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Spykeofkonoha
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lami
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PostSubject: structured roleplay Idea   structured roleplay Idea Icon_minitimeTue Dec 11, 2007 10:27 pm

alot of people seem to like to roleplay, but many times they lack structure, things like how strong is your character compared to others, the special tricks s/he can do. how many hits can he take?

I like structured roleplay as it adds an extra dimension to an RP, it challenges players to get out of their comfort zone, weigh risk and reward in a situation for their character.

The problem is structured RP is sometimes alot of work when you start from scratch ( make up your own rules for play) the d20 system and gurps are pretty popular but require an understanding. basicaly even when you make up rules for the game, interested players still have to learn them

despite this i dont think its a terrible idea, I'm sure many people havent learned all the monsters places and magical items abilities and effects falerya contains, making it an ideal time to add a system, to lesson relearning.

but what i think would be a cool idea is nothing if no one else likes it, what does the community have to say about this idea.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeTue Dec 11, 2007 10:50 pm

its a good idea to set something up. though it should be thread to thread based i believe, each person who wishes to start an RP should set those rules in the beginning. there are limits to what you can do in a text only forum posting RP though. for instance in d20... the actual rolling of die is a bit excessive for this environment for most. i think however if the tread creator makes a form from characters, and had limits on stats, it could work as a guid. that way all the players could refer to them, and question uberpowefull stuff.

i think the main focus for a text forum rp is character dialogue and descriptive interaction with the world. the actual fights should be more about tactics, wit, and the players reactions to situations, rather than a mechanical game of chance....

just my two cents.... ^^
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Spykeofkonoha
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeTue Dec 11, 2007 11:05 pm

Cypress wrote:
its a good idea to set something up. though it should be thread to thread based i believe, each person who wishes to start an RP should set those rules in the beginning. there are limits to what you can do in a text only forum posting RP though. for instance in d20... the actual rolling of die is a bit excessive for this environment for most. i think however if the tread creator makes a form from characters, and had limits on stats, it could work as a guid. that way all the players could refer to them, and question uberpowefull stuff.

i think the main focus for a text forum rp is character dialogue and descriptive interaction with the world. the actual fights should be more about tactics, wit, and the players reactions to situations, rather than a mechanical game of chance....

just my two cents.... ^^

Hmm... Well then... I'LL TAKE THE CASE! laugh alone Okay... I'll try and do something so that most of the others will have a Template to work from.
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gwadahunter2222
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeWed Dec 12, 2007 6:02 am

lami wrote:
alot of people seem to like to roleplay, but many times they lack structure, things like how strong is your character compared to others, the special tricks s/he can do. how many hits can he take?

I like structured roleplay as it adds an extra dimension to an RP, it challenges players to get out of their comfort zone, weigh risk and reward in a situation for their character.

The problem is structured RP is sometimes alot of work when you start from scratch ( make up your own rules for play) the d20 system and gurps are pretty popular but require an understanding. basicaly even when you make up rules for the game, interested players still have to learn them

despite this i dont think its a terrible idea, I'm sure many people havent learned all the monsters places and magical items abilities and effects falerya contains, making it an ideal time to add a system, to lesson relearning.

but what i think would be a cool idea is nothing if no one else likes it, what does the community have to say about this idea.

I agree with you about structured RP. But I don't understand completely what you want to say.
I didn't have a lot experience in RP when I start my thread (I edited many time the rules Embarassed ).
I don't know what is the d20 system as It was said previously, I think the RP section is the forum is a better way to see how people will react in different situations.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeWed Dec 12, 2007 10:16 am

So you're saying that we have to set and know certain facts, for example, my characters: Kuro's kicks are extremely potent, but he still runs slow, and Yuki is actually stronger than Kuro, being able to lift things he can't, but she never really shows it.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeWed Dec 12, 2007 10:33 am

FurryKurry wrote:
So you're saying that we have to set and know certain facts, for example, my characters: Kuro's kicks are extremely potent, but he still runs slow, and Yuki is actually stronger than Kuro, being able to lift things he can't, but she never really shows it.

