If seen from a distance, a flying sylph will look completely wingless, often prompting explorers to get a closer look at this mysterious "floating human". Consequently, these spectators often end up in a stomach. Even by fairy standards, sylphs are enormous airheads. They never seem to be able to sit still, and love socializing. They'll zip around complete strangers and chat as if they had become best friends within the few seconds they had known each other. Understandingly, other races are deeply annoyed by them. This is especially true for harpies, who are often extremely offended by the friendliness of a sylph. Sylph magic seems to be as quick as the sylph themself, because unlike other fairies who need time to change the size of something, sylphs can do it almost instantly! As soon as it occurs however, sylph magic wears off rapidly so sylphs have to eat quickly. It's often very difficult to convince a sylph to spare you, as they just don't have time for it. Like other fairy/elemental hybrids, sylphs are able to transform into their element, in this case wind. Using this ability, they can suddenly vanish in the blink of an eye and get out of a bad situation. Sylphs are naturally very mischievous and love to pull pranks. Any that can befriend one are sure to never have a dull day.
Nature Sprites
Spoiler:
Nature sprites are born when a fairy mates with a nature elemental. They often have wild, unkempt looks with tanned skin and disorderly hair. Their hair is most commonly green or brown, though bright colors aren't uncommon, and they almost always possess the leafy wings of a katydid. Similarly to how other fairy hybrids can transform into their respective element, nature sprites have the ability to merge into plants that they come in contact with. This ability comes in handy for spying or hiding from threats. For reasons unknown, they also seem very resistant to the pheromones of feyweed and faebanes. When a nature sprite is young, they will form small packs with other fairies. However, as they mature, nature sprites depart in search of their own territories to call home. Nature sprites claim their territories in places filled with vegetation, such as small groves or thickets. They are fiercely protective of this place, and take great care to keep the plants there healthy. Because of their stationary lifestyle, nature sprites usually feed on edible plants within their domain or careless trespassers. They very rarely go out of their way to hunt, and when they do they usually don't wander far. Due to their possessive behavior, nature sprites tend to have a selfish reputation among other fairies who insist on sharing the resources within their territory. Nature sprites really don't see eye to eye with these fairies, and seem perfectly happy and carefree when left to their own devices.
Last edited by Water-Nebula on Thu Sep 29, 2016 8:18 pm; edited 1 time in total
Balloon root is an aquatic carnivorous plant found in the Myriad River. It's always found floating on top of the calm water and can be identified by it's clusters of beautiful pastel blue flowers. What appears above the surface is of little danger however, as the real threat is what lies beneath. The roots of this plant are very long and extensive, and are covered in pods of various sizes. These pods exist in two varieties. The first variety is round and filled with gas. These pods grow near the base of the roots, and help keep the main plant afloat. The second variety however, is flat and deflated with thin hairs growing out of an opening in the pod. When something of apropriate size pushes against these hairs, the pod will suddenly open up and inflate, sucking the unfortunate prey into the balloon-like pod. Then, the opening is sealed off by the trigger hairs, preventing any escape. The smaller pods are only capable of sucking up very small insects, but the larger ones can devour a human whole. Luckily, they're easily avoidable and the biggest ones usually just catch large fish or unwary merfolk.
I made a new harpy species. I think I made them a little too similar to my nature sprites though
Arai
Spoiler:
Arai are an uncommon species of harpy that are found in forested areas. Most encounters are in the Bulvon wood and the Chidokai and Tolmeshal forests. Arai are human sized, and often have frizzy hair and dark green eyes. The feathers of an arai are usually drab shades of brown and grey, though blue, green, and black can also occur. The most defining features of an arai are their grasping clawed wings and long frond shaped tail. These features help when climbing trees, as arai cannot fly and must glide to navigate the forests they live in. Most arai live in solitude, as they're shunned by most other harpies for their unnatural appearance. They live in tree hollows, with many developing a talent for hexes and curses. The specifics vary greatly however, with different arai developing drastically different kinds of curses. Due to their reclusive nature, arai aren't generally used to speaking and luckily prefer to mutter insults rather than to shout them. While they're obviously much too small to predate on humans, arai love eating tinies. They aren't very good huntresses, and view them as rare snacks. Many will do just about anything to get a single neera, which can be a bit unnerving to other races. Despite their apparent dislike of socializing, they're friendly enough to someone familiar with harpy speech and are known to sometimes give brief magic lessons or words of wisdom.
Interesting ideas Water Nebula! And also welcome to the Fourms! You've already got a big achievement if Karbo himself likes your ideas! I was just wondering if we could talk about them, as I am also interested in them! My Skype is Dragon808tr if you'd like to add me, and I can also add you to the Felarya group if you'd like. I can also do email and DA.
