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| | Felarya: The Second Age | |
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+3Chihiro Fujisaki hhhat09 Beefnautz 7 posters | Author | Message |
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Beefnautz Marauder of the deep jungle
Posts : 332 Join date : 2011-08-28 Location : a safe place from stalkers
| Subject: Felarya: The Second Age Sun Dec 02, 2012 3:02 pm | |
| So in this scenario, we see several things change over the course of a few decades in Felarya. Factions are being built, grudges bringing forth, and a clash of ideals, determining the new future of Felarya. Here are the 5 factions and what you should know about them. And just to clarify, the Guardians will have no part in this setting as they feel that the Great Tree Alliance (see below) is enough to represent them. Also, know that we will not RP in this thread, this is merely a sign up for anyone interested in RPing a campaign of one of these faction RPs. I will make 5 seperate RP threads for each faction later. Right now, have your OCs ready and be sure to state where they stand in this scenario. See character app at the very bottom. Also, as a last note, if you're interested in involving canonical characters into this setting, PM me if you want to assume the role of that canon.
Negavian Republic: After a successful coup against the Magiocrats and the ousting of Lady Lesona, Negav is now under a new rule of humanoid beings, claiming to want to spread equality amongst all races. However, such idealism is not without corruption, as only those with magic are more respected than others and all of the senate have ruled predation to be unlawful and heinous. With the Negavians taking arms to set out to colonize and "civilize" new places, Felarya may never be the same again.
>Resources:
>>Magic: Elemental, Barrier, Healing, Enhancement, Illusion Magic
>>Tech: Artillery, Mobile, Guns, Explosives,
>>Supplies: Raw minerals, Tax, Food Cultivation
>Culture: Perhaps the first time a democracy has touched on Felarya, the Republic thrives on security, stability, and efficiency of their milatant forces as well as ensuring prosperity to the general public. In the years following the coup, Senate elections are held in Negav yearly as people become more involved in political affairs while the government focuses on educating the public of the Republic's ideals such as equality, unity, and the pursuit of greatness. Although the new taxes have been detrimental in some areas of the new Negavian Republic, many have seen such problems as a means to a better future, a future without the fear of predation.
>Tactics: Expansion, Colonization, Diplomacy, Extraction, Aggression.
The Great Tree Alliance: Backed with support of the Guardians, members of this faction fight for sustaining the "natural order" of things in Felarya where the good ol times were about eating and hunting prey in fetish like manners. The Fairy Kingdom has aligned itself with this alliance, making it a force to be reckoned with.
> Resources:
>>Magic: Elemental, Illusion, Healing, Size Magic
>>Tech: None
>>Supplies: None
>Culture: A very traditional sense of culture, one would argue that this is hardly a faction at all considering that most members of this faction work independantly to hunt prey. Some may travel in groups and stop certain operations of the other factions, but other than that it's just vore as usual.
>Tactics: Vary on individual, but most utilize extensive knowledge on the terrain.
Nightstalker's Covenant: Consisting of only Nekos, Elves, and Neeras, these creatures with enhanced sensory type abilities makes them a dangerous group for any predator that attempts to harm them. Like the Negavian Republic, they scorn giants and are above predation, but they themselves see humans as suspicious enemies to Felarya as well.
>Resources:
>>Magic: Sensory, Amplfiy, Illusion type magic
>>Tech: High powered rifles
>>Supplies: Food Cultivation, Animal meat, Ammunition
>Culture: A very cautious group of individuals, they tend to strike from distances when it comes to giants. Stealthy and with cunning intellect, they use the terrain to their advantage, and protect their fellow Covanent members with a watchful eyes while they live quiet peaceful lives within their own territory.
>Tactics: Guerilla Warfare, Nighttime strikes, trap making, sabotage, data collection, 2 team snipers
The Resurrection: A terrorist group consisting of only humans, led by the mysterious Harbinger who claims to have ancestrial ties to the Ur-sagolian people. Although they are perhaps the smallest in numbers of the factions, they also possess the greatest knowledge of both tech and magic from the Ur-Sagolian Empire, making them a predator's worst nightmare. Their goal? The usurption of Felarya under human supremacy and the overthrow of the Guardians. Most people think that their cause is vain, but the Harbinger claims to know the secret to exact his revenge on the Guardians for the massacre of his people. The question remains, has he found this secret?
>Resources:
>>Magic: Elemental, Illusion, Summoning, Amplifiy
>>Tech: Power Armour, Energy Type Weapons and Artillery, Barriers, Portal Based Tech, Mechs and Sentinels
>>Supplies: Resources from spies as well as the Titan Company.
>Culture: Burrowed underground in several bases, the Resurrection makes itself a powerful guerrila force in the Felaryan world. They do not show mercy to any enemies to the Resurrection and are quick to violence. Though as aggressive as they may seem, they are not reckless as they follow through their mission only through the word of the Harbinger.
