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 Tinies' strength

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Bandur Khan
French snack
dragon808tr
tkh1304
Grave
Stabs
Scryangi
Ilceren
Amaroq
Karbo
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Grave
Marauder of the deep jungle
Marauder of the deep jungle
Grave


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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeMon May 18, 2015 11:13 am

If they could move boulders relative to their size they could throw relatively dangerous weapons. Iunno I keep picturing Jerry hitting tom with a regular sized hammer, which they could totally do if they had greater relative strength to be able to pick up "boulders".

I think it's ok for tinies to have to use ingenuity above and beyond what normal sized folk have to, and I think that adds more to their character than being able to move things too heavy compared to their size. If there's a box in their way, they can figure out a way around, over, under, or even through it with box cutter XD
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tkh1304
Temple scourge
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeWed May 20, 2015 2:56 am

I remember the a metaphor about how fast our nerve system transport sensory signals to the brain. Let assume there is a giantess whose feet is in Africa and head in America. With the same speed, if we get a big enough needle to poke her foot, it will take weeks for her the pain signal to reach her head, and more weeks for her to have a reaction on her poked foot.

Long story short, I think tiny people may have very fast reaction time due to their tiny size. They can react to the surroundings, especially dangers, with nearly instanteous actions. Let say a housewife, with a hidden fly swatter, and a tomthumb enter a staring contest. By the time the housewife was half way bringing her swatter up to the air, the tomthumb already runs away, instead of stands there like an idiot or narrowly escapes being swatted.

While they react faster than normal humans, they can still get caught by people with superior speed and reflex, such as nekos.

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Bandur Khan
Felarya cartographer
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeWed May 20, 2015 4:26 am

Haha, almost like Cockroaches - they begin to run, before they even know WHY they have to run!
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tkh1304
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeThu Jun 18, 2015 4:26 pm

Bandur Khan wrote:
Haha, almost like Cockroaches - they begin to run, before they even know WHY they have to run!

Here is the reaction speed that a tiny should possess in order to survive against predators (it's an mobile ad, btw)

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tkh1304
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeTue Sep 08, 2015 6:04 pm

Back to the topic after a long while, I wonder if tinies can take advantage on their weight to access short-distance flying? If doing it right, a tomthumb can quickly get away from a neko's grasp with a paper bag as a parachute to jump down from a height that is too height for even a neko, or fly away by taking advantage on strong gust of winds.

This is also gives tomthumbs who live in open-space areas a fast way to travel around, though may be not less dangerous.
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Bandur Khan
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeTue Sep 08, 2015 8:36 pm

So You have answered Your Question Yourself already: If the Choice lies between surely getting caught by something deadly and a Highjump witn a home improved Parachute - guess what... ?

And because they weigh pretty less compared by bigger Creatures roughly the same Shape (and to their Surface) the Probability to survive is pretty high. For Example - compared to a Wasp a Hornet may be as twice as long - but this also makes it 7 Times heavier, resulting in membraned Wings this thick and strong, they aren´t really transparent anymore - they often seem to be brown.
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Gamma
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeWed Sep 09, 2015 5:19 pm

As much as I usually support the square-cube law...this is Felarya. I'm not sure where the square-cube law is, but I'm not willing to go spelunking in Crisis' stomach to check. Which is unfortunate, as it would be perfect for giving the tinies more strength as well as the ability to survive long falls.
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tkh1304
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeWed Sep 09, 2015 5:56 pm

Gamma wrote:
As much as I usually support the square-cube law...this is Felarya.  I'm not sure where the square-cube law is, but I'm not willing to go spelunking in Crisis' stomach to check.  Which is unfortunate, as it would be perfect for giving the tinies more strength as well as the ability to survive long falls.

I have the feeling that Felarya ignores the Earth's physics law when it comes to giant predators so that our Crisis can move freely and stealthily around, but still keeps the law for human- and tiny- sizes.
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Lockheed X-17
valiant swordman
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeWed Sep 09, 2015 10:35 pm

Stabs wrote:
Hmmm, I have mixed feelings about this.

On the one hand, tinies could use some advantages (they do have to avoid superhuman predators like nekos! It's no contest if they can't even use the same laws of physics, eh).

On the other hand, letting them take advantage of the square cube law, making them exceptionally strong... will leave shrunken humans and fairies pretty much at the mercy of those pocket-sized herculoids.

Also upscaled tinies (because MAGIC!) will be as strong as Captain America- or find themselves weakened by the enlargement, which sounds pretty darn badass (FOOL! YOU CANNOT IMPROVE UPON PERFECTION!), but in practice might be just plain weird ("Gee, we shoulda cook up a way to macronize the tinies and recruit them for the Fist!" said nobody ever).

We've never even so much as paid lip service to the square-cube law... there ought to be a reason why it works for them but not for anyone else. Maybe they evolved to use the square-cube law and everything else evolved to ignore it lol. Though I'm usually against evolution in Felarya- I mean, that horse has a woman sticking out of its neck. Your argument is invalid.



As for munny, Pelnepi, and so on, I'm sure that tinies could figure that stuff out easily. If you want a specific system, then... I'd rather have the tinies in Pelnepi interface with the rest of Negav's tradesphere through a single store/trading company/whatever, and employ an internal currency of their own: they're not like the rest of the Negavians, so they might not mind systems such as banknotes and so.

As for assassins, that's pretty cool. Do they follow the creed?

I'd rather they had lookouts and alarms than assassins, since, y'now, that doesn't stop anyone from actually nomming 'em, while lookouts and alarms can be more effective at stopping a crime in progress (and find the criminal, too). I kinda assumed that neko thrill-seekers and slavers got their tinies from outside Pelnepi, rather than inside (except if working for a connoiseur who wants a tiny from Pelnepi for whatevs reason).

If Pelnepi were to train avengers, I'd rather they trained 'em for the tinies that are mistreated OUTSIDE their city-within-a-city.

One of my OC's are actually built from the very idea yo have been thinking. Imagine, a tomthumb that is adept in magic and has a beyond human strength. And I have an idea stuck in my head that would place him in the Isolon Fist before he was either kicked out or left by himself.
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Archmage_Bael
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeThu Sep 10, 2015 3:31 am

I look at the fact tinies use poisons, and think why wouldn't they have assassins? If anyone is seen or caught eating one of them, a hit force would go out and kill the perpetrator. I imagine an overly ridiculous and dull system in which they use poisons that (people here have evidently stated that exist in real life) which kill something like an elephant in seconds and use it en masse.

In short, I feel like we're walking on glass here.
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Lockheed X-17
valiant swordman
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitimeFri Sep 11, 2015 1:18 am

Unless they have readily available poisons themselves. There is a far vaster, unexplored world out there.
*points to nowhere above the sky, then towards the horizon
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PostSubject: Re: Tinies' strength   Tinies' strength - Page 2 Icon_minitime

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