Having a race of fairies with strong link to natures sound good and there aren't any for now. The idea to have them being able to merge into plants is interesting, I feel there is much to do with that. They are perhaps just a little too generic still ? They could use some more particular traits to make them more unique I think. I like also the idea of having hummingbird type wings for the Sylphs. Visually it works really well I think ^^
And good job on the Baloon root too. It's an especially good one imho :3 It's original and fits well its niche of an aquatic carnivorous plant, a water podmaw of sort ^^ Here it's the name that looks a bit generic to me though, would you have some others ideas for it ?
Having a race of fairies with strong link to natures sound good and there aren't any for now. The idea to have them being able to merge into plants is interesting, I feel there is much to do with that. They are perhaps just a little too generic still ? They could use some more particular traits to make them more unique I think. I like also the idea of having hummingbird type wings for the Sylphs. Visually it works really well I think ^^
And good job on the Baloon root too. It's an especially good one imho :3 It's original and fits well its niche of an aquatic carnivorous plant, a water podmaw of sort ^^ Here it's the name that looks a bit generic to me though, would you have some others ideas for it ?
Yeah, I agree I could have done better on the nature sprites. Along with what you said, I don't think my description was very "blended" and some sentences just seemed thrown together.
Glad you liked the balloon root! I was worried that I got the threat level wrong since even really dangerous carnivorous plants can be classed as low, but I'm assuming I got it correct. Would Siphontrap be a better name for it? I really couldn't think of any that were much better, sorry.
Dragon808tr, sorry don't have skype! I also don't really like giving my email out to people, plus I don't check it often. Maybe I could start a Skype account? Or just pm, not sure
Guest Guest
Subject: Re: Water-Nebula's Ideas Mon Oct 03, 2016 8:51 pm
Photonflies
Size: Larvae: 3 ft long Adults: 9 ft long
Threat:
Larvae: Very Low Adults: Very Low - Moderate
Spoiler:
Photonflies are a species of animal found in the mycoria forest that resemble giant glowing dragonflies. They're a beautiful light gold color, and are renowned for their beauty. Photonflies are best known for their defensive habit of coating their wings in intense light to scare off potential threats or render them sightless. This defense mechanism is both beautiful and deadly, as the worst case can permanently blind anyone who dares watch this stunning display. In fact, "a photonfly's wing" is often used to describe a choice that seems favorable, but has horrible consequences. Similarly to dragonflies, photonflies go through a metamorphosis from a larvae or nymph to a winged adult. Photonfly larvae are seldom seen, as they bury themselves at the bottoms of shallow bodies of water to ambush small animals with only a faint glow revealing their position. Unlike adults who have no defense other than their blinding light, larvae are capable of giving a painful bite in retaliation to any dangers.
Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
Subject: Re: Water-Nebula's Ideas Fri Oct 07, 2016 4:40 pm
That's an interesting defense mechanism ^^ but I would imagine it would fit more in a closed place, to make the light even more striking ?
I'd like to add the plant for now if you agree with the disclaimer it's a nice idea as it is and there is not much of aquatic carnivorous plants ^^
Guest Guest
Subject: Re: Water-Nebula's Ideas Fri Oct 07, 2016 4:45 pm
Karbo wrote:
That's an interesting defense mechanism ^^ but I would imagine it would fit more in a closed place, to make the light even more striking ?
I'd like to add the plant for now if you agree with the disclaimer it's a nice idea as it is and there is not much of aquatic carnivorous plants ^^
Wow really? Thanks! :O And yes, I agree to the disclaimer
Guest Guest
Subject: Re: Water-Nebula's Ideas Mon Oct 10, 2016 7:21 pm
Sometimes I wonder if I post these too fast. NAH! In all seriousness though, I need to start focusing on the other aspects of felarya, not just the awesome hybrids
Citroise Gyspas
Spoiler:
Citroise gyspas are a subspecies of gyspa found in most of felarya. Physically, they share the same features as a regular gyspa. From the waistdown, they also possess wasp bodies, but are more human-like due to the notable absence of large size and claws. Most possess muscular but slim bodies, and lack the typical barbed stinger. They still possess their shrinking sting however, and can use this to hunt small animals that otherwise wouldn't be bothered by predators their size. Being physically weaker, citroise gyspas are naturally much shyer than their loud cousins, and the two don't really mix. As the name might suggest, these gyspas have a curious relationship with citroise trees. Citroise gyspas will gather at the largest of citroise trees to mate. Then, when ready, they will return to that same spot to select unripe citroise fruit in which to lay their eggs. These citroise will grow differently than the other fruit, gradually developing into unappetizing galls. When it is time for the eggs to hatch, the gall will open up, revealing the fully grown gyspa inside. She will then spread her wings and fly off, ready to continue the cycle.