>Tactics: Work in small teams, trap making, and stealthy manuvering against their enemies.
Felaryan Union: Consisting of both giants and normal sized beings, this unlikely alliance wishes to spread peace throughout Felarya through individual sacrificices. Any giant pledges to never eat another being, and any smaller being would help the giants cope with their hunger by forming hunting parties to search for food as well as cultivate them.
>Resources:
>>Magic: Psychic, Barrier, Healing, Elemental, Illusion
>>Tech: Basic medical tech, riflemen, swordsmanship
>>Supplies: Food, both cultivated plants and hunted in the wilderness
>Culture: Works as a close family oriented brotherhood. The Union is under the watchful eyes of the Zen Prophet Order who preaches the virtues and idealism that all children of Felarya should follow. Such teachings promote peace and love between even the distant of cultures. Of course, the use of selective Paladins to keep things in order is needed as well for self-defense.
>Tactics: Nomadic, Defensive, Diplomacy.
Character App:
Name:
Bio (adapted for this setting) :
Faction:
Role: (PM me if you wanted your OC to have a specific or significant role in any Faction he/she is with)
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| | | hhhat09 Veteran knight
Posts : 317 Join date : 2012-02-26 Age : 31 Location : Somewhere that isn't the Shore, New Jersey.
| Subject: Re: Felarya: The Second Age Sun Dec 02, 2012 3:17 pm | |
| Name: Kenny Amaho Race: Human Gender: Male Age: 22 Height: 5'8 Hair Colour: Light brown Eye Colour: blue Kenny is a human off-worlder coming from a war-torn planet, where males are drafted into the military at a young age. He has short, groomed brown hair, and blue eyes, which are often blood-shot from lack of sleep and stress . He wears a olive green T-shirt underneath his armor, along with white cotton pants. He wears dark brown combat boots, a belt holding ammo pouches and flares, emergency rations, etc. On the helmet is an imprinted image of his platoon's mark, a bullet-ridden flag with the words "Lost Children" on it. He also has a backpack, containing a bed-roll and entrenchment tools. - Spoiler:
Personality Kenny is an idol to his men, charismatic, caring, experienced, his men love him and he loves them. They form a close knit band of brothers, and their loyalty to each other is high. However, even though Kenny appears as a kind, intellectual, level-headed leader at first glance, he suffers from a depression he keeps hidden from everyone around him. He learned from experience that there's a time for mourning, and a time for action. As long as his strengths are counted on by his fellow soldiers, he will postpone any sort of lamentation...At least until he's alone. Seeing so many friends and people dying has left him scarred mentally. He suffers from the same terrible nightmare every night, him on the gallows with the noose around his neck, while the bloodied souls of the lost Children watch, silently. Blood seeping from their wounds, and their eyes completely white... Then he hears a lever being pulled, and the floor sliding out underneath him, before waking up with cold sweat. His loyalty to his men puts him in danger many times. He will not leave one man behind, and doesn't leave with the rest until he is sure that every man who can be saved is saved. He is also the last one to leave. This loyalty is one of the things that his men respect, and they are willing to show the same loyalty to each other, following Kenny's example. Another thing about him that his men love is his merciful actions, he tries to resolve things peacefully and cleanly, only resorting to violence as a last resort. Background Kenny was born on a back-water planet, desperately fighting for survival. At the age of 13, he was drafted into the military, and assigned to the Lost Children Platoon. The platoon originally consisted of soldiers under the age of 18, many of which have little to no education. Kenny was lucky however, and was able to get house-schooled at a young age, as such he is literate, and spends his time reading books on subjects such as science and mathematics, having to educate himself. The platoon was often sent on Forlorn hope missions, always the first ones in, the first ones shot, the first ones to die. He had his first real taste of action when he was 15, when his platoon was selected to drop behind enemy lines, cutting off their escape. Needless to say, the whole operation was riddled with snafus, and the Lost children quite literally lost children, the platoon went from having 50 men to having only 28, and for two weeks the Lost Children slowly went home, this is when most of the causalities actually happened, as disease and wounds got the better of them. When he was 17, he was promoted to Lance Corporal. He quickly climbed through the ranks, the men cheering him on all the way. Tales of his success reached the ears of the commander of the company, who became paranoid of losing his position. Kenny and his men were sent to accompany other units that were considered to be a "bad" influence on the battlefield, or so the commanders say. The Lost Children, along with the 24th grenadier platoon and the 15th Sapper division, were sent to be transferred to the front lines. They were ambushed by hired mercenaries, and a large-scale fight broke out. It lasted for hours, until the land surrounding them suddenly seemed to morph into a frozen wasteland. The soldiers did not know that they were sucked into Felarya, into the Imoreith Tundra. Of course, like the idiots they were, the mercenaries kept on shooting, the sound of gunfire, along with the strange effects of the tundra, attracted every predator and animal within 10 miles. The two sides scattered when the denizens of the tundra showed up, some went to the north, some to the south. Kenny never did meet up with the men who went north, and they are presumed to be dead by now. It was a bloody massacre, and in the end, only 36 people from the combined 3 units were alive. 14 Lost children 6 sappers 16 grenadiers. The group quickly left the tundra, lucky for them, they were teleported close to the Elifga valley, and were able to escape. It has been a total of two months since they arrived into Felarya, the sappers fortified a cave to serve as a home-base, near Chordoni falls. Events leading up to the Second Age RPRole: Lieutenant Kenny, after learning of the coup, managed to join the Uprising soldiers, lending his own unit to the fight, along with their technology. He was one of the first to join the New Negavian Republic army, he managed to retain the rank of lieutenant, and commands the men he originally commanded from before his arrival on Felarya.