Yes something like that anyway. whats important to remember is this wont be for all RP's just those who chose to use this method. there are a lot of ways to run an RP.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeWed Dec 12, 2007 10:54 am

Cypress wrote:
FurryKurry wrote:
So you're saying that we have to set and know certain facts, for example, my characters: Kuro's kicks are extremely potent, but he still runs slow, and Yuki is actually stronger than Kuro, being able to lift things he can't, but she never really shows it.

Yes something like that anyway. whats important to remember is this wont be for all RP's just those who chose to use this method. there are a lot of ways to run an RP.
of course the main rule in structured RP is that the DM makes the rules anyway

if you are confused about what structured rp looks like

please visit d20srd.org
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:24 am

@ move

This isnt an idea for the forum's RP section its an idea for adding statistics to the felaryan wiki, and really dosent belong here.
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gwadahunter2222
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:38 am

lami wrote:
@ move

This isnt an idea for the forum's RP section its an idea for adding statistics to the felaryan wiki, and really dosent belong here.
I don't understand why it's not belong to the RP section Question
You created this thread to structure the RP and now you say it's for the wiki.
It's very confusing, I think.
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lami
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:49 am

gwadahunter2222 wrote:
lami wrote:
@ move

This isnt an idea for the forum's RP section its an idea for adding statistics to the felaryan wiki, and really dosent belong here.
I don't understand why it's not belong to the RP section Question
You created this thread to structure the RP and now you say it's for the wiki.
It's very confusing, I think.
the idea is to add information to the wiki, perhaps it wouldnt be as complicated as D&D, it really depends on what system we might use and just how powerfull these things are.

example, Harpies in AD&D in the world of Faerun have the fallowing stats.

Harpy
Size/Type: Medium Monstrous Humanoid
Hit Dice: 7d8 (31 hp)
Initiative: +2 +9
Speed: 20 ft. (4 squares), fly 80 ft. (average)
Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple: +7/+7
Attack: Club +7 melee (1d6)
Full Attack: Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Captivating song Captivating song
Special Qualities: Darkvision 60 ft. Darkvision 60 ft.
Saves: Fortitude +2, Reflex +7, Will +6
Abilities: Str 10, Dex 15, Con 10, Int 7, Wis 12, Cha 17
Skills: Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot
Feats: Dodge, Flyby Attack, Persuasive
Environment: Temperate marshes
Organization: Solitary, pair, or flight (7-12) Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic evil Usually chaotic evil
Advancement: By character class
Level Adjustment: +3

Harpies like to entrance hapless travelers with their magical songs and lead them to unspeakable torments. Only when a harpy has finished playing with its new "toys" will it release them from suffering by killing and consuming them.

Combat
When a harpy engages in battle, it prefers to use Flyby Attack and strike with a melee weapon.

Captivating Song (Su)
The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy’s song for 24 hours. The save DC is Charisma-based.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster’s attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.

Skills
Harpies have a +4 racial bonus on Bluff and Listen checks.

(if you where to play this race as a character, some things would change, Like skills, obviously youd want to choose your own skills and equipment. The idea was to add something like this but make it simpler.)
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:52 am

gwadahunter2222 wrote:
You created this thread to structure the RP and now you say it's for the wiki.
It's very confusing, I think.

... Even I have to agree that that's pretty confusing. It seems as though you really don't care about the role play so much as creating statistics for the Felarya wikipedia for the creatures. I'm not at all interested in that... and I don't think that really defines the nature of the title of this thread.

Sorry, but for some reason... it just seems weird.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:56 am

Spykeofkonoha wrote:
gwadahunter2222 wrote:
You created this thread to structure the RP and now you say it's for the wiki.
It's very confusing, I think.

