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Darth_Nergal Hero
Posts : 1175 Join date : 2012-06-05 Age : 32 Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple
| Subject: Re: Community Spells and Enchantments Index Mon Nov 19, 2012 7:53 pm | |
| Both of these are good spells. You may want to make the Wind Sweep Step have a different range of difficult, ranging from novice to whatever difficult might be. The reason for this is that one could, theoretically, use the spell to cause major affects. Let me take an example from the D&D Dungeon Master's guide. The party manages to get a vorpal sword (a weapon that has the chance of automatically beheading the people it hits) because the wizard used a Gust of Wind spell to knock the villain carrying it off a high enough cliff to kill said villain.
You see what I'm saying? Create a strong enough wind in just the right place and you can cause anything from people falling off cliffs to an avalanche. The stronger your wind, the harder the dance should be, not just the faster. :3
The Strengthening Stomp seems perfectly fine to me. So nothing needs to be changed there. :3 | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Community Spells and Enchantments Index Tue Nov 20, 2012 2:48 pm | |
| It's a good idea. But how would I make it harder? Add in more movements of some sort? :/ I mean, I tried doing the dance myself in what little space and with as much carefulness as I had, so to me it seems like it would be pretty hard to dance fast enough to make it, like, knock over a tree or something. O.o Any suggestions? | |
| | | Darth_Nergal Hero
Posts : 1175 Join date : 2012-06-05 Age : 32 Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple
| Subject: Re: Community Spells and Enchantments Index Tue Nov 20, 2012 4:35 pm | |
| I would suggest adding in extra movements and speed. So to knock over a tree could really only be done by a master. | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Community Spells and Enchantments Index Tue Nov 20, 2012 5:24 pm | |
| Speaking of masters, Stabs suggested changing the 'difficulty' thing to something else. I was thinking maybe mastery level? Like, what the lowest level of mastery of a certain field you have to have to be able to do the spell? Or is that too complicated? | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Community Spells and Enchantments Index Sun Dec 30, 2012 12:38 pm | |
| Okay, I'm making some changes to the Index Threads. Instead of ideas only being added once they've been judged as good enough, which I think now is a terrible way to do it and it makes people not want to try because of the pressure and it suuuuuuuuuuuuuuuuuuuuuuucks, I'm going to leave it more open-ended, and the ideas will be added to the index for ease-of-access only. That way, everyone can decide for themselves whether an idea is good enough or not to be used! Which I think will work much better. Hope you all enjoy posting more ideas! | |
| | | jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: Community Spells and Enchantments Index Sun Dec 30, 2012 1:12 pm | |
| - Nyaha wrote:
- Okay, I'm making some changes to the Index Threads. Instead of ideas only being added once they've been judged as good enough, which I think now is a terrible way to do it and it makes people not want to try because of the pressure and it suuuuuuuuuuuuuuuuuuuuuuucks, I'm going to leave it more open-ended, and the ideas will be added to the index for ease-of-access only. That way, everyone can decide for themselves whether an idea is good enough or not to be used! Which I think will work much better. Hope you all enjoy posting more ideas!
That's not a bad idea man! O.O That way you can acess any spell anyone made and it's easier to find. Nyaha for the win? | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Community Spells and Enchantments Index Sat Feb 02, 2013 1:18 pm | |
| Safe Burning
This is a technique used by many who practice abilities with fire: fire mages, pyrokinetics, etc. It is performed by setting an object or substance aflame, e.g. a piece of wood, hair, cloth - and then keeping it burning without causing damage to what is being burned. This is usually done by substituting the fuel for the fire being burned with magic energies, or by separating the flame from the fuel and keeping it burning with the power of one's mind, in pyrokinetics' cases. The purpose for doing this is usually to create a dangerous flaming weapon or distraction using something one would not want to lose, or without losing the original effect of the object being burned. In cases where the object can cut or has the potential to deliver a heavy blunt force, Safe Burning can increase the lethality of the object greatly. | |
| | | Darth_Nergal Hero
Posts : 1175 Join date : 2012-06-05 Age : 32 Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple
| Subject: Re: Community Spells and Enchantments Index Thu Apr 03, 2014 7:26 pm | |
| So, I have two ideas for some psion abilities, one of which I've posted before. I'm reposting it here to see if it gets more critiques. ^_^;;; Viskinesis: The ability to manipulate and redirect forms of energy through the body and into another object or substance. this is almost purely a combat technique. - More Info:
Viskinesis is a highly advanced Psionic technique that allows the user to absorb and redirect the energy from things they touch with their mind. The energy is redirected and stored in the body, and may be released in a controlled burst into a different target. Though what the energy does to the target generally depends on how much energy is being released. For example, if someone were to throw a punch at a Psion using this ability, as soon as the punch connected it would be drained of almost all energy behind it, and would be about as effective as a light poke. The psion could then deliver that energy to any point on the attacker's body with a single touch, which would feel as if the attacker had just been with with the same punch they had just thrown. The energy is released at the point of contact between the Psion and whatever they are touching. Therefore a Psion who is only using a single finger can focus the energy and make it slightly more effective, where as if the Psion hugged you and released it, the energy would be spread out over a larger area.
Unsurprisingly, using this ability puts the Psion through great mental and physical strain, and it is difficult to master. Even more dangerous, if the Psion absorbs too much energy or loses control of the energy they have absorbed, it could easily kill the Psion. Also, there are limits to how much energy a Psion can absorb. The limit to how much a Psion can contain depends on:
1: The skill of the Psion 2: The mastery of Viskinesis 3: The amount of energy being absorbed 4: The type of energy being absorbed 5: The physical state of the Psion 6: The size of the Psion relative to whatever is originally delivering the energy.
The skill, mastery, and amount of energy limitations are fairly obvious limitations. Without skill or knowledge of something you usually can't do it well, and it's easier to control small amounts of energy then large amounts. The other limitations aren't so simple.
Different types of energy are easier to control then others. For example, kinetic energy tends to be the easiest type of energy to absorb and control, where as energy from geological or nuclear reaction would be nearly impossible to control.
The physical state of the Psion is important as they are holding the energy within their bodies. Yes their minds are controlling it, but the body is the container, and if the container is too weak then the energy can easily destroy it.
Finally, the size issue sort of is a mixture of the amount of energy one can absorb, and the physical state of a Psion. The reason for this is because the amount of damage energy can do to a body does slightly depend on how big the target is relative to the object delivering the blow. For example, if an average Human slapped another Human as hard as they could there would likely be a bruise at most. But if that same average Human delivered the same slap with the same amount of force to a Tiny, the tiny could be killed, or at the very least have some broken bones. As a result, tinies can absorb less then Humans and Humans can absorb less then a Giant.
------------ The name is pending on this one...it basically means Body Manipulation Corpuskinesis: The ability to manipulate one's own body to speed it up or slow it down. - More info:
Corpuskinesis is the art of speeding up or slowing down one's body or bodily functions. For example, someone using this technique could slow down their heart beat and breathing to the point where it would seem as if they're dead. Or they could speed themselves up and move two, or even three times faster then usual. Unsurprisingly this does put a strain on the body. As a general rule tinies have an easier time using this skill then giants.
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