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 A whole lotta creatures

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Archmage_Bael
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Archmage_Bael


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PostSubject: A whole lotta creatures   A whole lotta creatures Icon_minitimeMon Jun 24, 2019 1:04 pm

Gernolg

This is a creature native to darker areas, such as large dense forests that see little daylight. The darker the better, and many live in the Evernight Forest. It has various patterns on its rocky armored body that glow. The light it produces tends to give it away, but the rocky armor helps it withstand recoil from its deadly charges, and has thorny points that secrete a powerful paralytic poison in defense. However, a non-glowing variant exists in the northern and eastern regions, and has developed longer legs and more horns for use on the mountainous areas. It is mostly herbivorous, but will eat smaller creatures. The Gernolg creatures stand at a minimum of 30-45 ft in the darker forested areas, or 20-30 ft in the other areas.

Ridgiskite

So named because of the ridge like horns protruding out of their back shell. These creatures are fairly small, but as insects do boast magic resistance. Instead of trees or wood, they prefer rock, and look for particular kinds in deeper areas, providing some natural but dangerous tunnels. It is theorized they inhabit magic dense areas.  Oddly enough their shells are decent deposits of magic, and that magic energies including spells get absorbed into their shell with no visible limit on capacity. Their bodies process ingested materials and instead of producing waste, it is instead secreted out of their back and formed into their shells to make them stronger. Eventually the upper layers of their shells will be deposited within their tunnels before they get too cumbersome. Ridgiskites may also choose to recycle the metabolized magic in their shells through a special organ that can be used as a backup lung. In fact, this organ is a direct example when educating students why insects absorb or are immune to magic as it is the most clear case depicting that inherent ability. As a result, most creatures avoid eating them because they can live in a stomach for a very very long time, and cause significant internal damage.

Alaquan

The Alaquan is a large sea creature easily as big as a felaryan whale. They have a large body with a powerful neck and head. They have two frontal  fins, two middle fins, and rear fins that extend into claws of some kind for utility (which makes them vaguely resemble something akin to a plesiosaur). The true size of these are actually rather unclear, as it is difficult to study large, dangerous, underwater creatures. What is clear is their carnivorous nature. They avoid wood or stone, unlike some other creatures, but instead are satisifed mostly with fish. This is why they tend to ignore humans in boats, but if one is nearby when someone goes overboard, they might find themselves made into a quick snack. They are incredibly agile and rapid swimmers, able to close speeds from where they float around underwater, and make it to the surface rather quickly. They do not use their teeth for chewing, however, and merely for trapping prey in their mouth. They prefer to swallow creatures whole, and people who find themselves under water are no exception.

Wyrvoth

The Wyrvoth is a large flying creature with many horns all over its body. It has hard scales on its belly though, and two small sets of limbs for support on the rare occasion that it lands. This creature is usually seen in windy areas, and arid environments. They are able to stay airborne even while at rest (which is why they don't often land). Some of them have adapted to live above forested areas, however. Their feeding habits are similar to owls as they're nocturnal and hunt smaller creatures.  It can use the ridge along the upper edge of its wing, attached to a large claw, as well as its talons and teeth to defend itself. Its talons, claws, and teeth are very very sharp and durable with a powerful grip, able to cut through metal, rock, and hard shells.

Chiral

The Chiral is a desert creature which enjoys the heat. There are little glowing tendrils that come out of its "mouth". Its mouth is similar to a slit running along an alien, elongated, vaguely cone shaped snakelike head. It has a heavily armored hood above its head that trails all the way down its curved back, supported by four very large powerful legs.

Its long "mouth tendrils" are used to siphon the heat from rocks, sand, and uses a shell on its back to absorb heat as well. Why and how it manages to metabolize the heat isn't exactly clear, but it can also occasionally eat the quarts, mica, and other mineral contents from the sand, process it into its absurdly thick, semi-scaly surface (its back and sides). Instead of having observable eyes, nose, etc, it has pores and receptors in various areas around its body to help sense its surroundings. The small, neatly lined semi-cartilaginous flaps under the armored hood can also vibrate to create various sounds, which also act as a sort of geographic radar to allow it to "see" nearby objects of any kind that may not have a distinct odor - even creatures lurking under the ground! Since it can metabolize heat, sometimes its tendrils can wrap up a creature and draw it into its mouth. Its digestive system isn't fine tuned for eating creatures yet, however, so it digests living creatures at an excruciatingly slow speed. Its belly is curiously thick though, so getting out of it is near impossible.
It stands between 70-95 ft tall and mostly live in the Akaptor Desert, and oddly enough go ignored by the ghost like beasts of the past.

