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 Magic the Gathering: Felarya Block

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PostSubject: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeMon Jun 08, 2009 10:25 pm

If anyone out there likes Magic the Gathering and Felarya, this is the thread for you. I'm out to put together several color-themed decks based on Felarya. If someone who plays the game is interested, input would be appreciated.


Characters:

Crisis:
Spoiler:

Anna:
Spoiler:

Drayla:
Spoiler:

Anko:
Spoiler:

Subeta:
WIP

Vivian:
Spoiler:


Lands:

Basic lands:

Forest:
Spoiler:

Spoiler:

Spoiler:

Zones:

Negav:
WIP

Giant Tree:
WIP

Chidokai Forest:
Spoiler:

Topazial Sea
WIP

Creatures (WIP):

Fairy
WIP

Razia:
WIP

Glouteux:
Spoiler:


Arboreal Frog:
Spoiler:

Azure Frog:
WIP

Neko:
WIP

Bramblewolf:
Spoiler:

Lesser Tonorion:
Spoiler:

Greater Tonorion:
Spoiler:

Abyssal Tonorion:
Spoiler:

Kensha Beast:
Spoiler:

Alpha Kensha:
Spoiler:

Podmaw:
Spoiler:

Lesser Shadow Fish:
Spoiler:

Greater Shadow Fish:
Spoiler:

Water Leaper:
Spoiler:

Book Wyrm:
Spoiler:

Artifacts:

Emblem of the Hunting Goddess:
Spoiler:

Emblem of the Feast Goddess:
Spoiler:

Emblem of the Digestion Goddess:
Spoiler:

Sorceries, Instants and Enchantments:

Spoiler:

Taunt

Spoiler:

These cards were made by Magic Set Editor which is a very simple and straightforward program to use.

*Images from the Felaryan manga used with Karbo's permission for purpose of illustrating fauna, flora and locations.

Spoiler:

This is what the zoomed- in image of the set icon is, based off of the Wiki's logo.

Felarya Gameplay Rules:

Lands with the type 'Zone' are treated as Legendary Lands. Only 'Subzones' of their 'Zone' can be put into play with their Zone is already in play. When a Zone leaves play, so does its Subzones.

The 'Character' type is treated as a Legendary Creature.


Last edited by /Fish/ on Mon Mar 22, 2010 2:20 am; edited 55 times in total
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeMon Jun 08, 2009 11:29 pm

I am currently working on this, but im haveing problems getting the latest one. Got an idea for anna though,

Tap, G: Search your library for an artifact card and put it into play without paying it's mana cost.
Tap, GG: Search your graveyard for an artifact card and put it into play without paying it's mana cost.

still have to figure out what her power, toughness, mana cost, and collor would be.

Im thinking this:

Humans and Nekos=white
Merfolk and harpies=blue
Driders=black
Fairies=red (just because i can't figure out what else could be red)
Nagas and Dryads=green

comments?
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeTue Jun 09, 2009 9:57 am

mdbear84 wrote:
I am currently working on this, but im haveing problems getting the latest one. Got an idea for anna though,

Tap, G: Search your library for an artifact card and put it into play without paying it's mana cost.
Tap, GG: Search your graveyard for an artifact card and put it into play without paying it's mana cost.

still have to figure out what her power, toughness, mana cost, and collor would be.

Im thinking this:

Humans and Nekos=white
Merfolk and harpies=blue
Driders=black
Fairies=red (just because i can't figure out what else could be red)
Nagas and Dryads=green

comments?

Smile

Hmm... Well, I'd think nekos, being at home in the forest perhaps moreso than elves, would be green, while humans may as well be white. I agree that merfolk be blue, and I suppose harpies would be blue as well.

Urgh..
Dridders shouldn't have to be black. I would make them green/red; they are forest-dwellers, but are also known for being adept blacksmiths.

The way I see it, Fairies should probably be like 0/1 creatures when they enter battle, I think they should be colorless, and have a really high morph cost to make them 5/4 or something on par with stronger creatures. From that basis, the fairy-elemental hybrids would be colored and have special abilities unto themselves.

Secondary ability: make up to three 2/2 or less creatures into 0/1, or one creature with more than those up to 4/4, taken -2/-2.

Also, the Crimson Maiden tribe of fairies would be red if implemented.

Giant Nagas are known as the most differing race in terms of elemental alignment, I'd treat them like Atogs; make Giant Fire Naga, Giant Ice Naga/ Giant Water Naga, Giant Nature Naga, Giant Earth Naga. (Unaligned giant naga = white?)