The asrai are more poorly developed, but here's what I got
Asrai
Spoiler:
Asrai are a race of semi-aquatic vampires found in and around the Torrential Coast. They have very pale skin, blue lips, and resemble drowned victims. Like most vampires, asrai are weak to sunlight and will gradually melt away into water if exposed for too long. Luckily, the storm clouds in this area shelter them from the sun so they rarely perish due to this. One thing that sets asrai apart from other vampires is their food choice. Unlike most vampires that feed on blood, asrai instead drain water from their victims. For this reason, their ideal targets are water elementals which they view as rare meals. Why they can't just feast on the water they live in is unknown and is the source of much ambiguity. The last people who tried to find out unfortunately vanished, presumably eaten by Sea Krait nagas.
Guest Guest
Subject: Re: Water-Nebula's Ideas Sun Oct 16, 2016 1:28 pm
I noticed that the Mist Ocean page mentions fog elementals, so here's an entry. I named them after the scene in "The Secret of Kells" where Aisling sings the song "Pangur Ban" to turn a cat into mist.
Pangur Banes
Height: 8 in
Length: 30 in
Pangur banes are a kind of elemental found in the Mist Ocean. They take the forms of small cats with glowing blue eyes, and bodies of mist. Their classification has been the subject of much debate, as they seem to be both air and water elemental. Some argue that due to having bodies of mist, they are water elementals. Others disagree, claiming that the body of the pangur bane is wind, and that the mist is simply swept up by the air flow. Apparently somebody decided to end the argument by calling them "fog elementals", and it stuck. There is still minor debate on the subject between researchers. While pangur banes may appear eerie as they stalk through the fog, they're harmless aside from causing some perturbance. If attacked, they will dematerialize into a flurry of mist before reforming a minute later, but most will try to float away before this happens. Pangur banes also have a limited control over the surrounding mist, and are able to manipulate the thickness of the fog around them. Taming a pangur bane is useful for getting around as they can form pathways in the otherwise thick fog, though they have an unsettling habit of phasing through their masters and leaving them chilled.
Guest Guest
Subject: Re: Water-Nebula's Ideas Mon Oct 17, 2016 7:58 pm
dragon808tr wrote:
Interesting ideas Water Nebula! And also welcome to the Fourms! You've already got a big achievement if Karbo himself likes your ideas! I was just wondering if we could talk about them, as I am also interested in them! My Skype is Dragon808tr if you'd like to add me, and I can also add you to the Felarya group if you'd like. I can also do email and DA.
Forgot to mention. I got Skype today but no idea what to do
Guest Guest
Subject: Re: Water-Nebula's Ideas Fri Dec 09, 2016 9:56 pm
Ok been a while but I have more of my suggestions yay! Ok so I really lucked out on this one. I knew there was probably an idea for this already, but I somehow managed to create a creature with the exact same name and origins as someone else's suggestion. Great minds think alike I guess. I found the old Karbo posts confirming human fairy hybrids, and my idea still technically fits the clarifications! Yay! So in a way, this is less a new creature and just an expansion for an already confirmed one
Changelings
Spoiler:
A changeling is a curious race created from the rare union of a human and a fairy. Physically, they possess few fairy features. They do not possess antennae, and have insect halteres in the place of wings. Their hair is of standard shades such as red, brown, white, silver, blonde, and black, but streaked with a colorful highlight or two. They also possess a telltale spur located underneath each wrist that they can retract at will. When used, the spike gives a strange shrinking effect to anyone unlucky enough to be struck with it, not unlike a gyspa stinger. Changelings can also change size themselves, but usually only by several feet to discourage attackers or squeeze into tight spaces. When a changeling is born, they will most often be left with the human parent as they do not develop their magic until at least reaching adolescence. The variety of fairy that goes into the making of a changeling seems to matter little, because while they still inherit behavioral and magical tendencies, physical deviations aren't as well passed on. For example, a changeling born from a water sprite may develop an affinity towards swimming and water magic, but will very rarely develop the ability to create a new body from water. Due to this, even very similar changelings can be found in drastically different environments. Some form small hunting parties in the wilds, while others dwell closer to civilization. Changelings inhabiting human settlements are especially known for impersonating humans. In fact, many Negavian authorities are rumored to be changelings themselves....
