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 A felarya game eh?

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Ewin
melancholy-melody13
servomoore
Malahite
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Karbo
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Karbo
Evil admin
Evil admin
Karbo


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Join date : 2007-12-08

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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitimeMon Feb 18, 2008 6:30 pm

An idea of the system : the goal is to avoid large predators and to hack your way through manageable ennemies. If you get caught by a pred, then it switch to conversation and you can try to talk your way out.. and in certain case it works better if you have some particular objects with you or have accomplished certain quests ^^

Also I imagine the game happening during day then the night falling progressively and harder ennemies beginning to appear if you are too slow Razz
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dlausactor6373
Great warrior
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dlausactor6373


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Age : 35
Location : The Tower of the Cult of Kefka

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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitimeTue Mar 04, 2008 8:58 pm

I did hear somewhere that the Quake 3 engine's source code is out. That engine was used in games like Jedi Academy. Maybe someone could-or knows someone that could-make a Felarya game on that engine.
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dlausactor6373
Great warrior
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dlausactor6373


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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitimeSun Mar 09, 2008 2:06 pm

I also like the idea of a Smash Bros.-style fighting game or a funny minigame collection in the style of Raving Rabbids.
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Shadow_RA
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Location : Far end of the galaxy on a dark dead planet where I sleep. Waiting for my awaken!

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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitimeMon Mar 10, 2008 5:59 am

Huh...you know I'm also thinking of making a Felarya game too. Good luck on it.
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lami
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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitimeTue Mar 18, 2008 2:09 am

RPGs infact are the easiest route sans dating sims (i wouldn't really consider this a game, as its a simulator but with brain age who knows what counts as a game nowdays) the only hard part is honestly, the content, sprites tiles animations, everything else is just numbers and simple addition. even enemy actions would be quite easy to do even for things that aren't normaly part of other RPGS, like for instance youre enemies running away.

I've been working with flash for quite a while and it wouldnt be too hard to code something like that at all, but the art is really what count's as a vore themed game that looks groutesque or just plain uninteresting is nothing more than a novelty.
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PostSubject: Re: A felarya game eh?   A felarya game eh? - Page 2 Icon_minitime

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