Last edited by hhhat09 on Sun Dec 02, 2012 3:40 pm; edited 1 time in total | |
| | | Chihiro Fujisaki Temple scourge
Posts : 621 Join date : 2011-10-19 Age : 33 Location : Flint, MI
| Subject: Re: Felarya: The Second Age Sun Dec 02, 2012 3:32 pm | |
| Elliot's Bio - Spoiler:
Name: Elliot Weston Age: 55 (Appears 25) Gender: Male Race: Human/Werewolf Faction: Negavian Republic Role: Captain of the 15th Regiment Height: 6'0 (12'0) Weigh: 174 (348 While Werewolf) Eye Color: Violet (Green When Drained) Hair Color: Violet (Black When Drained) Skin Tone: Tanned Attire/Weapons: Wears a black wife-beater under a leather trench coat and had black leather gloves. His pants are black dress pants and he wears black steel-toes boots. He carries a pistol at all times and has a sniper rifle on his back, he rarely uses either of them. He also wears and amulet that absorbed size-shifting magic and gives him that energy in return, working towards his energy absorption needs, and a boost of adrenaline.
Personality: Extremely talented at manipulating others, usually though making them underestimate him by acting very carefree, despite the fact that behind all of that is a very cold man, willing to use anyone to get what he wanted. He makes friends, and holds them in very high regard, but it is rare he will risk his life for anyone, he only holds a handful of people in that high of a regard. Elliot is very flirtatious although not particularly perverse as his flirting seems sincere rather than a grab at sex. Deep down Elliot feels the emotion of sadness most often, he is rather depressed although he does an amazing job at hiding it. Elliot has an intense fear of dying, more so than anyone else, when confronted with death he loses his usual cool attitude, becoming desperate, angry, and violent. Elliot considers all races as equal and does not discriminate between tomthumb or giant naga, he views all lives as equally valuable, thought how much they mean to him individually is debatable. Because of a relationship he had he has a fondness of Nekos, refusing to harm any of them and finding them generally physically attractive. He finds it hard to get angry at them or berate them, even if they are disrespectful to him, he usually just laughs it off, and tried to remain cheery with the hope he can become friends with them.
Skills/Powers: Elliot is terrible, absolutely terrible at hand-to-hand combat being physically very weak, his body is rather skinny, not in an unhealthy manner, but nevertheless he is terribly weak. His biggest power would be his mind and eyes, having very keen senses and can tell instantly about people he meets. He knows from the moment he meets a predator whether they will try to devour him or not, and he reacts accordingly. He used his eyes to be an incredible shot when it comes to being a sharpshooter, although this is a talent he rarely uses. His primary power his a magic from his homeworld that he dared to master, it is something no one else is able, or willing to use on his world. He is able to harness life energy and convert it into a transparent purple form that he can use to his whim, changing its size, shape, sharpness, everything. He usually covers the outline of his body in this at all times to form a shield, although he cannot stop organics from passing through without use a good deal of energy, so he can be punched and kicked easily. The weakness of this is it kills him as he uses it, so he uses the powers themselves to kill powerful mages and absorb their energy to keep going. The ability can kill him if he uses his own life force, and rather quickly at that. He also turns into a werewolf on the full moon, losing all sense of self and thinking of only what he should rip to pieces.
Backstory: Elliot is from a Planet named Sabriel which is an extremely dark planet, having intense cloud cover nearly at all times. He was born an Orphan as his mother died in childbirth, his father having run out on her in the earlier stages of her pregnancy. Elliot grew up there and read the books constantly, being educated by owners of the Orphanage. They quickly noticed that Elliot was not like the other children, by age 6 he had the speaking ability and the intelligence of a teenager. He was moved to a private boarding school where he graduated by the time he turned 14. He attended a higher education establishment for less than a year, realizing he was well beyond it, dropping out and moving to the Military, joining up and being put into their Science Division where he partnered up with Damien Smith. The two became close allies as they pursued different paths of science. When Elliot turned 16, on a purely scientific mission Elliot was attacked by a werewolf, getting bitten as he turned into one himeself, and every subsequent fullmoon. However this did not hinder his efforts as he and Damien did a good job of keeping this once a month hinderance a manageable condition. Elliot continued his study into the humanoid psyche, discovering a type of magic in the library at their Government Building called "Umbra Arkana." He caught on and had full mastery of it by age 18, preying on mages in the city, using Damien's fire to dispose of the corpses. Two uneventful years passed until, on his 20th birthday he and Damien ran a dimensional experiment and something went wrong, transporting them, several members of their team, and a large part of the facility to Felarya.
