Disclaimer: Jade belongs to Ravana3k and Torin City Belongs to gt500x (who I must thank for pointing out small flaws and suggesting good ideas to help build up my Althea character)
Also, this is merely a rough draft of the characters. I do have stories planned for them, but I can't write a story w/o having decent enough characters.
----
Rael
Species: Giant
Gender: Male
Age: 26
Height: 119 feet (36.3 meters)
Hair: Dark brown, short and shaggy
Eyes: Brown
Skin Color: Fair
Other characteristics: Wears a double-breasted tan vest with dark brown knee-length shorts. Has small scars on his arms and legs.
History:
Rael is a Felaryan-born Giant who tends to live (when he isn't travelling) in Tolmeshal forest, where he was born and raised.
Due to being a Giant, a rare race in Felarya, he made friends with fairies around the Fairy Pond and played with them growing up. Having done so, he learned a little bit of magic from them. His best friend, Raisie, taught him the basics of Earth magic, but he was never able to grasp the more upper-intermediate level spells. Unfortunately, his friend was devoured by a Feyweed. When he caught news of it, he immediately stopped practicing Earth magic and fell into a depressed state.
His fairy friends gradually brought him out of his depressed state and he soon realized that staying in such a state wasn't what his best friend would have wanted. Although he still mourns his friend, he finally was able to return to his normal self, becoming more protective of his friends than ever before. From then on, he always kept watch of carnivorous plants, whether it was a threat to fairies or not, making sure that none of them would fall victim to such plants.
While hunting one day, just when he was about to eat a neko, Jade swiftly took him down and saved the neko from his grasp. Dazedly, after glancing at her as she walked away, he fell in love at that very moment.
He has a tendency to travel around, usually to Bulvon Wood, usually to ask the dridder, Jil, how to make a gift for Jade or to ask if she could design material for her so he could impress her with it. Of course, for a fee of either several snacks or some fabric for her. Unfortunately, he can not bring himself to give it to her just yet, as he is aware that the love is one-sided. Usually, he watches her from afar, admiring her from a distance.
Personality
Rael, around his friends, is friendly and outgoing. Having been around fairies, he has a playful nature and is almost always up for a game. However, he becomes quite wary and slightly paranoid whenever a carnivorous or any unfamiliar plant comes into sight, in which he will sometimes persuade his friends to go a different route or will go forth first instead. Due to his location, this happens quite frequently.
For quite some time, after the death of his best friend, he was depressed to the point of nearly being catatonic. It took several years to bring him out of his depression and, although still quite playful, his often cheerful demeanor toned down a bit. He began to use Earth magic more, but never advanced further than the basics.
Having realized how short life could be for his friends, despite living in such a dangerous world, he took up travelling around in order to see as much as he could should the inevitable come when he least expected it.
After being taken down by Jade, he fell in love with her at first sight. He admired the way she fought, her personality, her looks, nearly everything. Although confused as to why she saves the small prey such as nekos and humans, he nonetheless respected her ability to care for such beings.
Abilities
Rael knows the basics (and lower-intermediate spells) of Earth magic, which is enough to form stone walls from the ground to either trap prey and opponents or to sheild himself. He can also make spikes arise.
He is pretty fit, as he travels quite a bit which sometimes involves a lot of climbing, walking, and lifting.
Hunting Habits
Rael usually eats whatever small prey comes his way. Although he sually eats small animals and fruit, he will also eat and hunt larger creatures such as kensha beasts and Glouteux, Aboreal frogs and more. Depending on the creature, he will either use a spear or his Earth magic to catch his prey. More often than most, he uses his spear. He usually uses only uses his Earth magic when his prey is too far, and he will either trap it in or take it out with a boulder.
He, like most predators in Felarya, is voracious, in that he will eat humans and nekos. Like his fairy friends, he enjoys teasing and playing with them before swallowing them whole.
However, he won't eat anyone who resides around the Safe Harbor, knowing full well that it would upset Jade. Also, he will let some of his prey go on very few conditions. One is that he doesn't eat young red-haired girls due to the likeness they share with his deceased friend. Another is that if someone gives him advice as to how he may impress Jade, he will listen and will either eat them if it is something he considered or is too cliché or let them go if it is an original idea. Unfortunately, not many know of his affection for Jade, and thus, they become a quick snack.
---
Althea "Thea" Tennon
Species: Human
Gender: Female
Age: 20
Height: 5'7 (1.70 meters, 170 cm)
Hair: Short black hair in a messy bob cut, bangs with two dreadlocks on each side wrapped with white bands.
Eyes: Amber-Brown
Skin Color: Brown
Other characteristics: She has a white crescent symbol tattoo on her right forearm. She wears a yellow and black tunic with a dark brown belt (with shouler armor pads), along with grey spandex shorts underneath. She also wears yellow fingerless gloves with the crescent shape on the back of both of them. She wears brown shin-length safari boots with yellow soles. She has a holder for her Crystler Hammer on the back of her tunic. She has an athletic body, but is also curvy and feminine.
