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 The game is a go!

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Oskaija
Karbo
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Jette
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Jette
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Jette


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PostSubject: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 4:25 pm

I must say, I've heard interesting ideas from you all. I would like to throw my own idea out here if you wouldn't mind.

Fetish vs Normal?:
*Ahem* While the game is circled around the Felaryan universe, I'm still having trouble deciding the, if you please, maturity of the game. We all know Felarya is mainly circled around vore fantasizers, gts lovers, and even people who simply like the universe for it's originality. I'd like to have the game at the level all the "fetish fans" can still enjoy, but at the same time, keep it at a level where people won't be disqusted. I'd actually would like Karbo how to decide how that would work out since I don't want to distort his own creation too much. Hopefully, people will still be able to enjoy the game and at the same time, have fun with the "Felaryaness" of it.

Gameplay itself:
This has been rather difficult for me. I've actually decided to do this in a split-character/storyline fashion and as a "classic" rpg. At times in the game you will play rather as a human/some small felaryan who can play more like "The Clank" role. He will do more exploring and puzzle solving. Of course he'd do battle with other small creatures, but not as often as the "bigger role" (I'm still deciding how he might react to coming upon a giant...). One more thing about him. While he may not have a leading role in gameplay, he certainly doesn't have an undermined role. What if I do decide to tag team a giantess and the human and they come to some temple or something in that matter. Well, I guess he'd have to leave his gts friend behind for the time and do the temple himself. Other times, this may work in reverse.
Now for the giantess role. She of course would be a battler with her kind of strength. She'd be the one to traverse and all that. (She'd also be the "Driving force" of the story.) But she can't simply do battle all the time right? That'd be a little boring. Thanks to Servermoore's introduction to civilized giantess culture, there are still "towns" for her to shop, rest, and find some small stories. As I said above with the human, at times the party will split up for reasons. (If I decide to put 'em together) She will also hunt and all that fun stuff.
I should also mention that the whole game isn't simply made up of battles. I can't really go into too much depth into that, but I'll let you know soon enough.

Story:
As for the story, I'd like to have the community help with this. But as I have said before... NO FANSERVICE. This ain't a simple fetish game like 'Giant Beauty', I'd like to have combined elements though so don't get too sad.

What can you do?:
I'm looking for anyone to help me with this. Programmers, artist's, writers, anything that can be an asset.

Note: This ain't a 3D game. Also, if anyone could help find a good C++ compiler I can get for free, let me know.

I can't say this will be done by the end of this year, but I'm praying for a good start on it!
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Rythmear
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 6:41 pm

I can help with the writing, I'm doing a professional writing course at University, as well as advanced creative writing.
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Jette
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 7:37 pm

Rythmear wrote:
I can help with the writing, I'm doing a professional writing course at University, as well as advanced creative writing.

I'll take all the help I can get my friend. Don't plan on it right now, since I haven't even typed in a string of code yet.
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Rythmear
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 8:18 pm

Well when you need it, let me know.
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Pendragon
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 8:54 pm

Yeah. If you need help plotline wise or when it comes to smaller details, you can count on me to help.

I have a few ideas you could use if you like.
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dlausactor6373
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 9:38 pm

Could you possibly use my Demechrelle rumor about how she comes to you in your dreams and asks you to join her cult if you kill someone in cold blood or do something else truly evil?
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Rythmear
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeThu Jan 17, 2008 9:54 pm

I think the idea of the game is Not to be evil.
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Karbo
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeFri Jan 18, 2008 6:28 pm

Servomoore had a great idea with the sim. I think their must be a sequence where the main character is captured by a predator and try to talk his way out lol!

dlausactor6373 wrote:
Could you possibly use my Demechrelle rumor about how she comes to you in your dreams and asks you to join her cult if you kill someone in cold blood or do something else truly evil?

Well actually Demechrelle being a darkness elemental don't necessarily means she is evil ^^
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Jette
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeFri Jan 18, 2008 9:23 pm

Karbo wrote:
Servomoore had a great idea with the sim. I think their must be a sequence where the main character is captured by a predator and try to talk his way out lol!

I could maybe do that for an optional character (A member that doesn't contribute much to the story and can in fact be passed) I just feel that if the sim was mandatory, it'd be frustrating sometimes. Still, I think I'd like to include parts like that in the game, but not all the time.

But anyways, what do you think of the game plan Karbo? Anything you'd like to add?