Being powered by magic they still had power and thought nothing was wrong until they stepped outside and saw the jungle before them, neither Elliot nor Damien could determine were they were. Elliot left by himself to explore as the others stayed behind, that way if anything should happen to him Damien could continue the work they had been doing. Only a few minutes had passes as he cleared away a few bushes, coming face to face with a human-sized fairy, though he didn't know that at the time. Both of them were taken by surprise, the fairy recovering first when she realized it was only a human, having just eaten she was not hungry, initiating conversation with him to keep him at bay. Elliot as he spoke with this fairy grew increasingly more interested in the world as she described it to him in detail, even the more macabre aspects of it. As appalled as he was at the place of, in his mind, the most dominate species to ever set foot on any planet, he loved the change of scenery, finally feeling he was at home. Elliot and the fairy, saying her name as Joanna became good friends before the end of the day, mostly do to Elliot's manipulation of her. His group lived under the protection of her family of fairies, and Elliot and Joanna began a romantic relationship within 6 months.
When Elliot turned 23 he grew annoyed with Joanna constantly killing innocent men and women. Elliot met a beautiful neko names Victoria, to him it was love at first sight. It seemed as if every negative emotion he had melted away when he was around her, he began to secretly meet with her, knowing it was Victoria he was destined for, not Joanna. When Elliot was 24, nearing his birthday Joanna discovered the relationship, growing angry as her family began preying on Elliot's group that was less than 5 miles away from their home. Elliot endured until Victoria was kidnapped by a band of slavers, tracking them down he spared their lives for the name of the buyer, finding him in Negav as he found his lover raped and murdered on his floor. Elliot snapped as he killed him very slowly and in a torturous fashion, cutting him open like a surgeon and ripping his heart out to finish the deed. Elliot then approached Joanna with a truce where she proposed an offer, find a powerful magical artifact for us, and we will allow you to love under our protection again. That begins the events of Enemies in the Midst.
Damien's Bio - Spoiler:
Name: Damien Smith Age: 57 (Appears 27) Gender: Male Race: Human Faction: The Resurrection Role: General Height: 6'3 Weight: 197 Eye Color: Right eye red, left green Hair Color: Fire Red Skin Tone: Tanned Attire: Wears a pair of black dress pants with black shoes, his shirt is red with fire patterns on it and he wears a white lab coat. He also wears and amulet that absorbed size-shifting magic and gives him that energy in return, working towards his energy absorption needs, and a boost of adrenaline.
Personality: Brilliant in terms of science he is a master of genetics, experimenting is his hobby and he views all living things as test subjects. Cruel and without morals he has no sympathy for his own kind or any other race, viewing the creatures of Felarya as beasts and animals, and is disdainful even towards the native humans, calling them barbarians. He follows Elliot though he disagrees with his views, owning him a debt for bringing him into an environment where his tests were allowed to be freely preformed. He is a Sadomasochist, tending to test on live subjects without anesthetic or regard for their well being. He believes man is the top predator, refusing to believe anything could ever be above him, and he has proven it to himself, capturing giant preds to preform his gruesome tests on them. Which has made Elliot's life hard, he has no proof Damien is doing through, which makes playing innocent easy for him.
Skills/Powers: He can manipulate and conjure fire, being quite skilled in it and a notorious pyromaniac. He right eye is fake, being mechanic and skilled at reading face expressions, which allows him to determine the disposition of someone he meets, so he can act accordingly. His brain, heart, and lungs are all also mechanical, giving him virtually immortality by age, although he is immortal by age on Felarya anyways he did not plan on it, and had already made the modification years before hand. His brain can store information so he never forgets, and his lungs store excess oxygen, allowing him to hold his breath for hours on end. His right arm is also mechanical, holding a blade that can slide through the toughest steel.
Backstory:
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| | | Zephyr102 Seasoned adventurer
Posts : 154 Join date : 2012-02-02 Location : Probably in front of a screen of some sort
| Subject: Re: Felarya: The Second Age Sun Dec 02, 2012 3:55 pm | |
| Cassius' Bio: - Spoiler:
Name: Cassius Racton
Species: Human
Hair: Brown
Eyes: Green
Threat Level: High (Insofar as he has access to a small army and a lot of weapons)
Diet: Average human diet
Description: Current head of Titan Resource Corporation, LLC, Cassius Racton is a man after one thing in a business faced on all sides with even larger megacompanies spreading out and squeezing worlds dry: a competitive edge. Felarya is a hostile world, and the unique dimensional properties of this world, as well as the willingness of the Guardians to prevent large-scale change, such as in the case of Ur-Sagol so many years ago, has made it difficult to set up operations. Felarya is also a world filled with all manner of natural resources however, and if Titan could get at these resources, the company would have a launching platform for expansion across the universe.