Guest Guest
Subject: Re: Water-Nebula's Ideas Mon Jan 09, 2017 6:46 am
Something a bit more thought through
Alates
Spoiler:
Alates are an insectoid race with the body, legs, and wings of a moth and humanoid arms, head, and chest. Unlike most other hybrid races, they lack a human torso, having an insect thorax in its place. Their eyes are mostly humanoid, excluding their irises which are completely compound in appearance. Due to being nocturnal, their specialized eyes help them to navigate in complete darkness. Alates also have much more horizontally built body structure, making them seemingly shorter in stature compared to other human sized races. A mostly herbivorous species, Alates feed on a multitude of edible plants, but are opportunistic and will eat small prey if they can catch it. They are also naturally preyed upon by a multitude of predators due to their small size. Mantoids, dridders, squamataurs, and certain harpies along with large fauna are their main enemies, but river mermaids, chilotaurs, and the occasional slug girl are also perfectly content with snatching them out of the air, albeit only rarely. Gyspas would revel at the thought of catching an alate, due to an unspoken friction between the two races, but such action is deemed impossible due to an alate's natural use of chemical warfare. When threatened, alates are able to release a strong chemical that causes their attackers to become violent towards each other and turn on themselves. In the midst of the confusion, the alate zips away. Obviously this only works on cooperative predators, and unleashing this chemical on solitary targets backfires, causing an intense feeling of voraciousness in their assailant. Aside from being a useful trump card, this chaos inducing ability is essential in ensuring the survival of the next generation. When an alate is ready to lay her eggs she will locate a miaxi nest. Under the cover of darkness, the female alate penetrates the hive and doses the miaxi guards with chemicals. As they all fight each other, the alate inserts her eggs into the egg chambers before creeping out of the nest. After recovering from the discord, the miaxi will care for the eggs, mistaking them for their own. The eggs are cared for until maturity. Once the honeycombs are unsealed, the miaxi workers are greeted with remaining traces of pheromone from the mother alate, allowing the young alates to take wing and leave the hive behind in the ensuing disarray. Knowing of this strategy, some merchants even hire alates to retrieve honey from miaxi hives in exchange for woolly fabric which they have a strange love for. It's not uncommon for alates to keep hidden stashes of fabric and other soft materials, the reason for which being unknown.
Ok trust me I'm trying to think of other stuff but I don't have many ideas revolving around locations or artifacts. I might try some underwater relic thing tho
Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
Subject: Re: Water-Nebula's Ideas Thu Jan 12, 2017 6:05 am
Nice ideas here
I especially like the Pangur Banes. They are both poetic and cute ( they are cats after all XD ) Plus the idea of tamable elementals is interesting I think :3 Good job ! ^^
Guest Guest
Subject: Re: Water-Nebula's Ideas Mon Feb 13, 2017 6:58 pm
I'm baaack!! Still no relic ideas, I guess I just like animals too much :3
Avem
Spoiler:
Avem, known informally as "homing raptors" are foot long paravians frequently found in Felaryan jungle zones. They are similar in appearance to birds, but possess clawed wings, a toothed snout, and long, bony tails. While unsuited to extended flight, they can flit short distances between trees, and are of course excellent climbers as well. Avem are opportunistic hunters, able to subside on a wide variety of small mammals, birds, insects, fish, and lizards. They breed like rabbits in the wilderness, as they are much too quick for most small predators and larger ones simply ignore them. Explorers often use them as messengers as they are able to quickly navigate through thick foliage, and can efficiently locate their owners afterwards. The practice has spread to places such as Negav as well, where feral avem can be found gliding between buildings, scavenging off streets, and raiding small shops. White avem in particular hold a sort of cultural respect. They're considered a sign of fortune and are commonly kept as pets by Minalca priests and the upper class. For poorer Negavians without access to much technology, letters by avem are a cheap way to contact loved ones in the big city.
To get an idea of what they look like just think of your standard winged raptor
Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
Subject: Re: Water-Nebula's Ideas Sat Apr 01, 2017 7:09 am
I'd like to add the Pangur Banes if you agree with the disclaimer :3
Guest Guest
Subject: Re: Water-Nebula's Ideas Sat Apr 01, 2017 1:52 pm
Karbo wrote:
I'd like to add the Pangur Banes if you agree with the disclaimer :3
Well in that case, sure I agree!