Normal-sized nagas, or just Nagas, could be multitype green/white with a relatively low cost.

Dryads = green.

As for Anna, I think she definitely needs an artifact ability like that; I also believe she'd be red, given her personality and elemental alignment. I'd see her as something like a 5/6 creature.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeTue Jun 09, 2009 6:46 pm

Quote :
Hmm... Well, I'd think nekos, being at home in the forest perhaps moreso than elves, would be green, while humans may as well be white. I agree that merfolk be blue, and I suppose harpies would be blue as well.

Urgh..
Dridders shouldn't have to be black. I would make them green/red; they are forest-dwellers, but are also known for being adept blacksmiths.

The way I see it, Fairies should probably be like 0/1 creatures when they enter battle, I think they should be colorless, and have a really high morph cost to make them 5/4 or something on par with stronger creatures. From that basis, the fairy-elemental hybrids would be colored and have special abilities unto themselves.

Secondary ability: make up to three 2/2 or less creatures into 0/1, or one creature with more than those up to 4/4, taken -2/-2.

Also, the Crimson Maiden tribe of fairies would be red if implemented.

Giant Nagas are known as the most differing race in terms of elemental alignment, I'd treat them like Atogs; make Giant Fire Naga, Giant Ice Naga/ Giant Water Naga, Giant Nature Naga, Giant Earth Naga. (Unaligned giant naga = white?)

Normal-sized nagas, or just Nagas, could be multitype green/white with a relatively low cost.

Dryads = green.

Ya, I suppose you are right. Maybe we should make Tonorions black and make them out kind of like slivers. other than that and maybe some select fairies, i can't think of what else we could make black. We may not even be able to have mono black cards.

Quote :
As for Anna, I think she definitely needs an artifact ability like that; I also believe she'd be red, given her personality and elemental alignment. I'd see her as something like a 5/6 creature.

I figured as much. Being that she is good at finding and good at fixing, thats why i made it that way. I was also thinking we shoudl make her a bit weaker than crisis because she realsy isn't that good of a naga, comparitively. I also think we should to make some sort of card based her thing with smoking. How bout this...

Smoker's Rage Mana cost:2RR
Enchatment

Play one if Anna is in play
Select Creature type. All Creatures with chosen type have "Smoking (Anna gets a +2/+2 bonus against this creature)"

or something on those lines.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 3:51 pm

Alright, I've revamped Crisis and added Anna, artifact ability modified for colorless mana instead of green.

mdbear84 wrote:
Ya, I suppose you are right. Maybe we should make Tonorions black and make them out kind of like slivers. other than that and maybe some select fairies, i can't think of what else we could make black. We may not even be able to have mono black cards.

Well, since necromantic magic doesn't work in Felarya, we can't work a zombie/undead kind of angle. The simple solution to that is to label swamp-dwelling creatures as black. Also, things like Umbras and those that use dark/shadow magic, like Shadow Fish. I'm sure there's aplenty we can categorize as mono black. Smile

Tonorions, I was working with making them hybrid green with a splash of black.

lol Smoker's Rage, maybe with some modification, such as giving her the ability Vore created and described for the Crisis card. Of course, that ability needs working in case it were to be applied to all predators. Then there could be different-leveled Vore abilities like Vore 1, Vore 2, and Vore 3, each describing the range of prey in terms of power and toughness.

Also, I was thinking about rules specific to Felarya. What I wanted was a way to have Legendary-type cards, without using the Legendary supertype. I came up with the following:

Creature-specific rules:

Characters:

Cards with the supertype "Character" are treated as Legendary Creatures.

Land-specific rules:

Zones:

There can only be one land with the supertype Zone in play at once. If another Zone is attempted to be put into play, each Zone is sent to the graveyard. (Then another Zone can be put into play)

Once a Zone is in play, lands associated with it that have the supertype 'Subzone' may be put in play. Only Subzone-typed lands associated with the current Zone may be put into play. When a Subzone's associated Zone leaves play, so does the Subzone.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 3:55 pm

Why is making Dridders black a problem? Black doesn't really mean evil or anything.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 4:07 pm

vegeta002 wrote:
Why is making Dridders black a problem? Black doesn't really mean evil or anything.

No, black is not necessarily 'evil', but it denotes death, corruption, amorality, greed, and ambition.

Green is the color of life, instinct, nature, reality, evolution, ecology and interdependence.

