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| | The Narez (Rabbit People) | |
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+11jedi-explorer SuperPieGuy9 Warrior3000 Boris92 rcs619 pirostyle French snack Reptillian Sillysausage Karbo FalconJudge 15 posters | Author | Message |
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FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: The Narez (Rabbit People) Thu Jun 25, 2009 11:04 pm | |
| Okay, straight to the chase:
Biology: The Narez are, as the topic says, rabbit people. Even the Felaryan variety is relatively short for human-like creatures, getting only 4-5' tall naturally. they generally have a bushy tail that loosely sheds off when grabbed, rabbit ears, strong front claws, and powerful back legs. It has been noted that they retain a cute, childlike face throughout their entire lifespan.
Their mating cycle was typical of a rabbit's when they first arrived, mating and producing year around. However, the little guys are basically Felaryan M & M's: not very filling, delicious, and partially addictive. Upon being massively hunted (though they can be challenging to catch) by various predators, the race went into hiding to avoid as many predator encounters as possible, lest more should develop a taste for them. They learned to stifle their mating instincts, at no small discomfort, and have evolved through the years to breed only one or two months of the year. The majority of the population lives underground, eating mostly roots. The Narez are purely herbivorous and cannot eat meat under almost any circumstance. Although the majority of Narez live underground in the wild, some have adapted to city life as mail couriers and such, as they are generally extremely fast and agile.
Culture: The race's clothing and building choices are, not surprisingly, based on speed and rapid escape. Their usual garb, for example, is very loose and weak, ripping easily if given a hard tug. There are folds on the extremities and neck area especially, and most times a predator grabs a Narez in the normal fashion, the cloth will rip and the individual will receive another chance at escape. The culture is full of small tactics like this, and they usually work in the brief time that the creatures wander around on the surface (usually looking for a site for a new home).
Naturally, being small, rare, cute, and handy makes them prime targets for slavers. This doesn't usually cause a problem for the group, though, as encounters are rare and the Narez can easily outrun humans or nekos alike. If cornered, however, their defense is somewhat more substantial: their toe-claws are generally left sharp and exposed, and their kick is every bit as powerful to scale as a rabbits. This may not seem very impressive. However, a full-grown Narez can shatter bones or worse, decapitate an attacking foe in a single motion. The front claws, too, were developed for digging into hard dirt for extended periods of time... I leave the rest to your imagination. Against an opponent they view as similar to themselves, like humans and nekos, they usually tend to avoid violence if fleeing is a option, being somewhat peaceable in nature.
TWCN: A few Narez living in cities as mail deliverers eventually decided to operate on a bigger scale at some point. Some ended up moving to the jungle, setting up an inspired, brave, and ambitious project that the pioneers of the group called the Trans Wilderness Communication Network with the intention of making life for beings out in the remote areas just a little bit better. Needless to say, the earlier attempts were catastrophic failures, and most of the early founders ended up being eaten. More recently, however, better survival techniques and more caution has lead to a few breakthroughs: mostly involving dryads. Because the dryads are immobile, having agile, quick little creatures deliver their messages to other races simply makes sense, to some extent. It's no substitute for face-to-face interaction, but the system is very convenient for emergencies and short messages not worth a long trip.
The TWCN now assists various human and neko outposts in keeping in touch, as well. Creatures with widespread associates also give the couriers limited protection, so traveling gets less dangerous as time progresses as more creatures learn of their usefulness. Again, not all that many predators see the benefit in the business just yet, so the TWCN is still veeery tenuous, and the way for the couriers is still very dangerous.
Okay, that's most of what I have. If someone else made a race similar to this, I will take it down immediately. Also, the TWCN is just a notion I thought up once, and if it seems stupid, I can always cut it out.
Comments? | |
| | | Karbo Evil admin
Posts : 3812 Join date : 2007-12-08
| Subject: Re: The Narez (Rabbit People) Tue Jun 30, 2009 1:01 am | |
| haha nice and cute race here I liked this idea of special clothings made for escape ^_^ | |
| | | Sillysausage Seasoned adventurer
Posts : 141 Join date : 2009-07-01 Age : 32 Location : Ausfailia
| Subject: Re: The Narez (Rabbit People) Wed Jul 01, 2009 6:14 am | |
| I like this idea! Giving them childlike faces is an interesting idea, really makes them stand out instead of just being nekos with long ears. I also like that they have some rabbit tendancies, it's a rare case in which it actually makes sense for a race to mate frequently. Though I am kinda glad they don't do it as much in Felarya, the thougt of loads of the cute little buggers getting eaten is kinda sad to me. Anyway, nice idea! | |
| | | FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: Re: The Narez (Rabbit People) Wed Jul 01, 2009 8:30 am | |
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| | | Reptillian Master cartographer
Posts : 1996 Join date : 2008-10-24 Age : 33 Location : Denmark, Europe.