EDIT: I just re-read Servermoores message. I think that doing a seperate game would be good for me. (Might even get me a good score in Comp. Programming Wink )
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Oskaija
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeFri Jan 18, 2008 11:05 pm

You already know you got me on this bud. Whatever you need, I'm here ^^
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Sean W
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeSat Jan 19, 2008 1:51 am

I was thinking, if you do the RPG/Real time RPG/Action RPG maybe some side quests that would give you better graces with some of the preds. Might me a tad complicated to code, but I thought I'd toss that out there.

Also...how did you wanna go about doing the muzak? Original, public domain, non-public domain(Or "Copyrighted" if you wanna get technical).
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Jette
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeSat Jan 19, 2008 6:34 pm

Sean W wrote:
I was thinking, if you do the RPG/Real time RPG/Action RPG maybe some side quests that would give you better graces with some of the preds. Might me a tad complicated to code, but I thought I'd toss that out there.

Also...how did you wanna go about doing the muzak? Original, public domain, non-public domain(Or "Copyrighted" if you wanna get technical).

I thought about side quest's. I'm not going to do big ones for the sake of time, I'll just do some "fetch" quests.

I'm going to say this now. I will program the game, BUT I'm not going to do a game simply dedicated to vore-fans/gts fans. If people are expecting an epic game, that's what I'll go for. If their expecting a game with only a vore theme, then they're outta luck...
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Sean W
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeSat Jan 19, 2008 7:15 pm

Jette wrote:
Sean W wrote:
I was thinking, if you do the RPG/Real time RPG/Action RPG maybe some side quests that would give you better graces with some of the preds. Might me a tad complicated to code, but I thought I'd toss that out there.

Also...how did you wanna go about doing the muzak? Original, public domain, non-public domain(Or "Copyrighted" if you wanna get technical).

I thought about side quest's. I'm not going to do big ones for the sake of time, I'll just do some "fetch" quests.

I'm going to say this now. I will program the game, BUT I'm not going to do a game simply dedicated to vore-fans/gts fans. If people are expecting an epic game, that's what I'll go for. If their expecting a game with only a vore theme, then they're outta luck...

Alright. Ahhh...you didn't answer the question about the music though. x_x;
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Jette
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeSat Jan 19, 2008 9:55 pm

Oh yeah. For the music, I'll get my friend to do it. Or I'll make it in fruity loops.
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Sean W
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeSat Jan 19, 2008 11:27 pm

Jette wrote:
Oh yeah. For the music, I'll get my friend to do it. Or I'll make it in fruity loops.

Word. If I had better know-how in Acid, then I'd try to submit some stuff, but I suck a big chonkey-chonk at the program.
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Sciran
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeTue Feb 19, 2008 5:55 pm

I also liked the idea about the sim, perhaps it could be that type of part just once where the main characters meet.


Last edited by Sciran on Tue Feb 19, 2008 5:57 pm; edited 2 times in total
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Icalasari
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeTue Feb 19, 2008 6:31 pm

Maybe you could put in some bonus material?

Such as, if you manage to do this quest in this amount of time (being able to redo the quest would help) allows you to access this feature?

It would be pretty cool to have something like an animated vore video as bonus material
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dreadis
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeTue Feb 19, 2008 6:38 pm

if you need a good compiler i suggest gcc
if you need a good free winblows compiler google says http://sourceforge.net/projects/gcw/ or http://dn.codegear.com/article/20633 or http://www.mingw.org/ or http://sourceware.org/cygwin/

last looks like best bet followed by the one before it

gcc is free


edit: also animated vore when the giantess eats


Last edited by dreadis on Tue Feb 19, 2008 6:40 pm; edited 1 time in total
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Jette
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeFri Feb 22, 2008 5:06 pm

dreadis wrote:
if you need a good compiler i suggest gcc
if you need a good free winblows compiler google says http://sourceforge.net/projects/gcw/ or http://dn.codegear.com/article/20633 or http://www.mingw.org/ or http://sourceware.org/cygwin/

last looks like best bet followed by the one before it

gcc is free


edit: also animated vore when the giantess eats

Thanks Dread! I use DevC++ which is working out pretty nice! Sadly, our teacher is a lazy bitch and has been prolonging our lessons with graphics Sad Though I did make an awesome first program Smile!!!
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dreadis
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PostSubject: Re: The game is a go!   The game is a go! Icon_minitimeFri Feb 22, 2008 8:10 pm

Jette wrote:
Thanks Dread! I use DevC++ which is working out pretty nice!

first its not dread its dreadis its different

second link to this devc++
also will your code be linux compatible- as in not using code that only microshaft uses
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