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 Felarya Locations

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Shady Knight
Cypress
nksrocks
Oldman40k2003
Wario-Man
xlrp
Raetsu Lord Pichu
gwadahunter2222
Rythmear
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mangamastermind
lami
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Malahite
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Karbo
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gwadahunter2222
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeMon Mar 03, 2008 3:37 pm

Silent_eric wrote:
For instance, does Felarya have polar ice caps? Or is the temperature fairly consistant all around the world?
It's difficut to say because compass doesn't work in Felarya Laughing

Quote :
Has anyone actually attempted to create a 'world' map?
The worls is too unstable so the map can change anytime Very Happy
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Silent_eric
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeMon Mar 03, 2008 3:46 pm

Or perhaps because anyone who's gone that far north (or south(Or east or west)) has never returned. Ominous...
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Shady Knight
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeMon Mar 03, 2008 4:01 pm

gwadahunter2222 wrote:
Silent_eric wrote:
For instance, does Felarya have polar ice caps? Or is the temperature fairly consistant all around the world?
It's difficut to say because compass doesn't work in Felarya Laughing

Quote :
Has anyone actually attempted to create a 'world' map?
The worls is too unstable so the map can change anytime Very Happy
I made a joke in chapter 5, Sean is staring at worlds getting connected and unconnected in Miragia Forest. One point it's a futuristic world, then a medieval one, then Godzilla destroying a city.
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Malahite
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeMon Mar 03, 2008 4:11 pm

Felarya definately has non-Forest terrain. The marshes and Desert are examples.

However, considering that only 5% (Last I checked, it may have been increased) is non-jungle, odds are this is it for the terrain unless we assume either:

A) Felarya is really fething big. This would entail gravity trouble, though, along with other problems.
B) Each of the above is really fething small. That would also leave the other territories to be really fething small.
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Oldman40k2003
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeMon Mar 03, 2008 10:48 pm

xlrp wrote:
The Sea of Youth or Lolita Sea. The water of this sea is oddly warm all year round. Having the relaxing and soothing effect of hot springs. The healing element of the water is really high. It can heal any wound of cure any poison or sickness. The problem is its effectiveness works extremely well. It can even reverse aging, the problem is it can reduces a 100 year old man to that of a 10 year old in moments. Although the already normal healing properties of Felarya soil make this a lot less popular than people would think.

Malahite wrote:
The Water would sounds nice, but perhaps there may be an oppossite? One that ages you absurdly fast with just contact, and can turn you to dust within moments of ingestion?

Why not some sort of ancient magical artifact, like two large golden cornucopias that face opposite directions and touch at their tips, or their middles. Out of one flows the waters of youth, and out of the other flows the water of age (such that "time" is conserved; for every "year of youth" that flows out of one horn a "year of age" flows out of the other). They could be placed somewhere to create two ponds/hotsprings/streams, one that makes you younger, and one that makes you older.



xlrp wrote:
I was thinking of it being caused by some form of mineral that mixes with the moisture in the air causes the effect. If you can think of a blatantly funny pornographic name for a rock or mineral I'm open to ideas.
How about "Hardonite"?



Malahite wrote:

Felarya definately has non-Forest terrain. The marshes and Desert are examples.

However, considering that only 5% (Last I checked, it may have been increased) is non-jungle, odds are this is it for the terrain unless we assume either:

A) Felarya is really fething big. This would entail gravity trouble, though, along with other problems.
I'm just being retarded, but I can think of a few arrangements that would allow Felarya to have a huge surface area, namely if it were a dyson sphere or a ring world. Of course Felarya has never been described as enclosing its own star or being ring shaped. /end being retarded. Very Happy

Making a map of the known parts of Felarya wouldn't be too hard, but would require knowing the size of the map Karbo posted in December 2006 (http://karbo.deviantart.com/art/Felarya-map-45067629), and when I asked him that back then he said he didn't really have a scale for it, and "What matter the most is that drawings of special places such as cities, bridge and even rivers are more symbolic than accurate".

As for it's percentages, the latest figures that I can find in the wiki are "Felarya is covered by 55% of jungle and forest, 40% of sea and 5% of other types of land." We can get a lot of wriggle room out of the first part ("55% jungle and forest") because it allows for, say a 25% 30% split between forest and jungle, although I think the intent was something more along the lines of "50% jungle, with some temperate forests in the colder areas."
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Raetsu Lord Pichu
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeTue Mar 11, 2008 11:37 am

((Mmeh thread seems awfully quiet...))

Carcassed Garden
Location: Northern Felarya
Danger Level: High (possibly due to the sheer amount of anomolies in the area)

-An ominous and exceedingly miserable swamp located to the north. Dark, gloomy and always surrounded by the aroma of death and decay. Because the north is always thought to be highly dangerous, only 1 known attempt has been made. Said attempt was a team of geographers who sent by Felaryan researchers to map the Carcassed Garden, months later after the team failed to report back, another was sent to retrieve them, however it was discovered that no one in the group survived, each member killed in increasingly gruesome ways, what or who killed them is unknown. However, their video recorder was salvaged and taken back for investigation. Upon watching the video it was discovered that the Garden houses many ruined structures (such as buildings, houses), which may point to the fact that the Garden may have been a hospitable place in the past. Current research is being conducted to see what caused the city's abandonment. As the tape was watched, more discoveries were made, ranging from mysteriously mutated animals, to a towering tree that rivals the 'Giant Tree' in size, though it is unlikely, some say that the tree is actually new type of dryad. Some Felarya native wildlife live in the Garden but they are usually the kind that can also be found in Deeper Felarya

Other facts
-It was later discovered that before this area was transfered to Felarya that it used to be a common place where people commit suicide, or where murders lure their victims.
-If one were to look closely at each tree there is said to be a face somewhere on each one.
-The undead are said to dwell in the confines of the abandoned city.
-The mutated animals were possibly from a bio-genetics facuilty located in the abandoned city.

((I'm gonna revise this, cuz I know it's full of mistakes, but I'm tired so I'll do it when I wake up/come back))


Last edited by Raetsu Lord Pichu on Thu Mar 13, 2008 11:21 am; edited 1 time in total
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Karbo
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PostSubject: Re: Felarya Locations   Felarya Locations - Page 5 Icon_minitimeTue Mar 11, 2008 5:53 pm

intriguing idea Razz
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