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 2:39 am | |
| how come this hasn't made it on the wiki yet??? | |
| | | French snack Moderator
Posts : 1192 Join date : 2009-04-05 Location : in Milly's stomach. Care to join me?
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 5:38 am | |
| I like it. It's original, with logical touches, and amusing. All the details -their activities, their means of defence, their wearing discardable clothing...- are well conceived. (Plus, I just love the idea that "the little guys are basically Felaryan M & M's: not very filling, delicious, and partially addictive". Shame they don't come in a variety of bright colours. ) | |
| | | pirostyle Veteran knight
Posts : 322 Join date : 2009-09-08 Location : The internets
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 10:25 am | |
| Its win
I wish I was better at drawing so I could draw a pic for you
about the appearance though, are they like top half human bottom half rabbit?
or all rabbit except for face? | |
| | | Reptillian Master cartographer
Posts : 1996 Join date : 2008-10-24 Age : 33 Location : Denmark, Europe.
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 11:07 am | |
| - pirostyle wrote:
- Its win
I wish I was better at drawing so I could draw a pic for you
about the appearance though, are they like top half human bottom half rabbit?
or all rabbit except for face? i believe you should think of them like a, rabbit version of nekos^^ | |
| | | Reptillian Master cartographer
Posts : 1996 Join date : 2008-10-24 Age : 33 Location : Denmark, Europe.
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 1:07 pm | |
| i never knew this idea had bade made until falcon posted link in a rp thread ^^ | |
| | | rcs619 Felarya cartographer
Posts : 1589 Join date : 2008-04-07 Age : 36
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 1:09 pm | |
| - Reptillian wrote:
- i never knew this idea had bade made until falcon posted link in a rp thread ^^
lol, im just messing with you. I decided to delete that last post anyway. I'll just wait until the perfect opportunity to use that pic arises, and when it comes...it shall be epic. lol. Anyway, back on topic. This thread has been revived, so lets talk about rabbit folk ^^ | |
| | | Boris92 Felarya cartographer
Posts : 1520 Join date : 2009-08-03 Age : 32 Location : 'Merica
| Subject: Re: The Narez (Rabbit People) Tue Oct 13, 2009 1:22 pm | |
| I'm sure they don't have to worry about a dwindling population XD
Anyway, getting serious now. I think this is a really cool idea. | |
| | | Warrior3000 Temple scourge
Posts : 646 Join date : 2008-04-27 Age : 28 Location : New Jersey
| Subject: Re: The Narez (Rabbit People) Tue Mar 23, 2010 2:07 pm | |
| I cannot seem to find a problem with this.
GOODNESS DOES NOT COMPUTE.
*explodes* | |
| | | SuperPieGuy9 Great warrior
Posts : 538 Join date : 2009-10-24 Age : 29 Location : IT'S A SECRET TO EVERYBODY!
| Subject: Re: The Narez (Rabbit People) Tue Mar 23, 2010 3:30 pm | |
| A subliminal mmessage from Twinrova:
OH HO HO HO! Koume, look at what this Falcon person said about rabbit people!
EE HEE HEE HEE! This is an excellent idea. This should get into the wiki! | |
| | | jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: The Narez (Rabbit People) Tue Apr 17, 2012 7:35 pm | |
| I have to say the Narez are a great idea. Not just because they are visually appealing, but because they actualy provide some detail to Felarya and a invaluable service. I am suprised the Narez aren't already a cannon race. I have to say I find them slightly difficult to draw, but that's the only draw back I can find. Also in case anyone tries to get me for kicking this topic (Falcon said I could.) | |
| | | Nyaha Eternal Optimist
Posts : 3845 Join date : 2007-12-09 Age : 31 Location : Canada. ^.^ Goooooo Snow!