... Even I have to agree that that's pretty confusing. It seems as though you really don't care about the role play so much as creating statistics for the Felarya wikipedia for the creatures. I'm not at all interested in that... and I don't think that really defines the nature of the title of this thread.

Sorry, but for some reason... it just seems weird.

It was in the forum "Whole new ideas for the wiki"

am i supposed to add those words to every thread i make there?

I would have thought it would be a little redundant.

looking at the new sections, it would probably go better in idea discussion now though.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 11:14 am

True, it would be better as a discussion rather than in the RP area of the Forum. Still, it's something to talk about right? This structure you've listed... I really don't think something so elaborate is needed. I mean, look at that, it's a lot of stuff the not only remember but it doesn't very from character to character. What if two people had the same type of character species? There would be no clear cut winner.

I suggest perhaps that in addition to this, a character; upon creation, is given a set amount of points to add to whatever area that they wish so that the character varies a little from creature to creature. Also, I don't think moves should be predetermined, it just steals away from the creative freedom that I love to have around.

Though, thats just me...
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 12:04 pm

Spykeofkonoha wrote:
True, it would be better as a discussion rather than in the RP area of the Forum. Still, it's something to talk about right? This structure you've listed... I really don't think something so elaborate is needed. I mean, look at that, it's a lot of stuff the not only remember but it doesn't very from character to character. What if two people had the same type of character species? There would be no clear cut winner.

I suggest perhaps that in addition to this, a character; upon creation, is given a set amount of points to add to whatever area that they wish so that the character varies a little from creature to creature. Also, I don't think moves should be predetermined, it just steals away from the creative freedom that I love to have around.

Though, thats just me...
well of course.

I know all that, but the person above has no idea what I'm talking about when i say "structured" I already gave a link to a structered RP system and that didnt help, I have to try something.

the above isnt ment to be an example of how thing should be done from a player standpoint, its just an example of what a structured system looks like. In reality, things would be much simpler from a player standpoint. Still the information above isnt entirely useless if you use NPCs in your RP, as these predetrmained stats are usualy what is typical of their race. ( of course these stats would be pretty useless in felarya lol)

Size/Type: Medium Monstrous Humanoid
Speed: 20 ft. (4 squares), fly 80 ft. (average) 20 ft. (4 squares), fly 80 ft. (average)
Armor Class: +1 to natural armor
Natural weapons: Claw +2 (1d3)
Full natural attack: Claw+2 (1d3)/Claw +2 (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Captivating song
Special Qualities: Darkvision 60 ft
Skills: Harpies have a +4 racial bonus on Bluff and Listen checks
Advancement: By character class
Level Adjustment: +3

If you where to make a harpy character in faerun D&D, this and its special ability descritptions are all you really need to know, many of these things here are what players already give in their descriptions (like darkvision, size, claws if any.

what this does is stick numbers to them and shows their relitive effectiveness. they are also generaly used in combat or other situations where the outcome isnt certain.

I also suggest against using AD&D system, while it is well known, it is also kind of complicated and the rules are really broken. it dosent mean i cant use it as an example though
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 12:46 pm

*nods* Yes yes, I see where you're going and that's kind of the idea I had going for the thread I started but at the same time there is no real set system is there? I really wish we could have a sub-board here where character applications can be submitted using a set system such as the one you listed above or maybe different. This would help us out here on the forum a lot I would think. What do you guys think?
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 12:59 pm

Spykeofkonoha wrote:
*nods* Yes yes, I see where you're going and that's kind of the idea I had going for the thread I started but at the same time there is no real set system is there? I really wish we could have a sub-board here where character applications can be submitted using a set system such as the one you listed above or maybe different. This would help us out here on the forum a lot I would think. What do you guys think?

thats kind of half of the idea of the topic, what rule set should we use and should we just make our own, I think something along the lines of gurps would be appropriate, as it allows you to take abilities and traits that are negative as well as positive.