To that end, Cassius has allied himself with the enigmatic Harbinger and the Resurrection in hopes of wiping out the most active obstacle to exploiting the world: the Guardians. This alliance benefits both parties in distinct ways. Titan provides the Resurrection with resources, and uses a large number of researchers, scientists, and scouts to locate and interpret Ur-Sagolian artifacts and writings to extract useful information on the old societies’ advanced technology, which both the Resurrection and Titan can benefit from.
Cassius himself stays out of the line of danger, remaining sequestered on his command ship, Hyperion, which holds in-atmosphere above Felarya (getting it there in the first place was an endeavor in and of itself) monitoring operations across the world. He is a suave, clever, manipulating businessman, and sees the Resurrection as a means to an end more than a true ally.
Faction: The Resurrection
Role: Supplier
Last edited by Zephyr102 on Tue Dec 11, 2012 12:42 pm; edited 1 time in total | |
| | | Darth_Nergal Hero
Posts : 1175 Join date : 2012-06-05 Age : 33 Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple
| Subject: Re: Felarya: The Second Age Mon Dec 03, 2012 9:24 am | |
| - Leila:
Name: Leila Seamair
Gender: Female
Race: Canopy Fairy
Min. Height: 3 inches
Max Height: 105 feet.
Bio:
Appearence: Leila has long blonde hair that falls just below her shoulders and is a fair-skinned Caucasian. Her wings are a light blue color, and are partially see through. She wears a black dress that falls down to about her knees, with the boarder of said dress a light pink. Finally, she carries two small bags that are tied to her waist. Inside one, she keeps random stuff like a few weapons, different types of ammunition, food, water, and other survival needs. The other bag is filled with nice, warm, soft pillows and blankets, and she uses it to carry people. While she can change her size at will, she prefers to stay at a small 5 inches.
Personality: Leila is a kind hearted, fun loving, optimistic Fairy who loves meeting new people. Over the years, Leila has slowly stopped with her practical jokes, especially with the factions fighting with each other. She secretly wants to join the Felarya Union, but doesn't due to her loyalty to Nergal. Still, working for Nergal gives her the opportunity to see friends that are on opposing sides without having to choose one friend over the other. She's afraid, though, that one day she might be ordered to kill one of her friends for interfering with her job.
Her job consists of doing basically anything from paper work to guarding a bunch of people while escorting them to Negav to even working as a sniper.
Abilities: As a Canopy Fairy, Leila is very skilled with magic, particularly dimensional and transportation magic. She tends to think a little out of the box, and won't hesitate to put her opponent in a situation where they have to agree to her terms or die. Many a Naga have found themselves a mile or two in the air, falling to their death with Leila floating calmly beside them, asking for their total surrender and cooperation. She also carries a small selection of guns. Her favored weapon is her shotgun, though she has a high powered sniper rifle and a pair of hand guns. All of which can be very dangerous and devastating when in the hands of a 105 foot fairy and properly scaled to the fairy.
Faction: She likes the Felarya Union faction, but is not actually in a faction. Instead she works for the Human, Nergal, who is attempting to supply all four sides with weapons, ammunition, armor, and supplies.
- Lucius:
Name: Lucius smith
Race: Half-Human, Half-Celestial
Age: 24
Appearence: He has dark brown hair that's around shoulder length, fair skin, golden eyes, and is about 5'5" tall. He also has a pair of black feathered, angelic, wings.
He wears something along the lines of this http://fav.me/d28jysc . Just replace the two swords with a greatbow and make the cloak a little more worse for wear. Leave the quiver and smaller bow on his back. He also has two satchels on his belt, one on the left and one of the right, that look like the one in this picture http://fav.me/d2pawp4 . Finally, he wears a circlet that looks like this http://www.wulflund.com/img/goods/medieval-gothic-circlet---brass-cornelian_3.jpg but with only one gem in the middle.
Personality: Lucius is a fairly easy going, cheerful, and happy fellow. He's quick to help those in need and dislikes the idea of being payed when he chooses to help. He can often be found in charities and other such places, working to help those who are worse off. When the factions appeared, Lucius decided to join the Felarya Union. While he know that the natural state of Felarya involves predators hunting their prey, he feels that this can be done without the predators hunting sentient prey.
His take on the other factions is simple. For the Negavian Republic, he feels that they are alright and that democracy has it's place in Felarya, but not spread to the point that they want to spread it. The Nightstalkers are foolish, though their hearts are kind of in the right place. The Great Tree Allance is right that the delicate balance of nature needs to be preserved, but there are some things that have to be changed. And as for the Resserectionists, he feels that they need to be destroyed and riven out of Felarya before they can do any real damage.