Nydox

The Nydox is a smaller night creature that is surprisingly deadly, and a metaphorical freak of nature.  It rests in caves and areas that are dark during the day, and then goes out to hunt during the night - or hunts deeper into its cavern. Its back has an absurdly thick hide, making it difficult to puncture. The patterns all over its body are reflective and contain various pores that sense airflow and sound waves to hear, and assist with smell and sight. It has no forward nostrils, and its body is blindingly fast. Its jaws unhinge slightly, and can easily engulf the head of another creature, injecting it with venom that disrupts sensory perception as it courses through the body. Whether you get blinded, are unable to feel, or hear, is seemingly random. It tends to leap on to something, clamp itself in some way, and hold there. A few  seconds of exposure can render a larger creature being temporarily blind. It stands 15 ft tall and hunts in packs.

It also has a frighteningly rapid regenerative ability, taking Felarya's soil, and taking it's healing ability to the next level. The most terrifying ability, however, is the possibility to have your sense of touch completely disrupted, but still be able to watch a pack of them eat you. Regular humans are usually easy prey, as they don't need to inject venom, and instead just swallow them whole into their slightly elongated belly. However, adventurers who bring in Nydox corpses are handsomly rewarded, as Negav uses them for medical research.


Zunn

Zunn (plural and singular) are smaller relative to most representated creatures, but are nonetheless still fairly dangerous. Their main defense mechanism lies in small nodes that shine out from under their fur. Zunn have a very intelligent mind, and are one of few creatures able to instinctively use magic. This helps it use magic with their gleaming scales to distract and distort a creature's eyes' ability to perceive distance and can quickly and heavily disorient its prey. This ability is drastically underrated, and very effective against anybody - regardless of their opinion of their own abilities.

That being said, they are almost as big as humans when fully grown, and will scavenge in addition to hunting for itself. Its body is reminiscent of a furry dragon, with a long tail with a tuff of fur at the end and a ridge of fur from the back of its head to its tail (as well as a furry belly), a gentler, less thorny dragon-shaped head with ears similar to a fox, and two branch-like horns on the back of its head. It walks on four legs, but can stand up on two of them if needed. Some of them have been taken as pets, and have a strong pack mentality, and can be surprisingly easy to bond with. They are behaviorally similar to cats, and they also purr.


Last edited by Archmage_Bael on Tue Jun 25, 2019 2:07 pm; edited 5 times in total
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PostSubject: Re: A whole lotta creatures   A whole lotta creatures Icon_minitimeMon Jun 24, 2019 7:01 pm

Alright, for old times' sake...

Archmage_Bael wrote:
Gernolg

This is a creature native to darker areas, such as large dense forests that see little daylight. The darker the better, and many live in the Evernight Forest. It has various patterns on its rocky armored body that glow. The light it produces tends to give it away, but the rocky armor has thorny points that secrete a powerful paralytic poison in defense. However, a non-glowing variant exists in the northern and eastern regions, and has developed longer legs and horns for use on the mountainous areas. It is mostly herbivorous, but will eat smaller creatures. The Gernolg creatures stand at a minimum of 30-45 ft in the darker forested areas, or 20-30 ft in the other areas. They also have deadly charges, and tend to shake off a recoil very quickly if they slam into a wall.

Any of them will attempt to eat people, though, I take it. You might want also to group the sentences differently- point its size out alongside its ability to take recoil or the powerful paralyzing poison, then toss out that there's a smaller version that doesn't glow.

Archmage_Bael wrote:
Ridgiskite

So named because of the ridge like horns protruding out of their back shell. These creatures are fairly small, but as insects do boast magic resistance. Instead of trees or wood, they prefer rock, and look for particular kinds in deeper areas, providing some natural but dangerous tunnels. It is theorized they inhabit magic dense areas.  Oddly enough their shells are decent deposits of magic, and that magic energies including spells get absorbed into their shell with no visible limit on capacity. Their bodies process ingested materials and instead of producing waste, it is instead secreted out of their back and formed into their shells to make them stronger.  They may also choose to recycle the magic in their shells through a special organ that can be used as a backup lung. As a result, most creatures avoid eating them because they can live in a stomach for a very very long time, and cause significant internal damage.