Red is the color of freedom, chaos, passion, creativity, impulse, fury, warfare

The emboldened words are those that dridders would be most associated with each color alignment (sans white and blue, which they have scarcely anything in common with; gerridi not included). As I see it, as a race they have more in common with green and red, than they do with black. Smile
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 4:26 pm

Quote :
Zones:

There can only be one land with the supertype Zone in play at once. If another Zone is attempted to be put into play, each Zone is sent to the graveyard. (Then another Zone can be put into play)

Once a Zone is in play, lands associated with it that have the supertype 'Subzone' may be put in play. Only Subzone-typed lands associated with the current Zone may be put into play. When a Subzone's associated Zone leaves play, so does the Subzone.

dude... you totally lost me
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 4:45 pm

mdbear84 wrote:
dude... you totally lost me

In other words, if someone put Giant Tree out there, the only way to replace it as the current Zone is for someone to try to play another Zone, like Negav. Only, when two Zone cards are put out, they are both discarded. So Giant Tree and Negav both go to the graveyard. Then someone can try to put another Zone in. One Zone at once, two Zones cancels both.

As for Subzones, if someone has Giant Tree, they can put The Bach or Bulvon Wood, or both, into play. If the opponent has a Subzone of Negav- there being only one, Nekomura, it couldn't be played. You'd have to get rid of Giant Tree, which would get rid of any Subzones with it. Then you could try to put a Negav into play, and then Nekomura.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 5:02 pm

ok, i see what your saying. Kind of like Legondary lands like they had in Kamigawa... only different.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 10, 2009 5:28 pm

ever put any thought in adding your own subzones in open places like the giant tree? maybe places one of your chars knows, ect.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 11, 2009 5:42 am

I'm not liking that fairy card, fish. It seems too drawn out and confusing. It also has too many tap abilities and not enough cost for them. Also, looking at the lands, I think they are a bit broken. Especially Negav. It might be better to make the "4 or grater cant attack" a tap ability and make it for only the turn.

As for the tree, this might be a better ability...

T: add GG to your mana pool

2,T: Search your Libary for a Giant Tree Subzone or basic forest and but it into play tapped. This ability can only be used as a sorcery.

I also got to looking at anna again and realized that we forgot to add "Shuffle your library" to the wording.

wow... Who knew making cards would be so challenging, lol.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 11, 2009 6:34 am

mdbear84 wrote:
I'm not liking that fairy card, fish. It seems too drawn out and confusing. It also has too many tap abilities and not enough cost for them. Also, looking at the lands, I think they are a bit broken. Especially Negav. It might be better to make the "4 or grater cant attack" a tap ability and make it for only the turn.

Well, it does say WIP.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 11, 2009 6:51 am

mdbear84 wrote:
I'm not liking that fairy card, fish. It seems too drawn out and confusing. It also has too many tap abilities and not enough cost for them.

Really? I thought it was fairly simple for a flip-card (And seeing as it's the nature of Felaryan fairies to size-shift, I believed it either worked as a flip-card or a morph). And Fairies are supposed to use their magic effortlessly, so that would be why they have easy-to-use abilities. I thought that paying a high price for them when they're small and vulnerable as they enter play would balance this aspect out. Hypothetically, a good offense could wipe them from the field before they can be played as a more dangerous creature or before their shrinking magic could be used.

Anyway, some editing does need to be done, I'll toy around with possible alternatives.

Quote :
Also, looking at the lands, I think they are a bit broken. Especially Negav. It might be better to make the "4 or grater cant attack" a tap ability and make it for only the turn.

Hold on, hold on. I've only shown Zones so far, which are supposed to be like Legendary Lands, and "broken" by normal standards. The Isolon Eye of Negav repels giant predators, so that's why I included the rule about creatures with power 4 or greater not being able to attack.

Let me quote the wiki here: "What is certain, however, is that Felarya is an extremely magic-rich world, allowing powerful spells to be cast and summoned creatures to remain indefinitely, and it tends to attract magical beings who feel especially at ease there."

The way I interpret that is that Felaryan lands produce more mana by nature than what we usually see from lands from other planes. This is why I don't think it would be outrageous to have basic lands produce two mana instead of one.

Quote :
As for the tree, this might be a better ability...

T: add GG to your mana pool

2,T: Search your Libary for a Giant Tree Subzone or basic forest and but it into play tapped. This ability can only be used as a sorcery.

Hmm... Searching your library for support lands does fit into the green archetype, this is a good ability; I'll work on balancing lands out some more, though I do believe about all Felaryan lands would be mana-producing monsters compared to what is normally in the game, so bear with me bear ~_~.