Abilities: He can fly, and is very very skilled at hiding, moving silently, spotting things most people would miss or not notice, and has excellent hearing.
His main fighting skill is archery, and is a very good shot with his Greatbow. He can shoot while flying, and prefers ambush tactics. He'll hide in the shadows, wait for just the right opportunity, then fire. He also carries a Morningstar and longsword just in case he has to fight face to face. He also uses barbed arrows instead of normal arrows.
finally, he knows how to cast a few spells. These are:
Healing spells: Nothing major, but a few small healing spells.
Entangle: Animates the surrounding plant-life, like trees, bushes, and even weeds and grass. The animated plants then try to wrap around and ensnare anyone within the spell's area of effect.
Spike Growth: Causes the effected plants to instantly grow very large, very painful thorns.
Equipment: the only weapons he carries are his Composite Greatbow with a frost enchantment, a Morningstar and a Longsword. He wears a breastplate made out of Mithral for protection.
Faction: Felarya Union
Last edited by Darth_Nergal on Tue Dec 04, 2012 11:25 am; edited 4 times in total (Reason for editing : added Lucius' bio now that I have the time) | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Felarya: The Second Age Mon Dec 03, 2012 4:53 pm | |
| - Kinara's Bio:
Name: Kinara Race: Shakala Gender: Female Chrono / Bio Age: 55 / 26 Height: 6'3" Hair Colour: Deep Forest Green Eye Colour: Brown Predation: Opportunistic Food Category: tinies 0.5 - 4 inches, animals 2 - 18 feet prefers: duikers
Kinara is a member of the forest shakala, symbolized by her green hair, and as such, she travels with her people around the forests and jungles of the central, southern, and northern regions of the main continent of Felarya. Her hair is just as voluminous and spiky-looking as any other shakala’s, in a deep shade of green and reaching down to her ankles. She has yellow face and body paint on her cheeks, neck and shoulders. She wears a brown leather brassiere over her chest and a grass skirt with a leather thong underneath. She couples this outfit together with a headdress of red and white feathers, thick leather arm guards and shin/calf guards. Cup size C.
Kinara is a very rambunctious shakala. Above anything else, she loves to fight, even if it's just an argument, which makes her quite truculent in most situations. She uses it as a way to judge character in people she meets, and though it isn't always correct, it seems to be accurate enough for her. Despite her fiery nature, she usually adopts a very relaxed attitude; she doesn’t take things personally, she can laugh at jokes made at her expense, and she can admit when she’s wrong with ease. As the chief of the forest shakala tribe, she has final say on the actions of her tribe as a whole; things like where they travel, what they hunt, and who they follow, all ultimately boil down to her. As such, she always ensures that she makes choices with a calm and clear head, and attempts to take everyone else's opinions into account in her decisions. Her boastful nature can sometimes cause her to get in over her head, and she can come off as rather arrogant. Her duties make her come off as somewhat insensitive and unconcerned to members of other races, however. When not fighting, she can even seem just plain cold.
Besides the natural defenses that her shakala hair-needles give her, Kinara is skilled with not only weapons, but magic, too. She owns stone- and steel-headed spears and quill spears, all of which she is skilled with both single-wield and dual-wield. Kinara is fast and capable of delivering swift attacks, and can switch from offense to defense as needed. She is also quite skilled with her innate wind-element magic. Her wind magic allows her to cover long distances by jumping or augmenting her running speed. She can also use this magic to create swift, sharp gusts of wind that can cut targets, even from afar, up to 15 feet away. These cuts don’t go very deep, however, and they do little to nothing against a giant predator. She can combine her wind powers with her weapon-wielding ability to make herself more lethal, such as while using a spear, she can gather cyclonic wind around the head, then throw the spear with the wind swirling around it, a technique dubbed "Whirlwind Javelin". She can also use her magic to decrease the wind resistance around her body and push her limbs in the direction they’re headed instead of against them, making her movements much faster, a technique dubbed "Windstorm Assault". Using a spear, this can allow her to throw a flurry of thrusting attacks almost all at once while using this, a technique that can be even more deadly while dual-wielding. Windstorm Assault puts more strain on her muscles, however, and causes her to tire out quicker. As a shakala, she has their collective weakness; getting her hair wet will weigh it down, causing her to become pretty well immobile, as well as making her safe to touch and eat. Her hair is flammable as well. making fire and lightning equally as dangerous to her. She doesn't really have much of a magical defense at all.