If they eat rock, and process ingested materials in a way that produces no waste, are we supposed to assume that they have arbitrarily large shells, like the snail that perished out of vanity in his fable? Do they generate any patterns on the rocks they eat? Where do new rocks for them to monch on come from, how come they haven't monched on all the rock yet? Rocks, unlike living things, do not reproduce.

Maybe we are dealing with underground critters here, that go wherever other things open pathways to fresh, delicious rock? That'd explain why they're theorized to live where magic is dense, as the underground is unexplored, rather than simply listing the places where the bugs at. Might also want to be more explicit that they can use the magic they've stored (as fat...? As Karbo-hydrates?) to breathe without air. Also, since they get rocks off food, if they gotta get the magic off somewhere, might wanna point where they get their magic at.


Archmage_Bael wrote:
Alaquan

The Alaquan is a large sea creature easily as big as a felaryan whale. The true size of these are actually rather unclear, as it is difficult to study large, dangerous, underwater creatures. What is clear is their carnivorous nature. They do not eat wood or stone, like some other creatures, but instead are satisifed mostly with fish. Humans in a boat are not hunted, but if one is nearby when someone goes overboard, they might find themselves made into a quick snack. They are incredibly agile and rapid swimmers, able to close speeds from where they float around underwater, and make it to the surface rather quickly. They do not use their teeth for chewing, however, and merely for trapping prey in their mouth. They prefer to swallow creatures whole, and people who find themselves under water are no exception. They have a large body with a powerful neck and head. They have two frontal  fins, two middle fins, and rear fins that extend into claws of some kind for a rear defense, or anchoring themselves.
It's redundant to point out they are carnivorous and that they don't eat wood or stone. Also, you might want to redo the description, I know how many fins they have, but still no idea what they look like. Might want to point out whether it's got a more squalus, more cetacean, more porpoise, more sea snake body plan?


Archmage_Bael wrote:
Wyrvoth

The Wyrvoth is a large flying creature with many horns on various parts of its body. Instead of spines on its belly, it has hard scales, and legs to land on. This creature is usually seen in windy areas, and arid environments. They are able to stay airborne even while at rest. Some of them have adapted to live above forested areas, however. Their feeding habits are similar to owls as they're nocturnal and hunt smaller creatures.  It can use the ridge along the upper edge of its wing, attached to a large claw, as well as its talons and teeth to defend itself. Its talons, claws, and teeth are very very sharp and durable with a powerful grip, able to cut through metal, rock, and hard shells.
Actually it's only a horn if it comes from the cranial area; otherwise it's sparkling bone. And why would we assume it has spines on its belly, to the point that it has to be pointed out it has legs instead of spines? Perhaps you meant "this creature is covered in spines. Lots of spines. Many spines. Spines all over."

Archmage_Bael wrote:
Chiral

The Chiral is a desert creature which enjoys the heat. The little glowing tendrils that come out of its mouth are used to siphon the heat from rocks, sand, and uses a shell on its back to absorb heat as well. Why and how it manages to metabolize the heat isn't exactly clear, but it can also occasionally eat the quarts, mica, and other mineral contents from the sand, process it into its absurdly thick, semi-scaly surface. Instead of having observable eyes, nose, etc, it has pores and receptors in various
areas around its body to help sense its surroundings. The semi-cartilaginous flaps under the armored hood can also vibrate to create various sounds, which also act as a sort of geographic radar to allow it to "see" nearby objects of any kind that may not have a distinct odor - even creatures lurking under the ground! Since it can metabolize heat, sometimes its tendrils can wrap up a creature and draw it into its mouth. Its digestive system isn't fine tuned for eating creatures yet, however, so it digests living creatures at an excruciatingly slow speed. Its belly is curiously thick though, so getting out of it is near impossible.
It stands between 70-95 ft tall and mostly live in the Akaptor Desert, and oddly enough go ignored by the ghost like beasts of the past.

Does it move? It sounds at the moment like a cross between a tardigrade and the Rancor from Star Wars.