I could work out a system eventualy, I'm trying to make one already for something else. but in reality we got to that point i was hopping for a kind of consensus from the community that this was a good idea.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 1:28 pm

A vast majority of our online community here, and I use this phrase loosely my friend, are not able to really judge what they want. We as those that know what we want need to step forward and do something about it.

ON the forum Infinity RPG on which I administrate, I try to foresee what needs to be done to keep the people's interest. For the most part they don't say much of anything when it comes to what they want. Lately however... my mood has been... a tad bit sour. I have no clue why but it could be that I'm just tired and need to take it easy while I'm on my semester break.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 2:00 pm

either way something like this still needs approval from karbo, it would be going into the wiki.

theres of course the other things like how much stronger than a human are some creatures. even with karbos approval of the idea, I'm not sure halfhazardly dumping random stats into some of these races would be a good idea. we would need some ground lines set for it to take off.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 3:53 pm

lami wrote:
either way something like this still needs approval from karbo, it would be going into the wiki.

theres of course the other things like how much stronger than a human are some creatures. even with karbos approval of the idea, I'm not sure halfhazardly dumping random stats into some of these races would be a good idea. we would need some ground lines set for it to take off.

I fear it creates cliche.
I explain in a world, everything is not known in advance. With this kind of things, I fear there won't be suspense anymore. Because Felarya is an unpredictable world you don't know what you will face, you can meet a nice dridders and sadic naga etc... A RP in Felarya is pure random I think, you can stats your character but not all the creatures. By exemple Crisis is a 60 years old naga and Katrika 77, but due to the fact she is a londorean naga, in her world she's mentaly youger than Crisis.

The drawbacks with stats don't take care about something like that, and make the character too much generic.


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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 4:12 pm

Aye, though age really doesn't effect stats all that much. What age does is tell you that the character has a certain amount of experience in life. Stats tell you how strong you are and compared to another creature of either the same design or a different design how you would fair.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 4:37 pm

Spykeofkonoha wrote:
Aye, though age really doesn't effect stats all that much. What age does is tell you that the character has a certain amount of experience in life. Stats tell you how strong you are and compared to another creature of either the same design or a different design how you would fair.

It was an example but the problem everyone don't have the same strenght in general, you can find different stats in the same species, you can find a strong harpy and another more faster and less stronger. Stats don't take care about that when you deal with a race.


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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 9:57 pm

gwadahunter2222 wrote:
lami wrote:
either way something like this still needs approval from karbo, it would be going into the wiki.

theres of course the other things like how much stronger than a human are some creatures. even with karbos approval of the idea, I'm not sure halfhazardly dumping random stats into some of these races would be a good idea. we would need some ground lines set for it to take off.

I fear it creates cliche.
I explain in a world, everything is know by advance. With this kind of things, I fear there won't be suspense anymore. Because Felarya is an unpredictable world you don't know what you will face, you can meet a nice dridders and sadic naga etc... A RP in Felarya is pure random I think, you can stats your character but not all the creatures. By exemple Crisis is a 60 years old naga and Katrika 77, but due to the fact she is a londorean naga, in her world she's mentaly youger than Crisis.

The drawbacks with stats don't take care about something like that, and make the character too much generic.
umm, yes they do take veriety into account, i dont want to sound rude, but you have no idea what you are talking about here. firstly, stats dont really dictate behavior or personality, you can be a good devil and an evil angel if you want, secondly, as a race your statistics are added ontop of your base stats, for example, a naga is tough but really big, she might get a constitution bonus of 10, but suffer a hit penalty of -5 because shes so big shes easy to hit. these apply after you make a character with the stats and skills you want.

Quote :
Aye, though age really doesn't effect stats all that much.
age direly affects stats, for example If I am just a child not only am i weaker than an adult of the same fitness as me I am also physicaly smaller, easier to hide.


in any case, no ones trying to force anyone to use stats, I just think it would be benificail to have them on felarya's wiki.
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSat Dec 15, 2007 10:49 pm

lami wrote:
Quote :
Aye, though age really doesn't effect stats all that much.
age direly affects stats, for example If I am just a child not only am i weaker than an adult of the same fitness as me I am also physicaly smaller, easier to hide.