History
Althea (nicknamed Thea) grew up in Torin City with her parents, Ginor, a strict but caring man from the Akaptor desert (although was actually from a different world) and Samantha, a woman from the Jungle Bowl. Idealistic and naïve, a young Althea had always wanted to venture the world of Felarya after hearing the many stories from her parents about many tales of brave survivors who entered in the dimension and returned. She aspired to become an adventurer and explore the land in secret, as she believed her parents did not want her to go into the dangerous jungle beyond the cities walls.
When Althea grew older, she observed her father's research of wildlife and studied them, questioning him on certain fauna and creatures. One day, she noticed her father open a secret passage within the home and sneaked in when neither parent was there. Upon entering the passage, she found weaponry and books, and other paraphernalia of artifacts and books that she had read in his journals. Her eyes lit upon a giant silver mallet encased in glass, as well as a book on his records. Too her horror, she realized he was the only survivor after a expedition to Negav. He, his brother and comrades had been mainly attacked by a group of nagas at a checkpoint and only barely managed to escape with his life. At this, she confronted her father about it who told her his entire story.
When she admitted that she wished to explore Felarya despite the dangers she learned of, rather than deter her (at first), he accepted it and began to teach her how to use and wield the Chrystler Hammer, a somewhat enchanted weapon that was forged by his deceased best friend, a former ironsmith who studied very little magic but was able to enchant existing weapons.
Or so she was told. As the hammer has a much darker aspect to it.
Bacause she isn't a true native Torinian, she lacks the innate magical qualities and mutations that the population possesses.
Ten years later, a parasite entered her mother's body, which caused her to have great episodes of pain periodically, which grew worse and worse as the weeks passed. Althea, saddened by the sudden change in her father's attitude and her's mother's worsening condition, became determined to find the cure to her mother's illness. After talking with an experienced doctor, she learned that the cure to her mother's illness was a certain plant that could only be found in deeper Felarya. Her father, realizing that his daughter was willing to venture to such a dangerous zone, began to try to convice his child otherwise in fear that she would not last long beyond the city's gates. However, when he saw that she was determined enough to find the plant, he reluctantly lets her be able to travel and tearfully sees her go, afraid that he might never see his daughter again.
She managed to travel to the city of Negav with one of her closest friends, Esna, a harpy she grew up with.
She and a Negavian-born citizen, who goes by the name Flint, accompany a group of (to begin with) six savvy explorers to deeper Felarya after the danger briefing.
Young and inexperienced due the fact that she had never truly used her skills outside of sparing with her father and others her age, she sometimes believes herself that she survived as long as she could by pure luck. After nearly being eaten by a human-sized naga in her first encounter, which took place merely an hour after entering the jungle, she realizes that she would need to grow more experienced and learn the habits of the species, or else fall victim like too many before her.
Personality
Naïve and young, Althea is unusually optimistic and idealistic to the point that many may view her as somewhat foolish. She is also easily excitable. She sometimes comes off as clumsy and uncoordinated, in which those that know her speculate that she had those traits from her mother. Her personality undergoes drastic changes when she is forced to fight for her life. She becomes a very serious warrior, who isn't above using dirty tactics and methods to take down her opponent, especially against predators. However, most of her attacks are only to incapacitate maim the opponent at most rather than kill them, as she believes that each life is valuable.
Although wary of the dangerous wildlife of Felarya, she has a huge affinity for many of them, especially predators with sentience. Because of this, she can sometimes be too trusting of some predators, which has lead her into getting into unnecessarily dangerous situations. She sometimes observes wildlife from afar, despite the danger of being discovered.
Her ability to be so quick to trust predators stems from the fact that the harpies of the city she was brought up were mainly friends and neighbors she grew up with as a child, one of them being her best friend; a harpy named Esna.
She is quite aquaphobic, as when her father was training her, the weight of the mallet nearly dragged her down and she had to be resuscitated. She had never learned how to swim. Therefore, her biggest fear is to encounter a mermaid, either large or small, and be dragged into the water, where she won't be able to fight back. So she tends to avoid large bodies of water. She also has a poor sense of direction and sometimes finds herself aimlessly walking around. Given the size and immenent dangers of Felarya, she does this alot when trying to escape.
Unlike most explorers, she merely explores Felarya for two reasons: to find the plant to cure her mother's illness and to observe the wildlife like her father once did.
When excited or frightened, she tends to speak very quickly to a point that she sometimes cannot be understood. She also talks up a bluestreak whenever a particular topics regarding her book knowledge on Felarya, in which it is hard to make her quiet.
She has alot of book knowledge of species, but is often caught offguard when she sees a member of a species acting differently than from what she read in her father's records, journals, and books.
She wishes to meet Cypress, after hearing from her mother about the harmonious nature in the bowl, in hopes that she'll be able to befriend an actual native creature of the land. She also aspires to be like and meet Fulmina and hope to be able to venture the world of Felarya like her after she recovers the cure for her mother.