| Subject: Re: The Narez (Rabbit People) Wed Apr 18, 2012 10:48 am | |
| I also think this is wiki material. Seriously, I don't know if it's just because Karbo's busy or something, which doesn't actually make much sense because there was this great idea sitting here this whole time and yet he somehow got my idea in first, which I think is rather unjust. Please Karbo, make this cannon! | |
| | | TheLightLost Survivor
Posts : 965 Join date : 2010-10-18 Location : Who cares anymore
| Subject: Re: The Narez (Rabbit People) Wed Apr 18, 2012 11:36 am | |
| Well Karbo has a lot on his plate. We have to be patient. But then, I also think he carries too much of a load. It seems like it would be a good idea to let Frenchsnack or Oldman add approved ideas to the wiki. It's not like we can't check to make sure everything transfers without anything being missed. | |
| | | jedi-explorer Felarya cartographer
Posts : 1474 Join date : 2011-12-06 Age : 36 Location : Fantasy Land ^_^
| Subject: Re: The Narez (Rabbit People) Wed Apr 18, 2012 8:09 pm | |
| - Heavenless-star wrote:
- Well Karbo has a lot on his plate. We have to be patient. But then, I also think he carries too much of a load. It seems like it would be a good idea to let Frenchsnack or Oldman add approved ideas to the wiki. It's not like we can't check to make sure everything transfers without anything being missed.
That does make sense. I didn't mean to sound like I was complaining. Just expressing my support. Though that's not a bad idea. You should talk to Karbo about it. | |
| | | Archmage_Bael Mara's snack
Posts : 4158 Join date : 2009-05-05 Age : 36 Location : Shatterock Caldera
| Subject: Re: The Narez (Rabbit People) Wed Apr 18, 2012 9:05 pm | |
| There's already editors for the wiki - as for actually typing them in initially, I'm not sure if it's just Karbo who does that, or not. | |
| | | Stabs Moderator
Posts : 1875 Join date : 2009-10-15 Age : 34 Location : The Coil, Miragia
| Subject: Re: The Narez (Rabbit People) Thu Nov 15, 2012 7:22 am | |
| I know this is long overdue, Falcon, but I really, REALLY lost my train of thought and forgot what I was going to say. For a whole month. That's the problem with ideas. Even when you jot them down, you forget where did you jot them down.
So, here's a few ideas you may want to add to the Narez.
First of all, well, while we're burrowing, we may as well burrow right. Rather than have them live in underground burrows, you could have 'em build underground towns, or complexes, and call those warrens. Having them coneys dig tunnels all over the place could give anyone a viable reason to write about a place that happens to have tunnels everywhere. Bugz waz here lol.
There's also another way you can curb their numbers- by making them come out when it rains. Burrows, by their definition, are lower- unless their entrance is on a ledge, water will flow into them. Rather, unless ALL entrances to a particular complex are on ledges above ground level, water will flow into the complex. Another way to curb their numbers is to have them go to war once in a while: we don't have enough wars in Felarya. Maybe the narez can give the idea of being proud warrior race guys a shot, and regularly try to take down beasts greater than themselves (such as tonorions, which we all know, love invading other species' tunnels)? If you'd rather they were easily scared like real bunnies, no problem, just throwing ideas into the ring here.
Speaking of war, and towns, they're perfect workers: numerous, with a lot of kits to feed, and they don't ask for a lot. I'd expect the Narez to be fairly good artisans; they'd have the numbers to specialize. You could have the Narez as industrious enough to always have a little surplus of items you can trade for if you find them. I mean, they say that when you start getting sexually frustrated, you end up working twice as hard just to get rid of the extra energy: the Narez could be the local equivalent of Made in China, or goblin craftsmanship. If you make them warriors as well, then Narez warrens could be the right place to cash in your steel items to get a bow and some stone-tipped arrows in addition to new shoes and maple syr- hey! We don't have a plant where we can get maple syrup from in Felarya yet!
Finally, well, you prolly have yet to read what I pointed out on morbo del caribou, also known as rabbit starvation- but one thing about rabbits is that we can't live on rabbits forever. So maybe if a predator spends too long eating Narez, they can eat 'till their stomaches are distended, as Vilhjalmur Stefansson reported of the Native Americans, but they WILL have to stop at some point, because living on coneys alone makes them sick eventually.
Any of this sounds like it could work? | |
| | | FalconJudge Hero
Posts : 1040 Join date : 2008-11-07 Age : 33 Location : Work
| Subject: Re: The Narez (Rabbit People) Fri Nov 16, 2012 1:25 pm | |
| Actually, I really like those suggestions. Well, the warrior thing, not so much, but the coming out when it rains, certainly! I did have a an idea for a mental condition (called Jacks' Disease) that makes an individual restless and prone to bravery/violence, though. And I would imagine that a race that has little opportunity for travel would end up being skilled artisans- particularly of root, wood, and clay. | |
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