*chuckle* Even I know that but I'm talking about adults mostly. However, you have a point about youngster's stats. We would need to make an age limit for normal stats then... meh, it's too late I'll talk more about it later... zzzzzzzzzzzzzzz
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSun Dec 16, 2007 6:32 am

lami wrote:
gwadahunter2222 wrote:
lami wrote:
either way something like this still needs approval from karbo, it would be going into the wiki.

theres of course the other things like how much stronger than a human are some creatures. even with karbos approval of the idea, I'm not sure halfhazardly dumping random stats into some of these races would be a good idea. we would need some ground lines set for it to take off.

I fear it creates cliche.
I explain in a world, everything is know by advance. With this kind of things, I fear there won't be suspense anymore. Because Felarya is an unpredictable world you don't know what you will face, you can meet a nice dridders and sadic naga etc... A RP in Felarya is pure random I think, you can stats your character but not all the creatures. By exemple Crisis is a 60 years old naga and Katrika 77, but due to the fact she is a londorean naga, in her world she's mentaly youger than Crisis.

The drawbacks with stats don't take care about something like that, and make the character too much generic.
umm, yes they do take veriety into account, i dont want to sound rude, but you have no idea what you are talking about here. firstly, stats dont really dictate behavior or personality, you can be a good devil and an evil angel if you want, secondly, as a race your statistics are added ontop of your base stats, for example, a naga is tough but really big, she might get a constitution bonus of 10, but suffer a hit penalty of -5 because shes so big shes easy to hit. these apply after you make a character with the stats and skills you want.

Quote :
Aye, though age really doesn't effect stats all that much.
age direly affects stats, for example If I am just a child not only am i weaker than an adult of the same fitness as me I am also physicaly smaller, easier to hide.


in any case, no ones trying to force anyone to use stats, I just think it would be benificail to have them on felarya's wiki.

Maybe I don't know what I'm talking but that's why I'm posting here and want to understand. I can return your example telling you can find a naga who have more avoidance and etc ... We both can start in endless argument. I don't see the necessity to do stats in the wiki because it's only use for the RP, In my opinion when you meet a naga you can give her random stats because the behavior of someone can change his stats. You can find a naga with a low constitution with high intelligence etc...

And another point This community is not only a RP, you can find people who doesn't know RP like me but wants to try. When you post be sure your argument can be understand by everyone even people who are not in RP. I thinks the fact you was telling with a point of view that people who does RP can only understand I think it's normal your thread has been moved to this section. Because the RP section in the beginning it was a suggestion from a user and not from the admin or a moderator. When you start your thread be sure you will be understand by developping your idea or posting some link. When I tell I didn't understand what is the d20 you never explain or give a link to help people to understand why are you talking about. Only people who did RP answer you and it's the end your thread look more suited to RP fans than a general discussion.

And please avoid to say things like "you have no idea what you are talking about here." , it wants help you to convince people shar your point of view. I don't think Karbo thought about to give stats to his character or to make this world a RP world. With this kind of comment your ideas won't pass. You must accept people don't understand and/or don't share your point of view Very Mad


Last edited by on Sun Dec 16, 2007 9:08 am; edited 1 time in total
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitimeSun Dec 16, 2007 7:44 am

Ack please let's remain calm here gentlemen ^^;

Lami : I see really no problem at all if you wish to add RPG stats to characters and creatures Smile
But I don't really plan to have them in the wiki.. it's not really the direction I envision for Felarya as a whole.
Though that may change in the future if a game is made out of it, who know ^^

Also sorry for moving this topic... I saw roleplay and then.. ^^;
Do you want me to move it back ?
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PostSubject: Re: structured roleplay Idea   structured roleplay Idea Icon_minitime

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