Abilities and Equipment
Althea's weapon of choice is the Chrystler Hammer, a large silver and black war hammer, with the head of the hammer being much larger than her own head. It has engravings all over the head, including her trademark crescent that is on the side of it. Due to the small enchantment placed on it and the fact that it is a slightly empathic, Althea is one of the few people capable of lifting the hammer with little effort, in which for normal humans, the head weighs over 250 kg (slightly over 550 lbs), which is why she never notices the weight. When equipped, she is able to bash and crush stone, metal, and even enemies with much force and power. She is also able to swing it with enough speed for her to conjure enough air to allow her to gain more air time, as well as propel herself in the air. She is able to sometimes perform agile maneuvers with the hammer, as well as cause some physical harm to some predators (but she wouldn't dare take on a giant predator if she can help it).
She knows some martial arts and hand-to-hand combat and is capable of being able to fend for herself, but due to her heavy reliance of her hammer, she can easily be taken down by more experienced fighters or when she is outnumbered by two without it.
She also carries a small revolver when melee fighting is out of the question (given to her by one of the exploreres of her group) when it comes to human-sized predators or antagonistic humans. However, she usually only uses it to maim or incapacitate her opponent. Also, her aim is not really the best.
She also sometimes uses flash grenades she was given by Flint in order to make quick escapes if fighting is totally out of the question (such as a run in with a giant predator or a strong opponent).
Weakness (I probably need to reformat this)
Althea is very much afraid of water due to a childhood trauma involving her almost drowning while training. She doesn't know how to swim and avoids large bodies of water as best as she can.
She is also far too trusting of others for her own good, given that she believes that everyone has a little bit of good in them and that all hybrids have a human mentality in them. However, as time passes, she grows more savvy and wary.
Also, given the size of her mallet, many small predators and humans tend to believe she has superhuman strength; when in all truth, she only has above average strength. When this is discovered, she can be overpowered without her weapon by more experienced fighters.
---
Cormac
Species: Human
Gender: Male
Age: Real- 179; Biologically-38
Height: 6'4 (1.92 meters, 191 cm)
Hair: Short and cropped blonde, with messy bangs
Eyes: Blue (behind glasses)
Other characteristics: Wears a pair of round glasses. Has a soul patch beard.
Wears what seems to be a purple and gold clergy attire with white pants underneath, with brown boots. Also wears brown gloves. Has a green pendant to fasten the shirt of his attire. He is also muscular.
Element: Electricity/Lightning
History
Not much is known about Cormac, as he distances himself from others. What is known is that he had been studying magic since he was a toddler (not by choice), and became quite adept in using it, becoming a skilled mage at the very unlikely age of eighteen. Rumors have it that he had trained with a fairy he bested, or that he had went to a place far from humans and nekoes to train himself. When confronted about this, he merely chuckled and said, "Let them believe what they want to believe, although I'll let you know that none of it is true."
He lives in Negav and is known to only takes traveling expeditions that only involve the search of incredibly rare artifacts.
Personality
Cormac initially seems to have a cheerful and peaceful disposition, as he usually has a smile on his face and seems like a great listener. He tends to chuckle from time to time in amusement and willing to give advice when his comrades are upset.
However, this not his true-personality.
Behind his idyllic persona, he is an apathetic man who couldn't care less about the lives of others. When his true colors show, he is frighteningly stoic and cruel, willing to use brutal yet practical tactics to achieve his objective. He leans strongly into Pragmatism, his intelligent and calculating mind allows him to determine many strategies that get the job done with little to no compromise when a situation seems to be more trouble than it's worth.
When confronted about his nature, he admits that he is confused as to why many thought he was a good person when he never said he himself was.
Although not quite evil per se, he does many morally ambiguous (and sometimes, not so ambiguous) acts in order to get certain results.
This disconnection to the lives of others makes it very hard to determine what truly goes on in his mind, as he is incredibly inclined to logic than to sentimentality. It is often speculated that if he does have normal emotions, he represses or hides it well enough that no one can tell if he is furious when he projects himself joyful.
However, of the very few things that do interest him are legendary artifacts and their history. He is willing to accompany anyone who is willing to venture to find such artifacts. He searches for a specific artifact, however, that he believes is important to the destruction of Ur-Sagol.
Abilities
As an experienced mage, Cormac has very strong magical abilities, which allow him to perform powerful spells that are capable of taking out entire blocks if he so wanted to. While he is very well rounded in different elements such as Earth, Fire and Ice; however, his specialty is Lightning.
He also does some alchemy, but more as a hobby than anything else.
He is also physically strong, capable of fighting when the need for a fight arises, but he usually avoids such fights, as he believes them to be a waste of time.
Weakness
His lack of empathy and inability to connect with others sometimes leads him to underestimate the power of others when they are fighting for something to protect.
Also, when the very few times he does lose his patience (such as when an artifact is destroyed), his attacks, although more powerful and swift, become sporadic and reckless enough that his actions become predictable.
---
Criticism will be highly appreciated. And yes, I have asked permission for
direct uses of some characters by their owners.
Bios underconsruction: Flint, Esna and Dane
Wow, I've edited this bio quite alot.