Quote :
I also got to looking at anna again and realized that we forgot to add "Shuffle your library" to the wording.

Oh dear, I'll correct that.

Quote :
wow... Who knew making cards would be so challenging, lol.


But it's also fun fun fun Razz
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 11, 2009 8:40 am

Wow Negav is a very powerful one ! lol!
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 11, 2009 9:22 am

Karbo wrote:
Wow Negav is a very powerful one ! lol!

Aaaaand that reminds me to give it a drawback. ^^;

Update: Fauna dump, all considered WIP as of now.

Rules update:

Creature-specific rules:

Alpha rule

Only one of a creature type that has Alpha in its name may be in play at once under each player's control. (I.E. You can have four Kensha Beasts but only one Alpha Kensha in play at once)

Kenshas = meant to be the backbone of a powerful bulky Felarya green deck.

Shadow Fish = an example of how mono black cards can work here. Lesser and Greater shadow fish because their size varies.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeSat Jun 13, 2009 8:26 pm

how bout this idea i just got out of no where...

Artifact

Subeta's glove 3

Equipped creature has +2/+2 and has "T, 2: Remove target Artifact until end of turn"
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeSat Jun 13, 2009 9:42 pm

mdbear84 wrote:
how bout this idea i just got out of no where...

Artifact

Subeta's glove 3

Equipped creature has +2/+2 and has "T, 2: Remove target Artifact until end of turn"

Artifacts, what fun!

Subeta's glove is really one of the more powerful, I don't think anyone's really quite sure all it can do, apparently it can blast walls apart, make fairy shrinking magic work on insects, and has some humorous applications as well.

So it could be like:

Mysterious Glove 8

Legendary Artifact

T: 2: Remove target Artifact until end of turn
Equipped creature has +3+0 against Walls
Equipped fairy may use its abilities against tonorions (which I'd specifically have state that fairy magic doesn't work on).

As for Subeta herself, if I can work out a Fairy card that doesn't take up all the space with the basic Fairy abilities, I'd make her have affinity for artifacts, and she'd likely work in an artifact-themed deck, like I believe Anna would.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeSat Jun 13, 2009 9:51 pm

/Fish/ wrote:
As for Subeta herself, if I can work out a Fairy card that doesn't take up all the space with the basic Fairy abilities, I'd make her have affinity for artifacts, and she'd likely work in an artifact-themed deck, like I believe Anna would.


Well, maybe you can make the two work together in some sort of combo, like "Eight-and-a-half tails" and "Pious Kitsune" from the Kamigawa block.

Like maybe if Subeta is in play, Anna's search ability is doubled or something like that.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 24, 2009 8:40 am

come to think of it, why don't we make some of the major felaryan artist planeswalkers. Though im not quite sure what abilities they would have or what color they would be. In fact, with the exception of Karbo, i don't even know who they would be?

I suppose Zoekin would be another one.... but i can't think of anyone else. any ideas?
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeWed Jun 24, 2009 12:54 pm

mdbear84 wrote:
come to think of it, why don't we make some of the major felaryan artist planeswalkers. Though im not quite sure what abilities they would have or what color they would be. In fact, with the exception of Karbo, i don't even know who they would be?

lawl just finished this:

Spoiler:

Quote :
I suppose Zoekin would be another one.... but i can't think of anyone else. any ideas?

I say artists can easily make their own Planeswalker cards if they were interested in doing so.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 25, 2009 12:22 pm

Was thinking about this more and I really like the idea. Do you have any other plans for it?

So, would most black cards be insects? It would be cool to just do basic land cards but with "updated" artwork.
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 25, 2009 1:29 pm

Jætte_Troll wrote:
Was thinking about this more and I really like the idea. Do you have any other plans for it?

I'm glad you're interested. : ) Aside from basically translating Felarya into workable Magic cards, I wasn't thinking beyond that. If there is an easy-to-use program that lets you use custom cards made with Magic Set Editor, then that would be really neat to use them with for action.

Quote :
So, would most black cards be insects?

I was actually going to make insects primarily green, though I was making Tonorions hybrid black/green. Most creatures can be characterized by their environment, so things that live in swamps, horrific and dark magic-using things would be black.

Quote :
It would be cool to just do basic land cards but with "updated" artwork.

Yep, I used a forest panorama from early on in one of the pages of the Felarya manga that Karbo showed on deviantart for a basic Forest, I think it turned out well. I intend to get all the basic lands covered if I can find some more artwork that coincides with them.