Archmage_Bael wrote:
Nydox

The Nydox is a smaller night creature that is surprisingly deadly, and a metaphorical freak of nature.  It rests in caves and areas that are dark during the day, and then goes out to hunt during the night - or hunts deeper into its cavern. Its back is covered with a tough leathery surface, making it difficult to puncture. The patterns are reflective of various pores that sense airflow and soundwaves to hear, and assist with smell and sight. It has no forward nostrils, and its body is blindingly fast. Its jaws unhinge slightly, and can easily engulf the head of another creature, injecting it with venom that disrupts sensory perception as it courses through the body. Whether you get blinded, are unable to feel, or hear, is seemingly random. It tends to leap on to something, clamp itself in some way, and hold there. A few  seconds of exposure can render a larger creature being temporarily blind. It stands 15 ft tall and hunts in packs.

It also has a frighteningly rapid regenerative ability, taking Felarya's soil, and taking it's healing ability to the next level. The most terrifying ability, however, is the possibility to have your sense of feel completely disrupted, but still be able to watch a pack of them eat you. Adventurers who bring in Nydox corpses are handsomly rewarded, as Negav uses them for medical research.

Sense of feel? I think you meant sense of touch. Also, if they're 15 feet tall, there isn't much they can clamp on- most things are smaller than that. Do they clamp on when hunting large critters in packs? How do they hunt regular joes and other things six feet and under?
I would advise against tough leathery surfaces on the back. Is it the creature's hide, or not? Pointing out they have a brutally thick hide might work better.

Archmage_Bael wrote:
Zunn

Zunn (plural and singular) are smaller relative to most representated creatures, but are nonetheless still fairly dangerous. Their main defense mechanism lies in small nodes that shine out from under their fur. Zunn have a very intelligent mind, and are one of few creatures able to instinctively use magic. This helps it use its "gleam" to distract and distort a creature's eyes' ability to perceive distance and can quickly and heavily disorient its prey. This ability is drastically underrated, and very effective against anybody - regardless of their opinion of their own abilities.

That being said, they are almost as big as humans when fully grown, and will scavenge in addition to hunting for itself. Its body is reminiscent of a furry dragon, with a long tail with a tuff of fur at the end and a ridge of fur from the back of its head to its tail, a gentler, less thorny dragon-shaped head with ears similar to a fox, and two horns on the back of its head. It walks on four legs, but can stand up on two of them if needed. Some of them have been taken as pets, and have a strong pack mentality, and can be surprisingly easy to bond with. They are behaviorally similar to cats, and they also purr.

Nice. Would you care to elaborate what else they do with instinctively using magic, or what its gleam is?
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Archmage_Bael
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PostSubject: Re: A whole lotta creatures   A whole lotta creatures Icon_minitimeTue Jun 25, 2019 1:28 pm

Gernolg:

Yeah. as with most of these, I was just in a writing frenzy. Some might NOT eat humans depending on where they are. I don't imagine many humans live in dark areas, so they could either be confused, uninterested, or just eat 'em because they look meaty enough and they're there. (or they look bony and unappetizing?)

Ridgiskite:

ah yeah, the shell. I was thinking maybe they could have layers and then shed them when part of it gets too big, but otherwise it just grows, yeah. as for the second part, yeah that's the idea Smile

Alaquan:

hard to describe. Maybe like...a...plesiosaur-esque looking creature? Also as far as I'm aware doesn't felarya have creatures that can eat wood? various life forms do grow on  wood too, and I already have a creature listed that eats stone, so I feel its a worthwhile description

Wyrvoth:

Yeah should probably fix that. Its loaded with spines. Razz

Chiral:

It doesn't look like anything between either of those. I should probably specify it has four legs, a back, and a tail. Imagine the head is sort of...cone like, but the underside makes a slight curve upward, with weird flaps that line the underside, and contain its tentacles? Attached to the cone-like head would be some kind of...head-kite-shell-thing, like a cobra. However, the head is only recognizeable as a head because of that.

I mean that this creature looks a bit more alien.

Nydox:

I originally wrote it to be like 8 ft long and stretchy but I upscaled it and got rid of that. I should probably switch leather out for hide, as I was having a brain fart and couldn't place what I meant really, but yeah, "brutally thick hide" generally describes it. Also considering the relative sizes to Felarya, don't forget most creatures are between the 10-45 ft range, and they're smaller than kenshas, who most definitely bite. I'd say their ability to do that is well deserved. Its also supposed to be kind of terrifying and gangly looking XD

Zunn:

I imagine they do whatever they feel like it with it.

----

The difficult part is making a description without relating it to anything on Earth, since Felarya isn't Earth at all, making that relation even in a description will make it tempting to make creatures based on earth creatures - instead of felarya unique creatures.
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