Faction: Great Tree Alliance
Role: Commander of the Assault Team
- Molly and Geno's Bio:
]Name: Molly / Geno Race: Human / Puppet Age: 42 (appears 29) / 577 Gender: Female / Male Height: 5'7" / 8” Hair Colour: Black / None Eye Colour: Black / Brown Predation: Specialized Food Category: 2 inches - 100+ feet. Prefers: N/A
Molly is a human woman who was born in Negav. She has long, straight cut black hair and sharp, black eyes full maturity. She wears a gothic, victorian-style dress; a solid black colour with puffed shoulders, a purple bow over the waist, a long skirt with white ruffles down the middle, completed with arm-length fishnet gloves and ballet slippers. Her face usually quite expressionless, though she does make very understated facial expressions if one were to look closely. Geno is a wooden hand puppet with no lower body or legs. His eyes are fully brown with no apparent iris, and he has no hair to speak of. He does, however, wear a jester’s hat with a pointy yellow brim, made of a purple material with yellow stars of different sizes dotting it, complete with three jingling bells. He also wears a purple cloak with a yellow pointy collar, and a yellow design around the torso. His head is round, but his chin is pointy, and though he has no nose, he does have ears and pointy yellow markings on his cheeks. His eyes, the markings on his cheeks, as well as all the yellow material on his outfit, glow in the dark.
As a senator in the Negavian Republic, Molly is very outspoken about her beliefs. Geno does his fair share of the talking as well, though not in the eye of the public. He speaks in a tough-sounding, though quite diminutive, male voice. Due to Molly's position, he has learned to think a little more and speak a little less. Molly herself often comes off as good-mannered and quite cheerful, or at least content. Molly believes much in ending the predation of people in all of Felarya, and will go to many lengths to make it happen for her people. Molly tries to distance herself from others usually, though if she meets someone she likes, she’ll do all in her and Geno’s power to protect them, though Geno seldom likes the people she likes. Geno himself is generally much less caring about others. Molly does tend to be overly idealistic, and despite her maturity, is somewhat naive. Luckily, Geno is always there to shed a little realistic (if pessimistic, sarcastic, or skeptical) light on the issues in her mind.
Despite now being with Molly, Geno still needs sustenance for his soul, but due to the connection he made with her, he doesn’t want to drain her soul and kill her like the rest. Therefore, Geno took it upon himself to teach Molly how to eat another person’s soul, using his help, of course. The method involves Geno using a variation of the soul transfer spell which put him in the puppet to pull the soul from their prey’s body, bring it over to Molly, and stuff it down her gullet. This method replenishes portions of Molly’s soul and allows Geno to continue draining it to live, though Molly herself still needs real food. This fact makes the two of them a dangerous predator, despite their status in the faction. Molly can eat the soul of anything from beasts in the forest to giant predators. However, in order for it to work their prey needs to be stationery for at least three minutes. They usually accomplish this using a binding spell; giant predators might easily be able to break the binds through strength alone. Aside from this power, they also know many other spells, though they have a particular soft spot for fire magic. With Molly being almost as good a spellcaster as Geno, their combination spells can be devastating, even with low-level spells. Geno's little puppet cloak is enchanted to guard against fire, making sure that Geno's wooden body can't be set on fire and damaged, especially by his own spells. Molly herself is a quite skillful dancer, having followed her love for ballet from a young age. She takes care of all the movement for the pair. Their main weakness comes from their strength; if they are separated from each other, they become exponentially weaker. If one of them is captured, the other can easily be made to surrender. Molly and Geno must be in sync in order to perform to the best of their abilities. This presents certain weaknesses as well, such as if Geno attempts to cast a spell that Molly does not wish him to cast, it will come out much weaker than it would have been if they had both been focused on casting it. It should be noted that Geno is immune to psionic abilities affecting one's mind or muscles, heart, etc. because technically he possesses none of those things in his puppet body; his life and all of his non-physical being is contained within his soul bound to the puppet.
Faction: Negavian Republic
Role: Senator
Last edited by Nyaha on Sat Jan 19, 2013 3:37 pm; edited 5 times in total | |
| | | Darth_Nergal Hero
Posts : 1175 Join date : 2012-06-05 Age : 33 Location : Someplace north Tonorian Hive, south of the Chordoni Waterfall, east of the Kuwuni bridge, and west of the Lataran Temple
| Subject: Re: Felarya: The Second Age Tue Dec 04, 2012 11:26 am | |
| Add Lucius' bio to my original post since I finally found the time to do it. :3 | |
| | | Beefnautz Marauder of the deep jungle
Posts : 332 Join date : 2011-08-28 Location : a safe place from stalkers
| Subject: Re: Felarya: The Second Age Sun Dec 09, 2012 11:57 am | |
| I'm extending the deadline for sign ups all the way to Jan 2. 2013, or if there are 8+ people already signed up for this RP, then I will begin making the separate RP threads for the different factions! | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: Felarya: The Second Age Sun Dec 09, 2012 11:59 am | |
| Wait, we're going to do them all at the same time? How's that going to work? O.o Are you sure it won't be too much of a burden? | |
| | | Saen Kel Great warrior
Posts : 529 Join date : 2012-08-17 Age : 33 Location : California
| Subject: Re: Felarya: The Second Age Tue Dec 11, 2012 12:00 pm | |
| Constance - Spoiler:
Name: Constance Species: Neko age: 64 hair: magenta eyes: Orange
Bio: On the years leading up to the rise of the fractions Constance was enjoying a day of hunting when someone suddenly shot her in the lung with a sniper rifle. Her son came to her rescue and she managed to survive. Angered by being taken out with such a cheep shot she decided to hunt down whoever did it! So she began her greatest hunt. Tracing the person's steps, tracking her quarry over all across felarya. Several times her prey turned the tables knowing she on their trail. Constance began to learn more and more where snipers hid how they operated. One day the lessons paid off and she snuck up on the sniper and killed him.