I also just did an upload of some more fauna and edited a few others. Comparing Felarya's giant races to creatures of comparable stature and strength of other existing Magic cards, I reached the conclusion that a basic guide to go by for Felarya giant races is to give them 5/5, differing somewhat between individuals, and of course each race has its own specialized abilities.

I finally worked out the Vore ability, as I didn't think the existing Devour ability really fit. Devour sacrifices your own creatures to give a bonus to the Devouring creature, but as I've worked out the Vore ability, it basically gives up your creature's chance of attacking this or doing anything next turn, in exchange for removing a certain amount of your opponent's creatures up to a certain amount of power and toughness- denoting size. Vore assault!
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 25, 2009 6:25 pm

Oh, right, that was a question I was going to ask about the vore mechanic. I'm not sure it would always work so well based on power - you could have Kensha beasts and such being swallowed whole, which makes not so much sense. What you could do is mainly have the lower power creatures be humans, elves, nekos and the like, while higher power creatures tend to be... well, creatures. Else, you could simply say that vore affects creatures with "human, neko, elf" or maybe even a term "prey". Just my opinion.

Er... well, I think this is a good idea - people should contribute ideas for their own characters, creatures. factions and lands. Once you get the staple characters down. As for the bugs - yeah, your way makes much more sense. I think on Felarya colour would be more about... style, rather than overall species or general group. So, bugs like Tonorians would be part black... er, I guess the nagas will all be a bit different... a river harpy may be blue/white opposed to a rock one etc. etc. So yeah, your area idea fits that the best.

Anything else I was thinking...? I forgot... just considering cards. Since Vivian is a shadow mage would she be a blue/black? And she needs to have an ability that prevents a card from attacking/blocking... as it's too distracted.... Very Happy

Yeah and some other cool things.... *mutter mutter mutter*
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitimeThu Jun 25, 2009 7:12 pm

Jætte_Troll wrote:
Oh, right, that was a question I was going to ask about the vore mechanic. I'm not sure it would always work so well based on power - you could have Kensha beasts and such being swallowed whole, which makes not so much sense. What you could do is mainly have the lower power creatures be humans, elves, nekos and the like, while higher power creatures tend to be... well, creatures.

Well, naturally humans and similar-sized creatures would have low power and toughness; the average human and neko would be a 1/1 creature. And I'm not sure what you mean about kensha beasts being eaten, unless by something that has a higher ability for vore, like a giant squid.

Vore is different from attacking since it is limited, among the 'taurs at least, to much weaker creatures, which the majority translates to much smaller creatures. You won't have predating on a kensha beast from an average naga; however they may be defeated in normal combat.

Quote :
Else, you could simply say that vore affects creatures with "human, neko, elf" or maybe even a term "prey". Just my opinion.

The problem with designating a creature type, is that is less reliable than stating power and toughness. Some elves are going to be giants, and possibly some nekos as well. If you can't size up a creature, there's more of a chance that it would end up unrealistic.

Quote :
Er... well, I think this is a good idea - people should contribute ideas for their own characters, creatures. factions and lands. Once you get the staple characters down. As for the bugs - yeah, your way makes much more sense. I think on Felarya colour would be more about... style, rather than overall species or general group. So, bugs like Tonorians would be part black... er, I guess the nagas will all be a bit different... a river harpy may be blue/white opposed to a rock one etc. etc. So yeah, your area idea fits that the best.

Yep, a middle ground between species/ elemental alignment and environment. And actually, I'd think harpies would mostly be overall full blue creatures, apart from desert harpies that may be part white, rock ones being part red possibly...

Giant nagas are definately going to differ the most, aside from, obviously elementals. For a naga that dwells in the forest but say has water magic, I'd just make them mostly green but payable alternately with blue mana, and give them an ability associated with 'blue' and their element.

Quote :
Anything else I was thinking...? I forgot... just considering cards. Since Vivian is a shadow mage would she be a blue/black? And she needs to have an ability that prevents a card from attacking/blocking... as it's too distracted.... Very Happy

Hehe
Yeah and some other cool things.... *mutter mutter mutter*

Vivian would likely be blue/black as you say, and probably has an ability to tap a creature.. Lol something along the lines of this card (not tournament legal): http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Sex%20Appeal
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PostSubject: Re: Magic the Gathering: Felarya Block   Magic the Gathering: Felarya Block Icon_minitime

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