(I completely forgot to respond to your previous feedback, sorry)
Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
Subject: Re: Water-Nebula's Ideas Sat Apr 22, 2017 7:45 am
Alright
Guest Guest
Subject: Re: Water-Nebula's Ideas Tue May 23, 2017 8:36 pm
Ok I made a relic thingy. It kinda affects the lore so I'm a bit unsure of how it'll work out ^-^;
Spoiler:
The Titan's Heart is an ancient artifact found only within raging ocean storms. Being a dodecahedron, it is said to work like a massive die, tumbling through the riptide and "landing" on different symbols. Each symbol is seemingly magic infused, as each side seems to conjure a different storm. As it rolls about through the undertow, it randomly activates different storm spells, making it virtually irritrievable to any relic hunter. Luckily, each disaster cancels breifly before transitioning to the next spell, and those who have seen it have caught a glimpse during this short period. Unfortunately however, the next spell is always worse than the last, as the Titan's Heart generates a seemingly endless variety of natural disasters. From rogue waves, to water spouts, to maelstroms, there is no way to predict what it will summon next. Before being claimed by the waves, in ancient times it is believed the Titan's Heart was used as a power source for the titans, hence the name. Utilizing it's malevolent magic, the Titans are thought to have been able to internally manipulate what spell to activate through the heart, which aided them in battle. Of the many believed to have once existed, only one known specimen remains, lost to the seas of Felarya and churning them with its unsettlement
Ooh and even though I have no experience whatsoever...I tried a visual aid thing :p
(It looks really big on my phone preview but idk how it shows up normally so I guess large image warning?)
Spoiler:
Guest Guest
Subject: Re: Water-Nebula's Ideas Wed Oct 04, 2017 8:22 pm
A new organization/possible zone
The Coven
Spoiler:
A secretive guild of assassins stationed within the catacombs of Ryzelm'oire, mostly comprised of sea krait nagas. Barely known to most of the inhabitants, they operate in the leering alleys and dark corners of the underwater sanctuary, completely unseen except for the rare fluke of a tail quickly slipping into the shadows. Practitioners of all sorts of dark and hydrokinetic arts, they have gateways to the catacombs hidden all across the city. Locked with powerful magic, they are only locateable via a sea naga's predator sense. While unknown who exactly they work for, many sudden disappearances are usually linked towards their operatives. A chlaena swimming by an alleyway might just...vanish without a trace. Tinies are siphoned away into the dark by sudden water currents, even giants can enixplicably disappear overnight. Often believed tied to the Shaper and Dreamer guilds by conspiracy theorists, and for good reason as such anomolies aren't entirely without pattern. Indeed, many of the victims of the coven are known to have been underground soldiers for one of the great chlaena houses, but the complexities between each spire make it impossible to discern a petty rivalry among the royals from an outright rebellion
Guest Guest
Subject: Re: Water-Nebula's Ideas Thu Feb 22, 2018 9:55 am
I've retconned my carideans a bit.
Carideans v2: Cridines
Spoiler:
Cridines are a tiny aquatic race inhabiting the various districts of Ryzelm'oire. They are very fragile beings, being only a few inches tall, and possess the lower body of a shrimp. They're very popular among the residents of the Great Houses as expendable servants, as their small size gives them access to the various sects of the Spires that only a chlaena can usually squeeze into, and they overall don't require much resource to keep alive and well. While they otherwise make a real effort to maintain an eloquent impression, the cridines themselves don't seem to mind the menial tasks enforced upon them and consider the prospect of freedom an insult. The shrimp people take great pride in ensuring the upkeep of their respective House, and will do anything from delivering messages to cleaning teeth, using the long feelers sprouting from their jaws to search for scraps that even a labrydine can't reach. Seemingly lacking the flexible figure of a mermaid, cridines are actually very capable swimmers and can jet themselves through the water quite swiftly in order to relay information. While physically frail, all cridines possess a form of innate magic that allows them to fire a small burst of compressed water which can be super heated or chilled to inflict a nasty sting on an opponent. While not very powerful all on its own, a large enough group of cridines can cause some serious damage, severely broiling anyone who might disrespect the House or its inhabitants. Hundreds upon thousands of cridines can all inhabit a single spire, organizing schedules and pulling the strings of noble life. Visitors to a Chlaena House should always be very mindful of their behaviour, as every nook and cranny is teeming with prying eyes, looking for any excuse to disassemble a potential hindrance.
On an unrelated note, I've gone through some old Felarya archives and noticed that some old ideas are almost identical to my new ones, especially in the case of the Sylphs. Just would like to say that I wasn't intentionally copying anyone, and the similarities must be coincidental :p
Edit: I forgot that "carideans" were a kind of shrimp. I had gotten the word from the shrimp genus "caridina" instead lol. I have now changed the race to "cridines", made up of the words "undine" and "crinaeae" which are water spirits