Discovering how great that was she took the person's gear and started trying to master the art of sniping and loving it more than even being up close to her victims. With the rise of the Nigthstalkers Covenant she moved her family to their territory and joined thier ranks offering her skills in sniping for them to stay safe.
personality: Far less impulsive than she use to be. Still just as quick to anger but far less likely to start a fight. She would rather now wait weeks later find a nice spot to snipe the offender and shoot out their knee caps and wait for something to come eat them. She is protective over her kids, though she acts like she isn't. Allowing a lot of stuff to happen to them as long as she is sure they will survive. Much more of a team player at her age now, willing to listen to orders.
gear: She has replaced her old sniper, and been given a new one by her new covenant friends. She keeps a small hand axe in case close combat is needed. If there is any uniform of thier fraction thats what she will wear with pride.
faction: Nightstalker's covenant
Role: sniper
Conrad - Spoiler:
Name: Conrad species: Neko age: 32 hair: magneta eyes: brown
Appearance: He stands at 6'5. He is very muscular and the top of his physical prowess. He took the gear from the sniper so is dressed in black with belts and different pouches. One knife is on his belt the other in his black military boots.
Bio: The son of Grave and Constance is a naturally much more like his mother. Seeing his mother practice sniping he really wanted to be able to do it as well! Alas he was very poor at it, but he found a talent in being his mother's spotter. Happy to be near her he took this job with pride learning combat with two knives in case they were found out in close range he would quickly dispatch them.
When his mother joined the Nightstalkers he insisted that he join as well. She refused fearing for his safety. Being rebelious as he is followed her in secret during one of her missions. The mission went side ways and Constance would have died with the rest of them if Conrad hadn't saved her. having proved himself capable she approved of him joining and the two have worked together ever since.
Personality: Conrad has a short temper and hates it when people say his hair is pink. He is quick to throw the first punch in any debate even ones that have nothing to do with him. He is also arrogant picking fights with people beyond his skill for honor sake alone. Though once you have earned his respect its hard to lose his loyalty and would gladly take a hit for his comrades if not die. Idolizes his mother and will do anything she says.
faction: Nightsalker covenant
role: sniper team
Nyx - Spoiler:
Name: Nyx Species: Neko age 32 Hair: black eyes: red orange
Appearance: she is 5'10 and has a very slender build. She often wears nightstalkers uniform but wears a mask. With the mask on she is extremely confident and even prone to joke about serious situations without it she is rather timid and will think almost anyone is out to eat her.
Bio: Nyx is the younger twin of Conrad, and is much more paranoid then him. Worrying about her brother and mother on missions she decided to enlist as well but dealing more in information. While spending time with the covenant she managed to learn illusion magic and one day they needed her to fill in for a scouting party. At first she refused scared she would get eaten. Her instructor in illusion magic gave her a mask claiming that it would bring forth her bravery. Nyx believed him and when she put it on she became a different person almost entirely. The mask actually had no magic about it at all but no one has revealed this to her. The mission turned out to be a success and Nyx was often picked to go on information gathering missions. Especially ones that were not about killing anyone the years hadn't changed the fact she didn't like to kill.
Personality: Without her mask she is shy, and paranoid just about anything. She is often thought as a weird neko preferring the taste of cheese to meat or tinies. Getting her to trust you take awhile, especially if you are a predator in any way. Her mother eats people thier own size and she doesn't put it past other predators to do it as well.
magic: Her illusions are all centered around duplicating herself. Her other image can't react with the environment but if a pred catches it they would feel as though they had her and be able to taste her as well. She figures the best way to get a predator of your tail is make them think they already caught you.
fraction: nightsalkers
role: scout and information relayer
| |
| | | Beefnautz Marauder of the deep jungle
Posts : 332 Join date : 2011-08-28 Location : a safe place from stalkers
| Subject: Re: Felarya: The Second Age Fri Dec 14, 2012 2:25 pm | |
| - Nyaha wrote:
- Wait, we're going to do them all at the same time? How's that going to work? O.o Are you sure it won't be too much of a burden?
That's true, so in which case, we're gonna start with one of the campaigns, I'll make a poll so you guys can decide which setting you wanna RP first. | |
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